public static function build() { /** * The original trilogy consists of three movies. * * This implements the following type system shorthand: * enum Episode { NEWHOPE, EMPIRE, JEDI } */ $episodeEnum = new EnumType(['name' => 'Episode', 'description' => 'One of the films in the Star Wars Trilogy', 'values' => ['NEWHOPE' => ['value' => 4, 'description' => 'Released in 1977.'], 'EMPIRE' => ['value' => 5, 'description' => 'Released in 1980.'], 'JEDI' => ['value' => 6, 'description' => 'Released in 1983.']]]); $humanType = null; $droidType = null; /** * Characters in the Star Wars trilogy are either humans or droids. * * This implements the following type system shorthand: * interface Character { * id: String! * name: String * friends: [Character] * appearsIn: [Episode] * } */ $characterInterface = new InterfaceType(['name' => 'Character', 'description' => 'A character in the Star Wars Trilogy', 'fields' => function () use(&$characterInterface, $episodeEnum) { return ['id' => ['type' => Type::nonNull(Type::string()), 'description' => 'The id of the character.'], 'name' => ['type' => Type::string(), 'description' => 'The name of the character.'], 'friends' => ['type' => Type::listOf($characterInterface), 'description' => 'The friends of the character, or an empty list if they have none.'], 'appearsIn' => ['type' => Type::listOf($episodeEnum), 'description' => 'Which movies they appear in.'], 'secretBackstory' => ['type' => Type::string(), 'description' => 'All secrets about their past.']]; }, 'resolveType' => function ($obj) use(&$humanType, &$droidType) { return StarWarsData::getHuman($obj['id']) ? $humanType : $droidType; }]); /** * We define our human type, which implements the character interface. * * This implements the following type system shorthand: * type Human : Character { * id: String! * name: String * friends: [Character] * appearsIn: [Episode] * secretBackstory: String * } */ $humanType = new ObjectType(['name' => 'Human', 'description' => 'A humanoid creature in the Star Wars universe.', 'fields' => ['id' => ['type' => new NonNull(Type::string()), 'description' => 'The id of the human.'], 'name' => ['type' => Type::string(), 'description' => 'The name of the human.'], 'friends' => ['type' => Type::listOf($characterInterface), 'description' => 'The friends of the human, or an empty list if they have none.', 'resolve' => function ($human, $args, $context, ResolveInfo $info) { $fieldSelection = $info->getFieldSelection(); $fieldSelection['id'] = true; $friends = array_map(function ($friend) use($fieldSelection) { return array_intersect_key($friend, $fieldSelection); }, StarWarsData::getFriends($human)); return $friends; }], 'appearsIn' => ['type' => Type::listOf($episodeEnum), 'description' => 'Which movies they appear in.'], 'homePlanet' => ['type' => Type::string(), 'description' => 'The home planet of the human, or null if unknown.'], 'secretBackstory' => ['type' => Type::string(), 'description' => 'Where are they from and how they came to be who they are.', 'resolve' => function () { // This is to demonstrate error reporting throw new \Exception('secretBackstory is secret.'); }]], 'interfaces' => [$characterInterface]]); /** * The other type of character in Star Wars is a droid. * * This implements the following type system shorthand: * type Droid : Character { * id: String! * name: String * friends: [Character] * appearsIn: [Episode] * secretBackstory: String * primaryFunction: String * } */ $droidType = new ObjectType(['name' => 'Droid', 'description' => 'A mechanical creature in the Star Wars universe.', 'fields' => ['id' => ['type' => Type::nonNull(Type::string()), 'description' => 'The id of the droid.'], 'name' => ['type' => Type::string(), 'description' => 'The name of the droid.'], 'friends' => ['type' => Type::listOf($characterInterface), 'description' => 'The friends of the droid, or an empty list if they have none.', 'resolve' => function ($droid) { return StarWarsData::getFriends($droid); }], 'appearsIn' => ['type' => Type::listOf($episodeEnum), 'description' => 'Which movies they appear in.'], 'secretBackstory' => ['type' => Type::string(), 'description' => 'Construction date and the name of the designer.', 'resolve' => function () { // This is to demonstrate error reporting throw new \Exception('secretBackstory is secret.'); }], 'primaryFunction' => ['type' => Type::string(), 'description' => 'The primary function of the droid.']], 'interfaces' => [$characterInterface]]); /** * This is the type that will be the root of our query, and the * entry point into our schema. It gives us the ability to fetch * objects by their IDs, as well as to fetch the undisputed hero * of the Star Wars trilogy, R2-D2, directly. * * This implements the following type system shorthand: * type Query { * hero(episode: Episode): Character * human(id: String!): Human * droid(id: String!): Droid * } * */ $queryType = new ObjectType(['name' => 'Query', 'fields' => ['hero' => ['type' => $characterInterface, 'args' => ['episode' => ['description' => 'If omitted, returns the hero of the whole saga. If provided, returns the hero of that particular episode.', 'type' => $episodeEnum]], 'resolve' => function ($root, $args) { return StarWarsData::getHero(isset($args['episode']) ? $args['episode'] : null); }], 'human' => ['type' => $humanType, 'args' => ['id' => ['name' => 'id', 'description' => 'id of the human', 'type' => Type::nonNull(Type::string())]], 'resolve' => function ($root, $args) { $humans = StarWarsData::humans(); return isset($humans[$args['id']]) ? $humans[$args['id']] : null; }], 'droid' => ['type' => $droidType, 'args' => ['id' => ['name' => 'id', 'description' => 'id of the droid', 'type' => Type::nonNull(Type::string())]], 'resolve' => function ($root, $args) { $droids = StarWarsData::droids(); return isset($droids[$args['id']]) ? $droids[$args['id']] : null; }]]]); return new Schema(['query' => $queryType]); }
public function load(ObjectManager $manager) { $this->loadCharacters($manager, StarWarsData::humans(), Character::TYPE_HUMAN); $this->loadCharacters($manager, StarWarsData::droids(), Character::TYPE_DROID); $this->loadFriends($manager, array_merge(StarWarsData::humans(), StarWarsData::droids())); }