示例#1
0
 /**
  * @param Domain\Game $game
  *
  * @return Dto\GameDetail
  */
 private function mapGameToGameDetailDto(Domain\Game $game)
 {
     $builder = (new Dto\GameDetailBuilder())->id($game->getId())->name($game->getName())->state($game->getState()->getName());
     foreach ($game->getPlayers() as $player) {
         $builder->addPlayer($player->getNumber(), $player->getStones());
     }
     if ($game->getCurrentTurn() !== null) {
         $builder->turn($game->getCurrentTurn()->getNumber(), $game->getCurrentTurn()->getPlayerNumber());
     }
     return $builder->get();
 }
示例#2
0
 /** 
  * @test
  * @expectedException \Llvdl\Domino\Domain\Exception\InvalidMoveException 
  */
 public function moveOnlyAllowedForCurrentPlayer()
 {
     $this->game->deal();
     $currentPlayerNumber = $this->game->getCurrentTurn()->getPlayerNumber();
     $player = $this->game->getPlayerByPlayerNumber($currentPlayerNumber);
     $play = new Play(1, new Stone(6, 6), Table::SIDE_LEFT);
     $nextPlayerNumber = $currentPlayerNumber === 4 ? 1 : $currentPlayerNumber + 1;
     $nextPlayer = $this->game->getPlayerByPlayerNumber($nextPlayerNumber);
     $nextPlayer->addStones([new Stone(6, 6)]);
     $this->game->addMove($nextPlayer, $play);
 }
 public function testPersistCurrentTurn()
 {
     $game = new Game('my game');
     $game->deal();
     $turn = $game->getCurrentTurn();
     $this->assertNotNull($turn);
     $this->gameRepository->persistGame($game);
     $gameId = $game->getId();
     $this->clearEntityManager();
     $persistedGame = $this->gameRepository->findById($gameId);
     $this->assertSameTurn($turn, $persistedGame->getCurrentTurn());
 }