public function run(array &$data)
 {
     $data['template'] = $this->getTemplate();
     $this->addCurrentGameInfo($data);
     $this->moveController = new SetShipsController(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     // update moves
     if (isset($_POST['setship'])) {
         $this->setShip($data);
     }
     if (isset($_POST['fixate_start'])) {
         $this->fixateMove($data);
     }
     if (isset($_POST['delete'])) {
         $this->deleteMove($data);
     }
     // show already set ships
     $data['currentShips'] = array();
     $iterator = ModelSetShipsMove::getSetShipMovesForUser(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelSetShipsMove $move */
         $move = $iterator->next();
         $zShip = ModelInGameShip::getShipById(ModelGame::getCurrentGame()->getId(), $move->getIdZunit());
         $id_ship = $zShip->getIdUnit();
         $ship = ModelShip::getModelById($id_ship);
         $zAreaInPort = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZareaInPort());
         $zAreaAtSea = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZarea());
         $data['currentShips'][] = array('id' => $move->getId(), 'ship_type' => $ship->getName(), 'ship_name' => $zShip->getName(), 'zarea_in_port' => $zAreaInPort->getName() . ' ' . $zAreaInPort->getNumber(), 'zarea_at_sea' => $zAreaAtSea->getName() . ' ' . $zAreaAtSea->getNumber());
     }
     // show still available ships
     $data['availableShips'] = array();
     $stillAvailableShips = $this->moveController->getStillAvailableShips();
     foreach ($stillAvailableShips as $id_unit => $count) {
         if ($count <= 0) {
             continue;
         }
         $data['availableShips'][] = array('id' => $id_unit, 'count' => $count, 'name' => ModelShip::getModelById($id_unit)->getName());
     }
     // show available countries
     $data['availableZAreasInPort'] = array();
     $data['availableZAreasAtSea'] = array();
     $iterator = ModelGameArea::iterator(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelGameArea $zArea */
         $zArea = $iterator->next();
         $data['availableZAreasInPort'][] = array('id_zarea_in_port' => $zArea->getId(), 'name' => $zArea->getName(), 'number' => $zArea->getNumber());
     }
     $iterator = ModelArea::iterator(TYPE_SEA);
     while ($iterator->hasNext()) {
         /** @var ModelArea $area */
         $area = $iterator->next();
         $data['availableZAreasAtSea'][] = array('id_zarea_at_sea' => ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $area->getId())->getId(), 'name' => $area->getName(), 'number' => $area->getNumber());
     }
     $this->checkFixate($data, PHASE_SETSHIPS);
     $this->checkCurrentPhase($data, PHASE_SETSHIPS);
 }
 /**
  * get list of all ships that are still placebale
  *
  * @return array - array(int id_unit => int numberof)
  */
 public function getStillAvailableShips()
 {
     // 1. get list of all StartShips
     try {
         $startShips = ModelStartShips::getStartShipsForPlayers(ModelGame::getGame($this->id_game)->getNumberOfPlayers())->getShips();
     } catch (NullPointerException $ex) {
         return array();
     }
     // 2. get list of all StartShipMoves and reduce list of Startships
     $moves = ModelSetShipsMove::getSetShipMovesForUser($this->id_user, $this->id_game);
     while ($moves->hasNext()) {
         /** @var $move ModelSetShipsMove */
         $move = $moves->next();
         $ship = ModelInGameShip::getShipById($this->id_game, $move->getIdZunit());
         $id_unit = $ship->getIdUnit();
         if (isset($startShips[$id_unit])) {
             --$startShips[$id_unit];
         }
     }
     // 3. return
     return $startShips;
 }
 /**
  * permenantly remove move (and corresponding ship) from database
  *
  * @param ModelSetShipsMove $move
  * @throws NullPointerException
  */
 public static function deleteSetShipsMove(ModelSetShipsMove $move)
 {
     $id_game = $move->getIdGame();
     $id_move = $move->getId();
     SQLCommands::init($id_game);
     // 1. delete ship from DB
     ModelInGameShip::deleteShip($id_game, $move->getIdZunit());
     // 2. delete ship for move
     $query = 'delete_units_for_move';
     $dict = array();
     $dict[':id_move'] = $id_move;
     DataSource::Singleton()->epp($query, $dict);
     // 3. delete areas for move
     $query = 'delete_move_areas_for_move';
     DataSource::Singleton()->epp($query, $dict);
     // 4. delete move
     $query = 'delete_move';
     DataSource::Singleton()->epp($query, $dict);
     unset(self::$moves[$id_game][$id_move]);
 }