private function showMoves(array &$data) { // add unit description $units = ModelLandUnit::iterator(); $unitsViewData = array(); while ($units->hasNext()) { /* @var $unit ModelLandUnit */ $unit = $units->next(); $unitsViewData[] = array('id' => $unit->getId(), 'abbreviation' => $unit->getAbbreviation(), 'name' => $unit->getName()); } $data['units'] = $unitsViewData; // show moves $game = ModelGame::getCurrentGame(); $id_game = $game->getId(); $round = $game->getRound(); $phase = $game->getIdPhase(); if ($phase > PHASE_TROOPSMOVE) { ++$round; } $moves = ModelTroopsMove::iterator(ModelUser::getCurrentUser()->getId(), $id_game, $round); $movesViewData = array(); while ($moves->hasNext()) { /* @var $move ModelTroopsMove */ $move = $moves->next(); $moveViewData = array(); $moveViewData['id'] = $move->getIdMove(); $steps = $move->getSteps(); $zArea = ModelGameArea::getGameArea((int) $id_game, (int) array_shift($steps)); $area = ModelArea::getArea((int) $zArea->getIdArea()); $moveViewData['startArea'] = array('number' => $area->getNumber(), 'name' => $area->getName()); $zArea = ModelGameArea::getGameArea((int) $id_game, (int) array_pop($steps)); $area = ModelArea::getArea($zArea->getIdArea()); $moveViewData['destinationArea'] = array('number' => $area->getNumber(), 'name' => $area->getName()); $units = $move->getUnits(); $unit_iter = ModelLandUnit::iterator(); $unitsViewData = array(); while ($unit_iter->hasNext()) { /* @var $unit ModelLandUnit */ $unit = $unit_iter->next(); $id_unit = (int) $unit->getId(); $unitsViewData[] = array('id' => $id_unit, 'count' => isset($units[$id_unit]) ? $units[$id_unit] : 0); } $moveViewData['units'] = $unitsViewData; $movesViewData[] = $moveViewData; } $data['moves'] = $movesViewData; }
/** * checks if this move is valid, throws exception if not valid * * @param int $id_move * @param int $round * @param $steps array(int step_nr => int id_zarea) -> step_nr counting from 1 to x * @param $units array(int id_unit => count) * @throws NullPointerException * @throws ControllerException * @return boolean */ private function validateMove($id_move, $round, $steps, $units) { /* * check if user owns the start country and if start area is land area */ $id_start_area = $steps[1]; $zArea = ModelGameArea::getGameArea($this->id_game, $id_start_area); if ($zArea->getIdUser() !== $this->id_user) { throw new ControllerException('Start country isn\'t owned by this user.'); } /* * check if user owns destination area */ if (ModelGameArea::getGameArea($this->id_game, end($steps))->getIdUser() !== $this->id_user) { throw new ControllerException('destination country isn\'t owned by this user.'); } /* * check if enough units are left in the country -> iterate over all moves (except this), substract outgoing * check if there are any incoming units * count number of attacks */ $ingameLandUnits = ModelInGameLandUnit::getUnitsByIdZAreaUser($this->id_game, $id_start_area, $this->id_user); //array(int id_unit => ModelInGameLandUnit) $area_units = array(); $units_incoming = false; $units_left = false; $landUnitsIterator = ModelLandUnit::iterator(); while ($landUnitsIterator->hasNext()) { /* @var $landUnit ModelTroopsMove */ $landUnit = $landUnitsIterator->next(); $id_unit = (int) $landUnit->getId(); if (isset($ingameLandUnits[$id_unit])) { /* @var $ingameLandUnit ModelInGameLandUnit */ $ingameLandUnit = $ingameLandUnits[$id_unit]; $area_units[$id_unit] = $ingameLandUnit->getCount(); } else { $area_units[$id_unit] = 0; } } $movesIterator = ModelTroopsMove::iterator($this->id_user, $this->id_game, $round); while ($movesIterator->hasNext()) { /* @var $troopsMove ModelTroopsMove */ $troopsMove = $movesIterator->next(); if ($troopsMove->getId() === $id_move) { continue; // only subtract units from other moves } $move_steps = $troopsMove->getSteps(); $zTargetArea = ModelGameArea::getGameArea($this->id_game, end($move_steps)); $zStartArea = ModelGameArea::getGameArea($this->id_game, reset($move_steps)); if ($zStartArea->getId() === $id_start_area) { $move_units = $troopsMove->getUnits(); foreach ($move_units as $id_unit => $count) { $area_units[$id_unit] -= $count; } } else { if ($zTargetArea->getId() === $id_start_area) { $move_units = $troopsMove->getUnits(); foreach ($move_units as $id_unit => $count) { if ($count > 0) { $units_incoming = true; } } } } } foreach ($area_units as $id_unit => $count) { if (isset($units[$id_unit]) && $units[$id_unit] > $count) { throw new ControllerException('Invalid move, not enough units in area.'); } $count_leaving = isset($units[$id_unit]) ? $units[$id_unit] : 0; if ($count - $count_leaving > 0) { $units_left = true; } } if (!$units_incoming && !$units_left) { throw new ControllerException('Can\'t leave country empty.'); } /* * check if target area is reachable -> 2 cases: type land or type aircraft movement */ $id_target_area = (int) end($steps); $type = TYPE_AIR; foreach ($units as $id_unit => $count) { if ($count <= 0) { continue; } /* @var $landUnit ModelLandUnit */ $landUnit = ModelLandUnit::getModelById((int) $id_unit); if ($landUnit->getIdType() < $type) { $type = $landUnit->getIdType(); } } if (!$this->checkPossibleRoute($id_start_area, $id_target_area, $type)) { throw new ControllerException('Unable to find route between the 2 countries.'); } return true; }