public function onRenderBadge() { $id = post('id'); $badge = Badge::find($id); return BadgeManager::render($this, $badge); }
public function onRenderBadge() { $badge = $this->loadBadge(); return BadgeManager::render($this, $badge); }
/** * Process and determine if an award can be issued * based on a provided activity code * * @param object $user * A user model for which the activity should act upon * * @param array $params * An array of parameters for validating activities * * @return boolean * returns true if the process was successful */ public static function process(User $user, $params = []) { $activity = $params['activity']; if (self::canComplete($activity, $user)) { if ($user->activities()->save($activity)) { Event::fire('dma.friends.activity.completed', [$activity, $user]); // log an entry to the activity log FriendsLog::activity(['user' => $user, 'object' => $activity]); // Award points $userExtend = new UserExtend($user); $userExtend->addPoints($activity->points); // Hand everything off to the badges BadgeManager::applyActivityToBadges($user, $activity); $messages = Session::get('activityMessage'); if (!is_array($messages) && $messages) { $messages = [$messages]; } $message = !empty(trim(strip_tags($activity->complete_message))) ? $activity->complete_message : Lang::get('dma.friends::lang.activities.codeSuccess', ['title' => $activity->title]); $messages[] = $message; Session::put('activityMessage', $messages); return $activity; } } return false; }