public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $this->level = $level; $type = new OreType(new Glowstone(), 1, 20, 128, 10); $ore = new ObjectOre($random, $type); for ($i = 0; $i < $ore->type->clusterCount; ++$i) { $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $y = $this->getHighestWorkableBlock($x, $z); $ore->placeObject($level, $x, $y, $z); } }