public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($player instanceof Player) { $this->meta = ((int) $player->getDirection() + 5) % 4; } $this->getLevel()->setBlock($block, $this, true, true); if ($player != null) { $firstBlock = $this->getLevel()->getBlock($block->add(0, -1, 0)); $secondBlock = $this->getLevel()->getBlock($block->add(0, -2, 0)); $thirdBlock = $this->getLevel()->getBlock($block->add(0, -1, -1)); $fourthBlock = $this->getLevel()->getBlock($block->add(0, -1, 1)); $fifthBlock = $this->getLevel()->getBlock($block->add(0, -2, -1)); $sixthBlock = $this->getLevel()->getBlock($block->add(0, -2, 1)); if ($firstBlock->getId() === Item::SNOW_BLOCK && $secondBlock->getId() === Item::SNOW_BLOCK) { //Block match snowgolem $this->getLevel()->setBlock($block, new Air()); $this->getLevel()->setBlock($firstBlock, new Air()); $this->getLevel()->setBlock($secondBlock, new Air()); $snowGolem = new SnowGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])])); $snowGolem->spawnToAll(); } elseif ($firstBlock->getId() === Item::IRON_BLOCK && $secondBlock->getId() === Item::IRON_BLOCK) { if ($thirdBlock->getId() === Item::IRON_BLOCK && $fourthBlock->getId() === Item::IRON_BLOCK && $fifthBlock->getId() === Item::AIR && $sixthBlock->getId() === Item::AIR) { $this->getLevel()->setBlock($thirdBlock, new Air()); $this->getLevel()->setBlock($fourthBlock, new Air()); } elseif ($fifthBlock->getId() === Item::IRON_BLOCK && $sixthBlock->getId() === Item::IRON_BLOCK && $thirdBlock->getId() === Item::AIR && $fourthBlock->getId() === Item::AIR) { $this->getLevel()->setBlock($fifthBlock, new Air()); $this->getLevel()->setBlock($sixthBlock, new Air()); } else { return true; } $this->getLevel()->setBlock($block, new Air()); $this->getLevel()->setBlock($firstBlock, new Air()); $this->getLevel()->setBlock($secondBlock, new Air()); $ironGolem = new IronGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])])); $ironGolem->spawnToAll(); } } return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($player instanceof Player) { $this->meta = ((int) $player->getDirection() + 5) % 4; } $this->getLevel()->setBlock($block, $this, true, true); if ($player != null) { // interesting for snow golem AND iron golem (this can be the body) $firstBlock = $this->getLevel()->getBlock($block->add(0, -1, 0)); $secondBlock = $this->getLevel()->getBlock($block->add(0, -2, 0)); // interesting for iron golem (checking arms and air beyond the feet) $armBlock1 = $this->getLevel()->getBlock($block->add(0, -1, -1)); // arm 1 $armBlock2 = $this->getLevel()->getBlock($block->add(0, -1, 1)); // arm2 $airBlock1 = $this->getLevel()->getBlock($block->add(0, -2, -1)); // beneath arms $airBlock2 = $this->getLevel()->getBlock($block->add(0, -2, 1)); // beneath arms // we've to test in all 3d! $armBlock3 = $this->getLevel()->getBlock($block->add(-1, -1, 0)); // arm 1 $armBlock4 = $this->getLevel()->getBlock($block->add(1, -1, 0)); // arm2 $airBlock3 = $this->getLevel()->getBlock($block->add(-1, -2, 0)); // beneath arms $airBlock4 = $this->getLevel()->getBlock($block->add(1, -2, 0)); // beneath arms // $player->getServer()->getLogger()->debug("[1st:$firstBlock] [2nd:$secondBlock] [arm1:$armBlock1] [arm2:$armBlock2] [arm3:$armBlock3] [arm4:$armBlock4] [air1:$airBlock1] [air2:$airBlock2] [air3:$airBlock3] [air4:$airBlock4]"); if ($firstBlock->getId() === Item::SNOW_BLOCK && $secondBlock->getId() === Item::SNOW_BLOCK) { //Block match snowgolem $this->getLevel()->setBlock($block, new Air()); $this->getLevel()->setBlock($firstBlock, new Air()); $this->getLevel()->setBlock($secondBlock, new Air()); $snowGolem = new SnowGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])])); $snowGolem->spawnToAll(); } elseif ($firstBlock->getId() === Item::IRON_BLOCK && $secondBlock->getId() === Item::IRON_BLOCK) { // possible iron golem if ($armBlock1->getId() === Item::IRON_BLOCK && $armBlock2->getId() === Item::IRON_BLOCK && $airBlock1->getId() === Item::AIR && $airBlock2->getId() === Item::AIR || $armBlock3->getId() === Item::IRON_BLOCK && $armBlock4->getId() === Item::IRON_BLOCK && $airBlock3->getId() === Item::AIR && $airBlock4->getId() === Item::AIR) { $this->getLevel()->setBlock($block, new Air()); $this->getLevel()->setBlock($firstBlock, new Air()); $this->getLevel()->setBlock($secondBlock, new Air()); $this->getLevel()->setBlock($armBlock1, new Air()); $this->getLevel()->setBlock($armBlock2, new Air()); $this->getLevel()->setBlock($armBlock3, new Air()); $this->getLevel()->setBlock($armBlock4, new Air()); $ironGolem = new IronGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])])); $ironGolem->spawnToAll(); } } } return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($player instanceof Player) { $this->meta = ((int) $player->getDirection() + 5) % 4; } $this->getLevel()->setBlock($block, $this, true, true); if ($player != null) { $level = $this->getLevel(); if ($player->getServer()->allowSnowGolem) { $block0 = $level->getBlock($block->add(0, -1, 0)); $block1 = $level->getBlock($block->add(0, -2, 0)); if ($block0->getId() == Item::SNOW_BLOCK and $block1->getId() == Item::SNOW_BLOCK) { $level->setBlock($block, new Air()); $level->setBlock($block0, new Air()); $level->setBlock($block1, new Air()); $golem = new SnowGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])])); $golem->spawnToAll(); } } if ($player->getServer()->allowIronGolem) { $block0 = $level->getBlock($block->add(0, -1, 0)); $block1 = $level->getBlock($block->add(0, -2, 0)); $block2 = $level->getBlock($block->add(-1, -1, 0)); $block3 = $level->getBlock($block->add(1, -1, 0)); $block4 = $level->getBlock($block->add(0, -1, -1)); $block5 = $level->getBlock($block->add(0, -1, 1)); if ($block0->getId() == Item::IRON_BLOCK and $block1->getId() == Item::IRON_BLOCK) { if ($block2->getId() == Item::IRON_BLOCK and $block3->getId() == Item::IRON_BLOCK and $block4->getId() == Item::AIR and $block5->getId() == Item::AIR) { $level->setBlock($block2, new Air()); $level->setBlock($block3, new Air()); } elseif ($block4->getId() == Item::IRON_BLOCK and $block5->getId() == Item::IRON_BLOCK and $block2->getId() == Item::AIR and $block3->getId() == Item::AIR) { $level->setBlock($block4, new Air()); $level->setBlock($block5, new Air()); } else { return; } $level->setBlock($block, new Air()); $level->setBlock($block0, new Air()); $level->setBlock($block1, new Air()); $golem = new IronGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])])); $golem->spawnToAll(); } } } return true; }