示例#1
0
 public function startGame()
 {
     parent::startGame();
     $this->round = self::STATUS_IN_ROUND;
 }
示例#2
0
 public static function isSameGame(XcelGame $game, XcelGame $game2)
 {
     return $game->getServerId() === $game2->getServerId() && $game->getUniqueGameName() === $game2->getUniqueGameName();
 }
示例#3
0
 public function resetGame()
 {
     for ($x = -1; $x <= 12; $x++) {
         for ($z = -$this->zCount; $z <= $this->zCount; $z++) {
             $this->getWorld()->setBlock(new Position($x, $this->configs["y"], $z, $this->getWorld()), Block::get(Block::AIR));
         }
     }
     parent::resetGame();
     $this->getWorld()->setSpawnLocation(new Position(0, $this->configs["y"] + 2, 0, $this->getWorld()));
     $this->getWorld()->setBlock(new Position(0, $this->configs["y"], 0, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(1, $this->configs["y"], 0, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(-1, $this->configs["y"], 0, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(0, $this->configs["y"], 1, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(1, $this->configs["y"], 1, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(-1, $this->configs["y"], 1, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(0, $this->configs["y"], -1, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(1, $this->configs["y"], -1, $this->getWorld()), Block::get(Block::WOOD));
     $this->getWorld()->setBlock(new Position(-1, $this->configs["y"], -1, $this->getWorld()), Block::get(Block::WOOD));
 }