public function spawnTo(Player $player) { if (isset($this->hasSpawned[$player->getLoaderId()]) or !isset($player->usedChunks[Level::chunkHash($this->chunk->getX(), $this->chunk->getZ())])) { return; } if (!$this->dummyReceiver instanceof DummyReceiver) { return; } $pk = new AddPlayerPacket(); $pk->uuid = $this->dummyReceiver->randomUUID; $pk->username = $this->dummyReceiver->getName(); $pk->eid = $this->getId(); $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->speedX = $this->motionX; $pk->speedY = $this->motionY; $pk->speedZ = $this->motionZ; $pk->yaw = $this->yaw; $pk->pitch = $this->pitch; $pk->item = Item::get(Item::DIAMOND_PICKAXE); $pk->metadata = $this->dummyReceiver->getDataProperties(); $player->dataPacket($pk); $this->dummyReceiver->getInventory()->sendArmorContents($player); if (!$this instanceof Player) { $this->server->removePlayerListData($this->dummyReceiver->randomUUID, [$player]); } $this->hasSpawned[$player->getLoaderId()] = $player; }