public function onUpdate($currentTick) { if (!$this->loggedIn) { return false; } $tickDiff = $currentTick - $this->lastUpdate; if ($tickDiff <= 0) { return true; } $this->messageCounter = 2; $this->lastUpdate = $currentTick; if ($this->dead === true and $this->spawned) { ++$this->deadTicks; if ($this->deadTicks >= 10) { $this->despawnFromAll(); } return $this->deadTicks < 10; } $this->timings->startTiming(); $this->lastUpdate = $currentTick; if ($this->spawned) { $this->processMovement($currentTick); $this->entityBaseTick(1); if ($this->speed and $this->isSurvival()) { $speed = sqrt($this->speed->x ** 2 + $this->speed->z ** 2); if ($speed > 0.45) { $this->highSpeedTicks += $speed > 3 ? 2 : 1; if ($this->highSpeedTicks > 40 and !$this->server->getAllowFlight()) { $this->kick("Flying is not enabled on this server"); return false; } elseif ($this->highSpeedTicks >= 10 and $this->highSpeedTicks % 4 === 0) { $this->forceMovement = $this->getPosition(); $this->speed = null; } } elseif ($this->highSpeedTicks > 0) { if ($speed < 22) { $this->highSpeedTicks = 0; } else { $this->highSpeedTicks--; } } } if ($this->onGround) { $this->inAirTicks = 0; } else { if ($this->inAirTicks > 10 and $this->isSurvival() and !$this->isSleeping()) { $expectedVelocity = -$this->gravity / $this->drag - -$this->gravity / $this->drag * exp(-$this->drag * ($this->inAirTicks - 2)); $diff = sqrt(abs($this->speed->y - $expectedVelocity)); if ($diff > 0.6 and $expectedVelocity < $this->speed->y and !$this->server->getAllowFlight()) { if ($this->inAirTicks < 100) { $this->setMotion(new Vector3(0, $expectedVelocity, 0)); } else { $this->kick("Flying is not enabled on this server"); return false; } } } ++$this->inAirTicks; } foreach ($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity) { if ($currentTick - $entity->lastUpdate > 1) { $entity->scheduleUpdate(); } if ($entity instanceof Arrow and $entity->hadCollision) { if ($entity->dead !== true) { $item = Item::get(Item::ARROW, 0, 1); if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); $this->inventory->addItem(clone $item); $entity->kill(); } } elseif ($entity instanceof DroppedItem) { if ($entity->dead !== true and $entity->getPickupDelay() <= 0) { $item = $entity->getItem(); if ($item instanceof Item) { if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } switch ($item->getId()) { case Item::WOOD: $this->awardAchievement("mineWood"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); $this->inventory->addItem(clone $item); $entity->kill(); } } } } } if ($this->nextChunkOrderRun-- <= 0 or $this->chunk === null) { $this->orderChunks(); } if (count($this->loadQueue) > 0 or !$this->spawned) { $this->sendNextChunk(); } if (count($this->moveToSend->entities) > 0) { $this->dataPacket($this->moveToSend); $this->moveToSend->entities = []; $this->moveToSend->isEncoded = false; } if (count($this->motionToSend->entities) > 0) { $this->dataPacket($this->motionToSend); $this->motionToSend->entities = []; $this->motionToSend->isEncoded = false; } if (count($this->batchedPackets) > 0) { foreach ($this->batchedPackets as $packet) { $this->server->batchPackets([$this], [$packet], false); } $this->batchedPackets = []; } $this->lastUpdate = $currentTick; $this->timings->stopTiming(); return true; }
protected function checkNearEntities($tickDiff) { foreach ($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity) { $entity->scheduleUpdate(); if (!$entity->isAlive()) { continue; } if ($entity instanceof Arrow and $entity->hadCollision) { $item = Item::get(Item::ARROW, 0, 1); if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); $this->inventory->addItem(clone $item); $entity->kill(); } elseif ($entity instanceof DroppedItem) { if ($entity->getPickupDelay() <= 0) { $item = $entity->getItem(); if ($item instanceof Item) { if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } switch ($item->getId()) { case Item::WOOD: $this->awardAchievement("mineWood"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); $this->inventory->addItem(clone $item); $entity->kill(); } } } } }
public function onPickUp(\pocketmine\event\inventory\InventoryPickupArrowEvent $event) { $event->setCancelled(true); }
public function onUpdate($currentTick) { if ($this->dead === true and $this->spawned) { ++$this->deadTicks; if ($this->deadTicks >= 10) { $this->despawnFromAll(); } return $this->deadTicks < 10; } $this->timings->startTiming(); $this->lastUpdate = $currentTick; if ($this->spawned) { $this->processMovement($currentTick); $this->entityBaseTick(1); if ($this->onGround) { $this->inAirTicks = 0; } else { if ($this->inAirTicks > 100 and $this->isSurvival() and !$this->isSleeping() and $this->spawned and !$this->server->getAllowFlight()) { $this->kick("Flying is not enabled on this server"); return false; } else { ++$this->inAirTicks; } } foreach ($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity) { if ($currentTick - $entity->lastUpdate > 1) { $entity->scheduleUpdate(); } if ($entity instanceof Arrow and $entity->onGround) { if ($entity->dead !== true) { $item = Item::get(Item::ARROW, 0, 1); if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $this->inventory->addItem(clone $item, $this); $entity->kill(); } } elseif ($entity instanceof DroppedItem) { if ($entity->dead !== true and $entity->getPickupDelay() <= 0) { $item = $entity->getItem(); if ($item instanceof Item) { if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } switch ($item->getId()) { case Item::WOOD: $this->awardAchievement("mineWood"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $this->inventory->addItem(clone $item, $this); $entity->kill(); } } } } } if ($this->nextChunkOrderRun-- <= 0 or $this->chunk === null) { $this->orderChunks(); } if (count($this->loadQueue) > 0 or !$this->spawned) { $this->sendNextChunk(); } if (count($this->moveToSend) > 0) { $pk = new MoveEntityPacket(); $pk->entities = $this->moveToSend; $this->dataPacket($pk); $this->moveToSend = []; } if (count($this->motionToSend) > 0) { $pk = new SetEntityMotionPacket(); $pk->entities = $this->motionToSend; $this->dataPacket($pk); $this->motionToSend = []; } $this->timings->stopTiming(); return true; }
public function onPickupArrow(InventoryPickupArrowEvent $event) { $holder = $event->getInventory()->getHolder(); if (!$holder instanceof Player) { return; } $session = $this->main->getSession($holder); if (!$session instanceof Session) { $event->setCancelled(); return; } if ($session->onPickupArrow($event) === false) { $event->setCancelled(); } }
protected function checkNearEntities($tickDiff) { foreach ($this->level->getNearbyEntities($this->boundingBox->grow(0.5, 0.5, 0.5), $this) as $entity) { $entity->scheduleUpdate(); if (!$entity->isAlive()) { continue; } if ($entity instanceof Arrow and $entity->hadCollision) { $item = Item::get(Item::ARROW, $entity->getPotionId(), 1); $add = false; if (!$this->server->allowInventoryCheats and !$this->isCreative()) { if (!$this->getFloatingInventory()->canAddItem($item) or !$this->inventory->canAddItem($item)) { //The item is added to the floating inventory to allow client to handle the pickup //We have to also check if it can be added to the real inventory before sending packets. continue; } $add = true; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); if ($add) { $this->getFloatingInventory()->addItem(clone $item); } $entity->kill(); } elseif ($entity instanceof DroppedItem) { if ($entity->getPickupDelay() <= 0) { $item = $entity->getItem(); if ($item instanceof Item) { $add = false; if (!$this->server->allowInventoryCheats and !$this->isCreative()) { if (!$this->getFloatingInventory()->canAddItem($item) or !$this->inventory->canAddItem($item)) { continue; } $add = true; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } switch ($item->getId()) { case Item::WOOD: $this->awardAchievement("mineWood"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk); $pk = new TakeItemEntityPacket(); $pk->eid = 0; $pk->target = $entity->getId(); $this->dataPacket($pk); if ($add) { $this->getFloatingInventory()->addItem(clone $item); } $entity->kill(); } } } } }
public function onUpdate($currentTick) { if (!$this->loggedIn) { return \false; } if ($this->dead === \true and $this->spawned) { ++$this->deadTicks; if ($this->deadTicks >= 10) { $this->despawnFromAll(); } return $this->deadTicks < 10; } $this->timings->startTiming(); if ($this->spawned) { $this->processMovement($currentTick); $this->entityBaseTick(1); if ($this->onGround) { $this->inAirTicks = 0; } else { if ($this->inAirTicks > 20 and $this->isSurvival() and !$this->isSleeping() and $this->spawned and !$this->server->getAllowFlight()) { $expectedVelocity = -$this->gravity / $this->drag - -$this->gravity / $this->drag * \exp(-$this->drag * ($this->inAirTicks - 2)); $diff = ($this->speed->y - $expectedVelocity) ** 2; if ($diff > 0.6 and $expectedVelocity < $this->speed->y) { $this->kick("Disable fly mods."); } return \false; } else { ++$this->inAirTicks; } } foreach ($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity) { if ($currentTick - $entity->lastUpdate > 1) { $entity->scheduleUpdate(); } if ($entity instanceof Arrow and $entity->hadCollision) { if ($entity->dead !== \true) { $item = Item::get(Item::ARROW, 0, 1); if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING)); $this->inventory->addItem(clone $item); $entity->kill(); } } elseif ($entity instanceof DroppedItem) { if ($entity->dead !== \true and $entity->getPickupDelay() <= 0) { $item = $entity->getItem(); if ($item instanceof Item) { if ($this->isSurvival() and !$this->inventory->canAddItem($item)) { continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity)); if ($ev->isCancelled()) { continue; } switch ($item->getId()) { case Item::WOOD: $this->awardAchievement("mineWood"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->getId(); $pk->target = $entity->getId(); Server::broadcastPacket($entity->getViewers(), $pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING)); $this->inventory->addItem(clone $item); $entity->kill(); } } } } } if ($this->nextChunkOrderRun-- <= 0 or $this->chunk === \null) { $this->orderChunks(); } if (\count($this->loadQueue) > 0 or !$this->spawned) { $this->sendNextChunk(); } if (\count($this->moveToSend) > 0) { $pk = new MoveEntityPacket(); $pk->entities = $this->moveToSend; $this->batchDataPacket($pk->setChannel(Network::CHANNEL_MOVEMENT)); $this->moveToSend = []; } if (\count($this->motionToSend) > 0) { $pk = new SetEntityMotionPacket(); $pk->entities = $this->motionToSend; $this->batchDataPacket($pk->setChannel(Network::CHANNEL_MOVEMENT)); $this->motionToSend = []; } if (\count($this->batchedPackets) > 0) { foreach ($this->batchedPackets as $channel => $list) { $this->server->batchPackets([$this], $list, \false, $channel); } $this->batchedPackets = []; } $this->lastUpdate = $currentTick; $this->timings->stopTiming(); return \true; }