public function kill() { if (!$this->spawned) { return; } $message = "death.attack.generic"; $params = [$this->getDisplayName()]; $cause = $this->getLastDamageCause(); switch ($cause === null ? EntityDamageEvent::CAUSE_CUSTOM : $cause->getCause()) { case EntityDamageEvent::CAUSE_ENTITY_ATTACK: if ($cause instanceof EntityDamageByEntityEvent) { $e = $cause->getDamager(); if ($e instanceof Player) { $message = "death.attack.player"; $params[] = $e->getDisplayName(); break; } elseif ($e instanceof Living) { $message = "death.attack.mob"; $params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName(); break; } else { $params[] = "Unknown"; } } break; case EntityDamageEvent::CAUSE_PROJECTILE: if ($cause instanceof EntityDamageByEntityEvent) { $e = $cause->getDamager(); if ($e instanceof Player) { $message = "death.attack.arrow"; $params[] = $e->getDisplayName(); } elseif ($e instanceof Living) { $message = "death.attack.arrow"; $params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName(); break; } else { $params[] = "Unknown"; } } break; case EntityDamageEvent::CAUSE_SUICIDE: $message = "death.attack.generic"; break; case EntityDamageEvent::CAUSE_VOID: $message = "death.attack.outOfWorld"; break; case EntityDamageEvent::CAUSE_FALL: if ($cause instanceof EntityDamageEvent) { if ($cause->getFinalDamage() > 2) { $message = "death.fell.accident.generic"; break; } } $message = "death.attack.fall"; break; case EntityDamageEvent::CAUSE_SUFFOCATION: $message = "death.attack.inWall"; break; case EntityDamageEvent::CAUSE_LAVA: $message = "death.attack.lava"; break; case EntityDamageEvent::CAUSE_FIRE: $message = "death.attack.onFire"; break; case EntityDamageEvent::CAUSE_FIRE_TICK: $message = "death.attack.inFire"; break; case EntityDamageEvent::CAUSE_DROWNING: $message = "death.attack.drown"; break; case EntityDamageEvent::CAUSE_CONTACT: if ($cause instanceof EntityDamageByBlockEvent) { if ($cause->getDamager()->getId() === Block::CACTUS) { $message = "death.attack.cactus"; } } break; case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION: case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION: if ($cause instanceof EntityDamageByEntityEvent) { $e = $cause->getDamager(); if ($e instanceof Player) { $message = "death.attack.explosion.player"; $params[] = $e->getDisplayName(); } elseif ($e instanceof Living) { $message = "death.attack.explosion.player"; $params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName(); break; } } else { $message = "death.attack.explosion"; } break; case EntityDamageEvent::CAUSE_MAGIC: $message = "death.attack.magic"; break; case EntityDamageEvent::CAUSE_CUSTOM: break; default: } Entity::kill(); $this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), new TranslationContainer($message, $params))); if (!$ev->getKeepInventory()) { foreach ($ev->getDrops() as $item) { $this->level->dropItem($this, $item); } if ($this->inventory !== null) { $this->inventory->clearAll(); } } if ($ev->getDeathMessage() != "") { $this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS); } $pk = new RespawnPacket(); $pos = $this->getSpawn(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $this->dataPacket($pk); }
public function onDeath(PlayerDeathEvent $event) { $player = $event->getEntity(); if (isset(FlameThrower::$tasks[$player->getName()])) { FlameThrower::$tasks[$player->getName()]->getHandler()->cancel(); } if ($this->status === self::STAT_GAME_IN_PROGRESS) { $items = $event->getDrops(); foreach ($items as $key => $item) { if ($item->getId() !== self::GUN_ID) { unset($items[$key]); } } $event->setDrops($items); $cause = $player->getLastDamageCause(); if ($cause !== null && $cause->getCause() == EntityDamageEvent::CAUSE_FALL) { if ($this->players[$player->getName()][2] === self::TEAM_BLUE) { $playerColor = TextFormat::BLUE; $damagerColor = TextFormat::RED; $this->score[self::TEAM_RED]++; } else { $playerColor = TextFormat::RED; $damagerColor = TextFormat::BLUE; $this->score[self::TEAM_BLUE]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $playerColor . $player->getName() . $damagerColor . " SUICIDED"); } if (!$cause instanceof EntityDamageByEntityEvent) { return; } if ($cause !== null and $cause->getCause() === 15) { $damager = $cause->getDamager(); if ($damager instanceof Player) { if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) { $damagerColor = TextFormat::BLUE; $playerColor = TextFormat::RED; $this->score[self::TEAM_BLUE]++; } else { $damagerColor = TextFormat::RED; $playerColor = TextFormat::BLUE; $this->score[self::TEAM_RED]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -> " . $playerColor . $player->getName()); ++$this->killDeath[0][$damager->getName()]; ++$this->killDeath[1][$player->getName()]; $this->level[$damager->getName()] += $damager->getHealth() * 5; $level = floor($this->level[$damager->getName()] / 10000); $damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName()); } } elseif ($cause !== null and $cause->getCause() === 16) { $damager = $cause->getDamager(); if ($damager instanceof Player) { if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) { $damagerColor = TextFormat::BLUE; $playerColor = TextFormat::RED; $this->score[self::TEAM_BLUE]++; } else { $damagerColor = TextFormat::RED; $playerColor = TextFormat::BLUE; $this->score[self::TEAM_RED]++; } $firstKill = ""; if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) { $firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE; } $this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -O-> " . $playerColor . $player->getName()); ++$this->killDeath[0][$damager->getName()]; ++$this->killDeath[1][$player->getName()]; $this->level[$damager->getName()] += $damager->getHealth() * 5; $level = floor($this->level[$damager->getName()] / 10000); $damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName()); } } $event->setDeathMessage(""); } }
public function kill() { if ($this->dead === true or $this->spawned === false) { return; } $message = $this->getName() . " died"; $cause = $this->getLastDamageCause(); $ev = null; if ($cause instanceof EntityDamageEvent) { $ev = $cause; $cause = $ev->getCause(); } switch ($cause) { case EntityDamageEvent::CAUSE_ENTITY_ATTACK: if ($ev instanceof EntityDamageByEntityEvent) { $e = $ev->getDamager(); if ($e instanceof Player) { $message = $this->getName() . " was killed by " . $e->getName(); break; } elseif ($e instanceof Living) { $message = $this->getName() . " was slain by " . $e->getName(); break; } } $message = $this->getName() . " was killed"; break; case EntityDamageEvent::CAUSE_PROJECTILE: if ($ev instanceof EntityDamageByEntityEvent) { $e = $ev->getDamager(); if ($e instanceof Living) { $message = $this->getName() . " was shot by " . $e->getName(); break; } } $message = $this->getName() . " was shot by arrow"; break; case EntityDamageEvent::CAUSE_SUICIDE: $message = $this->getName() . " died"; break; case EntityDamageEvent::CAUSE_VOID: $message = $this->getName() . " fell out of the world"; break; case EntityDamageEvent::CAUSE_FALL: $message = $this->getName() . " fell from a high place"; break; case EntityDamageEvent::CAUSE_SUFFOCATION: $message = $this->getName() . " suffocated in a wall"; break; case EntityDamageEvent::CAUSE_LAVA: $message = $this->getName() . " tried to swim in lava"; break; case EntityDamageEvent::CAUSE_FIRE: $message = $this->getName() . " went up in flames"; break; case EntityDamageEvent::CAUSE_FIRE_TICK: $message = $this->getName() . " burned to death"; break; case EntityDamageEvent::CAUSE_DROWNING: $message = $this->getName() . " drowned"; break; case EntityDamageEvent::CAUSE_CONTACT: $message = $this->getName() . " was pricked to death"; break; case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION: case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION: $message = $this->getName() . " blew up"; break; case EntityDamageEvent::CAUSE_MAGIC: $message = $this->getName() . " was slain by magic"; break; case EntityDamageEvent::CAUSE_CUSTOM: break; default: } if ($this->dead) { return; } Entity::kill(); $this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), $message)); if (!$ev->getKeepInventory()) { foreach ($ev->getDrops() as $item) { $this->level->dropItem($this, $item); } if ($this->inventory !== null) { $this->inventory->clearAll(); } } if ($ev->getDeathMessage() != "") { $this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS); } if ($this->server->isHardcore()) { $this->setBanned(true); } else { $pk = new RespawnPacket(); $pos = $this->getSpawn(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $this->dataPacket($pk); } }
public function onPlayerDeath(PlayerDeathEvent $event) { if (!$this->isValidPlayer($event->getEntity())) { return; } $event->getEntity()->teleport($this->getServer()->getDefaultLevel()->getSpawnLocation()); $rpgPlayer = $this->players[$event->getEntity()->getName()]; $rpgPlayer->setHealth(1); $rpgPlayer->mana = 0; $rpgPlayer->getStatus()->setXp($rpgPlayer->getStatus()->getXp() * (4 / 5)); $drops = []; $this->respawnAdd[$event->getEntity()->getName()] = []; foreach ($event->getDrops() as $item) { if ($rpgPlayer->getSkillByItem($item) === null) { $drops[] = $item; } else { $this->respawnAdd[$event->getEntity()->getName()][] = $item; } } $event->setDrops($drops); }