/** * Generates a new level if it does not exists * * @param string $name * @param int $seed * @param string $generator Class name that extends pocketmine\level\generator\Noise * @param array $options * * @return bool */ public function generateLevel($name, $seed = null, $generator = null, $options = []) { if (trim($name) === "" or $this->isLevelGenerated($name)) { return false; } $seed = $seed === null ? Binary::readInt(@Utils::getRandomBytes(4, false)) : (int) $seed; if (!isset($options["preset"])) { $options["preset"] = $this->getConfigString("generator-settings", ""); } if (!($generator !== null and class_exists($generator, true) and is_subclass_of($generator, Generator::class))) { $generator = Generator::getGenerator($this->getLevelType()); } if (($provider = LevelProviderManager::getProviderByName($providerName = $this->getProperty("level-settings.default-format", "mcregion"))) === null) { $provider = LevelProviderManager::getProviderByName($providerName = "mcregion"); } try { $path = $this->getDataPath() . "worlds/" . $name . "/"; /** @var \pocketmine\level\format\LevelProvider $provider */ $provider::generate($path, $name, $seed, $generator, $options); $level = new Level($this, $name, $path, $provider); $this->levels[$level->getId()] = $level; $level->initLevel(); $level->setTickRate($this->baseTickRate); } catch (\Exception $e) { $this->logger->error($this->getLanguage()->translateString("pocketmine.level.generateError", [$name, $e->getMessage()])); if ($this->logger instanceof MainLogger) { $this->logger->logException($e); } return false; } $this->getPluginManager()->callEvent(new LevelInitEvent($level)); $this->getPluginManager()->callEvent(new LevelLoadEvent($level)); $this->getLogger()->notice($this->getLanguage()->translateString("pocketmine.level.backgroundGeneration", [$name])); $centerX = $level->getSpawnLocation()->getX() >> 4; $centerZ = $level->getSpawnLocation()->getZ() >> 4; $order = []; for ($X = -3; $X <= 3; ++$X) { for ($Z = -3; $Z <= 3; ++$Z) { $distance = $X ** 2 + $Z ** 2; $chunkX = $X + $centerX; $chunkZ = $Z + $centerZ; $index = Level::chunkHash($chunkX, $chunkZ); $order[$index] = $distance; } } asort($order); foreach ($order as $index => $distance) { Level::getXZ($index, $chunkX, $chunkZ); $level->populateChunk($chunkX, $chunkZ, true); } return true; }
/** * Generates a new level if it does not exists * * @param string $name * @param int $seed * @param string $generator Class name that extends pocketmine\level\generator\Noise * @param array $options * * @return bool */ public function generateLevel($name, $seed = \null, $generator = \null, $options = []) { if (\trim($name) === "" or $this->isLevelGenerated($name)) { return \false; } $seed = $seed === \null ? \PHP_INT_SIZE === 8 ? \unpack("N", @Utils::getRandomBytes(4, \false))[1] << 32 >> 32 : \unpack("N", @Utils::getRandomBytes(4, \false))[1] : (int) $seed; if (!isset($options["preset"])) { $options["preset"] = $this->getConfigString("generator-settings", ""); } if (!($generator !== \null and \class_exists($generator, \true) and \is_subclass_of($generator, Generator::class))) { $generator = Generator::getGenerator($this->getLevelType()); } if (($provider = LevelProviderManager::getProviderByName($providerName = $this->getProperty("level-settings.default-format", "mcregion"))) === \null) { $provider = LevelProviderManager::getProviderByName($providerName = "mcregion"); } try { $path = $this->getDataPath() . "worlds/" . $name . "/"; /** @var \pocketmine\level\format\LevelProvider $provider */ $provider::generate($path, $name, $seed, $generator, $options); $level = new Level($this, $name, $path, $provider); $this->levels[$level->getId()] = $level; $level->initLevel(); $level->setTickRate($this->baseTickRate); } catch (\Exception $e) { $this->logger->error($this->getLanguage()->translateString("pocketmine.level.generateError", [$name, $e->getMessage()])); if ($this->logger instanceof MainLogger) { $this->logger->logException($e); } return \false; } $this->getPluginManager()->callEvent(new LevelInitEvent($level)); $this->getPluginManager()->callEvent(new LevelLoadEvent($level)); $this->getLogger()->notice($this->getLanguage()->translateString("pocketmine.level.backgroundGeneration", [$name])); $centerX = $level->getSpawnLocation()->getX() >> 4; $centerZ = $level->getSpawnLocation()->getZ() >> 4; $order = []; for ($X = -3; $X <= 3; ++$X) { for ($Z = -3; $Z <= 3; ++$Z) { $distance = $X ** 2 + $Z ** 2; $chunkX = $X + $centerX; $chunkZ = $Z + $centerZ; $index = \PHP_INT_SIZE === 8 ? ($chunkX & 4294967295.0) << 32 | $chunkZ & 4294967295.0 : $chunkX . ":" . $chunkZ; $order[$index] = $distance; } } \asort($order); foreach ($order as $index => $distance) { if (\PHP_INT_SIZE === 8) { $chunkX = $index >> 32 << 32 >> 32; $chunkZ = ($index & 4294967295.0) << 32 >> 32; } else { list($chunkX, $chunkZ) = \explode(":", $index); $chunkX = (int) $chunkX; $chunkZ = (int) $chunkZ; } $level->populateChunk($chunkX, $chunkZ, \true); } return \true; }