public function test_update_and_delete()
 {
     $x = new Weapon();
     $x->characterId = $this->char->characterId;
     $wpns = array('long sword', 'short sword', 'testing');
     $createdList = array();
     foreach ($wpns as $n) {
         $xData = array('character_id' => $x->characterId, 'weapon_name' => $n);
         $id = $x->create($this->dbObj, $xData);
         $this->assertTrue(is_numeric($id));
         $this->assertTrue($id > 0);
         $this->assertFalse(isset($createdList[$id]));
         $data = $x->load($this->dbObj);
         $this->assertTrue(is_array($data));
         $this->assertTrue(count($data) > count($xData));
         $createdList[$id] = $data;
     }
     $allWpns = $x->get_all($this->dbObj, $x->characterId);
     $this->assertTrue(is_array($allWpns));
     $this->assertEquals(count($createdList), count($allWpns));
     foreach ($createdList as $id => $data) {
         $x->id = $id;
         $newData = $data;
         $newData['weapon_name'] .= __METHOD__;
         $this->assertNotEquals($data, $newData);
         $this->assertNull($x->mass_update($newData));
         $this->assertEquals(1, $x->save($this->dbObj));
         $this->assertEquals($newData, $x->load($this->dbObj));
         $this->assertEquals($id, $x->id);
         $this->assertEquals(1, $x->delete($this->dbObj));
     }
     $this->assertEquals(array(), $x->get_all($this->dbObj, $x->characterId));
 }
 public function test_get_total_weight()
 {
     $x = new CharacterSheet($this->dbObj, __METHOD__, 1);
     $this->assertTrue(is_numeric($x->characterId), ToolBox::debug_print($x));
     $this->assertEquals(0, $x->get_total_weight(false));
     $this->assertEquals($x->get_total_weight(true), $x->get_total_weight(false));
     //now create some gear.
     $manualWeight = 0;
     $itemList = array();
     $createThis = array(array('torches', 1, 10), array('lead nuggets', 10, 10), array('misc', 4, 200));
     $g = new Gear();
     $g->characterId = $x->characterId;
     foreach ($createThis as $data) {
         $manualWeight += round($data[1] * $data[2], 1);
         $xData = array('character_id' => $x->characterId, 'gear_name' => $data[0], 'weight' => $data[1], 'quantity' => $data[2]);
         $id = $g->create($this->dbObj, $xData);
         $itemList[$id] = $xData;
     }
     $this->assertEquals($manualWeight, Gear::calculate_list_weight($itemList));
     //now, at first, this should be 0 because we haven't re-loaded the sheet.
     $this->assertEquals(0, $x->get_total_weight(false));
     $this->assertEquals(0, $x->get_total_weight(true));
     $x->load();
     $this->assertEquals($manualWeight, $x->get_total_weight(false));
     $this->assertEquals($manualWeight, $x->get_total_weight(true));
     $withWeapons = $manualWeight;
     $w = new Weapon();
     $w->characterId = $x->characterId;
     $wpns = array('great_sword' => 5, 'long_sword' => 2, 'short_sword' => 1);
     foreach ($wpns as $name => $wgt) {
         $xData = array('character_id' => $x->characterId, 'weapon_name' => $name, 'weight' => $wgt);
         $id = $w->create($this->dbObj, $xData);
         $itemList[$id] = $xData;
         $withWeapons += $wgt;
     }
     $x->load();
     $this->assertNotEquals($manualWeight, $withWeapons);
     $this->assertTrue($withWeapons > $manualWeight);
     $this->assertEquals($manualWeight, $x->get_total_weight(false));
     $this->assertEquals($x->get_total_weight(), $x->get_total_weight(false));
     $this->assertEquals($withWeapons, $x->get_total_weight(true));
     $withArmor = $withWeapons;
     $a = new Armor();
     $rmr = array('big' => 10, 'small' => 1);
     foreach ($rmr as $name => $wgt) {
         $xData = array('character_id' => $x->characterId, 'armor_name' => $name, 'weight' => $wgt);
         $id = $a->create($this->dbObj, $xData);
         $itemList[$id] = $xData;
         $withArmor += $wgt;
     }
     $x->load();
     $this->assertNotEquals($manualWeight, $withArmor);
     $this->assertTrue($withArmor > $withWeapons);
     $this->assertEquals($manualWeight, $x->get_total_weight(false));
     $this->assertEquals($x->get_total_weight(), $x->get_total_weight(false));
     $this->assertEquals($withArmor, $x->get_total_weight(true));
 }
 public function handle_new_record($type, $name, array $extraData = null)
 {
     if (is_null($extraData) || !is_array($extraData)) {
         $extraData = array();
     }
     $extraData['character_id'] = $this->characterId;
     $log = new cs_webdblogger($this->dbObj, "Character");
     switch ($type) {
         case Weapon::sheetIdPrefix:
             $x = new Weapon();
             $extraData['weapon_name'] = $name;
             $result = $x->create($this->dbObj, $extraData);
             break;
         case Armor::sheetIdPrefix:
             $x = new Armor();
             $extraData['armor_name'] = $name;
             $result = $x->create($this->dbObj, $extraData);
             break;
         case SpecialAbility::sheetIdPrefix:
             $x = new SpecialAbility();
             $extraData['special_ability_name'] = $name;
             $result = $x->create($this->dbObj, $extraData);
             break;
         case Gear::sheetIdPrefix:
             $x = new Gear();
             $extraData['gear_name'] = $name;
             $result = $x->create($this->dbObj, $extraData);
             break;
         case Skill::sheetIdPrefix:
             $x = new Skill();
             $extraData['skill_name'] = $name;
             $result = $x->create($this->dbObj, $extraData);
             break;
         default:
             $details = __METHOD__ . ": invalid type (" . $type . ")";
             $log->log_by_class($details, "exception in code");
             throw new InvalidArgumentException($details);
     }
     $details = "New record, type=(" . $type . "), name=(" . $name . ")";
     if (is_array($details) && count($extraData) > 0) {
         $details .= implode(", ", $extraData);
     }
     $log->log_by_class($details, "create");
     return $result;
 }