public function getIndex() { // Get the list $list = Session::get('list', []); foreach ($list as $k => &$l) { // $l starts as the amount integer and we're transforming it to an array $l = ['amount' => $l, 'item' => Item::with(array('recipe' => function ($query) { $query->limit(1); }, 'name'))->find($k)]; if (count($l['item']->recipe) == 0) { unset($list[$k]); } } unset($l); $saved_link = []; if ($list) { foreach ($list as $id => $info) { $saved_link[] = $id . ',' . $info['amount']; } } $saved_link = implode(':', $saved_link); $job_list = ClassJob::get_name_abbr_list(); $active = 'list'; return view('pages.list', compact('active', 'list', 'saved_link', 'job_list')); }
public function getBeasts($id = 0) { $item = Item::with('name', 'beasts', 'beasts.name', 'beasts.location', 'beasts.location.name')->where('id', $id)->first(); $beasts = []; foreach ($item->beasts as $beast) { foreach ($beast->location as $loc) { @($beasts[$loc->name->term][ltrim($beast->name->term, '\\x20') . ($loc->pivot->triggered ? '*' : '')][] = $loc->pivot->levels); } } return ['html' => view('partials.beasts-modal', compact('item', 'beasts'))->render()]; }
public function getView($id = 0) { $item = Item::with('name', 'vendors', 'vendors.npc', 'vendors.npc.name', 'vendors.npc.location', 'vendors.npc.location.name')->where('id', $id)->first(); $vendors = []; foreach ($item->vendors as $vendor) { $npc = array('id' => $vendor->npc->id, 'name' => $vendor->npc->name->term, 'color' => $vendor->pivot->color); foreach ($vendor->npc->location as $loc) { if (!isset($vendors[$loc->id])) { $vendors[$loc->id] = array('name' => $loc->name->term, 'npcs' => []); } $vendors[$loc->id]['npcs'][] = array_merge($npc, $loc->pivot->x ? array('coords' => array('x' => $loc->pivot->x, 'y' => $loc->pivot->y)) : []); } } ksort($vendors); return ['html' => view('partials.vendors-modal', compact('item', 'vendors'))->render()]; }
public function getIndex() { // Items that are Materia $results = Item::with('name', 'en_name', 'baseparam', 'baseparam.name', 'baseparam.en_name')->where('itemcategory_id', 13)->orderBy('id')->get(); // Flatten materia list $materia_list = array(); foreach ($results as $row) { preg_match('/^(.*)\\sMateria\\s(.*)$/', $row->en_name->term, $matches); list($ignore, $name, $power) = $matches; if (!isset($materia_list[$name])) { $materia_list[$name] = array('icon' => $row->baseparam[0]->en_name->term, 'stat' => $row->baseparam[0]->name->term, 'power' => array()); } $materia_list[$name]['power'][$power] = array('id' => $row->id, 'amount' => $row->baseparam[0]->pivot->nq_amount); } return view('pages.materia', compact('materia_list')); }
public function postIndex(Request $request) { $inputs = $request->all(); $title = preg_replace('/\\s+/m', ' ', preg_replace("/\n/", '', trim($inputs['title']))); view()->share('map_title', $title); $posted_list = explode('||', $inputs['items']); $item_list = array(); foreach ($posted_list as $row) { list($id, $amount) = explode('|', $row); $item_list[$id] = $amount; } view()->share(compact('item_list')); if (!empty($item_list)) { $items = Item::with('name', 'vendors', 'vendors.npc', 'vendors.npc.name', 'vendors.npc.location', 'vendors.npc.location.name', 'clusters', 'clusters.classjob', 'clusters.classjob.name', 'clusters.classjob.abbr', 'clusters.location', 'clusters.location.name', 'clusters.nodes', 'beasts', 'beasts.name', 'beasts.location')->whereIn('id', array_keys($item_list))->get(); $map_data = array(); foreach ($items as $item) { foreach ($item->vendors as $v) { foreach ($v->npc->location as $l) { if (!isset($map_data[$l->id])) { $map_data[$l->id] = array('name' => $l->name->term); } if (!isset($map_data[$l->id]['vendors'])) { $map_data[$l->id]['vendors'] = array(); } // // Map ID // NPC ID if (!isset($map_data[$l->id]['vendors'][$v->npc->id])) { $map_data[$l->id]['vendors'][$v->npc->id] = array('name' => $v->npc->name->term, 'x' => $l->pivot->x, 'y' => $l->pivot->y, 'items' => array()); } $map_data[$l->id]['vendors'][$v->npc->id]['items'][$item->id] = array('needed' => $item_list[$item->id], 'name' => $item->name->term, 'min_price' => $item->min_price, 'max_price' => $item->max_price); } } foreach ($item->clusters as $c) { if (!isset($map_data[$c->placename_id])) { $map_data[$c->placename_id] = array('name' => is_null($c->location) ? 'unknown' : $c->location->name->term); } if (!isset($map_data[$c->placename_id]['clusters'])) { $map_data[$c->placename_id]['clusters'] = array(); } if (!isset($map_data[$c->placename_id]['clusters'][$c->id])) { $map_data[$c->placename_id]['clusters'][$c->id] = array('icon' => $c->icon, 'level' => $c->level, 'classjob' => $c->classjob_id, 'classjob_name' => $c->classjob->name->term, 'classjob_abbr' => $c->classjob->abbr->term, 'x' => $c->x, 'y' => $c->y, 'items' => array()); } $map_data[$c->placename_id]['clusters'][$c->id]['items'][$item->id] = array('needed' => $item_list[$item->id], 'name' => $item->name->term, 'min_price' => $item->min_price, 'max_price' => $item->max_price); } foreach ($item->beasts as $b) { foreach ($b->location as $l) { if (!isset($map_data[$l->id])) { $map_data[$l->id] = array('name' => $b->name->term); } if (!isset($map_data[$l->id]['beasts'])) { $map_data[$l->id]['beasts'] = array(); } // // Map ID // NPC ID if (!isset($map_data[$l->id]['beasts'][$b->id])) { $map_data[$l->id]['beasts'][$b->id] = array('name' => $b->name->term, 'levels' => $b->pivot->levels, 'triggered' => $b->pivot->triggered, 'items' => array()); } $map_data[$l->id]['beasts'][$b->id]['items'][$item->id] = array('needed' => $item_list[$item->id], 'name' => $item->name->term); } } } view()->share(compact('map_data', 'items')); } return $this->getIndex(); }
public function getIndex() { list($sections, $translations) = Cache::get('food_sections_' . Config::get('language'), function () { $core_crafting_headers = array('CP', 'Control', 'Craftsmanship', 'Careful Desynthesis'); $core_gathering_headers = array('GP', 'Gathering', 'Perception'); $core_battle_headers = array('Accuracy', 'Critical Hit Rate', 'Determination', 'Parry', 'Piety', 'Skill Speed', 'Spell Speed', 'Vitality'); $core_resistances_headers = array('Reduced Durability Loss'); // Items that are Food $results = Item::with('name', 'baseparam', 'baseparam.name', 'baseparam.en_name', 'vendors')->where('itemcategory_id', 5)->orderBy('id')->get(); // Group the food up $food_groups = $translations = []; foreach ($results as $item) { $stats = $names = $key_name = []; foreach ($item->baseparam as $baseparam) { $nq_limit = $baseparam->pivot->nq_limit ?: (int) $baseparam->pivot->nq_amount; $hq_limit = $baseparam->pivot->hq_limit ?: (int) $baseparam->pivot->hq_amount; $translations[$baseparam->en_name->term] = $baseparam->name->term; $stats[$baseparam->en_name->term] = ['name' => $baseparam->name->term, 'nq' => ['amount' => (int) $baseparam->pivot->nq_amount, 'limit' => $nq_limit, 'threshold' => round($nq_limit / ($baseparam->pivot->nq_amount / 100))], 'hq' => ['amount' => (int) $baseparam->pivot->hq_amount, 'limit' => $hq_limit, 'threshold' => $baseparam->pivot->hq_amount == 0 ? 0 : round($hq_limit / ($baseparam->pivot->hq_amount / 100))]]; } if (empty($stats)) { continue; } // if ($item->id == 10146) // dd($names, $item); // For each combination of two, add a new entry foreach ($stats as $i => $i_stats) { foreach ($stats as $j => $j_stats) { // Put stats in alphabetical order $names = [$i, $j]; sort($names); $names = implode('|', $names); list($x, $y) = explode('|', $names); $food_groups[$names][$item->id] = ['id' => $item->id, 'has_hq' => $item->has_hq, 'name' => $item->name->term, 'min_price' => $item->min_price, 'vendor_count' => count($item->vendors), 'stats' => [$x => $stats[$x], $y => $stats[$y]]]; } } } ksort($food_groups); // Break these up into groups $sections_base = ['data' => [], 'headers' => [], 'intersections' => []]; // This order determines how they show up on the page, so it's kind of important to keep it this way $sections = ['Crafting' => $sections_base, 'Gathering' => $sections_base, 'Battle' => $sections_base, 'Resistances' => $sections_base]; foreach ($food_groups as $key => $value) { $keys = explode('|', $key); $belongs_to = 'Battle'; // Core tenants of each section if (count(array_intersect($core_crafting_headers, $keys)) > 0) { $belongs_to = 'Crafting'; } elseif (count(array_intersect($core_gathering_headers, $keys)) > 0) { $belongs_to = 'Gathering'; } elseif (preg_match('/Resistance|Durability/', $key)) { $belongs_to = 'Resistances'; } $sections[$belongs_to]['data'][$key] = $value; } foreach ($sections as $section_key => $section_array) { $single_keys = []; foreach (array_keys($section_array['data']) as $keys) { $single_keys = array_merge($single_keys, explode('|', $keys)); } $single_keys = array_unique($single_keys); sort($single_keys); $sections[$section_key]['headers'] = $single_keys; // For Crafting and Gathering, we want the "core tenants" to be first, regardless of the sort(). if (isset(${'core_' . strtolower($section_key) . '_headers'})) { $sections[$section_key]['headers'] = array_merge(${'core_' . strtolower($section_key) . '_headers'}, array_diff($single_keys, ${'core_' . strtolower($section_key) . '_headers'})); } // Also get the Intersections $intersections = []; foreach ($single_keys as $i) { if (!isset($intersections[$i])) { $intersections[$i] = []; } foreach ($single_keys as $j) { if (!isset($intersections[$i][$j])) { $intersections[$i][$j] = 0; } // $looking_for = 2;//$i == $j ? 1 : 2; foreach ($section_array['data'] as $key => $value) { $keys = explode('|', $key); // $matched = 0; // // $bonus = 0; // if (in_array($i, $keys)) // $matched++; // if (/*$i != $j && */in_array($j, $keys)) // $matched++; // if (preg_match('/Vitality/', $key)) // { // $bonus = 1; // $matched++; // } // if ($matched == $looking_for + $bonus && count($keys) == $looking_for + $bonus) if ($i == $keys[0] && $j == $keys[1] || $i == $keys[1] && $j == $keys[0]) { // Count base items $intersections[$i][$j] += count($value); // Count HQ items foreach ($value as $x) { if ($x['has_hq']) { $intersections[$i][$j]++; } } } } } } $sections[$section_key]['intersections'] = $intersections; } unset($food_groups); return array($sections, $translations); }); return view('pages.food', compact('sections', 'translations')); }
public static function get_gear($job_id = 0, $level = 1, $range = 0, $craftable_only = TRUE, $rewardable_too = TRUE) { // $cache_key = __METHOD__ . '|' . Config::get('language') . '|' . $job_id . ',' . $level . ',' . $range . ($craftable_only ? ('T' . ($rewardable_too ? 'T' : 'F')) : 'F'); // // Does cache exist? Return that instead // if (Cache::has($cache_key)) // return Cache::get($cache_key); // Get the job IDs $job = ClassJob::with('en_abbr')->find($job_id); $equipment_list = array_flip(Config::get('site.equipment_roles')); array_walk($equipment_list, function (&$i) { $i = []; }); // Slot data $slots = Config::get('site.defined_slots'); $slot_alias = Config::get('site.slot_alias'); $slot_cannot_equip = Config::get('site.slot_cannot_equip'); foreach ($slot_cannot_equip as &$sce) { foreach ($sce as &$ce) { $ce = $slots[$ce]; } } unset($sce, $ce); // Make sure the slot avoids pieces with certain stats $stat_ids_to_avoid = Stat::get_ids(Stat::avoid($job->en_abbr->term)); $stat_ids_to_focus = Stat::get_ids(Stat::focus($job->en_abbr->term)); $boring_stat_ids = Stat::get_ids(Stat::boring()); $advanced_stat_avoidance = Stat::advanced_avoidance($job->en_abbr->term); foreach ($advanced_stat_avoidance as &$ava) { // These are in a very specific order. // Keep that order in tact. list($a, $b) = explode(' w/o ', $ava); $ava[0] = Stat::get_ids(array($a))[0]; $ava[1] = Stat::get_ids(array($b))[0]; } unset($ava); // Get all items where: // Slot isn't zero // It's between the level & level - 10 // The class can use it // craftable only? // rewardable? foreach ($slots as $slot_identifier => $slot_name) { $query = Item::with('name', 'baseparam', 'baseparam.name', 'vendors', 'recipe', 'recipe.classjob', 'recipe.classjob.name')->where('slot', $slot_identifier)->whereBetween('equip_level', array($level - 10, $level + $range))->whereHas('classjob', function ($query) use($job_id) { $query->where('classjob.id', $job_id); })->whereHas('baseparam', function ($query) use($stat_ids_to_focus) { $query->whereIn('baseparam.id', $stat_ids_to_focus); })->orderBy('items.equip_level')->orderBy('items.level', 'DESC')->limit(20); if ($craftable_only && $rewardable_too) { $query->where(function ($query) { $query->whereHas('recipe', function ($query) { $query->where('recipes.item_id', \DB::raw('items.id')); })->orWhere('items.achievable', '1')->orWhere('items.rewarded', '1'); }); } elseif ($craftable_only) { $query->whereHas('recipe', function ($query) { $query->where('recipes.item_id', \DB::raw('items.id')); }); } $items = $query->get(); $slot = isset($slot_alias[$slot_identifier]) ? $slot_alias[$slot_identifier] : $slot_identifier; $role = $slots[$slot]; foreach ($items as $item) { // Kick it to the curb because of attributes? // Compare the focused vs the avoids $focus = $avoid = 0; $param_count = array_fill(1, 100, 0); // 73 total stats, 100's pretty safe, not to mention we only really focus on the first dozen foreach ($item->baseparam as $param) { $param_count[$param->id]++; if (in_array($param->id, $stat_ids_to_avoid)) { $avoid++; } elseif (in_array($param->id, $stat_ids_to_focus)) { $focus++; } } if ($advanced_stat_avoidance) { foreach ($advanced_stat_avoidance as $ava) { // If the [0] stat exists, but the [1] stat doesn't, drop the piece completely if ($param_count[$ava[0]] > 0 && $param_count[$ava[1]] == 0) { $avoid += 10; } } } // Really sell that this should be avoided # echo '<strong>' . $item->name->term . ' [' . $item->id . ']</strong> for ' . $role . ' (' . $focus . ',' . $avoid . ')<br>'; if ($avoid >= $focus || $focus == 0) { continue; } // if ($item->name->term == 'Linen Cowl') // dd($item->name->term, $item->slot, $slot, $slot_cannot_equip, $slot_cannot_equip[$item->slot]); // Cannot equip attribute? if (isset($slot_cannot_equip[$item->slot])) { $item->cannot_equip = implode(',', $slot_cannot_equip[$item->slot]); } $equipment_list[$role][] = $item; # echo '<strong>+ ' . $item->name->term . ' [' . $item->id . ']</strong> for ' . $role . '<br>'; } unset($items); } $two_handed_weapon_ids = ItemUICategory::two_handed_weapon_ids(); $leveled_equipment = []; // We now have a proper list, but now we need to widdle down further by ilvl // foreach (range($level, $level + $range) as $l) // { foreach ($equipment_list as $role => $items) { // Let's find the lowest acceptable level // if I'm level 15, and there are level 12 and 17 items, include the level 12 items, but nothing under that $lowest_acceptable_level = $level; $closest_found = 0; // Find max foreach ($items as $item) { if ($item->equip_level > $closest_found && $item->equip_level <= $level) { $closest_found = $item->equip_level; } } // Drop lesser items // OR figure out cannot equip stuff for weapons foreach ($items as $key => $item) { if ($item->equip_level >= $closest_found) { if (empty($item->cannot_equip) && in_array($item->itemuicategory_id, $two_handed_weapon_ids)) { $item->cannot_equip = 'Off Hand'; } //$item->cannot_equip = array_flip(Config::get('site.defined_slots'))['Off Hand']; $leveled_equipment[$role][$item->id] = $item; } } } // } // Cache the results // Cache::put($cache_key, $leveled_equipment, Config::get('site.cache_length')); return $leveled_equipment; }
public function postLoad(Request $request) { $inputs = $request->all(); $job = $request['job']; $level = $request['level']; $craftable_only = $request['craftable_only']; $rewardable_too = $request['rewardable_too']; // All Jobs $job_list = ClassJob::get_name_abbr_list(); // Jobs are capital $desired_job = strtoupper($job); $job = ClassJob::get_by_abbr($desired_job); // What stats do the class like? $stat_ids_to_focus = Stat::get_ids(Stat::focus($job->abbr->term)); view()->share(compact('job_list', 'job', 'stat_ids_to_focus', 'level')); $equipment = Item::calculate($job->id, $level, 0, $craftable_only, $rewardable_too); return $this->getOutput($equipment); }
/** * Get all items matching these parameters * @param [type] $job_id [description] * @param [type] $level_start [description] * @param [type] $level_end [description] * @param [type] $slot_ids [description] * @param [type] $stat_ids_to_focus [description] * @param [type] $options [description] * @return [type] [description] */ private static function items($job_id, $level_start, $level_end, $slot_ids, $stat_ids_to_focus, $options) { // Get all items where: // Slot isn't zero // The class can use it $query = Item::with('name', 'baseparam', 'baseparam.name', 'vendors', 'recipe', 'recipe.classjob', 'recipe.classjob.name')->whereIn('slot', $slot_ids)->whereBetween('equip_level', [$level_start, $level_end])->whereHas('classjob', function ($query) use($job_id) { $query->where('classjob.id', $job_id); })->whereHas('baseparam', function ($query) use($stat_ids_to_focus) { $query->whereIn('baseparam.id', $stat_ids_to_focus); })->orderBy('items.equip_level', 'DESC')->orderBy('items.level', 'DESC'); if (in_array('craftable', $options)) { if (in_array('rewardable', $options)) { $query->where(function ($query) { $query->whereHas('recipe', function ($query) { $query->where('recipes.item_id', \DB::raw('items.id')); })->orWhere('items.achievable', '1')->orWhere('items.rewarded', '1'); }); } else { $query->whereHas('recipe', function ($query) { $query->where('recipes.item_id', \DB::raw('items.id')); }); } } return $query->get(); }