示例#1
0
   <?php
 }
 // Otherwise, if we're in NORMAL MODE, we process the main menu differently
 else {
   ?>
   <a class="link link_home link_active" data-step="<?= $unlock_count_players == 1 ? 2 : 1 ?>" data-index="<?= $temp_data_index++ ?>" data-music="misc/<?= $unlock_count_players == 1 ? 'stage-select-dr-light' : 'player-select' ?>" data-tooltip="<?= $this_menu_tooltips['home'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>home</label></a> <span class="pipe">|</span>
   <?php if(rpg_game::screws_unlocked() !== false && rpg_prototype::battles_complete() >= 3){ ?>
     <a class="link link_shop" data-step="shop" data-index="<?= $temp_data_index++ ?>" data-source="frames/shop.php" data-music="misc/shop-music" data-tooltip="<?= $this_menu_tooltips['shop'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>shop</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (rpg_prototype::event_complete('completed-chapter_dr-light_one')){ ?>
     <a class="link link_robots" data-step="edit_robots" data-index="<?= $temp_data_index++ ?>" data-source="frames/robots.php?action=robots" data-music="misc/robot-editor" data-tooltip="<?= $this_menu_tooltips['robots'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>robots</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?if (rpg_prototype::event_complete('completed-chapter_dr-wily_one')){ ?>
     <a class="link link_players" data-step="edit_players" data-index="<?= $temp_data_index++ ?>" data-source="frames/players.php?action=players" data-music="misc/player-editor" data-tooltip="<?= $this_menu_tooltips['players'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>players</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (false && rpg_game::items_unlocked() >= 1){ ?>
     <a class="link link_items" data-step="items" data-index="<?= $temp_data_index++ ?>" data-source="frames/items.php" data-music="misc/item-viewer" data-tooltip="<?= $this_menu_tooltips['items'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>items</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (false && rpg_game::abilities_unlocked() >= 3){ ?>
     <a class="link link_abilities" data-step="abilities" data-index="<?= $temp_data_index++ ?>" data-source="frames/abilities.php" data-music="misc/ability-viewer" data-tooltip="<?= $this_menu_tooltips['abilities'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>abilities</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if(rpg_prototype::event_complete('completed-chapter_dr-light_three')
     && rpg_prototype::event_complete('completed-chapter_dr-wily_three')
     && rpg_prototype::event_complete('completed-chapter_dr-cossack_three')){ /* rpg_game::stars_unlocked() >= 1 */ ?>
     <a class="link link_stars" data-step="starforce" data-index="<?= $temp_data_index++ ?>" data-source="frames/starforce.php" data-music="misc/star-force" data-tooltip="<?= $this_menu_tooltips['starforce'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>starforce</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if(rpg_game::database_unlocked() >= 2){ ?>
     <a class="link link_data" data-step="database" data-index="<?= $temp_data_index++ ?>" data-source="frames/database.php" data-music="misc/data-base" data-tooltip="<?= $this_menu_tooltips['database'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>database</label></a> <span class="pipe">|</span>
   <?php } ?>
   <a class="link link_exit" data-index="<?= $temp_data_index++ ?>" data-tooltip="<?= $this_menu_tooltips['exit'] ?>"><label>exit</label></a>
   <?php