public function buildGame(GameInitiationRequest $request) : Game
 {
     $game = new Game();
     $this->attachAIBattlefields($game, $request->getOpponents(), $request->getSize());
     $player = $this->playerModel->createOnRequestHumanControlled($request->getPlayerName());
     $battlefield = BattlefieldModel::generate($request->getSize(), $request->getCoordinates());
     $battlefield->setPlayer($player);
     $game->addBattlefield($battlefield);
     /** for test purposes only - mark player cells as damaged */
     $battlefield->getCellByCoordinate('A2')->setFlags(CellModel::FLAG_DEAD_SHIP);
     $battlefield->getCellByCoordinate('A1')->setFlags(CellModel::FLAG_DEAD_SHIP);
     return $game;
 }
 /**
  * should throw exception, because existed Player is not controlled By AI
  *
  * @see      PlayerModel::createOnRequestHumanControlled
  * @test
  *
  * @expectedException \EM\GameBundle\Exception\PlayerException
  *
  * @depends  isAIControlledOnFlagNone
  * @requires isAIControlledOnFlagAIControlled
  */
 public function createOnRequestHumanControlledOnNonExistingAIPlayer()
 {
     static::$playerModel->createOnRequestHumanControlled(LoadPlayerData::TEST_AI_CONTROLLED_PLAYER_EMAIL);
 }