/**
  * @test
  * @depends I_can_get_compatibility_to_all_combat_actions
  */
 public function Combinations_are_same_from_both_sides()
 {
     $codes = CombatActionCode::getPossibleValues();
     $codes = array_merge($codes, MeleeCombatActionCode::getMeleeOnlyCombatActionCodes());
     $codes = array_merge($codes, RangedCombatActionCode::getRangedOnlyCombatActionCodes());
     $combatActionsCompatibilityTable = new CombatActionsCompatibilityTable();
     foreach ($codes as $someCode) {
         foreach ($codes as $anotherCode) {
             self::assertSame($combatActionsCompatibilityTable->getValue($someCode, $anotherCode), $combatActionsCompatibilityTable->getValue($anotherCode, $someCode), "'{$someCode}' x '{$anotherCode}' do not match from both sides");
         }
     }
 }
示例#2
0
 public static function registerSelf()
 {
     parent::registerSelf();
     // ARMAMENTS
     static::registerCodeAsSubType(ArrowCode::getIt(ArrowCode::BASIC_ARROW));
     static::registerCodeAsSubType(BodyArmorCode::getIt(BodyArmorCode::CHAINMAIL_ARMOR));
     static::registerCodeAsSubType(DartCode::getIt(DartCode::BASIC_DART));
     static::registerCodeAsSubType(HelmCode::getIt(HelmCode::BARREL_HELM));
     static::registerCodeAsSubType(MeleeWeaponCode::getIt(MeleeWeaponCode::HAND));
     static::registerCodeAsSubType(RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW));
     static::registerCodeAsSubType(ShieldCode::getIt(ShieldCode::BUCKLER));
     static::registerCodeAsSubType(SlingStoneCode::getIt(SlingStoneCode::SLING_STONE_HEAVIER));
     static::registerCodeAsSubType(WeaponCategoryCode::getIt(WeaponCategoryCode::ARROW));
     // BODY
     static::registerCodeAsSubType(ActivityAffectingHealingCode::getIt(ActivityAffectingHealingCode::LIGHT_ACTIVITY));
     static::registerCodeAsSubType(AfflictionByWoundDomainCode::getIt(AfflictionByWoundDomainCode::PHYSICAL));
     static::registerCodeAsSubType(ConditionsAffectingHealingCode::getIt(ConditionsAffectingHealingCode::BAD_CONDITIONS));
     static::registerCodeAsSubType(RestConditionsCode::getIt(RestConditionsCode::FOUL_CONDITIONS));
     static::registerCodeAsSubType(WoundsOriginCode::getIt(WoundsOriginCode::ELEMENTAL));
     static::registerCodeAsSubType(WoundTypeCode::getIt(WoundTypeCode::CRUSH));
     // COMBAT ACTIONS
     static::registerCodeAsSubType(CombatActionCode::getIt(CombatActionCode::ATTACKED_FROM_BEHIND));
     static::registerCodeAsSubType(MeleeCombatActionCode::getIt(MeleeCombatActionCode::COVER_OF_ALLY));
     static::registerCodeAsSubType(RangedCombatActionCode::getIt(RangedCombatActionCode::AIMED_SHOT));
     // ENVIRONMENT
     static::registerCodeAsSubType(LightConditionsCode::getIt(LightConditionsCode::STRONG_DAYLIGHT));
     static::registerCodeAsSubType(LightSourceCode::getIt(LightSourceCode::BALEFIRE));
     static::registerCodeAsSubType(LightSourceEnvironmentCode::getIt(LightSourceEnvironmentCode::MIRROR_BEHIND_LIGHT_SOURCE));
     static::registerCodeAsSubType(TerrainCode::getIt(TerrainCode::DESERT));
     // SKILLS
     static::registerCodeAsSubType(CombinedSkillCode::getIt(CombinedSkillCode::BIG_HANDWORK));
     static::registerCodeAsSubType(PhysicalSkillCode::getIt(PhysicalSkillCode::ATHLETICS));
     static::registerCodeAsSubType(PsychicalSkillCode::getIt(PsychicalSkillCode::ASTRONOMY));
     static::registerCodeAsSubType(SkillTypeCode::getIt(SkillTypeCode::COMBINED));
     // OTHERS
     static::registerCodeAsSubType(ElementCode::getIt(ElementCode::AIR));
     static::registerCodeAsSubType(GenderCode::getIt(GenderCode::FEMALE));
     static::registerCodeAsSubType(ItemHoldingCode::getIt(ItemHoldingCode::MAIN_HAND));
     static::registerCodeAsSubType(MovementTypeCode::getIt(MovementTypeCode::RUN));
     static::registerCodeAsSubType(ProfessionCode::getIt(ProfessionCode::COMMONER));
     static::registerCodeAsSubType(PropertyCode::getIt(PropertyCode::AGE));
     static::registerCodeAsSubType(RaceCode::getIt(RaceCode::DWARF));
     static::registerCodeAsSubType(RidingAnimalCode::getIt(RidingAnimalCode::BULL));
     static::registerCodeAsSubType(RidingAnimalMovementCode::getIt(RidingAnimalMovementCode::CANTER));
     static::registerCodeAsSubType(RidingAnimalPropertyCode::getIt(RidingAnimalPropertyCode::DEFIANCE));
     static::registerCodeAsSubType(SubRaceCode::getIt(SubRaceCode::COMMON));
     static::registerCodeAsSubType(TimeCode::getIt(TimeCode::DAY));
 }
 /**
  * @test
  */
 public function It_is_both_for_melee_and_ranged()
 {
     self::assertTrue(CombatActionCode::getIt(CombatActionCode::BLINDFOLD_FIGHT)->isForMelee());
     self::assertTrue(CombatActionCode::getIt(CombatActionCode::CONCENTRATION_ON_DEFENSE)->isForRanged());
 }
 /**
  * @test
  */
 public function I_can_get_melee_only_codes()
 {
     $expectedMeleeOnly = array_diff(array_values((new \ReflectionClass(MeleeCombatActionCode::class))->getConstants()), CombatActionCode::getPossibleValues());
     self::assertSame($expectedMeleeOnly, MeleeCombatActionCode::getMeleeOnlyCombatActionCodes());
 }