示例#1
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (!isset($args[0])) {
         return false;
     }
     if ($cmd->getName() != "get") {
         return false;
     }
     if ($sender->isCreative()) {
         $sender->sendMessage(mc::_("You are in creative mode"));
         return true;
     }
     $item = Item::fromString($args[0]);
     if ($item->getId() == 0) {
         $sender->sendMessage(TextFormat::RED . mc::_("There is no item called %1%", $args[0]));
         return true;
     }
     if (isset($args[1])) {
         $item->setCount((int) $args[1]);
     } else {
         if (isset(self::$stacks[$item->getId()])) {
             $item->setCount(self::$stacks[$item->getId()]);
         } else {
             $item->setCount($item->getMaxStackSize());
         }
     }
     $sender->getInventory()->addItem(clone $item);
     $this->owner->getServer()->broadcastMessage(mc::_("%1% got %2% of %3% (%4%:%5%)", $sender->getName(), $item->getCount(), MPMU::itemName($item), $item->getId(), $item->getDamage()));
     return true;
 }
示例#2
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub)
 {
     $n = $sender->getName();
     $mm = "[SubInventory] ";
     $si = $this->si;
     $ik = $this->isKorean();
     if ($n == "CONSOLE") {
         $sender->sendMessage($mm . ($ik ? "게임내에서만 사용가능합니다." : "Please run this command in-game"));
         return true;
     }
     $getInv = [];
     $inv = $sender->getInventory();
     if (!isset($si[$n])) {
         $si[$n] = [];
     }
     $getInv = [];
     foreach ($inv->getContents() as $gI) {
         if ($gI->getID() !== 0 and $gI->getCount() > 0) {
             $getInv[] = [$gI->getID(), $gI->getDamage(), $gI->getCount()];
         }
     }
     $setInv = [];
     foreach ($si[$n] as $sI) {
         $setInv[] = Item::get($sI[0], $sI[1], $sI[2]);
     }
     $si[$n] = $getInv;
     $inv->setContents($setInv);
     if ($this->si !== $si) {
         $this->si = $si;
         $this->saveYml();
     }
     $sender->sendMessage($mm . ($ik ? "인벤토리가 교체되었습니다." : "Inventory is change"));
     return true;
 }
示例#3
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if (!$sender instanceof Player) {
         return;
     }
     if (strtolower($command->getName()) == "clearinv") {
         $sender->getInventory()->clearAll();
         $sender->sendMessage(TextFormat::RED . "인벤토리가 초기화 되었습니다.");
     }
 }
示例#4
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if (!$sender instanceof Player) {
         return;
     }
     $getItemHand = $sender->getInventory()->getItemInHand();
     $ItemCode = $getItemHand->getId();
     if (strtolower($command->getName()) == "bancraft") {
         if (!isset($args[0])) {
             $sender->sendMessage(TextFormat::AQUA . "/bancraft <add|remove|reset|list>");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft add - 들고있는 아이템 조합을 벤합니다");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft remove - 들고있는 아이템 조합벤을 풉니다");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft reset - 금지된 조합법들을 초기화 합니다");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft list - 금지된 조합법 목록을 확인 합니다");
             return;
         }
         switch (strtolower($args[0])) {
             case "add":
                 $getItemHand = $sender->getInventory()->getItemInHand();
                 $banItem = $getItemHand->getId() . ":" . $getItemHand->getDamage();
                 array_push($this->configData["CraftBan"], $banItem);
                 $sender->sendMessage(TextFormat::RED . $banItem . "를 벤하였습니다");
                 break;
             case "reset":
                 $this->configData["CraftBan"] = [];
                 $sender->sendMessage(TextFormat::RED . "조합 금지 리스트 초기화");
                 break;
             case "remove":
                 $getItemHand = $sender->getInventory()->getItemInHand();
                 $banItem = $getItemHand->getId() . ":" . $getItemHand->getDamage();
                 unset($this->configData["CraftBan"][array_search($getItemHand, $this->configData["CraftBan"])]);
                 $sender->sendMessage(TextFormat::RED . $banItem . "를 초기화 시켰습니다");
             case "list":
                 foreach ($this->configData["CraftBan"] as $banlist) {
                     $sender->getPlayer()->sendMessage(TextFormat::AQUA . $banlist);
                     $sender->sendMessage(TextFormat::RED . "금지된 조합목록을 불러옵니다");
                 }
         }
     }
     $this->config->save();
     $this->config->setAll($this->configData);
 }
 public function execute(CommandSender $sender, $label, array $args)
 {
     if (!$sender instanceof Player) {
         $sender->sendMessage($this->plugin->system["messages"]["inGame"]);
         return false;
     }
     $user = mb_strtolower($sender->getName());
     if ($this->plugin->money[$user] < $this->plugin->system["rouletteNeed"]) {
         $sender->sendMessage(TextFormat::RED . $this->plugin->system["messages"]["moneyNotEnough"]);
         return false;
     }
     $this->plugin->money[$user] = $this->plugin->money[$user] - $this->plugin->system["rouletteNeed"];
     $inv = $sender->getInventory();
     $itemId = $this->canBeGiven[random(count($this->canBeGiven) + 1)];
     $item = Item::get($itemId);
     $inv->addItem(clone $item);
     $sender->sendMessage(TextFormat::GREEN . $this->plugin->system["messages"]["rouletteHit"]);
     return true;
 }
示例#6
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub)
 {
     $mm = "[SortInventory] ";
     $ik = $this->isKorean();
     if ($sender->getName() == "CONSOLE") {
         $sender->sendMessage($mm . ($ik ? "게임내에서만 사용가능합니다." : "Please run this command in-game"));
         return true;
     }
     $inv = $sender->getInventory();
     $save = [];
     foreach ($inv->getContents() as $i) {
         $save[] = $i->getID() . " " . $i->getDamage() . " " . $i->getCount();
     }
     asort($save);
     $sort = [];
     foreach ($save as $ii) {
         $i = explode(" ", $ii);
         $sort[] = Item::get($i[0], $i[1], $i[2]);
     }
     $inv->setContents($sort);
     $sender->sendMessage($mm . ($ik ? "인벤토리를 정렬했습니다." : "Sort the inventory."));
     return true;
 }
示例#7
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     $cfg = $this->getConfig();
     $holding = $cfg->get("sneak-on-item");
     $noholding = $cfg->get("sneak-off-item");
     if ($cmd->getName() === "isneak") {
         if ($sender->hasPermission("isneak.command")) {
             if (!isset($args[0]) || count($args) > 1) {
                 $sender->sendMessage("§b> §cUsage: §7/isneak §c<§7on §c| §7off§c>");
                 return true;
             }
             switch (strtolower($args[0])) {
                 case "on":
                     if ($sender instanceof Player) {
                         $sender->getInventory()->remove(Item::get($holding));
                         $sender->getInventory()->remove(Item::get($noholding));
                         $sender->getInventory()->addItem(Item::get($holding));
                         $sender->getInventory()->addItem(Item::get($noholding));
                         $sender->sendTip("§6ItemSneaking Enabled");
                     }
                     break;
                 case "off":
                     if ($sender instanceof Player) {
                         $sender->getInventory()->remove(Item::get($holding));
                         $sender->getInventory()->remove(Item::get($noholding));
                         $this->disableSneak($sender);
                         $sender->sendTip("§6ItemSneaking Disabled");
                     }
                     break;
             }
             return true;
         } else {
             $sender->sendMessage("§cYou don't have permission for this command.");
         }
     }
 }
示例#8
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $params)
 {
     $username = strtolower($sender->getName());
     $player = $this->getServer()->getPlayer($username);
     if (!$player instanceof Player) {
         $sender->sendMessage("Use this command in game!");
         return true;
     }
     switch ($command->getName()) {
         case "cart":
             $action = array_shift($params);
             $id = implode("", $params);
             $allpurchases = @mysqli_query($this->link, "SELECT * FROM `" . $this->getConfig()->get("mysql_table") . "` WHERE `" . $this->getConfig()->get("mysql_column_username") . "`='{$username}'") or die("FAILED TO USE MYSQL COMMAND! QUERY 5");
             $purchasesbyid = @mysqli_query($this->link, "SELECT * FROM `" . $this->getConfig()->get("mysql_table") . "` WHERE `" . $this->getConfig()->get("mysql_column_row_id") . "`='{$id}' AND `" . $this->getConfig()->get("mysql_column_username") . "`='" . $sender->getName() . "'") or die("FAILED TO USE MYSQL COMMAND! QUERY 6");
             if (empty($action)) {
                 if (@mysqli_num_rows($allpurchases)) {
                     $sender->sendMessage("======== Your shopping cart ========");
                     while ($ap = @mysqli_fetch_assoc($allpurchases)) {
                         $item = preg_replace("/^([0-9]+):([0-9]+)/", "\$1", $ap[$this->getConfig()->get("mysql_column_item_id")]);
                         $damage = preg_replace("/^([0-9]+):([0-9]+)/", "\$2", $ap[$this->getConfig()->get("mysql_column_item_id")]);
                         $fullitem = Item::get($item, $damage, $ap[$this->getConfig()->get("mysql_column_items_count")]);
                         $fullitem = preg_replace("/x([0-9]+)/s", "", $fullitem);
                         $fullitem = str_replace("Item ", "", $fullitem);
                         $sender->sendMessage($ap[$this->getConfig()->get("mysql_column_row_id")] . ". Item: {$fullitem} | Count: " . $ap[$this->getConfig()->get("mysql_column_items_count")]);
                     }
                 } else {
                     $sender->sendMessage("Your shopping cart is empty!");
                 }
                 return true;
             } elseif ($action == "get") {
                 if ($id != "all") {
                     if (!empty($id)) {
                         if (@mysqli_num_rows($purchasesbyid)) {
                             $pbi = @mysqli_fetch_array($purchasesbyid);
                             $item = preg_replace("/^([0-9]+):([0-9]+)/", "\$1", $pbi[$this->getConfig()->get("mysql_column_item_id")]);
                             $damage = preg_replace("/^([0-9]+):([0-9]+)/", "\$2", $pbi[$this->getConfig()->get("mysql_column_item_id")]);
                             $fullitem = Item::get($item, $damage, $pbi[$this->getConfig()->get("mysql_column_items_count")]);
                             $sender->getInventory()->addItem($fullitem);
                             #$this->getServer()->dispatchCommand(new ConsoleCommandSender(),"give $username ".$pbi[$this->getConfig()->get("mysql_column_item_id")]." ".$pbi[$this->getConfig()->get("mysql_column_items_count")]); // This method of give things was used in beta version of plugin
                             @mysqli_query($this->link, "DELETE FROM `" . $this->getConfig()->get("mysql_table") . "` WHERE `" . $this->getConfig()->get("mysql_column_row_id") . "`='{$id}'") or die("FAILED TO USE MYSQL COMMAND! QUERY 7");
                             $sender->sendMessage("These goods were moved to your inventory!");
                             if ($this->getConfig()->get("enable_logger")) {
                                 $this->getLogger()->info($sender->getName() . " gained " . $fullitem . " by '/cart get " . $pbi[$this->getConfig()->get("mysql_column_row_id")] . "'");
                             }
                         } else {
                             $sender->sendMessage("Unknown purchase ID!");
                         }
                         return true;
                     } else {
                         return false;
                     }
                 } else {
                     if (@mysqli_num_rows($allpurchases)) {
                         while ($ap = @mysqli_fetch_assoc($allpurchases)) {
                             $item = preg_replace("/^([0-9]+):([0-9]+)/", "\$1", $ap[$this->getConfig()->get("mysql_column_item_id")]);
                             $damage = preg_replace("/^([0-9]+):([0-9]+)/", "\$2", $ap[$this->getConfig()->get("mysql_column_item_id")]);
                             $fullitem = Item::get($item, $damage, $ap[$this->getConfig()->get("mysql_column_items_count")]);
                             $sender->getInventory()->addItem($fullitem);
                             if ($this->getConfig()->get("enable_logger")) {
                                 $this->getLogger()->info($sender->getName() . " gained " . $fullitem . " by '/cart get all'");
                             }
                             #$this->getServer()->dispatchCommand(new ConsoleCommandSender(),"give $username ".$ap[$this->getConfig()->get("mysql_column_item_id")]." ".$ap[$this->getConfig()->get("mysql_column_items_count")]); // This method of give things was used in beta version of plugin
                         }
                         @mysqli_query($this->link, "DELETE FROM `" . $this->getConfig()->get("mysql_table") . "` WHERE `" . $this->getConfig()->get("mysql_column_username") . "`='{$username}'") or die("FAILED TO USE MYSQL COMMAND! QUERY 8");
                         $sender->sendMessage("All your goods were moved to your inventory!");
                     } else {
                         $sender->sendMessage("Your shopping cart is empty!");
                     }
                     return true;
                 }
             } else {
                 $sender->sendMessage("Unknown subcommand!");
             }
             return true;
             break;
     }
 }
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if ($sender->hasPermission("AdvancedItemEffects.command")) {
         if (!$sender instanceof Player) {
             $sender->sendMessage("This command can only be used in-game");
             return true;
         }
         if (!isset($args[0])) {
             $args[0] = "help";
         }
         $inv = $sender->getInventory();
         $hand = $inv->getItemInHand();
         switch (strtolower($args[0])) {
             case "addtoitem":
             case "ati":
                 if (count($args) !== 4) {
                     $sender->sendMessage("Usage: /aie <addToItem/ati> <Effect Id> <Duration> <Amplifier>");
                     return true;
                 } elseif (!is_numeric($args[1]) || !is_numeric($args[2]) || !is_numeric($args[3])) {
                     $sender->sendMessage("Usage: /aie <addToItem/ati> <Effect Id> <Duration> <Amplifier>");
                     return true;
                 } elseif ($hand->getId() === 0) {
                     $sender->sendMessage("Please hold the item in hand");
                     return true;
                 }
                 $nbt = $hand->getNamedTag();
                 if (!$nbt instanceof Compound) {
                     $nbt = new Compound("", []);
                 }
                 $args[2] *= 20;
                 array_shift($args);
                 $nbt->AdvancedItemEffects = new String("AdvancedItemEffects", implode(" ", $args));
                 $hand->setNamedTag($nbt);
                 $inv->setItemInHand($hand);
                 $sender->sendMessage("Effect added to this item");
                 break;
             case "delfromitem":
             case "dfi":
                 if ($hand->getId() === 0) {
                     $sender->sendMessage("Please hold the item in hand");
                     return true;
                 }
                 $nbt = $hand->getNamedTag();
                 if (!$nbt instanceof Compound) {
                     $sender->sendMessage("That item does not have an NBT tag");
                     return true;
                 }
                 if (!isset($nbt->AdvancedItemEffects)) {
                     $sender->sendMessage("That item does not have any custom enchantment");
                     return;
                 }
                 unset($nbt->AdvancedItemEffects);
                 $hand->setNamedTag($nbt);
                 $inv->setItemInHand($hand);
                 $sender->sendMessage("Effect removed from this item");
                 break;
             case "addtoenchantment":
             case "ate":
                 if (count($args) !== 4) {
                     $sender->sendMessage("Usage: /aie <addToEnchantment/ate> <Effect Id> <Duration> Amplifier>");
                     return true;
                 } elseif (!is_numeric($args[1]) || !is_numeric($args[2]) || !is_numeric($args[3])) {
                     $sender->sendMessage("Usage: /aie <addToEnchantment/ate> <Effect Id> <Duration> <Amplifier>");
                     return true;
                 } elseif ($hand->getId() === 0) {
                     $sender->sendMessage("Please hold the item in hand");
                     return true;
                 }
                 $nbt = $hand->getNamedTag();
                 if ($hand->getEnchantments() === []) {
                     $sender->sendMessage("That item does not have any enchantments");
                     return true;
                 }
                 $args[2] *= 20;
                 array_shift($args);
                 foreach ($hand->getEnchantments() as $e) {
                     $this->data->set($e->getId() . " " . $e->getLevel(), implode(" ", $args));
                     $sender->sendMessage("Added effect for " . new TranslationContainer($e->getName()) . " {$e->getLevel()}");
                 }
                 $this->data->save();
                 break;
             case "delfromenchantment":
             case "dfe":
                 if ($hand->getId() === 0) {
                     $sender->sendMessage("Please hold the item in hand");
                     return true;
                 }
                 if ($hand->getEnchantments() === []) {
                     $sender->sendMessage("That item does not have any enchantments");
                     return true;
                 }
                 foreach ($hand->getEnchantments() as $e) {
                     $this->data->remove($e->getId() . " " . $e->getLevel());
                     $sender->sendMessage("Removed effect for " . new TranslationContainer($e->getName()) . " {$e->getLevel()}");
                 }
                 $this->data->save();
                 break;
             case "help":
                 $sender->sendMessage("AdvancedItemEffectsPE Commands\nAdd effect to item: /aie <ati> <Effect Id> <Duration> <Amplifier>\nDelete effect from item: /aie <dfi>\nAdd to enchantment: /aie <ate> <Effect Id> <Duration> <Amplifier>\n Delete from enchantment: /aie <dfe>");
                 break;
         }
     }
     return true;
 }
示例#10
0
 public function onCommand(CommandSender $entity, Command $cmd, $label, array $args)
 {
     switch ($cmd->getName()) {
         case "shop":
             $entity->sendMessage($this->messages["shop-command"]);
             return true;
             break;
         case "price":
             if (isset($args[0])) {
                 if (isset($this->config[$args[0]])) {
                     $id = $args[0];
                     $thing = $this->config[$args[0]];
                     $price = $thing["price"];
                     $entity->sendMessage(str_replace(["%id%", "%price%"], [$id, $price], $this->messages["price"]));
                     return true;
                 } else {
                     $entity->sendMessage($this->messages["not-found"]);
                     return true;
                 }
             } else {
                 return false;
             }
             break;
         case "buy":
             if (isset($args[0])) {
                 if (isset($args[1])) {
                     if (isset($this->config[$args[0]])) {
                         if (is_numeric($args[1]) && $args[1] > 0) {
                             $thing = $this->config[$args[0]];
                             $price = $thing["price"];
                             $id = $thing["id"];
                             $data = $thing["data"];
                             $colv = $args[1];
                             $sum = $price * $colv;
                             if ($entity->getInventory()->canAddItem(Item::get($id, $data, $colv))) {
                                 if (($moneyNow = $this->EconomyS->myMoney($entity->getName())) >= $sum) {
                                     $entity->getInventory()->addItem(Item::get($id, $data, $colv));
                                     $this->EconomyS->setMoney($entity->getName(), $moneyNow - $sum);
                                     $entity->sendMessage(str_replace(["%amount%", "%name%", "%sum%"], [$colv, $args[0], $sum], $this->messages["sucses-buy"]));
                                     return true;
                                 } else {
                                     $entity->sendMessage($this->messages["no-money"]);
                                     return true;
                                 }
                             } else {
                                 $entity->sendMessage($this->messages["cannot-add"]);
                             }
                         } else {
                             $entity->sendMessage($this->messages["math-erorr"]);
                             return true;
                         }
                     } else {
                         $entity->sendMessage($this->messages["not-found"]);
                         return true;
                     }
                 } else {
                     return false;
                 }
             } else {
                 return false;
             }
             break;
         case "sell":
             if (isset($args[0])) {
                 if (isset($args[1])) {
                     if (isset($this->config[$args[0]])) {
                         if (is_numeric($args[1]) && $args[1] > 0) {
                             $thing = $this->config[$args[0]];
                             $price = $thing["price"];
                             $id = $thing["id"];
                             $data = $thing["data"];
                             $colv = $args[1];
                             $sum = $price * $colv;
                             $item = new Item($id, $data, $colv);
                             $moneyNow = $this->EconomyS->myMoney($entity->getName());
                             if ($entity->getInventory()->contains($item)) {
                                 $this->EconomyS->setMoney($entity->getName(), $moneyNow + $sum);
                                 $entity->getInventory()->removeItem(Item::get($id, $data, $colv));
                                 $entity->sendMessage(str_replace(["%amount%", "%name%", "%sum%"], [$colv, $args[0], $sum], $this->messages["sucses-sell"]));
                                 return true;
                             } else {
                                 $entity->sendMessage($this->messages["no-sell"]);
                                 return true;
                             }
                         } else {
                             $entity->sendMessage($this->messages["math-erorr"]);
                             return true;
                         }
                     } else {
                         $entity->sendMessage($this->messages["not-found"]);
                         return true;
                     }
                 } else {
                     return false;
                 }
             } else {
                 return false;
             }
             break;
         default:
             return false;
             break;
     }
 }
示例#11
0
文件: Main.php 项目: onebone/NPC
 public function onCommand(CommandSender $sender, Command $command, $label, array $params)
 {
     switch ($command->getName()) {
         case "npc":
             switch (strtolower(array_shift($params))) {
                 case "create":
                 case "c":
                     if (!$sender instanceof Player) {
                         $sender->sendMessage(TextFormat::RED . "Please run this command in-game.");
                         return true;
                     }
                     if (!$sender->hasPermission("npc.command.npc.create")) {
                         $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
                         return true;
                     }
                     $name = implode(" ", $params);
                     if (trim($name) === "") {
                         $sender->sendMessage(TextFormat::RED . "Usage: /npc create <name>");
                         return true;
                     }
                     $location = new Location($sender->getX(), $sender->getY(), $sender->getZ(), -1, -1, $sender->getLevel());
                     $npc = new NPC($this, clone $location, $name, $sender->getSkinData(), $sender->getSkinId(), $sender->getInventory()->getItemInHand());
                     $this->npc[$npc->getId()] = $npc;
                     foreach ($sender->getLevel()->getPlayers() as $player) {
                         $npc->spawnTo($player);
                     }
                     if ($this->getConfig()->get("save-on-change")) {
                         $this->save();
                     }
                     return true;
                 case "remove":
                 case "r":
                     if (!$sender->hasPermission("npc.command.npc.remove")) {
                         $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
                         return true;
                     }
                     $id = array_shift($params);
                     if (!is_numeric($id)) {
                         $sender->sendMessage(TextFormat::RED . "Usage: /npc remove <id>");
                         return true;
                     }
                     foreach ($this->npc as $key => $npc) {
                         if ($id == $npc->getId()) {
                             $npc->remove();
                             unset($this->npc[$key]);
                             $sender->sendMessage("Removed NPC " . TextFormat::AQUA . $npc->getName());
                             if ($this->getConfig()->get("save-on-change")) {
                                 $this->save();
                             }
                             return true;
                         }
                     }
                     $sender->sendMessage("Could not find NPC " . TextFormat::RED . $id);
                     return true;
                 case "list":
                 case "ls":
                 case "l":
                     if (!$sender->hasPermission("npc.command.npc.list")) {
                         $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
                         return true;
                     }
                     $page = array_shift($params);
                     if (!is_numeric($page)) {
                         $page = 1;
                     }
                     $max = ceil(count($this->npc) / 5);
                     $page = (int) $page;
                     $page = max(1, min($page, $max));
                     $output = "Showing NPC list (page {$page}/{$max}): \n";
                     $n = 0;
                     foreach ($this->npc as $id => $npc) {
                         $current = (int) ceil(++$n / 5);
                         if ($current === $page) {
                             $output .= "#" . $npc->getId() . " (" . round($npc->x, 2) . ":" . round($npc->y, 2) . ":" . round($npc->z, 2) . ":" . $npc->getLevel()->getName() . "): " . $npc->getName() . "\n";
                         } elseif ($current > $page) {
                             break;
                         }
                     }
                     $output = substr($output, 0, -1);
                     $sender->sendMessage($output);
                     return true;
                 case "message":
                 case "msg":
                 case "m":
                     if (!$sender->hasPermission("npc.command.npc.message")) {
                         $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
                         return true;
                     }
                     $message = trim(implode(" ", $params));
                     $this->msgQueue[$sender->getName()] = $message;
                     $sender->sendMessage("Touch NPC you want to set message.");
                     if ($this->getConfig()->get("save-on-change")) {
                         $this->save();
                     }
                     return true;
                 case "command":
                 case "cmd":
                     if (!$sender->hasPermission("npc.command.npc.command")) {
                         $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
                         return true;
                     }
                     $this->cmdQueue[$sender->getName()] = trim(implode(" ", $params));
                     $sender->sendMessage("Touch NPC you want to set command.");
                     return true;
             }
     }
     return false;
 }
示例#12
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $params)
 {
     switch ($command->getName()) {
         case "exchange":
             if (!$sender instanceof Player) {
                 $sender->sendMessage("[ExchangeItem] Please run this command in-game.");
                 return true;
             }
             $player = array_shift($params);
             if (trim($player) === "") {
                 $sender->sendMessage("[ExchangeItem] Usage: " . $command->getUsage());
                 return true;
             }
             if (count($params) === 0) {
                 switch ($player) {
                     case "accept":
                         if (isset($this->acception[$sender->getName()])) {
                             $requester = $this->getServer()->getPlayerExact($this->acception[$sender->getName()]["requester"]);
                             if ($requester === null) {
                                 $sender->sendMessage("[ExchangeItem] The requester is currently offline.");
                             } else {
                                 $item = $this->acception[$sender->getName()]["item"];
                                 $exchange = $this->acception[$sender->getName()]["exchange"];
                                 $i = Item::get($item[0], $item[1], $item[2]);
                                 $e = Item::get($exchange[0], $exchange[1], $exchange[2]);
                                 if ($e->getId() !== 0 and !$sender->getInventory()->contains($e)) {
                                     $requester->sendMessage("[ExchangeItem] Target player doesn't have enough item. Request cancelled.");
                                     $sender->sendMessage("[ExchangeItem] You don't have enough item. Request cancelled.");
                                     // TODO cancel request
                                     return true;
                                 }
                                 if ($i->getId() !== 0 and !$requester->getInventory()->contains($i)) {
                                     $sender->sendMessage("[ExchangeItem] Requester doesn't have enough item. Request cancelled.");
                                     $requester->sendMessage("[ExchangeItem] You don't have enough item to exchange. Request cancelled.");
                                     return true;
                                 }
                                 $sender->getInventory()->addItem($i);
                                 $requester->getInventory()->removeItem($i);
                                 $sender->getInventory()->removeItem($e);
                                 $requester->getInventory()->addItem($e);
                                 $requester->sendMessage("[ExchangeItem] You have exchanged the item with " . $sender->getName());
                                 $sender->sendMessage("[ExchangeItem] You have exchanged the item with " . $requester->getName());
                             }
                         } else {
                             $sender->sendMessage("[ExchangeItem] You have no request to accept.");
                             return true;
                         }
                         return true;
                     case "decline":
                         if (isset($this->acception[$sender->getName()])) {
                             unset($this->acception[$sender->getName()]);
                             unset($this->request[$this->acception[$sender->getName()]["target"]]);
                             $sender->sendMessage("[ExchangeItem] Your request have been cancelled.");
                         } else {
                             $sender->sendMessage("[ExchangeItem] You have no request to decline.");
                             return true;
                         }
                     case "cancel":
                         if (isset($this->request[$sender->getName()])) {
                             unset($this->acception[$this->request[$sender->getName()]]);
                             unset($this->request[$sender->getName()]);
                             $sender->sendMessage("[ExchangeItem] You have cancelled the request.");
                             return true;
                         } else {
                             $sender->sendMessage("[ExchangeItem] You have no request to cancel.");
                             return true;
                         }
                     case "item":
                         if (isset($this->acception[$sender->getName()])) {
                             $item = $this->acception[$sender->getName()]["item"];
                             $exchange = $this->acception[$sender->getName()]["exchange"];
                             $i = Item::get($item[0], $item[1], $item[2]);
                             $e = Item::get($exchange[0], $exchange[1], $exchange[2]);
                             $sender->sendMessage("You have requested exchange to " . $this->acception[$sender->getName()]["target"] . "\nYou have to give " . $i->getCount() . " of " . $i->getName() . "\nExchanging with " . $e->getCount() . " of " . $e->getName());
                         } elseif (isset($this->request[$sender->getName()])) {
                             $item = $this->acception[$sender->getName()]["item"];
                             $exchange = $this->acception[$sender->getName()]["exchange"];
                             $i = Item::get($item[0], $item[1], $item[2]);
                             $e = Item::get($exchange[0], $exchange[1], $exchange[2]);
                             $sender->sendMessage("You have got an request from " . $this->acception[$sender->getName()]["target"] . "\nYou have to give : " . $e->getCount() . " of " . $e->getName() . "\nExchanging with " . $i->getCount() . " of " . $i->getName());
                         } else {
                             $sender->sendMessage("[ExchangeItem] You don't have any request.");
                         }
                         break;
                     default:
                         $sender->sendMessage("[ExchangeItem] Usage: " . $command->getUsage());
                         return true;
                 }
             }
             $item = array_shift($params);
             $count = array_shift($params);
             if (trim($item) === "" or !is_numeric($count)) {
                 $sender->sendMessage("[ExchangeItem] Usage: /exchange <player> <item> <count>");
             }
             if (isset($this->request[$sender->getName()])) {
                 $sender->sendMessage("[ExchangeItem] You already have a request ongoing.");
                 return true;
             }
             $playerInst = $this->getServer()->getPlayer($player);
             if ($playerInst === null) {
                 $sender->sendMessage("[ExchangeItem] Your requested player is not online.");
                 return true;
             }
             $exchange = Item::fromString($item);
             if ($exchange->getId() == 0) {
                 $sender->sendMessage("[ExchangeItem] There's no item called " . $item);
                 return true;
             }
             $count = (int) $count;
             $exchange->setCount($count);
             if (!$playerInst->getInventory()->contains($exchange)) {
                 $sender->sendMessage($playerInst->getName() . " doesn't have requested item.");
                 return true;
             }
             $this->request[$sender->getName()] = $playerInst->getName();
             $item = $sender->getInventory()->getItemInHand();
             $this->acception[$playerInst->getName()] = ["item" => [$item->getId(), $item->getDamage(), $item->getCount()], "exchange" => [$exchange->getId(), $exchange->getDamage(), $exchange->getCount()], "requester" => $sender->getName()];
             $sender->sendMessage("[ExchangeItem] You have sent an exchange request to " . $playerInst->getName());
             $playerInst->sendMessage("[ExchangeItem] You have got an item exchange request from " . $sender->getName() . "\nItem :" . $item->getCount() . " of " . $item->getName() . "\nExchanging with " . $exchange->getCount() . " of " . $exchange->getName());
             return true;
     }
 }
示例#13
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $params)
 {
     switch ($command->getName()) {
         case "itemcloud":
             if (!$sender instanceof Player) {
                 $sender->sendMessage("Please run this command in-game");
                 return true;
             }
             $sub = array_shift($params);
             switch ($sub) {
                 case "register":
                     if (!$sender->hasPermission("itemcloud.command.register")) {
                         $sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
                         return true;
                     }
                     if (isset($this->clouds[strtolower($sender->getName())])) {
                         $sender->sendMessage("[ItemCloud] You already have your ItemCloud account");
                         break;
                     }
                     $this->clouds[strtolower($sender->getName())] = new ItemCloud([], $sender->getName());
                     $sender->sendMessage("[ItemCloud] Registered to the ItemCloud account");
                     break;
                 case "upload":
                     if (!$sender->hasPermission("itemcloud.command.upload")) {
                         $sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
                         return true;
                     }
                     if (!isset($this->clouds[strtolower($sender->getName())])) {
                         $sender->sendMessage("[ItemCloud] Please register to the ItemCloud service first.");
                         break;
                     }
                     $item = array_shift($params);
                     $amount = array_shift($params);
                     if (trim($item) === "" or !is_numeric($amount)) {
                         usage:
                         $sender->sendMessage("Usage: /itemcloud upload <item ID[:item damage]> <count>");
                         break;
                     }
                     $amount = (int) $amount;
                     $item = Item::fromString($item);
                     $item->setCount($amount);
                     $count = 0;
                     foreach ($sender->getInventory()->getContents() as $i) {
                         if ($i->getID() == $item->getID() and $i->getDamage() == $item->getDamage()) {
                             $count += $i->getCount();
                         }
                     }
                     if ($amount <= $count) {
                         $this->clouds[strtolower($sender->getName())]->addItem($item->getID(), $item->getDamage(), $amount, true);
                         $sender->sendMessage("[ItemCloud] Uploaded your item to ItemCloud account.");
                     } else {
                         $sender->sendMessage("[ItemCloud] You don't have enough item to upload.");
                     }
                     break;
                 case "download":
                     if (!$sender->hasPermission("itemcloud.command.download")) {
                         $sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
                         return true;
                     }
                     $name = strtolower($sender->getName());
                     if (!isset($this->clouds[$name])) {
                         $sender->sendMessage("[ItemCloud] Please register to the ItemCloud first.");
                         break;
                     }
                     $item = array_shift($params);
                     $amount = array_shift($params);
                     if (trim($item) === "" or !is_numeric($amount)) {
                         usage2:
                         $sender->sendMessage("Usage: /itemcloud download <item ID[:item damage]> <count>");
                         break;
                     }
                     $amount = (int) $amount;
                     $item = Item::fromString($item);
                     $item->setCount($amount);
                     if (!$this->clouds[$name]->itemExists($item->getID(), $item->getDamage(), $amount)) {
                         $sender->sendMessage("[ItemCloud] You don't have enough item in your account.");
                         break;
                     }
                     if ($sender->getInventory()->canAddItem($item)) {
                         $this->clouds[$name]->removeItem($item->getID(), $item->getDamage(), $amount);
                         $sender->getInventory()->addItem($item);
                         $sender->sendMessage("[ItemCloud] You have downloaded items from the ItemCloud account.");
                     } else {
                         $sender->sendMessage("[ItemCloud] You have no space to download items.");
                     }
                     break;
                 case "list":
                     if (!$sender->hasPermission("itemcloud.command.list")) {
                         $sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
                         return true;
                     }
                     $name = strtolower($sender->getName());
                     if (!isset($this->clouds[$name])) {
                         $sender->sendMessage("[ItemCloud] Please register to the ItemCloud first.");
                         break;
                     }
                     $output = "[ItemCloud] Item list : \n";
                     foreach ($this->clouds[$name]->getItems() as $item => $count) {
                         $output .= "{$item} : {$count}\n";
                     }
                     $sender->sendMessage($output);
                     break;
                 case "count":
                     if (!$sender->hasPermission("itemcloud.command.count")) {
                         $sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
                         return true;
                     }
                     $name = strtolower($sender->getName());
                     if (!isset($this->clouds[$name])) {
                         $sender->sendMessage("[ItemCloud] Please register to the ItemCloud first.");
                         return true;
                     }
                     $item = array_shift($params);
                     if (trim($item) === "") {
                         $sender->sendMessage("Usage: /itemcloud count <item>");
                         return true;
                     }
                     $item = Item::fromString($item);
                     if (($count = $this->clouds[$name]->getCount($item->getID(), $item->getDamage())) === false) {
                         $sender->sendMessage("[ItemCloud] There are no " . $item->getName() . " in your account.");
                         break;
                     } else {
                         $sender->sendMessage("[ItemCloud] Count of " . $item->getName() . " = " . $count);
                     }
                     break;
                 default:
                     $sender->sendMessage("[ItemCloud] Usage: " . $command->getUsage());
             }
             return true;
     }
     return false;
 }
示例#14
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getName()) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return false;
             }
             $player = $this->getServer()->getPlayer($tuv = array_shift($args));
             if (!($player == null)) {
                 $commandForSudo = trim(implode(" ", $args));
                 $this->getServer()->dispatchCommand($player, $commandForSudo);
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $name = trim(implode(" ", $args));
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $IsSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $outX = round($playerX, 1);
                 $outY = round($playerY, 1);
                 $outZ = round($playerZ, 1);
                 $playerLevel = $sender->getLevel()->getName();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $pHealth = $sender->getHealth();
                 $nbt = new Compound();
                 $motion = new Vector3(0, 0, 0);
                 $nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]);
                 $nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]);
                 $nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]);
                 $nbt->Health = new Short("Health", $pHealth);
                 $nbt->Inventory = new Enum("Inventory", $humanInv);
                 $nbt->NameTag = new String("name", $name);
                 $nbt->Invulnerable = new Byte("Invulnerable", 1);
                 $nbt->CustomTestTag = new Byte("CustomTestTag", 1);
                 $nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]);
                 $clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
                 $Inv = $clonedHuman->getInventory();
                 $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
                 $pHelm = $humanInv->getHelmet();
                 $pChes = $humanInv->getChestplate();
                 $pLegg = $humanInv->getLeggings();
                 $pBoot = $humanInv->getBoots();
                 $Inv->setHelmet($pHelm);
                 $Inv->setChestplate($pChes);
                 $Inv->setLeggings($pLegg);
                 $Inv->setBoots($pBoot);
                 $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
                 $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
                 $clonedHuman->spawnToAll();
                 return true;
             } else {
                 $sender->sendMessage("This command only works in game.");
                 return true;
             }
     }
 }
示例#15
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch (strtolower($command->getName())) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return true;
             }
             $player = $this->getServer()->getPlayer(array_shift($args));
             if (!($player === null)) {
                 $this->getServer()->dispatchCommand($player, trim(implode(" ", $args)));
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $type = array_shift($args);
                 $name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args))));
                 if ($type === null || $type === "" || $type === " ") {
                     return false;
                 }
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $isSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $theOne = "Blank";
                 $nameToSay = "Human";
                 $didMatch = "No";
                 foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime"] as $entityType) {
                     if (strtolower($type) === strtolower($entityType)) {
                         $didMatch = "Yes";
                         $theOne = $entityType;
                     }
                 }
                 $typeToUse = "Nothing";
                 if ($theOne === "Human") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Player") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Pig") {
                     $typeToUse = "SlapperPig";
                 }
                 if ($theOne === "Bat") {
                     $typeToUse = "SlapperBat";
                 }
                 if ($theOne === "Cow") {
                     $typeToUse = "SlapperCow";
                 }
                 if ($theOne === "Sheep") {
                     $typeToUse = "SlapperSheep";
                 }
                 if ($theOne === "MushroomCow") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "Mooshroom") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "LavaSlime") {
                     $typeToUse = "SlapperLavaSlime";
                 }
                 if ($theOne === "Enderman") {
                     $typeToUse = "SlapperEnderman";
                 }
                 if ($theOne === "Zombie") {
                     $typeToUse = "SlapperZombie";
                 }
                 if ($theOne === "Creeper") {
                     $typeToUse = "SlapperCreeper";
                 }
                 if ($theOne === "Skeleton") {
                     $typeToUse = "SlapperSkeleton";
                 }
                 if ($theOne === "Silverfish") {
                     $typeToUse = "SlapperSilverfish";
                 }
                 if ($theOne === "Chicken") {
                     $typeToUse = "SlapperChicken";
                 }
                 if ($theOne === "Villager") {
                     $typeToUse = "SlapperVillager";
                 }
                 if ($theOne === "CaveSpider") {
                     $typeToUse = "SlapperCaveSpider";
                 }
                 if ($theOne === "Spider") {
                     $typeToUse = "SlapperSpider";
                 }
                 if ($theOne === "Squid") {
                     $typeToUse = "SlapperSquid";
                 }
                 if ($theOne === "Wolf") {
                     $typeToUse = "SlapperWolf";
                 }
                 if ($theOne === "Slime") {
                     $typeToUse = "SlapperSlime";
                 }
                 if ($theOne === "PigZombie") {
                     $typeToUse = "SlapperPigZombie";
                 }
                 if ($theOne === "MagmaCube") {
                     $typeToUse = "SlapperLavaSlime";
                 }
                 if ($theOne === "ZombiePigman") {
                     $typeToUse = "SlapperPigZombie";
                 }
                 if ($theOne === "PigZombie") {
                     $typeToUse = "SlapperPigZombie";
                 }
                 if (strtolower($theOne) === "remove") {
                     if ($sender->hasPermission("slapper.remove")) {
                         $this->hitSessions[$sender->getName()] = "on";
                         $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "]" . "Hit an entity to remove it");
                     }
                 }
                 if (!($typeToUse === "Nothing") && !($theOne === "Blank")) {
                     $nbt = $this->makeNBT($senderSkin, $isSlim, $name, $humanInv, $playerYaw, $playerPitch, $playerX, $playerY, $playerZ);
                     $clonedHuman = Entity::createEntity($typeToUse, $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
                     $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . $theOne . " entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
                 }
                 if ($typeToUse === "SlapperHuman") {
                     $Inv = $clonedHuman->getInventory();
                     $pHelm = $humanInv->getHelmet();
                     $pChes = $humanInv->getChestplate();
                     $pLegg = $humanInv->getLeggings();
                     $pBoot = $humanInv->getBoots();
                     $Inv->setHelmet($pHelm);
                     $Inv->setChestplate($pChes);
                     $Inv->setLeggings($pLegg);
                     $Inv->setBoots($pBoot);
                     $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
                     $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
                 }
                 if (!($theOne == "Blank")) {
                     $clonedHuman->spawnToAll();
                 }
                 if ($typeToUse === "Nothing" || $theOne === "Blank") {
                     $sender->sendMessage("Invalid entity.");
                 }
                 return true;
             } else {
                 $sender->sendMessage("This command only works in game.");
                 return true;
             }
     }
 }
示例#16
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     //Command Handler
     switch ($cmd->getName()) {
         //Get entered CMD
         case "wall":
             if ($sender instanceof Player) {
                 //Get whether the user is console or not
                 $sender->sendMessage("[Walls]The Wall is running...");
             } else {
                 $sender->sendMessage(TextFormat::RED . "[Walls]Please run the command in game");
             }
             //MOTD:Add codes to process.
             break;
         case "wallsArmor":
             if ($sender instanceof Player) {
                 if (isset($args[0])) {
                     $sender->sendMessage(TextFormat::RED . "Usage:/wallsArmor <type>");
                 } else {
                     if ($args[0] = "chain") {
                         //$player=$sender->getPlayer();
                         $apple[] = new Item(302, 303, 304, 305);
                         $sender->getInventory()->setArmorContents($apple);
                     } else {
                         if ($args[0] = "leather") {
                             $apple[] = new Item(298, 299, 300, 301);
                             $sender->getInventory()->setArmorContents($apple);
                         } else {
                             if ($args[0] = "gold") {
                                 $apple[] = new Item(314, 315, 316, 317);
                                 $sender->getInventory()->setArmorContents($apple);
                             } else {
                                 if ($args[0] = "iron") {
                                     $apple[] = new Item(306, 307, 308, 309);
                                     $sender->getInventory()->setArmorContents($apple);
                                 } else {
                                     if ($args[0] = "diamond") {
                                         $apple[] = new Item(310, 311, 312, 313);
                                         $sender->getInventory()->setArmorContents($apple);
                                     }
                                 }
                             }
                         }
                     }
                 }
                 //Needs Analysis
             } else {
                 $sender->sendMessage(TextFormat::RED . "[Walls]Please run the command in game");
             }
             break;
         case "wallsBuildArena":
             if ($sender instanceof Player) {
                 //Needs Analysis
             } else {
                 $sender->sendMessage(TextFormat::RED . "[Walls]Please run the command in game");
             }
             break;
         case "wallFall":
             break;
         case "wallsSetSpawn":
             break;
         case "wallsDelSpawn":
             break;
         case "wallsCreateArena":
             break;
         case "wallsArenas":
             break;
         case "wallsReloadArenas":
             break;
         case "wallsDelArena":
             break;
         case "wallsJoin":
             break;
         case "wallsReloadConfig":
             break;
         case "wallsSetReturnPos":
             break;
         case "wallsLeave":
             break;
         case "wallsEditArena":
             break;
         case "wallsPlayerList":
             break;
         case "wallsCreateSign":
             break;
     }
 }