/**
  * @param ProfessionZeroLevel $zeroLevel
  * @param ProfessionFirstLevel $firstLevel
  *
  * @return ProfessionLevels
  */
 private function createProfessionLevelsWith(ProfessionZeroLevel $zeroLevel, ProfessionFirstLevel $firstLevel)
 {
     $professionLevels = new ProfessionLevels($zeroLevel, $firstLevel);
     self::assertSame($firstLevel, $professionLevels->getFirstLevel());
     self::assertEquals([$zeroLevel, $firstLevel], $professionLevels->getSortedProfessionLevels());
     return $professionLevels;
 }
 /**
  * @test
  * @dataProvider provideProfessionLevelsWithTooLowPropertyIncrease
  * @expectedException \DrdPlus\Skills\Exceptions\HigherSkillRanksFromNextLevelsThanPossible
  * @param ProfessionLevels $professionLevels
  */
 public function I_can_not_increase_skills_by_next_levels_more_than_provides_property_increments(ProfessionLevels $professionLevels)
 {
     $nextLevel = $professionLevels->getProfessionNextLevels()->last();
     $physicalSkills = $this->createPhysicalSkillsByNextLevelPropertyIncrease($nextLevel);
     $psychicalSkills = $this->createPsychicalSkillsByNextLevelPropertyIncrease($nextLevel);
     $combinedSkills = $this->createCombinedSkillsByNextLevelPropertyIncrease($nextLevel);
     $backgroundSkillPoints = $this->createBackgroundSkillPoints($professionLevels->getFirstLevel()->getProfession());
     Skills::createSkills($professionLevels, $backgroundSkillPoints, new Tables(), $physicalSkills, $psychicalSkills, $combinedSkills);
 }
 /**
  * @param Race $race
  * @param GenderCode $genderCode
  * @param ExceptionalityProperties $exceptionalityProperties
  * @param ProfessionLevels $professionLevels
  * @param WeightInKg $weightInKgAdjustment
  * @param HeightInCm $heightInCm
  * @param Age $age
  * @param Tables $tables
  * @throws Exceptions\TooLowStrengthAdjustment
  */
 public function __construct(Race $race, GenderCode $genderCode, ExceptionalityProperties $exceptionalityProperties, ProfessionLevels $professionLevels, WeightInKg $weightInKgAdjustment, HeightInCm $heightInCm, Age $age, Tables $tables)
 {
     $this->firstLevelProperties = new FirstLevelProperties($race, $genderCode, $exceptionalityProperties, $professionLevels, $weightInKgAdjustment, $heightInCm, $age, $tables);
     $this->nextLevelsProperties = new NextLevelsProperties($professionLevels);
     $this->strength = Strength::getIt($this->firstLevelProperties->getFirstLevelStrength()->getValue() + $this->nextLevelsProperties->getNextLevelsStrength()->getValue());
     $this->agility = Agility::getIt($this->firstLevelProperties->getFirstLevelAgility()->getValue() + $this->nextLevelsProperties->getNextLevelsAgility()->getValue());
     $this->knack = Knack::getIt($this->firstLevelProperties->getFirstLevelKnack()->getValue() + $this->nextLevelsProperties->getNextLevelsKnack()->getValue());
     $this->will = Will::getIt($this->firstLevelProperties->getFirstLevelWill()->getValue() + $this->nextLevelsProperties->getNextLevelsWill()->getValue());
     $this->intelligence = Intelligence::getIt($this->firstLevelProperties->getFirstLevelIntelligence()->getValue() + $this->nextLevelsProperties->getNextLevelsIntelligence()->getValue());
     $this->charisma = Charisma::getIt($this->firstLevelProperties->getFirstLevelCharisma()->getValue() + $this->nextLevelsProperties->getNextLevelsCharisma()->getValue());
     // delivered properties
     $this->toughness = new Toughness($this->getStrength(), $race->getRaceCode(), $race->getSubraceCode(), $tables->getRacesTable());
     $this->endurance = new Endurance($this->getStrength(), $this->getWill());
     $this->speed = new Speed($this->getStrength(), $this->getAgility(), $this->getHeight());
     $this->senses = new Senses($this->getKnack(), RaceCode::getIt($race->getRaceCode()), SubRaceCode::getIt($race->getSubraceCode()), $tables->getRacesTable());
     // aspects of visage
     $this->beauty = new Beauty($this->getAgility(), $this->getKnack(), $this->getCharisma());
     $this->dangerousness = new Dangerousness($this->getStrength(), $this->getWill(), $this->getCharisma());
     $this->dignity = new Dignity($this->getIntelligence(), $this->getWill(), $this->getCharisma());
     /** @noinspection ExceptionsAnnotatingAndHandlingInspection */
     $this->fightNumber = new FightNumber(ProfessionCode::getIt($professionLevels->getFirstLevel()->getProfession()->getValue()), $this, $this->getHeight());
     $this->attack = new Attack($this->getAgility());
     $this->shooting = new Shooting($this->getKnack());
     $this->defenseNumber = new DefenseNumber($this->getAgility());
     $this->defenseAgainstShooting = new DefenseNumberAgainstShooting($this->getDefenseNumber(), $this->getSize());
     $this->woundsLimit = new WoundBoundary($this->getToughness(), $tables->getWoundsTable());
     $this->fatigueLimit = new FatigueBoundary($this->getEndurance(), $tables->getFatigueTable());
 }
 /**
  * @param ProfessionLevels $professionLevels
  * @param BackgroundSkillPoints $backgroundSkillPoints
  * @param Tables $tables
  * @param PhysicalSkills $physicalSkills ,
  * @param PsychicalSkills $psychicalSkills ,
  * @param CombinedSkills $combinedSkills
  */
 private static function checkPaymentForSkillPoints(ProfessionLevels $professionLevels, BackgroundSkillPoints $backgroundSkillPoints, Tables $tables, PhysicalSkills $physicalSkills, PsychicalSkills $psychicalSkills, CombinedSkills $combinedSkills)
 {
     $paymentsFoSkills = self::extractPropertyPayments($physicalSkills, $psychicalSkills, $combinedSkills);
     self::checkFirstLevelPayment($paymentsFoSkills['firstLevel'], $professionLevels->getFirstLevel(), $backgroundSkillPoints, $tables);
     self::checkNextLevelsPayment($paymentsFoSkills['nextLevels'], $professionLevels);
 }