/** * {@inheritdoc} */ public function run($tasks, $servers, $environments, $input, $output) { $output = new OutputWatcher($output); $informer = new Informer($output); foreach ($tasks as $task) { $success = true; $informer->startTask($task->getName()); if ($task->isOnce()) { $task->run(new Context(null, null, $input, $output)); } else { foreach ($servers as $serverName => $server) { if ($task->runOnServer($serverName)) { $env = isset($environments[$serverName]) ? $environments[$serverName] : ($environments[$serverName] = new Environment()); $informer->onServer($serverName); try { $task->run(new Context($server, $env, $input, $output)); } catch (NonFatalException $exception) { $success = false; $informer->taskException($serverName, 'Deployer\\Task\\NonFatalException', $exception->getMessage()); } $informer->endOnServer($serverName); } } } if ($success) { $informer->endTask(); } else { $informer->taskError(); } } }
public function testTaskErrorNonFatat() { $output = $this->getMockBuilder('Deployer\\Console\\Output\\OutputWatcher')->disableOriginalConstructor()->setMethods(['writeln', 'getVerbosity'])->getMock(); $output->expects($this->once())->method('writeln')->with($this->equalTo('<fg=yellow>✘</fg=yellow> Some errors occurred!')); $informer = new Informer($output); $informer->taskError(true); }
/** * While idle master, print information about finished tasks. */ public function idle() { if ($this->wait) { $taskToDoStorage = $this->pure->getStorage('tasks_to_do'); foreach ($this->tasksToDo as $serverName => $taskName) { if (!$taskToDoStorage->has($serverName)) { $this->informer->endOnServer($serverName); unset($this->tasksToDo[$serverName]); } } if (count($taskToDoStorage) === 0) { if ($this->isSuccessfullyFinished) { $this->informer->endTask(); } else { $this->informer->taskError($this->hasNonFatalException); } // We waited all workers to finish their tasks. // Wait no more! $this->wait = false; if ($this->isSuccessfullyFinished || $this->hasNonFatalException) { // Reset to default for next tasks. $this->isSuccessfullyFinished = true; } } } }