/** * * @param * $ticks */ public function onRun($ticks) { try { if (empty($this->lv)) { return; } $start_time = microtime(true); $k = 1; foreach ($this->lv->currentMap->livePlayers as $gamer) { $targetWorldName = $gamer->levelName . "_TEMP"; $this->lv->level->addSound(new LaunchSound($gamer->player->getPosition()), array($gamer->player)); MapPortal::teleportToMap($targetWorldName, $gamer->player); $this->lv->currentMap->enterArena($gamer); MagicUtil::addEffect($gamer->player, Effect::INVISIBILITY, 1); foreach ($this->lv->currentMap->livePlayers as $gp) { if ($gp instanceof GamePlayer) { $gamer->hidePlayerFrom($gp->player); } } $this->plugin->log("[HungerGamesLevelPlayerToArenaTask] " . $this->lv->type . " | selected map " . $targetWorldName . " TP player [" . $k++ . "]" . $gamer->player->getName() . ")"); } $this->plugin->log("[HungerGamesLevelPlayerToArenaTask: took " . (microtime(true) - $start_time)); } catch (\Exception $e) { $this->plugin->printError($e); } }
/** * * @param GameLevelModel $lv */ public function generateRandomEffect(GameLevelModel $lv) { if (!empty($lv->currentMap) && count($lv->currentMap->livePlayers) > 0 && $lv->type === 2) { if ($lv->currentStep === GameLevelModel::STEP_HUNTING or $lv->currentStep === GameLevelModel::STEP_DEATH_MATCH) { foreach ($lv->currentMap->livePlayers as $gplayer) { if ($gplayer instanceof GamePlayer) { $eid = MagicUtil::generateRandomEffects(); MagicUtil::addEffect($gplayer->player, $eid, 80); $particleName = MagicUtil::matchEffectParticles($eid); if (!is_null($eid) && !is_null($particleName)) { MagicUtil::addParticles($lv->currentMap->level, "explode", $gplayer->player->getPosition(), 120); } } } } } }
/** * * @param * $ticks */ public function onRun($ticks) { try { if (empty($this->lv) || empty($this->lv->currentMap)) { return; } $start_time = microtime(true); $k = 1; foreach ($this->lv->currentMap->livePlayers as $gamer) { $gamer->player->teleport(new Vector3($this->lv->currentMap->deathMatchEnter->x, $this->lv->currentMap->deathMatchEnter->y, $this->lv->currentMap->deathMatchEnter->z)); MagicUtil::addEffect($gamer->player, Effect::INVISIBILITY, 1); $players[] = $gamer->player; $this->lv->level->addSound(new LaunchSound($gamer->player->getPosition()), $players); foreach ($this->lv->currentMap->livePlayers as $gp) { $gamer->showPlayerTo($gp->player); } unset($players); $this->plugin->log("[HungerGamesPlayerToDeathMatchTask] " . $this->lv->type . " | death-match |" . $this->lv->currentMap->name . " TP player [" . $k++ . "]" . $gamer->player->getName() . ")"); } $this->plugin->log("[HungerGamesPlayerToDeathMatchTask: took " . (microtime(true) - $start_time)); } catch (\Exception $e) { $this->plugin->printError($e); } }
/** * * @param GameLevelModel $lv * @param Player $player * @return boolean */ public function portalEnter(HungerGamesPlugIn $plugin, GameLevelModel $lv, Player $player) { if ($player->getLevel()->getName() != $lv->levelName) { return true; } if ($lv->insideLevelEntracePortal($player->getPosition())) { if (!isset($this->joinedPlayers[$player->getName()])) { if ($plugin->storyenforceaccess && $lv->type != 1) { $w = $plugin->storyManager->hasPlayerWonLevel($player->getName(), $lv->type - 1); if (!$w) { $player->sendMessage(TextFormat::RED . "[HG Story Mode Enabled]"); $player->sendMessage(TextFormat::YELLOW . "Required " . TextFormat::GOLD . "WIN " . TextFormat::YELLOW . "previous level before play this level!"); $player->getLevel()->addSound(new LaunchSound($player->getPosition()), array($player)); if ($player->isOp()) { $player->sendMessage(TextFormat::AQUA . "[Admin BY-PASS Story Mode Checking]"); } else { $player->teleport($lv->enterpos); return; } } } $this->joinedPlayers[$player->getName()] = $player; $message = TextFormat::GRAY . "[HG] [" . TextFormat::AQUA . $player->getName() . TextFormat::GRAY . "] joined " . $lv->displayName . " [" . TextFormat::GREEN . count($lv->joinedPlayers) . TextFormat::GRAY . " |" . TextFormat::WHITE . "minimal " . TextFormat::YELLOW . $lv->minPlayers . TextFormat::GRAY . "]"; $player->getServer()->broadcastMessage($message, $this->joinedPlayers); $lv->level->addSound(new DoorSound($player->getPosition()), $lv->joinedPlayers); $effect = MagicUtil::addEffect($player, Effect::STRENGTH); if ($effect != null) { $this->playersWithEffects[$player->getName()] = $effect; } if (!$player->isOp()) { if (!$player->isSurvival()) { $player->setGamemode(Player::SURVIVAL); } } $player->sendMessage(TextFormat::YELLOW . "[HG] Please wait here"); $player->sendMessage(TextFormat::GRAY . "[HG] The game auto start with minimal players"); } } else { if (isset($this->joinedPlayers[$player->getName()])) { $message = TextFormat::GRAY . "[ " . $player->getName() . " ] left " . $lv->displayName; $player->getServer()->broadcastMessage($message, $this->joinedPlayers); $lv->level->addSound(new DoorSound($player), $lv->joinedPlayers); unset($this->joinedPlayers[$player->getName()]); if (count($this->joinedPlayers) < $lv->minPlayers) { $lv->joinDownCounter = $lv->joinDownCounterReset; } foreach ($plugin->arenaManager->arenas as &$arena) { if ($arena instanceof MapArenaModel) { if (isset($arena->votedPlayers[$player->getName()])) { unset($arena->votedPlayers[$player->getName()]); if ($arena->vote >= 1) { $arena->vote--; } break; } } } if (isset($this->playersWithEffects[$player->getName()])) { $effect = $this->playersWithEffects[$player->getName()]; if ($effect != null) { $player->removeEffect($effect->getId()); unset($this->playersWithEffects[$player->getName()]); } } } } }
/** * * Handle Tap On Arena Signs * * @param Player $player * @param unknown $b * @return boolean */ public function handleTapOnArenaSigns(Player $player, $b) { foreach ($this->arenas as &$arena) { if ($arena instanceof MapArenaModel) { // tap on vote sign if (!empty($arena->signVote)) { $blockPosKey = round($b->x) . "." . round($b->y) . "." . round($b->z); $casePosKey = round($arena->signVote->x) . "." . round($arena->signVote->y) . "." . round($arena->signVote->z); if ($blockPosKey === $casePosKey && $blockPosKey != "0.0.0") { if (!$arena->published) { $player->sendMessage("[HG] This map is not available yet! please try another one."); break; } $players[] = $player; $player->getLevel()->addSound(new ClickSound($player->getPosition()), $players); MagicUtil::addParticles($player->getLevel(), "reddust", $arena->signVote, 20); if ($arena->vote === 0 && isset($arena->votedPlayers[$player->getName()])) { unset($arena->votedPlayers[$player->getName()]); } if (!isset($arena->votedPlayers[$player->getName()])) { $arena->vote++; $arena->votedPlayers[$player->getName()] = $player; } else { $player->sendMessage(TextFormat::YELLOW . "[HG] Already voted! [" . $arena->displayName . "]"); } $player->sendMessage(TextFormat::GRAY . "[HG] " . $arena->displayName . " map votes [" . TextFormat::YELLOW . $arena->vote . TextFormat::GRAY . "]"); break; } } if (!empty($arena->signExit) && !empty($arena->arenaExitPos)) { $blockPosKey = round($b->x) . "." . round($b->y) . "." . round($b->z); $casePosKey = round($arena->signExit->x) . "." . round($arena->signExit->y) . "." . round($arena->signExit->z); if ($blockPosKey === $casePosKey && $blockPosKey != "0.0.0") { $players[] = $player; $player->level->addSound(new ClickSound($player->getPosition()), $players); MagicUtil::addParticles($player->getLevel(), "portal", $player->getPosition(), 100); unset($arena->joinedPlayers[$player->getName()]); unset($arena->livePlayers[$player->getName()]); $player->teleport($arena->arenaExitPos); break; } } if (!empty($arena->signJoin) && !empty($arena->arenaEnterPos)) { $blockPosKey = round($b->x) . "." . round($b->y) . "." . round($b->z); $casePosKey = round($arena->signJoin->x) . "." . round($arena->signJoin->y) . "." . round($arena->signJoin->z); if ($blockPosKey === $casePosKey && $blockPosKey != "0.0.0") { $players[] = $player; $player->level->addSound(new ClickSound($player->getPosition()), $players); MagicUtil::addParticles($player->getLevel(), "portal", $player->getPosition(), 100); MapPortal::teleportToMap($arena->levelName, $player); $player->teleport($arena->arenaEnterPos); break; } } } } }
public function updateVIPSigns() { if (!empty($this->plugin->vipSignPos) and !empty($this->plugin->hubLevel)) { $sign = $this->plugin->hubLevel->getTile(new Vector3($this->plugin->vipSignPos->x, $this->plugin->vipSignPos->y, $this->plugin->vipSignPos->z)); if (!is_null($sign) and $sign instanceof Sign) { $sign->setText(TextFormat::GOLD . "-VIP members-", TextFormat::GREEN . "Enter", TextFormat::BOLD . TextFormat::WHITE . "[ " . TextFormat::RED . "VIP+ " . TextFormat::AQUA . "Lodge" . TextFormat::WHITE . " ]", TextFormat::WHITE . "---"); MagicUtil::addParticles($this->plugin->hubLevel, "reddust", $this->plugin->vipSignPos, 8); } unset($sign); } if (!empty($this->plugin->vipExitSignPos) and !empty($this->plugin->vipLevel)) { $sign = $this->plugin->vipLevel->getTile(new Vector3($this->plugin->vipExitSignPos->x, $this->plugin->vipExitSignPos->y, $this->plugin->vipExitSignPos->z)); if (!is_null($sign) and $sign instanceof Sign) { $sign->setText(TextFormat::GOLD . "---", TextFormat::RED . "EXIT", TextFormat::BOLD . TextFormat::WHITE . "[ " . TextFormat::AQUA . "HG " . TextFormat::AQUA . "Lobby" . TextFormat::WHITE . " ]", TextFormat::WHITE . "---"); MagicUtil::addParticles($this->plugin->hubLevel, "reddust", $this->plugin->vipSignPos, 8); } unset($sign); } }
/** * * Handle Level 3 - Exploding Arrows * * @param ProjectileHitEvent $event */ public function onProjectTileHit(ProjectileHitEvent $event) { if ($event->getEntity() instanceof Arrow) { foreach ($this->plugin->getAvailableLevels() as &$lv) { try { if ($lv instanceof GameLevelModel) { if ($lv->type === GameLevelModel::LEVEL_THREE || $lv->type === GameLevelModel::LEVEL_VIP || $lv->type === GameLevelModel::LEVEL_FOUR) { if (empty($lv->currentMap)) { continue; } $pos = new Position($event->getEntity()->getPosition()->x, $event->getEntity()->getPosition()->y, $event->getEntity()->getPosition()->z, $event->getEntity()->getLevel()); MagicUtil::makeExplosion($event->getEntity()->getLevel(), $pos); MagicUtil::addParticles($event->getEntity()->getLevel(), "explode", $event->getEntity()->getPosition(), 20); MagicUtil::addParticles($event->getEntity()->getLevel(), "flame", $event->getEntity()->getPosition(), 20); break; } } } catch (\Exception $e) { $this->plugin->printError($e); } } } }
/** * * @param GameLevelModel $lv */ public function handleLevelGameOver(GameLevelModel &$lv) { $start = microtime(true); if (!empty($lv->currentMap)) { if (count($lv->currentMap->livePlayers) === 0) { Server::getInstance()->broadcastMessage(TextFormat::AQUA . "[HG] Game ended without winner!", $lv->currentMap->joinedPlayers); } if (count($lv->currentMap->livePlayers) > 0) { foreach ($lv->currentMap->livePlayers as $gamer) { if ($gamer instanceof GamePlayer) { $lv->level->addSound(new FizzSound($gamer->player), array($gamer->player)); $lv->level->addSound(new PopSound($gamer->player), array($gamer->player)); if (count($lv->currentMap->livePlayers) === 1) { if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) { $scores = $lv->currentMap->playerscores[$gamer->player->getName()]; if ($scores != null) { $message = TextFormat::WHITE . "Final : "; $message .= TextFormat::AQUA . "shots " . TextFormat::LIGHT_PURPLE . $scores["shots"] . TextFormat::GRAY . " | "; $message .= TextFormat::AQUA . "points " . TextFormat::LIGHT_PURPLE . $scores["hits"] . TextFormat::GRAY . " | "; $message .= "\n"; $winmsg = TextFormat::GOLD . "--------------------------------------\n"; $winmsg .= TextFormat::GOLD . TextFormat::WHITE . " " . TextFormat::BOLD . TextFormat::LIGHT_PURPLE . "BRAVO " . TextFormat::WHITE . "[" . TextFormat::GOLD . $gamer->player->getName() . TextFormat::WHITE . "] Won [" . TextFormat::GOLD . $lv->winnerCoins . TextFormat::WHITE . "] coins \n"; $winmsg .= TextFormat::WHITE . " Level: " . TextFormat::GREEN . $lv->displayName . TextFormat::WHITE . " | Map: " . TextFormat::GREEN . $lv->currentMap->name . "\n"; $winmsg .= TextFormat::GREEN . " " . $message . "\n"; $winmsg .= TextFormat::GOLD . "--------------------------------------\n"; Server::getInstance()->broadcastMessage($winmsg, $lv->currentMap->joinedPlayers); if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) { unset($lv->currentMap->playerscores[$gamer->player->getName()]); } if (isset($lv->currentMap->votedPlayers[$gamer->player->getName()])) { unset($lv->currentMap->votedPlayers[$gamer->player->getName()]); } $pmap = $lv->currentMap->name; $recordwins = new HungerGamesRecordWinsTask($this->plugin, $lv, $pmap, $gamer->player->getName(), $scores["hits"]); $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($recordwins, mt_rand(2, 5)); for ($i = 0; $i < 50; $i++) { $gamer->player->sendTip(TextFormat::BOLD . TextFormat::GOLD . "[ = V I C T O R Y ! = ]"); } } } } else { if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) { $scores = $lv->currentMap->playerscores[$gamer->player->getName()]; if ($scores != null) { $message = TextFormat::WHITE . "Final : "; $message .= TextFormat::AQUA . "shots " . TextFormat::LIGHT_PURPLE . $scores["shots"] . TextFormat::GRAY . " | "; $message .= TextFormat::AQUA . "points " . TextFormat::LIGHT_PURPLE . $scores["hits"] . TextFormat::GRAY . " | "; $message .= "\n"; } } for ($i = 0; $i < 50; $i++) { $gamer->player->sendTip(TextFormat::BOLD . TextFormat::AQUA . "[ * IT'S A DRAW ! * ]"); } $drawmsg = TextFormat::RED . "--------------------------------------\n"; $drawmsg .= TextFormat::RED . " -more than 1 player remains [" . count($lv->currentMap->livePlayers) . "]\n"; $drawmsg .= TextFormat::WHITE . " " . TextFormat::BOLD . TextFormat::YELLOW . "IT's A DRAW " . TextFormat::WHITE . "[" . TextFormat::GOLD . $gamer->player->getName() . TextFormat::WHITE . "]" . TextFormat::WHITE . "- try again?\n"; $drawmsg .= TextFormat::GREEN . " " . $message . "\n"; $drawmsg .= TextFormat::RED . "--------------------------------------" . "\n"; Server::getInstance()->broadcastMessage($drawmsg, $lv->currentMap->joinedPlayers); } $lv->level->addSound(new FizzSound($gamer->player), array($gamer->player)); MapPortal::teleportToMap($lv->levelName, $gamer->player); for ($i = 0; $i < 500; $i++) { } MapPortal::safeTeleporting($gamer->player, $lv->currentMap->arenaExitPos); foreach ($lv->currentMap->livePlayers as $gp) { $gamer->showPlayerTo($gp->player); } if (!empty($gamer->player->getInventory())) { HungerGameKit::clearAllInventories($gamer->player); $gamer->player->getInventory()->clearAll(); $gamer->player->setHealth(20); } MagicUtil::addEffect($gamer->player, Effect::JUMP, 10); MagicUtil::addParticles($gamer->player->level, "heart", $gamer->player->getPosition(), 30); $players[] = $gamer->player; $lv->level->addSound(new PopSound($gamer->player), $players); } } } try { $task = new HungerGamesMapResetTask($this->plugin, $lv->currentMap); $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($task, 12); foreach ($lv->maps as $mapname) { if (isset($this->plugin->getAvailableArenas()[$mapname])) { $this->plugin->log($lv->name . "> * reset votes for map: " . $mapname); $arena = $this->plugin->getAvailableArenas()[$mapname]; $arena->vote = 0; $arena->votedPlayers = []; $this->plugin->getAvailableArenas()[$mapname] = $arena; break; } } $lv->joinDownCounter = 10; } catch (Exception $e) { $this->plugin->printError($e); } } $this->plugin->log("#8 " . $lv->name . " handleLevelGameOver took " . (microtime(true) - $start) . " ms"); }
public static function addLevelFireworks(Level $level, Position $pos1, $count = 3) { if (!is_null($level)) { $pos = new Position($pos1->x, $pos1->y + 3, $pos1->z, $level); $pos2 = new Position($pos1->x, $pos1->y + 1, $pos1->z, $level); // $exp = new Explosion ( $pos, 1 ); // $exp->explodeB (); MagicUtil::addParticles($level, "explode", $pos2, 100); // for($i = 0; $i < $count; $i ++) { // $pos = new Position ( $pos1->x + rand ( - 1, 2 ), $pos1->y + rand ( 0, 3 ), $pos1->z + rand ( - 1, 2 ), $level ); // $level->addParticle ( new DustParticle ( $pos, rand ( 1, 255 ), rand ( 1, 255 ), rand ( 1, 255 ) ) ); // $level->addParticle ( new DustParticle ( $pos, rand ( 1, 255 ), rand ( 1, 255 ), rand ( 1, 255 ) ) ); // $level->addParticle ( new DustParticle ( $pos, rand ( 1, 255 ), rand ( 1, 255 ), rand ( 1, 255 ) ) ); // $level->addParticle ( new DustParticle ( $pos, rand ( 1, 255 ), rand ( 1, 255 ), rand ( 1, 255 ) ) ); // $level->addParticle ( new DustParticle ( $pos, rand ( 1, 255 ), rand ( 1, 255 ), rand ( 1, 255 ) ) ); // $level->addParticle ( new DustParticle ( $pos, rand ( 1, 255 ), rand ( 1, 255 ), rand ( 1, 255 ) ) ); // } MagicUtil::addParticles($level, "lava", $pos1, 100); } }
public function handlePlayerTapOnStatueBlock(Player $player, $block) { $posKey = round($block->x) . "." . round($block->y) . "." . round($block->z); if (isset($this->npcsPositions[$posKey])) { $statue = $this->npcsPositions[$posKey]; if ($statue instanceof StatueModel) { if ($statue->category === StatueModel::STATUS_CATEGORY_KIT) { $this->processKitPurchaseTranssaction($player, $statue); } else { MagicUtil::addParticles($player->getLevel(), "portal", $player->getPosition(), 100); $player->sendPopup(TextFormat::BOLD . TextFormat::GOLD . $statue->message); $player->teleport($statue->destinationPos); $player->sendMessage(TextFormat::GRAY . "[HG]" . $statue->message); } } } }