Beispiel #1
0
function expand_enemy_info($enemy_id)
{
    $enemy = char_info($enemy_id);
    $enemy = format_health_percent($enemy);
    $enemy['enemy_id'] = $enemy_id;
    return $enemy;
}
Beispiel #2
0
     }
     $duel_checked = !!$combat_toggles['duel'];
     // Duel isn't in the general combat skills, so it gets set separately.
     // Pull the items and some necessary data about them.
     $items = inventory_counts($char_id, $last_item_used);
     $valid_items = rco($items);
     // row count
     //debug($items);
 }
 // End of the there-was-no-attack-error section
 $set_bounty_section = '';
 $communication_section = '';
 $player_clan_section = '';
 $clan = get_clan_by_player_id($player_info['player_id']);
 $same_clan = false;
 $player_info = format_health_percent($player_info);
 // Player clan and clan members
 if ($clan) {
     $viewer_clan = is_logged_in() ? get_clan_by_player_id($viewing_player_obj->vo->player_id) : null;
     $clan_members = get_clan_members($clan->getID())->fetchAll();
     // TODO - When we switch to Smarty 3, remove fetchAll for foreach
     $clan_id = $clan->getID();
     $clan_name = $clan->getName();
     if ($viewer_clan) {
         $same_clan = $clan->getID() == $viewer_clan->getID();
         $display_clan_options = $username && !$self && $same_clan && is_clan_leader($viewing_player_obj->vo->player_id);
     } else {
         $same_clan = $display_clan_options = false;
     }
 }
 // Send the info to the template.