public function onTick() { if (--$this->tick > 0) { if ($this->tick % 6 === 0) { $this->getServer()->broadcastMessage(TextFormat::DARK_AQUA . self::tag . $this->getTimeText() . "lefts to result announcement!"); } } else { $count = count($this->box); if ($count > 0) { $winner = $this->box[array_rand($this->box)]; $winningAmount = $count * $this->price; $this->economyAPI->addMoney($winner, $winningAmount); $winnerInst = $this->getServer()->getPlayer($winner); if ($winnerInst !== null) { $winnerInst->sendMessage(TextFormat::GREEN . self::tag . " Congratulations! You've won the lottery!"); $winnerInst->sendMessage(TextFormat::GREEN . self::tag . " Please check your money :)"); } $this->getServer()->broadcastMessage(TextFormat::DARK_AQUA . self::tag . " The winner is " . $winner . "! Congratulations!"); $this->getServer()->broadcastMessage(TextFormat::DARK_AQUA . self::tag . " Today's winning amount: " . $winningAmount); } $this->save(); $this->box = []; $this->tick = self::interval; } }
/** * @priority LOWEST * @ignoreCancelled true * @param BlockPlaceEvent $event */ public function onBlockPlace(BlockPlaceEvent $event) { $player = $event->getPlayer(); $block = $event->getBlock(); $job = $this->jobs->get($this->player->get($player->getName())); if ($job !== false) { if (isset($job[$block->getID() . ":" . $block->getDamage() . ":place"])) { $this->api->addMoney($player, $job[$block->getID() . ":" . $block->getDamage() . ":place"]); } } }
public function onDataPacketRecieve(CustomPacketReceiveEvent $event) { $packet = $event->getPacket(); $array = json_decode($packet->data); if ($array[0] != "MoneyTransfer") { return; } $player = $array[1]; $amount = $array[2]; $this->economy->addMoney($player, $amount); $this->getLogger()->info("플레이어 {$player}가 {$amount}원을 다른서버에서 옮겨왔습니다."); }
public function onCommand(CommandSender $sender, Command $command, $label, array $params) { switch ($command->getName()) { case "casino": $sub = array_shift($params); switch ($sub) { case "start": if (!$sender instanceof Player) { $sender->sendMessage("Please run this command in-game."); break; } if (!$sender->hasPermission("economycasino.command.casino.start")) { return true; } if ($this->config->get("max-game") <= count($this->casino)) { $sender->sendMessage("There are too many games in progress. Please join the other games."); break; } if (isset($this->casino[$sender->getName()])) { $sender->sendMessage("You already have joined casino."); return true; } else { foreach ($this->casino as $player => $casino) { if (isset($casino["players"][$sender->getName()])) { $sender->sendMessage("You already have joined casino."); return true; } } } $this->casino[$sender->getName()] = array("players" => array($sender->getName() => true)); $this->getServer()->broadcastMessage("[EconomyCasino] Casino of " . $sender->getName() . " has just started."); break; case "stop": if (!$sender instanceof Player) { $sender->sendMessage("Please run this command in-game."); break; } if (!$sender->hasPermission("economycasino.command.casino.stop")) { return true; } if ($sender instanceof Player and !$sender->isOp()) { if (isset($this->casino[$sender->getName()])) { foreach ($this->casino[$sender->getName()]["players"] as $player => $v) { $this->getServer()->getPlayerExact($player)->sendMessage("[EconomyCasino] You have left the casino due to stop."); } unset($this->casino[$sender->getName()]); $sender->sendMessage("You have stopped your casino."); } else { $sender->sendMessage("You don't have any casino game to quit."); } } else { $player = array_shift($params); if (trim($player) === "") { $sender->sendMessage("Usage: /casino stop <player>"); break; } if (isset($this->casino[$player])) { foreach ($this->casino[$player]["players"] as $player => $v) { $this->getServer()->getPlayerExact($player)->sendMessage("[EconomyCasino] You have left the casino game due to stop."); } $sender->sendMessage("[EconomyCasino] The game by \"{$player}\" has successfully stopped."); unset($this->casino[$player]); } } break; case "join": if (!$sender instanceof Player) { $sender->sendMessage("Please run this command in-game."); break; } if (!$sender->hasPermission("economycasino.command.casino.join")) { return true; } $player = array_shift($params); if (trim($player) === "") { $sender->sendMessage("Usage: /casino join <player>"); break; } if (isset($this->casino[$player])) { foreach ($this->casino[$player]["players"] as $player => $v) { if (($p = $this->getServer()->getPlayerExact($player)) instanceof Player) { $p->sendMessage("[EconomyCasino] " . $sender->getName() . " has joined the game."); } } $this->casino[$player]["players"][$sender->getName()] = true; $sender->sendMessage("You've joined the casino."); } else { $sender->sendMessage("There's no casino where are looking for."); } break; case "leave": if (!$sender instanceof Player) { $sender->sendMessage("Please run this command in-game."); break; } if (!$sender->hasPermission("economycasino.command.casino.leave")) { return true; } foreach ($this->casino as $player => $casino) { if (isset($casino["players"][$sender->getName()])) { unset($this->casino[$player]["players"][$sender->getName()]); foreach ($casino["players"] as $p => $v) { $this->getServer()->getPlayerExact($p)->sendMessage("[EconomyCasino] " . $sender->getName() . " left the game."); } break; } } $sender->sendMessage("[EconomyCasino] You have no casino game to leave."); break; case "list": if (!$sender->hasPermission("economycasino.command.casino.list")) { return true; } $player = array_shift($params); if (trim($player) === "") { list_general: $output = "[EconomyCasino] Game list : \n"; foreach ($this->casino as $player => $casino) { $output .= "{$player} : " . count($this->casino[$player]["players"]) . " \n"; } $output = substr($output, 0, -2); $sender->sendMessage($output); } else { if (isset($this->casino[$player])) { $output = "[EconomyCasino] Player list of casino game by : {$player} \n"; foreach ($this->casino[$player]["players"] as $p) { $output .= "{$p}, "; } $output = substr($output, 0, -2); } else { goto list_general; } } break; case "gamble": if (!$sender instanceof Player) { $sender->sendMessage("Please run this command in-game."); break; } if (!$sender->hasPermission("economycasino.command.casino.gamble")) { return true; } $money = array_shift($params); if (!is_numeric($money)) { $sender->sendMessage("Usage: /casino gamble <money>"); break; } $money = (int) $money; if ($this->api->myMoney($sender) < $money) { $sender->sendMessage("You don't have money to gamble " . $this->api->getMonetaryUnit() . "{$money}"); break; } if (isset($this->casino[$sender->getName()])) { $all = 0; foreach ($this->casino[$sender->getName()]["players"] as $player => $v) { $tmp = min($money, $this->api->myMoney($player)); $this->api->reduceMoney($player, $tmp); $all += $tmp; } $got = array_rand($this->casino[$sender->getName()]["players"]); $this->api->addMoney($got, $all, true, "EconomyCasino"); foreach ($this->casino[$sender->getName()]["players"] as $p => $v) { if ($got === $p) { $this->getServer()->getPlayerExact($p)->sendMessage("You've win " . $this->api->getMonetaryUnit() . "{$all}!"); } else { $this->getServer()->getPlayerExact($p)->sendMessage("You've lost " . $this->api->getMonetaryUnit() . "{$money}"); } } } else { foreach ($this->casino as $player => $casino) { if (isset($casino["players"][$sender->getName()])) { $all = 0; foreach ($this->casino[$player]["players"] as $p => $true) { $tmp = min($this->api->myMoney($p), $money); $this->api->reduceMoney($p, $tmp); $all += $tmp; } $got = array_rand($this->casino[$player]["players"]); $this->api->addMoney($got, $all, true, "EconomyCasino"); foreach ($this->casino[$player]["players"] as $p => $v) { if ($got === $p) { $this->getServer()->getPlayerExact($p)->sendMessage("You've win " . $this->api->getMonetaryUnit() . "{$all}!"); } else { $this->getServer()->getPlayerExact($p)->sendMessage("You've lost " . $this->api->getMonetaryUnit() . "{$money}"); } } } } } break; default: $sender->sendMessage("Usage: " . $command->getUsage()); } break; case "jackpot": if (!$sender instanceof Player) { $sender->sendMessage("Please run this command in-game."); break; } $money = array_shift($params); if (!is_numeric($money)) { $sender->sendMessage("Usage: " . $command->getUsage()); break; } $money = (int) $money; if ($this->api->myMoney($sender) < $money) { $sender->sendMessage("You don't have money to jackpot " . $this->api->getMonetaryUnit() . "{$money}"); break; } $rand = rand(0, $this->config->get("jackpot-winning")); if ($rand === 0) { $this->api->addMoney($sender, $money); $sender->sendMessage("You've wined jackpot! You've got " . $this->api->getMonetaryUnit() . "{$money}"); } else { $this->api->reduceMoney($sender, $money); $sender->sendMessage("You've failed your jackpot! You've lost " . $this->api->getMonetaryUnit() . "{$money}"); } break; } return true; }
public function onPacketReceive(CustomPacketReceiveEvent $ev) { $data = $ev->getPacket()->data; // json 화 필요할 수도 있음 if (!is_array($data)) { echo "[테스트] 어레이가 아닌 정보 전달됨"; return; } if ($data[0] != $this->db["passcode"]) { echo "[테스트] 패스코드가 다른 정보 전달됨"; return; } if ($this->db["mode"] == "master") { // 마스터 서버 코딩 switch ($data[1]) { case "createBank": // slave->master = [0패스코드, 1createBank, 2계좌명, 3username, 4비용] // master->slave = [0패스코드, 1createBank, 2계좌명, 3username, 4true:success|false:failed] if (isset($this->db["bank"][$data[2]])) { $data[4] = false; CPAPI::sendPacket(new DataPacket($ev->getPacket()->address, $ev->getPacket()->port, $data)); break; } $this->db["bank"][$data[2]]["price"] = $data[4]; $this->db["bank"][$data[2]]["username"] = $data[3]; $data[4] = true; CPAPI::sendPacket(new DataPacket($ev->getPacket()->address, $ev->getPacket()->port, $data)); break; case "useBank": // slave->master = [0패스코드, 1useBank, 2계좌명, 3username] // master->slave = [0패스코드, 1useBank, 2계좌명, 3username, 4true:success|false:failed] if (!isset($this->db["bank"][$data[2]])) { $data[4] = false; CPAPI::sendPacket(new DataPacket($ev->getPacket()->address, $ev->getPacket()->port, $data)); break; } $price = $this->db["bank"][$data[2]]["price"]; $playerMoney = $this->economyAPI->myMoney($this->db["bank"][$data[2]]["username"]); if ($playerMoney >= $price) { // 해당계좌 돈뺏기 $this->economyAPI->reduceMoney($this->db["bank"][$data[2]]["username"], $price); // 해당 돈 유저에게 지급하기 $this->economyAPI->addMoney($data[3], $price); $data[4] = true; CPAPI::sendPacket(new DataPacket($ev->getPacket()->address, $ev->getPacket()->port, $data)); } else { $data[4] = false; CPAPI::sendPacket(new DataPacket($ev->getPacket()->address, $ev->getPacket()->port, $data)); } unset($this->db["bank"][$data[2]]); break; } } else { // 슬레이브 서버 코딩 $player = $this->getServer()->getPlayer($data[1]); if (!$player instanceof Player) { return; } switch ($data[1]) { case "createBank": // master->slave = [0패스코드, 1createBank, 2계좌명, 3username, 4true:success|false:failed] // failed-createBank if ($data[4] == false) { $this->message($player, $this->get("failed-createBank")); break; } $this->db["bank"][$data[0]]["price"] = $data[1]; $this->db["bank"][$data[0]]["username"] = $player->getName(); $this->message($player, $this->get("passcode-created")); break; case "useBank": // slave->master = [0패스코드, 1useBank, 2계좌명, 3username] // master->slave = [0패스코드, 1useBank, 2계좌명, 3username, 4true:success|false:failed] break; } } }