public static function player_select_markup($prototype_data, $player_token, $this_button_size = '1x4')
 {
     global $mmrpg_index, $db;
     $session_token = rpg_game::session_token();
     // Collect the player info
     $player_info = rpg_player::get_index_info($player_token);
     switch ($player_token) {
         case 'dr-light':
             $player_symbol = '♥';
             $player_face = ':D';
             break;
         case 'dr-wily':
             $player_symbol = '♣';
             $player_face = 'XD';
             break;
         case 'dr-cossack':
             $player_symbol = '♦';
             $player_face = '8D';
             break;
         default:
             $player_symbol = '';
             $player_face = ':|';
             break;
     }
     // Generate the markup for each of the robot sprites
     $temp_offset_x = 14;
     $temp_offset_z = 50;
     $temp_offset_y = -2;
     $temp_offset_opacity = 0.75;
     $text_sprites_markup = '';
     $temp_player_robots = rpg_game::robot_tokens_unlocked($player_token);
     //$_SESSION[$session_token]['values']['battle_settings'][$player_token]['player_robots'];
     // Collect the base index data for these robots
     $temp_token_string = array();
     foreach ($temp_player_robots as $token) {
         $temp_token_string[] = "'{$token}'";
     }
     $temp_token_string = implode(', ', $temp_token_string);
     $temp_robot_index = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_token IN ({$temp_token_string}) AND robot_flag_complete = 1;", 'robot_token');
     foreach ($temp_player_robots as $key => $robot_token) {
         $index = rpg_robot::parse_index_info($temp_robot_index[$robot_token]);
         $rewards = rpg_game::robot_rewards($player_token, $robot_token);
         $settings = rpg_game::robot_settings($player_token, $robot_token);
         $info = array_merge($index, $rewards, $settings);
         exit(PHP_EOL . PHP_EOL . $player_token . ' : ' . $robot_token . ' = ' . PHP_EOL . '$index = ' . print_r($index, true) . '$rewards = ' . print_r($rewards, true) . '$settings = ' . print_r($settings, true) . PHP_EOL . PHP_EOL);
         if (rpg_game::robot_unlocked($player_token, $robot_token)) {
             $temp_size = !empty($info['robot_image_size']) ? $info['robot_image_size'] : 40;
             $temp_size_text = $temp_size . 'x' . $temp_size;
             $temp_offset_x += $temp_size > 40 ? 0 : 20;
             $temp_offset_y = $temp_size > 40 ? -42 : -2;
             $temp_offset_z -= 1;
             $temp_offset_opacity -= 0.05;
             if ($temp_offset_opacity <= 0) {
                 $temp_offset_opacity = 0;
                 break;
             }
             $text_sprites_markup .= '<span class="sprite sprite_nobanner sprite_' . $temp_size_text . ' sprite_' . $temp_size_text . '_base" style="background-image: url(i/r/' . (!empty($info['robot_image']) ? $info['robot_image'] : $info['robot_token']) . '/sr' . $temp_size . '.png?' . MMRPG_CONFIG_CACHE_DATE . '); top: ' . $temp_offset_y . 'px; right: ' . $temp_offset_x . 'px;">' . $info['robot_name'] . '</span>';
             if ($temp_size > 40) {
                 $temp_offset_x += 20;
             }
         }
     }
     exit(PHP_EOL . PHP_EOL . $player_token . ' = ' . print_r($temp_robot_index, true) . PHP_EOL . PHP_EOL);
     // Generate the markup for the rest of the player container
     $text_robots_unlocked = number_format($prototype_data['robots_unlocked'], 0, '.', ',') . ' Robot' . ($prototype_data['robots_unlocked'] != 1 ? 's' : '');
     $text_abilities_unlocked = number_format($prototype_data['abilities_unlocked'], 0, '.', ',') . ' Ability' . ($prototype_data['abilities_unlocked'] != 1 ? 's' : '');
     $text_points_unlocked = number_format($prototype_data['points_unlocked'], 0, '.', ',') . ' Point' . ($prototype_data['points_unlocked'] != 1 ? 's' : '');
     $text_battles_complete = number_format($prototype_data['battles_complete'], 0, '.', ',') . ' Mission' . ($prototype_data['battles_complete'] != 1 ? 's' : '');
     $text_player_special = $prototype_data['prototype_complete'] ? true : false;
     $text_player_music = rpg_prototype::get_player_mission_music($player_token, $session_token);
     $text_sprites_markup = '<span class="sprite sprite_player sprite_40x40 sprite_40x40_base" style="background-image: url(images/sprites/players/' . $player_token . '/sprite_right_40x40.png); top: -2px; right: 14px;">' . $player_info['player_name'] . '</span>';
     $text_sprites_markup .= $text_sprites_markup;
     $text_player_subtext = $text_robots_unlocked;
     $text_player_subtext = $text_abilities_unlocked;
     // Put it all together for the player select markup
     $player_select_markup = '';
     $player_select_markup .= '<a data-music-token="' . $text_player_music . '" data-battle-complete="' . $prototype_data['battles_complete'] . '" class="option option_' . $this_button_size . ' option_this-player-select option_this-' . $player_token . '-player-select option_' . $player_token . ' block_1" data-token="' . $player_token . '">';
     $player_select_markup .= '<div class="platform"><div class="chrome"><div class="inset">';
     $player_select_markup .= '<label class="has_image">';
     $player_select_markup .= '<span class="multi">';
     $player_select_markup .= $text_sprites_markup;
     $player_select_markup .= '<span class="maintext">';
     $player_select_markup .= $player_info['player_name'] . (!empty($text_player_special) ? ' <span style="position: relative; bottom: 2px;" title="Thank you for playing!!! ' . $player_face . '">' . $player_symbol . '</span>' : '') . '</span><span class="subtext">' . $text_player_subtext . '</span><span class="subtext2">' . $text_points_unlocked . '</span></span><span class="arrow">&#9658;</span></label>';
     $player_select_markup .= '</div></div></div>';
     $player_select_markup .= '</a>' . "\n";
     // Return the generated markup
     return $player_select_markup;
 }