public function onBowShoot(EntityShootBowEvent $event) { if ($this->plugin->status === "enabled" && $this->plugin->loginmanager[$event->getEntity()->getId()] !== true && $this->plugin->allowShoot !== true && $event->getPlayer() instanceof Player) { $event->setCancelled(true); } elseif ($this->plugin->safemode === true and $this->plugin->status !== "enabled") { $event->setCancelled(true); $event->getPlayer()->sendMessage($this->disable); } }