/** * @test * @depends I_can_get_compatibility_to_all_combat_actions */ public function Combinations_are_same_from_both_sides() { $codes = CombatActionCode::getPossibleValues(); $codes = array_merge($codes, MeleeCombatActionCode::getMeleeOnlyCombatActionCodes()); $codes = array_merge($codes, RangedCombatActionCode::getRangedOnlyCombatActionCodes()); $combatActionsCompatibilityTable = new CombatActionsCompatibilityTable(); foreach ($codes as $someCode) { foreach ($codes as $anotherCode) { self::assertSame($combatActionsCompatibilityTable->getValue($someCode, $anotherCode), $combatActionsCompatibilityTable->getValue($anotherCode, $someCode), "'{$someCode}' x '{$anotherCode}' do not match from both sides"); } } }
public static function registerSelf() { parent::registerSelf(); // ARMAMENTS static::registerCodeAsSubType(ArrowCode::getIt(ArrowCode::BASIC_ARROW)); static::registerCodeAsSubType(BodyArmorCode::getIt(BodyArmorCode::CHAINMAIL_ARMOR)); static::registerCodeAsSubType(DartCode::getIt(DartCode::BASIC_DART)); static::registerCodeAsSubType(HelmCode::getIt(HelmCode::BARREL_HELM)); static::registerCodeAsSubType(MeleeWeaponCode::getIt(MeleeWeaponCode::HAND)); static::registerCodeAsSubType(RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW)); static::registerCodeAsSubType(ShieldCode::getIt(ShieldCode::BUCKLER)); static::registerCodeAsSubType(SlingStoneCode::getIt(SlingStoneCode::SLING_STONE_HEAVIER)); static::registerCodeAsSubType(WeaponCategoryCode::getIt(WeaponCategoryCode::ARROW)); // BODY static::registerCodeAsSubType(ActivityAffectingHealingCode::getIt(ActivityAffectingHealingCode::LIGHT_ACTIVITY)); static::registerCodeAsSubType(AfflictionByWoundDomainCode::getIt(AfflictionByWoundDomainCode::PHYSICAL)); static::registerCodeAsSubType(ConditionsAffectingHealingCode::getIt(ConditionsAffectingHealingCode::BAD_CONDITIONS)); static::registerCodeAsSubType(RestConditionsCode::getIt(RestConditionsCode::FOUL_CONDITIONS)); static::registerCodeAsSubType(WoundsOriginCode::getIt(WoundsOriginCode::ELEMENTAL)); static::registerCodeAsSubType(WoundTypeCode::getIt(WoundTypeCode::CRUSH)); // COMBAT ACTIONS static::registerCodeAsSubType(CombatActionCode::getIt(CombatActionCode::ATTACKED_FROM_BEHIND)); static::registerCodeAsSubType(MeleeCombatActionCode::getIt(MeleeCombatActionCode::COVER_OF_ALLY)); static::registerCodeAsSubType(RangedCombatActionCode::getIt(RangedCombatActionCode::AIMED_SHOT)); // ENVIRONMENT static::registerCodeAsSubType(LightConditionsCode::getIt(LightConditionsCode::STRONG_DAYLIGHT)); static::registerCodeAsSubType(LightSourceCode::getIt(LightSourceCode::BALEFIRE)); static::registerCodeAsSubType(LightSourceEnvironmentCode::getIt(LightSourceEnvironmentCode::MIRROR_BEHIND_LIGHT_SOURCE)); static::registerCodeAsSubType(TerrainCode::getIt(TerrainCode::DESERT)); // SKILLS static::registerCodeAsSubType(CombinedSkillCode::getIt(CombinedSkillCode::BIG_HANDWORK)); static::registerCodeAsSubType(PhysicalSkillCode::getIt(PhysicalSkillCode::ATHLETICS)); static::registerCodeAsSubType(PsychicalSkillCode::getIt(PsychicalSkillCode::ASTRONOMY)); static::registerCodeAsSubType(SkillTypeCode::getIt(SkillTypeCode::COMBINED)); // OTHERS static::registerCodeAsSubType(ElementCode::getIt(ElementCode::AIR)); static::registerCodeAsSubType(GenderCode::getIt(GenderCode::FEMALE)); static::registerCodeAsSubType(ItemHoldingCode::getIt(ItemHoldingCode::MAIN_HAND)); static::registerCodeAsSubType(MovementTypeCode::getIt(MovementTypeCode::RUN)); static::registerCodeAsSubType(ProfessionCode::getIt(ProfessionCode::COMMONER)); static::registerCodeAsSubType(PropertyCode::getIt(PropertyCode::AGE)); static::registerCodeAsSubType(RaceCode::getIt(RaceCode::DWARF)); static::registerCodeAsSubType(RidingAnimalCode::getIt(RidingAnimalCode::BULL)); static::registerCodeAsSubType(RidingAnimalMovementCode::getIt(RidingAnimalMovementCode::CANTER)); static::registerCodeAsSubType(RidingAnimalPropertyCode::getIt(RidingAnimalPropertyCode::DEFIANCE)); static::registerCodeAsSubType(SubRaceCode::getIt(SubRaceCode::COMMON)); static::registerCodeAsSubType(TimeCode::getIt(TimeCode::DAY)); }
/** * @test */ public function It_is_both_for_melee_and_ranged() { self::assertTrue(CombatActionCode::getIt(CombatActionCode::BLINDFOLD_FIGHT)->isForMelee()); self::assertTrue(CombatActionCode::getIt(CombatActionCode::CONCENTRATION_ON_DEFENSE)->isForRanged()); }
/** * @test */ public function I_can_get_melee_only_codes() { $expectedMeleeOnly = array_diff(array_values((new \ReflectionClass(MeleeCombatActionCode::class))->getConstants()), CombatActionCode::getPossibleValues()); self::assertSame($expectedMeleeOnly, MeleeCombatActionCode::getMeleeOnlyCombatActionCodes()); }