/** * Specific player parse for The Ship * * Player response has unknown data after the last real player * * @param \GameQ\Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // We need to read the number of players because this response has other data at the end usually $num_players = $buffer->readInt8(); // Player count $result->add('num_players', $num_players); // No players, no work if ($num_players == 0) { return $result->fetch(); } // Players list for ($player = 0; $player < $num_players; $player++) { $result->addPlayer('id', $buffer->readInt8()); $result->addPlayer('name', $buffer->readString()); $result->addPlayer('score', $buffer->readInt32Signed()); $result->addPlayer('time', $buffer->readFloat32()); } // Extra data if ($buffer->getLength() > 0) { for ($player = 0; $player < $num_players; $player++) { $result->addPlayer('deaths', $buffer->readInt32Signed()); $result->addPlayer('money', $buffer->readInt32Signed()); } } unset($buffer); return $result->fetch(); }
/** * Handle player info, different than quake3 base * * @param Buffer $buffer * * @return array * @throws \GameQ\Exception\Protocol */ protected function processPlayers(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Loop until we are out of data while ($buffer->getLength()) { // Make a new buffer with this block $playerInfo = new Buffer($buffer->readString("\n")); // Add player info $result->addPlayer('frags', $playerInfo->readString(" ")); $result->addPlayer('ping', $playerInfo->readString(" ")); // Skip first " $playerInfo->skip(1); // Add player name, encoded $result->addPlayer('name', utf8_encode(trim($playerInfo->readString('"')))); // Skip space $playerInfo->skip(1); // Add team $result->addPlayer('team', $playerInfo->read()); // Clear unset($playerInfo); } // Clear unset($buffer); return $result->fetch(); }
/** * Process the user listing * * @param string $data * @param \GameQ\Result $result */ protected function processPlayers($data, Result &$result) { // We need to split the data at the pipe $players = explode('|', $data); // Iterate over the channels foreach ($players as $player) { // Offload the parsing for these values $properties = $this->processProperties($player); // Iterate over the properties foreach ($properties as $key => $value) { $result->addPlayer($key, $value); } } unset($data, $player, $players, $properties, $key, $value); }
/** * Handles processing the the channels and user info * * @param array $data * @param \GameQ\Result $result */ protected function processChannelsAndUsers(array $data, Result &$result) { // Let's add all of the channel information foreach ($data as $key => $value) { // We will handle these later if (in_array($key, ['channels', 'users'])) { // skip continue; } // Add the channel property as a team $result->addTeam($key, $value); } // Itereate over the users in this channel foreach ($data['users'] as $user) { foreach ($user as $key => $value) { $result->addPlayer($key, $value); } } // Offload more channels to parse foreach ($data['channels'] as $channel) { $this->processChannelsAndUsers($channel, $result); } }
/** * Handles processing the player data into a usable format * * @param Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Get the number of players $result->add('numplayers', $buffer->readInt16()); // Parse players while ($buffer->getLength()) { // Player id if (($id = $buffer->readInt16()) !== 0) { // Add the results $result->addPlayer('id', $id); $result->addPlayer('name', utf8_encode($buffer->readPascalString())); } } unset($buffer, $id); return $result->fetch(); }
/** * Handles processing the player and team data into a usable format * * @param \GameQ\Buffer $buffer * @param \GameQ\Result $result */ protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) { /* * Explode the data into groups. First is player, next is team (item_t) * Each group should be as follows: * * [0] => item_ * [1] => information for item_ * ... */ $data = explode("", $buffer->getBuffer()); // By default item_group is blank, this will be set for each loop thru the data $item_group = ''; // By default the item_type is blank, this will be set on each loop $item_type = ''; // Loop through all of the $data for information and pull it out into the result for ($x = 0; $x < count($data) - 1; $x++) { // Pull out the item $item = $data[$x]; // If this is an empty item, move on if ($item == '' || $item == "") { continue; } /* * Left as reference: * * Each block of player_ and team_t have preceding junk chars * * player_ is actually \x01player_ * team_t is actually \x00\x02team_t * * Probably a by-product of the change to exploding the data from the original. * * For now we just strip out these characters */ // Check to see if $item has a _ at the end, this is player info if (substr($item, -1) == '_') { // Set the item group $item_group = 'players'; // Set the item type, rip off any trailing stuff and bad chars $item_type = rtrim(str_replace("", '', $item), '_'); } elseif (substr($item, -2) == '_t') { // Check to see if $item has a _t at the end, this is team info // Set the item group $item_group = 'teams'; // Set the item type, rip off any trailing stuff and bad chars $item_type = rtrim(str_replace(["", ""], '', $item), '_t'); } else { // We can assume it is data belonging to a previously defined item // Make a temp buffer so we have easier access to the data $buf_temp = new Buffer($item, Buffer::NUMBER_TYPE_BIGENDIAN); // Get the values while ($buf_temp->getLength()) { // No value so break the loop, end of string if (($val = $buf_temp->readString()) === '') { break; } // Add the value to the proper item in the correct group $result->addSub($item_group, $item_type, utf8_encode(trim($val))); } // Unset our buffer unset($buf_temp); } } // Free up some memory unset($data, $item, $item_group, $item_type, $val); }
/** * Process the players * * @param \GameQ\Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Decode into items $items = $this->decode($buffer); // Set the result to a new result instance $result = new Result(); // Number of data points per player $numTags = $items[1]; // Grab the tags for each player $tags = array_slice($items, 2, $numTags); // Get the player count $playerCount = $items[$numTags + 2]; // Iterate over the index until we run out of players for ($i = 0, $x = $numTags + 3; $i < $playerCount; $i++, $x += $numTags) { // Loop over the player tags and extract the info for that tag foreach ($tags as $index => $tag) { $result->addPlayer($tag, $items[$x + $index]); } } return $result->fetch(); }
/** * Handles processing the rules data into a usable format * * @param \GameQ\Buffer $buffer * * @return array */ protected function processRules(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Number of rules $result->add('num_rules', $buffer->readInt16()); // Run until we run out of buffer while ($buffer->getLength()) { $result->add($buffer->readPascalString(), $buffer->readPascalString()); } unset($buffer); return $result->fetch(); }
/** * Handles processing the rules data into a usable format * * @param \GameQ\Buffer $buffer * * @return mixed */ protected function processRules(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Count the number of rules $num_rules = $buffer->readInt16Signed(); // Add the count of the number of rules this server has $result->add('num_rules', $num_rules); // Rules while ($buffer->getLength()) { $result->add($buffer->readString(), $buffer->readString()); } unset($buffer); return $result->fetch(); }
/** * Process the user listing * * @param string $data * @param \GameQ\Result $result */ protected function processPlayers($data, Result &$result) { // Create a buffer $buffer = new Buffer($data); // The first line holds the column names, data returned is in column/row format $columns = explode("\t", trim($buffer->readString("\n")), 16); // Loop through the rows until we run out of information while ($buffer->getLength()) { // Grab the row, which is a tabbed list of items $row = trim($buffer->readString("\n")); // Explode and merge the data with the columns, then parse $data = array_combine($columns, explode("\t", $row, 16)); foreach ($data as $key => $value) { // Now add the data to the result $result->addPlayer($key, utf8_encode($value)); } } unset($data, $buffer, $row, $columns, $key, $value); }
/** * Handles processing the player and team data into a usable format * * @param \GameQ\Buffer $buffer * @param \GameQ\Result $result */ protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) { // Players and team info while ($buffer->getLength()) { // Get the flags $flags = $buffer->readInt8(); // Get data according to the flags if ($flags & 1) { $result->addPlayer('name', $buffer->readPascalString(1, true)); } if ($flags & 2) { $result->addPlayer('team', $buffer->readPascalString(1, true)); } if ($flags & 4) { $result->addPlayer('skin', $buffer->readPascalString(1, true)); } if ($flags & 8) { $result->addPlayer('score', $buffer->readPascalString(1, true)); } if ($flags & 16) { $result->addPlayer('ping', $buffer->readPascalString(1, true)); } if ($flags & 32) { $result->addPlayer('time', $buffer->readPascalString(1, true)); } } }
/** * Handle processing details since they are different than BF3 * * @param \GameQ\Buffer $buffer * * @return array */ protected function processDetails(Buffer $buffer) { // Decode into items $items = $this->decode($buffer); // Set the result to a new result instance $result = new Result(); // Server is always dedicated $result->add('dedicated', 1); // These are the same no matter what mode the server is in $result->add('hostname', $items[1]); $result->add('num_players', (int) $items[2]); $result->add('max_players', (int) $items[3]); $result->add('gametype', $items[4]); $result->add('map', $items[5]); $result->add('roundsplayed', (int) $items[6]); $result->add('roundstotal', (int) $items[7]); $result->add('num_teams', (int) $items[8]); // Set the current index $index_current = 9; // Pull the team count $teamCount = $result->get('num_teams'); // Loop for the number of teams found, increment along the way for ($id = 1; $id <= $teamCount; $id++, $index_current++) { // Shows the tickets $result->addTeam('tickets', $items[$index_current]); // We add an id so we know which team this is $result->addTeam('id', $id); } // Get and set the rest of the data points. $result->add('targetscore', (int) $items[$index_current]); $result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty $result->add('ranked', (int) $items[$index_current + 2]); $result->add('punkbuster', (int) $items[$index_current + 3]); $result->add('password', (int) $items[$index_current + 4]); $result->add('uptime', (int) $items[$index_current + 5]); $result->add('roundtime', (int) $items[$index_current + 6]); $result->add('ip_port', $items[$index_current + 7]); $result->add('punkbuster_version', $items[$index_current + 8]); $result->add('join_queue', (int) $items[$index_current + 9]); $result->add('region', $items[$index_current + 10]); $result->add('pingsite', $items[$index_current + 11]); $result->add('country', $items[$index_current + 12]); //$result->add('quickmatch', (int) $items[$index_current + 13]); Supposed to be here according to R42 but is not $result->add('blaze_player_count', (int) $items[$index_current + 13]); $result->add('blaze_game_state', (int) $items[$index_current + 14]); unset($items, $index_current, $teamCount, $buffer); return $result->fetch(); }
/** * Handle processing the status buffer * * @param Buffer $buffer * * @return array */ protected function processStatus(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // By default dedicted $result->add('dedicated', 1); // Lets peek and see if the data starts with a \ if ($buffer->lookAhead(1) == '\\') { // Burn the first one $buffer->skip(1); } // Explode the data $data = explode('\\', $buffer->getBuffer()); // No longer needed unset($buffer); // Init some vars $numPlayers = 0; $numTeams = 0; $itemCount = count($data); // Now lets loop the array for ($x = 0; $x < $itemCount; $x += 2) { // Set some local vars $key = $data[$x]; $val = $data[$x + 1]; // Check for <variable>_<count> variable (i.e players) if (($suffix = strrpos($key, '_')) !== false && is_numeric(substr($key, $suffix + 1))) { // See if this is a team designation if (substr($key, 0, $suffix) == 'teamname') { $result->addTeam('teamname', $val); $numTeams++; } else { // Its a player if (substr($key, 0, $suffix) == 'playername') { $numPlayers++; } $result->addPlayer(substr($key, 0, $suffix), utf8_encode($val)); } } else { // Regular variable so just add the value. $result->add($key, $val); } } // Add the player and team count $result->add('num_players', $numPlayers); $result->add('num_teams', $numTeams); // Unset some stuff to free up memory unset($data, $key, $val, $suffix, $x, $itemCount); // Return the result return $result->fetch(); }
/** * Overload the default detail process since this version is different * * @param \GameQ\Buffer $buffer * * @return array */ protected function processDetails(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); $result->add('serverid', $buffer->readInt32()); // 0 $result->add('serverip', $buffer->readPascalString(1)); // empty $result->add('gameport', $buffer->readInt32()); $result->add('queryport', $buffer->readInt32()); // 0 // We burn the first char since it is not always correct with the hostname $buffer->skip(1); // Read as a regular string since the length is incorrect (what we skipped earlier) $result->add('servername', utf8_encode($buffer->readString())); // The rest is read as normal $result->add('mapname', utf8_encode($buffer->readPascalString(1))); $result->add('gametype', $buffer->readPascalString(1)); $result->add('numplayers', $buffer->readInt32()); $result->add('maxplayers', $buffer->readInt32()); $result->add('currentwave', $buffer->readInt32()); unset($buffer); return $result->fetch(); }