public function onEntityRegainHealth(EntityRegainHealthEvent $event) { $entity = $event->getEntity(); if ($entity instanceof Player) { $player = $entity->getPlayer(); $this->renderNameTag($player); } }
public function onEntityRegainHealth(EntityRegainHealthEvent $event) { switch ($event->getRegainReason()) { case EntityRegainHealthEvent::CAUSE_REGEN: case EntityRegainHealthEvent::CAUSE_EATING: case EntityRegainHealthEvent::CAUSE_CUSTOM: $event->setCancelled(true); break; case EntityRegainHealthEvent::CAUSE_MAGIC: // Do nothing break; default: $event->setCancelled(true); break; } }
public function onActivate(Item $item, Player $player = null) { if ($player instanceof Player and $player->getHealth() < 20) { ++$this->meta; Server::getInstance()->getPluginManager()->callEvent($ev = new EntityRegainHealthEvent($player, 3, EntityRegainHealthEvent::CAUSE_EATING)); if (!$ev->isCancelled()) { $player->heal($ev->getAmount(), $ev); } if ($this->meta >= 0x6) { $this->getLevel()->setBlock($this, new Air(), true); } else { $this->getLevel()->setBlock($this, $this, true); } return true; } return false; }
public function onHeal(EntityRegainHealthEvent $event) { $entity = $event->getEntity(); $config = $this->getConfig()->getAll(); if ($config["Nametag"]["Enabled"] === true) { $this->getServer()->getScheduler()->scheduleDelayedTask(new Task($this, $entity), 1); } }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { return; } switch ($packet->pid()) { case ProtocolInfo::LOGIN_PACKET: if ($this->loggedIn === true) { break; } $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->nameTag = $this->username; $this->iusername = strtolower($this->username); $this->loginData = ["clientId" => $packet->clientId, "loginData" => $packet->loginData]; if (count($this->server->getOnlinePlayers()) > $this->server->getMaxPlayers()) { if ($this->kick("server full") === true) { return; } } if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) { if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) { $pk = new LoginStatusPacket(); $pk->status = 1; $this->dataPacket($pk); } else { $pk = new LoginStatusPacket(); $pk->status = 2; $this->dataPacket($pk); } $this->close("", "Incorrect protocol #" . $packet->protocol1, false); return; } if (strpos($packet->username, "") !== false or preg_match('#^[a-zA-Z0-9_]{3,16}$#', $packet->username) == 0 or $this->username === "" or $this->iusername === "rcon" or $this->iusername === "console" or strlen($packet->username) > 16 or strlen($packet->username) < 3) { $this->close("", "Bad username"); return; } $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); return; } if (!$this->server->isWhitelisted(strtolower($this->getName()))) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Server is white-listed"); return; } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "You are banned"); return; } if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) { $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this); } if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) { $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this); } foreach ($this->server->getOnlinePlayers() as $p) { if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) { if ($p->kick("logged in from another location") === false) { $this->close(TextFormat::YELLOW . $this->getName() . " has left the game", "Logged in from another location"); return; } else { break; } } } $nbt = $this->server->getOfflinePlayerData($this->username); if (!isset($nbt->NameTag)) { $nbt->NameTag = new String("NameTag", $this->username); } else { $nbt["NameTag"] = $this->username; } $this->gamemode = $nbt["playerGameType"] & 0x3; if ($this->server->getForceGamemode()) { $this->gamemode = $this->server->getGamemode(); $nbt->playerGameType = new Int("playerGameType", $this->gamemode); } if (($level = $this->server->getLevelByName($nbt["Level"])) === null) { $this->setLevel($this->server->getDefaultLevel(), true); $nbt["Level"] = $this->level->getName(); $nbt["Pos"][0] = $this->level->getSpawnLocation()->x; $nbt["Pos"][1] = $this->level->getSpawnLocation()->y; $nbt["Pos"][2] = $this->level->getSpawnLocation()->z; } else { $this->setLevel($level, true); } if (!$nbt instanceof Compound) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Invalid data"); return; } $this->achievements = []; /** @var Byte $achievement */ foreach ($nbt->Achievements as $achievement) { $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false; } $nbt["lastPlayed"] = floor(microtime(true) * 1000); $this->server->saveOfflinePlayerData($this->username, $nbt); parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt); $this->loggedIn = true; $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close(TextFormat::YELLOW . $this->username . " has left the game", $ev->getKickMessage()); return; } if ($this->isCreative()) { $this->inventory->setHeldItemSlot(0); } else { $this->inventory->setHeldItemSlot(0); } $pk = new LoginStatusPacket(); $pk->status = 0; $this->dataPacket($pk); if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) { $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level); } $spawnPosition = $this->getSpawn(); $this->dead = false; $pk = new StartGamePacket(); $pk->seed = $this->level->getSeed(); $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->spawnX = (int) $spawnPosition->x; $pk->spawnY = (int) $spawnPosition->y; $pk->spawnZ = (int) $spawnPosition->z; $pk->generator = 1; //0 old, 1 infinite, 2 flat $pk->gamemode = $this->gamemode & 0x1; $pk->eid = 0; //Always use EntityID as zero for the actual player $this->dataPacket($pk); $pk = new SetTimePacket(); $pk->time = $this->level->getTime(); $pk->started = $this->level->stopTime == false; $this->dataPacket($pk); $pk = new SetSpawnPositionPacket(); $pk->x = (int) $spawnPosition->x; $pk->y = (int) $spawnPosition->y; $pk->z = (int) $spawnPosition->z; $this->dataPacket($pk); $pk = new SetHealthPacket(); $pk->health = $this->getHealth(); $this->dataPacket($pk); if ($this->getHealth() <= 0) { $this->dead = true; } $pk = new SetDifficultyPacket(); $pk->difficulty = $this->server->getDifficulty(); $this->dataPacket($pk); $this->server->getLogger()->info(TextFormat::AQUA . $this->username . TextFormat::WHITE . "[/" . $this->ip . ":" . $this->port . "] logged in with entity id " . $this->id . " at (" . $this->level->getName() . ", " . round($this->x, 4) . ", " . round($this->y, 4) . ", " . round($this->z, 4) . ")"); $this->orderChunks(); $this->sendNextChunk(); break; case ProtocolInfo::ROTATE_HEAD_PACKET: if ($this->spawned === false or $this->dead === true) { break; } $this->setRotation($packet->yaw, $this->pitch); break; case ProtocolInfo::MOVE_PLAYER_PACKET: $newPos = new Vector3($packet->x, $packet->y, $packet->z); $revert = false; if ($this->dead === true or $this->spawned !== true) { $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if ($this->forceMovement instanceof Vector3 and ($revert or $newPos->distanceSquared($this->forceMovement) > 0.04)) { $pk = new MovePlayerPacket(); $pk->eid = 0; $pk->x = $this->forceMovement->x; $pk->y = $this->forceMovement->y + $this->getEyeHeight(); $pk->z = $this->forceMovement->z; $pk->bodyYaw = $packet->bodyYaw; $pk->pitch = $packet->pitch; $pk->yaw = $packet->yaw; $pk->teleport = true; $this->directDataPacket($pk); } else { $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; $this->forceMovement = null; } break; case ProtocolInfo::PLAYER_EQUIPMENT_PACKET: if ($this->spawned === false or $this->dead === true) { break; } if ($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255) { //0 for 0.8.0 compatibility $packet->slot = -1; //Air } else { $packet->slot -= 9; //Get real block slot } if ($this->isCreative()) { //Creative mode match $item = Item::get($packet->item, $packet->meta, 1); $slot = $this->getCreativeBlock($item); } else { $item = $this->inventory->getItem($packet->slot); $slot = $packet->slot; } if ($packet->slot === -1) { //Air if ($this->isCreative()) { $found = false; for ($i = 0; $i < $this->inventory->getHotbarSize(); ++$i) { if ($this->inventory->getHotbarSlotIndex($i) === -1) { $this->inventory->setHeldItemIndex($i); $found = true; break; } } if (!$found) { //couldn't find a empty slot (error) $this->inventory->sendContents($this); break; } } else { $this->inventory->setHeldItemSlot($packet->slot); //set Air } } elseif (!isset($item) or $slot === -1 or $item->getId() !== $packet->item or $item->getDamage() !== $packet->meta) { // packet error or not implemented $this->inventory->sendContents($this); break; } elseif ($this->isCreative()) { $item = Item::get(Block::$creative[$slot][0], Block::$creative[$slot][1], 1); $this->inventory->setHeldItemIndex($packet->slot); } else { $this->inventory->setHeldItemSlot($slot); } $this->inventory->sendHeldItem($this->hasSpawned); if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } break; case ProtocolInfo::USE_ITEM_PACKET: if ($this->spawned === false or $this->dead === true or $this->blocked) { break; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = 0; $packet->eid = $this->id; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } if ($blockVector->distance($this) > 10) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif ($this->inventory->getItemInHand()->getId() !== $packet->item or ($damage = $this->inventory->getItemInHand()->getDamage()) !== $packet->meta and $damage !== null) { $this->inventory->sendHeldItem($this); } else { $item = $this->inventory->getItemInHand(); $oldItem = clone $item; //TODO: Implement adventure mode checks if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { if (!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item, $this); $this->inventory->sendHeldItem($this->hasSpawned); } break; } } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $pk = new UpdateBlockPacket(); $pk->x = $target->x; $pk->y = $target->y; $pk->z = $target->z; $pk->block = $target->getId(); $pk->meta = $target->getDamage(); $this->dataPacket($pk); $pk = new UpdateBlockPacket(); $pk->x = $block->x; $pk->y = $block->y; $pk->z = $block->z; $pk->block = $block->getId(); $pk->meta = $block->getDamage(); $this->dataPacket($pk); break; } elseif ($packet->face === 0xff) { if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } elseif ($this->inventory->getItemInHand()->getId() !== $packet->item or ($damage = $this->inventory->getItemInHand()->getDamage()) !== $packet->meta and $damage !== null) { $this->inventory->sendHeldItem($this); break; } else { $item = $this->inventory->getItemInHand(); } $target = $this->level->getBlock($blockVector); $ev = new PlayerInteractEvent($this, $item, $target, $packet->face); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } if ($item->getId() === Item::SNOWBALL) { $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new Double("", -sin($this->pitch / 180 * M_PI)), new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)])]); $f = 1.5; $snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this); $snowball->setMotion($snowball->getMotion()->multiply($f)); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::SNOWBALL, 0, 1), $this); } if ($snowball instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball)); if ($projectileEv->isCancelled()) { $snowball->kill(); } else { $snowball->spawnToAll(); } } else { $snowball->spawnToAll(); } } $this->inAction = true; $this->startAction = microtime(true); $this->sendMetadata($this->getViewers()); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $packet->eid = $this->id; switch ($packet->action) { case 5: //Shot arrow if ($this->inventory->getItemInHand()->getId() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival()) { if (!$this->inventory->contains(Item::get(Item::ARROW, 0, 1))) { $this->inventory->sendContents($this); return; } } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new Double("", -sin($this->pitch / 180 * M_PI)), new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)])]); $f = 1.5; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this), $f); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, 0, 1), $this); $bow->setDamage($bow->getDamage() + 1); $this->inventory->setItemInHand($bow, $this); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0), $this); } } if ($ev->getProjectile() instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if ($projectileEv->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->spawnToAll(); } } else { $ev->getProjectile()->spawnToAll(); } } } $this->startAction = false; $this->inAction = false; $this->sendMetadata($this->getViewers()); break; case 6: //get out of the bed $this->stopSleep(); break; } break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $vector = new Vector3($packet->x, $packet->y, $packet->z); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } else { $item = $this->inventory->getItemInHand(); } $oldItem = clone $item; if ($this->level->useBreakOn($vector, $item, $this) === true) { if ($this->isSurvival()) { if (!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item, $this); $this->inventory->sendHeldItem($this->hasSpawned); } } break; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $pk = new UpdateBlockPacket(); $pk->x = $target->x; $pk->y = $target->y; $pk->z = $target->z; $pk->block = $target->getId(); $pk->meta = $target->getDamage(); $this->dataPacket($pk); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::PLAYER_ARMOR_EQUIPMENT_PACKET: break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false or $this->dead === true or $this->blocked) { break; } $this->craftingType = 0; $target = $this->level->getEntity($packet->target); $cancelled = false; if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->dead !== true and $target->dead !== true) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning("Player " . $this->getName() . " tried to attack an invalid entity"); return; } $item = $this->inventory->getItemInHand(); $damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4]; $damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1]; if ($this->distance($target) > 8) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } $armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3]; $points = 0; foreach ($target->getInventory()->getArmorContents() as $index => $i) { if (isset($armorValues[$i->getId()])) { $points += $armorValues[$i->getId()]; } } $damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04); } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage); if ($cancelled) { $ev->setCancelled(); } $target->attack($ev->getFinalDamage(), $ev); if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } if ($item->isTool() and $this->isSurvival()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this); } else { $this->inventory->setItemInHand($item, $this); } } } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false or $this->dead === true) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::RESPAWN_PACKET: if ($this->spawned === false or $this->dead === false) { break; } $this->craftingType = 0; $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->fireTicks = 0; $this->airTicks = 300; $this->deadTicks = 0; $this->setHealth(20); $this->dead = false; $this->sendMetadata($this->getViewers()); $this->sendMetadata($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->blocked = false; $this->spawnToAll(); $this->scheduleUpdate(); break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } switch ($packet->event) { case 9: //Eating $items = [Item::APPLE => 4, Item::MUSHROOM_STEW => 10, Item::BEETROOT_SOUP => 10, Item::BREAD => 5, Item::RAW_PORKCHOP => 3, Item::COOKED_PORKCHOP => 8, Item::RAW_BEEF => 3, Item::STEAK => 8, Item::COOKED_CHICKEN => 6, Item::RAW_CHICKEN => 2, Item::MELON_SLICE => 2, Item::GOLDEN_APPLE => 10, Item::PUMPKIN_PIE => 8, Item::CARROT => 4, Item::POTATO => 1, Item::BAKED_POTATO => 6]; $slot = $this->inventory->getItemInHand(); if ($this->getHealth() < 20 and isset($items[$slot->getId()])) { $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $slot)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->eid = 0; $pk->event = 9; $this->dataPacket($pk); $pk->eid = $this->getId(); Server::broadcastPacket($this->getViewers(), $pk); $amount = $items[$slot->getId()]; $this->server->getPluginManager()->callEvent($ev = new EntityRegainHealthEvent($this, $amount, EntityRegainHealthEvent::CAUSE_EATING)); if (!$ev->isCancelled()) { $this->heal($ev->getAmount(), $ev); } --$slot->count; $this->inventory->setItemInHand($slot, $this); if ($slot->getId() === Item::MUSHROOM_STEW or $slot->getId() === Item::BEETROOT_SOUP) { $this->inventory->addItem(Item::get(Item::BOWL, 0, 1), $this); } } break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $packet->eid = $this->id; $item = $this->inventory->getItemInHand(); $ev = new PlayerDropItemEvent($this, $item); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this); $motion = $this->getDirectionVector()->multiply(0.4); $this->level->dropItem($this->add(0, 1.3, 0), $item, $motion, 40); if ($this->inAction === true) { $this->inAction = false; $this->sendMetadata($this->getViewers()); } break; case ProtocolInfo::MESSAGE_PACKET: if ($this->spawned === false or $this->dead === true) { break; } $this->craftingType = 0; $packet->message = TextFormat::clean($packet->message); if (trim($packet->message) != "" and strlen($packet->message) <= 255) { $message = $packet->message; $this->server->getPluginManager()->callEvent($ev = new PlayerCommandPreprocessEvent($this, $message)); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 1) === "/") { //Command Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage(sprintf($ev->getFormat(), $ev->getPlayer()->getDisplayName(), $ev->getMessage()), $ev->getRecipients()); } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = 0; $this->currentTransaction = null; if (isset($this->windowIndex[$packet->windowid])) { $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } else { unset($this->windowIndex[$packet->windowid]); } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot >= $this->inventory->getSize()) { break; } if ($this->isCreative()) { if ($this->getCreativeBlock($packet->item) !== -1) { $this->inventory->setItem($packet->slot, $packet->item); $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot] } } $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item); } elseif ($packet->windowid === 0x78) { //Our armor if ($packet->slot >= 4) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { $this->craftingType = 0; $inv = $this->windowIndex[$packet->windowid]; $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item); } else { break; } if ($transaction->getSourceItem()->equals($transaction->getTargetItem(), true) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) { //No changes! //No changes, just a local inventory update sent by the server break; } if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 0.5) { if ($this->currentTransaction instanceof SimpleTransactionGroup) { foreach ($this->currentTransaction->getInventories() as $inventory) { if ($inventory instanceof PlayerInventory) { $inventory->sendArmorContents($this); } $inventory->sendContents($this); } } $this->currentTransaction = new SimpleTransactionGroup($this); } $this->currentTransaction->addTransaction($transaction); if ($this->currentTransaction->canExecute()) { if (!$this->currentTransaction->execute()) { $this->currentTransaction = null; break; } foreach ($this->currentTransaction->getTransactions() as $ts) { $inv = $ts->getInventory(); if ($inv instanceof FurnaceInventory) { if ($ts->getSlot() === 2) { switch ($inv->getResult()->getId()) { case Item::IRON_INGOT: $this->awardAchievement("acquireIron"); break; } } } } $this->currentTransaction = null; } elseif ($packet->windowid == 0) { //Try crafting $craftingGroup = new CraftingTransactionGroup($this->currentTransaction); if ($craftingGroup->canExecute()) { //We can craft! $recipe = $craftingGroup->getMatchingRecipe(); if ($recipe instanceof BigShapelessRecipe and $this->craftingType !== 1) { break; } elseif ($recipe instanceof StonecutterShapelessRecipe and $this->craftingType !== 2) { break; } if ($craftingGroup->execute()) { switch ($craftingGroup->getResult()->getId()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3), $this); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } } $this->currentTransaction = null; } } break; case ProtocolInfo::SEND_INVENTORY_PACKET: //TODO, Mojang, enable this ´^_^` if ($this->spawned === false) { break; } break; case ProtocolInfo::ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or $this->dead === true) { break; } $this->craftingType = 0; $t = $this->level->getTile(new Vector3($packet->x, $packet->y, $packet->z)); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($t->getBlock(), $this, [$nbt["Text1"], $nbt["Text2"], $nbt["Text3"], $nbt["Text4"]]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->username) { $ev->setCancelled(true); } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; default: break; } }
public function onEntityRegainHealthEvent(EntityRegainHealthEvent $event) { if ($event->getRegainReason() != EntityRegainHealthEvent::CAUSE_EATING) { return; } $player = $event->getEntity(); if ($player instanceof Player) { HungerSystem::saturation($player, $player->getInventory()->getItemInHand()->getId()); } }
public function onHeal(EntityRegainHealthEvent $event) { $entity = $event->getEntity(); if ($entity instanceof Player) { $session = $this->main->getSession($entity); if (!$session instanceof Session) { $event->setCancelled(); return; } if ($session->onHeal($event) === false) { $event->setCancelled(); } } }
public function onHealthRegeneration(EntityRegainHealthEvent $event) { if ($event->getEntity() instanceof Player) { $request = "UPDATE `dynmap_players` SET `health` = '" . $event->getEntity()->getHealth() . "' WHERE `name` = '" . $event->getEntity()->getName() . "'"; if (!($result = $this->database->query($request))) { $this->getLogger()->notice('There was an error running the query [' . $this->database->error . ']'); } } return; }
/** * @param EntityRegainHealthEvent $event * @priority HIGHEST * @ignoreCancelled true */ public function onEntityRegainHealth(EntityRegainHealthEvent $event) { if (($player = $event->getEntity()) instanceof Player) { if ($this->plugin->getStorage()->getShield($player->getLevel())->isAllowed(Shield::HEALING)) { $event->setCancelled(true); } } }
public function onHealthRegeneration(EntityRegainHealthEvent $event) { if ($event->getEntity() instanceof Player && $event->getRegainReason() !== EntityRegainHealthEvent::CAUSE_MAGIC) { if ($this->disableHealthRegeneration) { $event->setCancelled(); } } return; }
public function heal($amount) { $this->server->getPluginManager()->callEvent($ev = new EntityRegainHealthEvent($this, $amount)); if ($ev->isCancelled()) { return; } $this->setHealth($this->getHealth() + $amount); }
public function onDataPacketReceive(DataPacketReceiveEvent $event) { $pk = $event->getPacket(); $p = $event->getPlayer(); if ($pk->pid() == ProtocolInfo::ENTITY_EVENT_PACKET && $pk->event == 9) { $i = $p->getInventory()->getItemInHand(); $items = [Item::APPLE => 4, Item::MUSHROOM_STEW => 10, Item::BEETROOT_SOUP => 10, Item::BREAD => 5, Item::RAW_PORKCHOP => 3, Item::COOKED_PORKCHOP => 8, Item::RAW_BEEF => 3, Item::STEAK => 8, Item::COOKED_CHICKEN => 6, Item::RAW_CHICKEN => 2, Item::MELON_SLICE => 2, Item::GOLDEN_APPLE => 10, Item::PUMPKIN_PIE => 8, Item::CARROT => 4, Item::POTATO => 1, Item::BAKED_POTATO => 6]; if ($p->getHealth() >= 20 && $p->getHealth() < $p->getMaxHealth() && isset($items[$i->getID()])) { $this->getServer()->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($p, $i)); if ($ev->isCancelled()) { $p->getInventory()->sendContents($p); break; } $pk = new EntityEventPacket(); $pk->eid = 0; $pk->event = 9; $p->dataPacket($pk); $pk->eid = $p->getId(); $this->getServer()->broadcastPacket($p->getViewers(), $pk); $amount = $items[$i->getID()]; $this->getServer()->getPluginManager()->callEvent($ev = new EntityRegainHealthEvent($p, $amount, EntityRegainHealthEvent::CAUSE_EATING)); if (!$ev->isCancelled()) { $p->heal($ev->getAmount(), $ev); } --$i->count; $p->getInventory()->setItemInHand($i, $p); if ($i->getID() === Item::MUSHROOM_STEW or $i->getID() === Item::BEETROOT_SOUP) { $p->getInventory()->addItem(Item::get(Item::BOWL, 0, 1), $p); } } } elseif ($pk->pid() == ProtocolInfo::RESPAWN_PACKET && $p->spawned && $p->dead) { $p->craftingType = 0; $this->getServer()->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($p, $p->getSpawn())); $p->teleport($ev->getRespawnPosition()); $p->fireTicks = 0; $p->airTicks = 300; $p->deadTicks = 0; $p->noDamageTicks = 0; $p->dead = false; $p->setHealth($p->getMaxHealth()); $p->sendMetadata($p->getViewers()); $p->sendMetadata($p); $p->sendSettings(); $p->getInventory()->sendContents($p); $p->getInventory()->sendArmorContents($p); $p->blocked = false; $p->spawnToAll(); $p->scheduleUpdate(); $event->setCancelled(); } }
public function e_onRegainHealth(EntityRegainHealthEvent $event) { $player = $event->getEntity(); if ($player instanceof Player and $event->getRegainReason() === EntityRegainHealthEvent::CAUSE_EATING) { if ($player->getInventory()->getItemInHand()->getId() === Item::CARROT) { $event->setAmount(3); } } }