public static function _get_record_extras(array $recordData) { if (isset($recordData['ability_score'])) { $recordData['ability_mod'] = Ability::calculate_ability_modifier($recordData['ability_score']); } $recordData['skill_mod'] = self::calculate_skill_modifier($recordData); $recordData['is_class_skill_checked'] = ToolBox::interpret_bool($recordData['is_class_skill'], array('', 'checked="checked"')); $recordData['is_checked_checkbox'] = ToolBox::interpret_bool($recordData['is_class_skill'], array("", "checked")); return $recordData; }
public function get_sheet_data() { //NOTE: there's a lot of unset() and renames that are present simply for comparing old functionality to new. if (!is_array($this->_abilities)) { $this->load(); } $retval = array(); foreach ($this->_char->data as $idx => $v) { $sheetId = $this->create_sheet_id('main', $idx); $retval[$sheetId] = $v; } $retval = array_merge($retval, $this->get_misc_data()); $sk = new Skill(); $retval[Sskill::sheetIdPrefix] = $sk->get_sheet_data($this->dbObj, $this->characterId); $_saves = new Save(); $retval[$_saves::sheetIdPrefix] = $_saves->get_sheet_data($this->dbObj, $this->characterId); $ab = new Ability(); $retval[Ability::sheetIdPrefix] = $ab->get_sheet_data($this->dbObj, $this->characterId); foreach ($this->_abilities as $k => $data) { $retval[Ability::sheetIdPrefix . '__' . $k . '_score'] = $data['ability_score']; $retval[Ability::sheetIdPrefix . '__' . $k . '_modifier'] = Ability::calculate_ability_modifier($data['ability_score']); } $armor = new Armor(); $retval['characterArmor'] = $armor->get_sheet_data($this->dbObj, $this->characterId); $wpn = new Weapon(); $retval[$wpn::sheetIdPrefix] = $wpn->get_sheet_data($this->dbObj, $this->characterId); $specialAbilities = new SpecialAbility(); $retval[$specialAbilities::sheetIdPrefix] = $specialAbilities->get_sheet_data($this->dbObj, $this->characterId); $gear = new Gear(); $retval[$gear::sheetIdPrefix] = $gear->get_sheet_data($this->dbObj, $this->characterId); $retval[$gear::sheetIdPrefix . '__total_weight__generated'] = Gear::calculate_list_weight($gear->get_all($this->dbObj, $this->characterId)); foreach ($this->get_strength_stats() as $k => $v) { $retval[$this->create_sheet_id('generated', $k)] = $v; } return $retval; }