/**
  * @param App\GameModule\DTO\Village $village
  * @param int $field
  * @return array
  */
 public function getAvailable($village, $field)
 {
     $available = [];
     if ($field == 40) {
         if ($village->getOwner()->tribe === 1) {
             $available[] = $this->buildingService->getBuilding(BuildingModel::CITY_WALL, 1, $village);
             return $available;
         } elseif ($village->getOwner()->tribe === 2) {
             $available[] = $this->buildingService->getBuilding(BuildingModel::EARTH_WALL, 1, $village);
             return $available;
         } elseif ($village->getOwner()->tribe === 3) {
             $available[] = $this->buildingService->getBuilding(BuildingModel::PALISADE, 1, $village);
             return $available;
         }
     }
     if ($field == 39) {
         $available[] = $this->buildingService->getBuilding(BuildingModel::RALLY_POINT, 1, $village);
         return $available;
     }
     $buildings = $this->buildingModel->getAll();
     foreach ($buildings as $building => $name) {
         if ($building < 5) {
             continue;
         }
         if ($this->buildingService->isBuilt($village, $building)) {
             continue;
         }
         if (in_array($building, [BuildingModel::CITY_WALL, BuildingModel::EARTH_WALL, BuildingModel::PALISADE, BuildingModel::RALLY_POINT])) {
             continue;
         }
         if ($village->getNatar() === 0 && $building === BuildingModel::WORLD_WONDER) {
             continue;
         }
         $requirements = $this->buildingModel->getRequirements($building);
         $passed = FALSE;
         foreach ($requirements as $requirement) {
             $built = $this->buildingService->isBuilt($village, $requirement->require_building);
             if ($built && $requirement->exclude_building === $built->getBuilding()) {
                 $passed = FALSE;
                 break;
             }
             if ($built && $built->getLevel() >= $requirement->require_level) {
                 $passed = TRUE;
             } else {
                 $passed = FALSE;
                 break;
             }
         }
         if (!$requirements || $passed) {
             $available[] = $this->buildingService->getBuilding($building, 1, $village);
         }
     }
     return $available;
 }
示例#2
0
 public function render()
 {
     $id = $this->presenter->getParameter('id');
     if (!$id) {
         /** @var \stdClass $field */
         $field = $this->VDataModel->getByUser($this->presenter->user->getId());
         $id = $field->wref;
     }
     $this->template->buildings = $this->BDataModel->getBuildingQueue($id);
     $this->template->village = $this->villageService->getVillage($id);
     $this->template->names = $this->buildingModel->getAll();
     $this->template->setFile(__DIR__ . '/BuildingControl.latte');
     $this->template->render();
 }
 public function actionDefault($id)
 {
     if (!$id) {
         /** @var \stdClass $field */
         $field = $this->VDataModel->getByUser($this->presenter->user->getId());
         $id = $field->wref;
     }
     $this->template->village = $village = $this->villageService->getVillage($id);
     $this->template->names = $this->buildingModel->getAll();
     if ($village->getOwner()->tribe === 1) {
         $wallId = 31;
     } elseif ($village->getOwner()->tribe === 2) {
         $wallId = 32;
     } else {
         $wallId = 33;
     }
     $this->template->wallId = $wallId;
     $this->template->wallLevel = $village->getFData()['f' . $wallId];
 }