public static function createEntities()
 {
     $factory = new ExceptionalityPropertiesFactory();
     return [new Exceptionality(PlayerDecision::getIt(), $fate = FateOfGoodRear::getIt(), $factory->createChosenProperties($fate, ProfessionFirstLevel::createFirstLevel(Fighter::getIt()), 0, 1, 1, 0, 0, 1)), $factory->createChosenProperties(FateOfCombination::getIt(), ProfessionFirstLevel::createFirstLevel(Wizard::getIt()), 1, 1, 1, 1, 1, 1), $factory->createFortuneProperties(FateOfExceptionalProperties::getIt(), ProfessionFirstLevel::createFirstLevel(Thief::getIt()), 1, 3, 6, 5, 4, 2, new BasePropertiesFactory())];
 }
 public function __construct(Profession $profession, LevelRank $levelRank, Strength $strengthIncrement, Agility $agilityIncrement, Knack $knackIncrement, Will $willIncrement, Intelligence $intelligenceIncrement, Charisma $charismaIncrement, \DateTimeImmutable $levelUpAt = null)
 {
     parent::__construct($profession, $levelRank, $strengthIncrement, $agilityIncrement, $knackIncrement, $willIncrement, $intelligenceIncrement, $charismaIncrement, $levelUpAt);
 }
 /**
  * @param ProfessionFirstLevel $professionFirstLevel
  * @param Tables $tables
  * @param BackgroundSkillPoints $backgroundSkillPoints
  *
  * @return bool
  * @throws \DrdPlus\Skills\Exceptions\EmptyFirstLevelBackgroundSkillPoints
  */
 private function checkPayByFirstLevelBackgroundSkillPoints(ProfessionFirstLevel $professionFirstLevel, Tables $tables, BackgroundSkillPoints $backgroundSkillPoints)
 {
     $relatedProperties = $this->sortAlphabetically($this->getRelatedProperties());
     $firstLevelSkillPoints = 0;
     switch ($relatedProperties) {
         case $this->sortAlphabetically([Strength::STRENGTH, Agility::AGILITY]):
             $firstLevelSkillPoints = $backgroundSkillPoints->getPhysicalSkillPoints($professionFirstLevel->getProfession(), $tables);
             break;
         case $this->sortAlphabetically([Will::WILL, Intelligence::INTELLIGENCE]):
             $firstLevelSkillPoints = $backgroundSkillPoints->getPsychicalSkillPoints($professionFirstLevel->getProfession(), $tables);
             break;
         case $this->sortAlphabetically([Knack::KNACK, Charisma::CHARISMA]):
             $firstLevelSkillPoints = $backgroundSkillPoints->getCombinedSkillPoints($professionFirstLevel->getProfession(), $tables);
             break;
     }
     if ($firstLevelSkillPoints < 1) {
         throw new Exceptions\EmptyFirstLevelBackgroundSkillPoints('First level skill point has to come from the background.' . ' No skill point for properties ' . implode(',', $relatedProperties) . ' is available.');
     }
     return true;
 }
 /**
  * @return array
  */
 public static function createEntities()
 {
     $professionLevels = new ProfessionLevels(ProfessionZeroLevel::createZeroLevel(Commoner::getIt()), ProfessionFirstLevel::createFirstLevel($profession = Theurgist::getIt()));
     $professionLevels->addLevel(ProfessionNextLevel::createNextLevel($profession, LevelRank::getIt(2), Strength::getIt(1), Agility::getIt(0), Knack::getIt(0), Will::getIt(0), Intelligence::getIt(1), Charisma::getIt(0)));
     return [ProfessionZeroLevel::createZeroLevel(Commoner::getIt()), ProfessionFirstLevel::createFirstLevel(Fighter::getIt()), ProfessionNextLevel::createNextLevel(Wizard::getIt(), LevelRank::getIt(2), Strength::getIt(1), Agility::getIt(1), Knack::getIt(0), Will::getIt(0), Intelligence::getIt(0), Charisma::getIt(0)), $professionLevels];
 }
 private function createPersonEntity(Tables $tables, ExceptionalityPropertiesFactory $exceptionalityPropertiesFactory)
 {
     return new Person(CommonHuman::getIt(), Male::getIt(), Name::getIt('foo'), new Exceptionality(PlayerDecision::getIt(), $fate = FateOfGoodRear::getIt(), $exceptionalityPropertiesFactory->createChosenProperties($fate, $professionFirstLevel = ProfessionFirstLevel::createFirstLevel(Fighter::getIt()), 0, 1, 1, 0, 1, 0)), new Memories(), $professionLevels = new ProfessionLevels(ProfessionZeroLevel::createZeroLevel(Commoner::getIt()), $professionFirstLevel), $background = Background::createIt($fate, 4, 3, 5), Skills::createSkills($professionLevels, $background->getBackgroundSkillPoints(), new PhysicalSkills(ProfessionZeroLevel::createZeroLevel(Commoner::getIt())), new PsychicalSkills(ProfessionZeroLevel::createZeroLevel(Commoner::getIt())), new CombinedSkills(ProfessionZeroLevel::createZeroLevel(Commoner::getIt())), $tables), WeightInKg::getIt(123.45), HeightInCm::getIt(78.89), Age::getIt(56), $tables);
 }
 public static function createSkillsEntity(Tables $tables)
 {
     return Skills::createSkills(ProfessionLevels::createIt(ProfessionFirstLevel::createFirstLevel($profession = Fighter::getIt()), [ProfessionNextLevel::createNextLevel($profession, LevelRank::getIt(2), Strength::getIt(0), Agility::getIt(1), Knack::getIt(0), Will::getIt(0), Intelligence::getIt(1), Charisma::getIt(0))]), BackgroundSkillPoints::getIt(2, Heritage::getIt(7)), $tables, new PhysicalSkills(), new PsychicalSkills(), new CombinedSkills());
 }