} $Pl->ProcessMS(true); $Ms =& $Pl->MS; if ($Player['msuit']) { // Repair and Update $RepUpdateFlag = $CFU_Time - $Player['time1'] >= 5; $Pl_Repaired = RepairPlayer($Pl->Player, $Pl->Eq['D'], $Pl->Eq['E'], 0, 0, $RepUpdateFlag); $Pl->Player['hp'] = $Pl_Repaired['hp']; $Pl->Player['en'] = $Pl_Repaired['en']; $Pl->Player['sp'] = $Pl_Repaired['sp']; $Pl->Player['status'] = $Pl_Repaired['status']; $Pl->Player['time1'] = $Pl_Repaired['time1']; } // Initialize Player Details $Pl->iniFixes(true); $Pl->analyzeHypermodeState(); $Pl->ProcessAllWeapon(); // // Prephase II // // Set Spec Sub-System: Check Requirements $Pl->checkSetSpec(); if ($Pl->SetSpecID) { // Include Interface include_once 'includes/spc/spc.superclass.php'; // Include Implementation Classes include_once 'includes/spc/spc.' . $Pl->SetSpecID . '.class.php'; $str = '$Pl->SetSpec = new sSpc_' . $Pl->SetSpecID . '($Pl);'; eval($str); $Pl->SetSpec->checkSetActivation(); $Pl->SetSpec->prephase();