示例#1
0
 public function onBlockTouch(PlayerInteractEvent $event)
 {
     if ($event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) {
         return;
     }
     $block = $event->getBlock();
     $player = $event->getPlayer();
     if (isset($this->touch[$player->getName()])) {
         //	$mergeData[$player->getName()][0] = [(int)$block->getX(), (int)$block->getZ(), $block->getLevel()->getName()];
         $this->command->mergePosition($player->getName(), 0, [(int) $block->getX(), (int) $block->getZ(), $block->getLevel()->getFolderName()]);
         $player->sendMessage("[EconomyProperty] First position has been saved.");
         $event->setCancelled(true);
         if ($event->getItem()->canBePlaced()) {
             $this->placeQueue[$player->getName()] = true;
         }
         return;
     }
     $info = $this->property->query("SELECT * FROM Property WHERE startX <= {$block->getX()} AND landX >= {$block->getX()} AND startZ <= {$block->getZ()} AND landZ >= {$block->getZ()} AND level = '{$block->getLevel()->getName()}'")->fetchArray(SQLITE3_ASSOC);
     if (!is_bool($info)) {
         if (!($info["x"] === $block->getX() and $info["y"] === $block->getY() and $info["z"] === $block->getZ())) {
             if ($player->hasPermission("economyproperty.property.modify") === false) {
                 $event->setCancelled(true);
                 if ($event->getItem()->canBePlaced()) {
                     $this->placeQueue[$player->getName()] = true;
                 }
                 $player->sendMessage("You don't have permission to modify property area.");
                 return;
             } else {
                 return;
             }
         }
         $level = $block->getLevel();
         $tile = $level->getTile($block);
         if (!$tile instanceof Sign) {
             $this->property->exec("DELETE FROM Property WHERE landNum = {$info['landNum']}");
             return;
         }
         $now = time();
         if (isset($this->tap[$player->getName()]) and $this->tap[$player->getName()][0] === $block->x . ":" . $block->y . ":" . $block->z and $now - $this->tap[$player->getName()][1] <= 2) {
             if (EconomyAPI::getInstance()->myMoney($player) < $info["price"]) {
                 $player->sendMessage("You don't have enough money to buy here.");
                 return;
             } else {
                 $result = EconomyLand::getInstance()->addLand($player->getName(), $info["startX"], $info["startZ"], $info["landX"], $info["landZ"], $info["level"], $info["rentTime"]);
                 switch ($result) {
                     case EconomyLand::RET_SUCCESS:
                         EconomyAPI::getInstance()->reduceMoney($player, $info["price"], true, "EconomyProperty");
                         $player->sendMessage("Successfully bought land.");
                         $this->property->exec("DELETE FROM Property WHERE landNum = {$info['landNum']}");
                         break;
                     case EconomyLand::RET_LAND_OVERLAP:
                         $player->sendMessage("[EconomyProperty] Failed to buy the land because the land is trying to overlap.");
                         return;
                     case EconomyLand::RET_LAND_LIMIT:
                         $player->sendMessage("[EconomyProperty] Failed to buy the land due to land limitation.");
                         return;
                 }
             }
             $tile->close();
             $level->setBlock($block, new Air());
             unset($this->tap[$player->getName()]);
         } else {
             $this->tap[$player->getName()] = array($block->x . ":" . $block->y . ":" . $block->z, $now);
             $player->sendMessage("[EconomyProperty] Are you sure to buy here? Tap again to confirm.");
             $event->setCancelled(true);
             if ($event->getItem()->canBePlaced()) {
                 $this->placeQueue[$player->getName()] = true;
             }
         }
     }
 }
示例#2
0
 public function registerArea($first, $sec, $level, $price, $expectedY = 64, $rentTime = null, $expectedYaw = 0)
 {
     if (!$level instanceof Level) {
         $level = $this->getServer()->getLevelByName($level);
         if (!$level instanceof Level) {
             return false;
         }
     }
     $expectedY = round($expectedY);
     if ($first[0] > $sec[0]) {
         $tmp = $first[0];
         $first[0] = $sec[0];
         $sec[0] = $tmp;
     }
     if ($first[1] > $sec[1]) {
         $tmp = $first[1];
         $first[1] = $sec[1];
         $sec[1] = $tmp;
     }
     if ($this->checkOverlapping($first, $sec, $level)) {
         return false;
     }
     if (EconomyLand::getInstance()->checkOverlap($first[0], $sec[0], $first[1], $sec[1], $level)) {
         return false;
     }
     $price = round($price, 2);
     $centerx = (int) ($first[0] + round(($sec[0] - $first[0]) / 2));
     $centerz = (int) ($first[1] + round(($sec[1] - $first[1]) / 2));
     $x = (int) round($sec[0] - $first[0]);
     $z = (int) round($sec[1] - $first[1]);
     $y = 0;
     $diff = 256;
     $tmpY = 0;
     $lastBlock = 0;
     for (; $y < 127; $y++) {
         $b = $level->getBlock(new Vector3($centerx, $y, $centerz));
         $id = $b->getID();
         $difference = abs($expectedY - $y);
         if ($difference > $diff) {
             // Finding the closest location with player or something
             $y = $tmpY;
             break;
         } else {
             if ($id === 0 and $lastBlock !== 0 or $b->canBeReplaced()) {
                 $tmpY = $y;
                 $diff = $difference;
             }
         }
         $lastBlock = $id;
     }
     if ($y >= 126) {
         $y = $expectedY;
     }
     $meta = floor(($expectedYaw + 180) * 16 / 360 + 0.5) & 0xf;
     $level->setBlock(new Position($centerx, $y, $centerz, $level), Block::get(Item::SIGN_POST, $meta));
     $info = $this->property->query("SELECT seq FROM sqlite_sequence")->fetchArray(SQLITE3_ASSOC);
     $tile = new Sign($level->getChunk($centerx >> 4, $centerz >> 4, false), new CompoundTag(false, ["id" => new StringTag("id", Tile::SIGN), "x" => new IntTag("x", $centerx), "y" => new IntTag("y", $y), "z" => new IntTag("z", $centerz), "Text1" => new StringTag("Text1", ""), "Text2" => new StringTag("Text2", ""), "Text3" => new StringTag("Text3", ""), "Text4" => new StringTag("Text4", "")]));
     $tile->setText($rentTime === null ? "[PROPERTY]" : "[RENT]", "Price : {$price}", "Blocks : " . $x * $z * 128, $rentTime === null ? "Property #" . $info["seq"] : "Time : " . $rentTime . "min");
     $this->property->exec("INSERT INTO Property (price, x, y, z, level, startX, startZ, landX, landZ" . ($rentTime === null ? "" : ", rentTime") . ") VALUES ({$price}, {$centerx}, {$y}, {$centerz}, '{$level->getName()}', {$first['0']}, {$first['1']}, {$sec['0']}, {$sec['1']}" . ($rentTime === null ? "" : ", {$rentTime}") . ")");
     return [$centerx, $y, $centerz];
 }