}
$Pl->ProcessMS(true);
$Ms =& $Pl->MS;
if ($Player['msuit']) {
    // Repair and Update
    $RepUpdateFlag = $CFU_Time - $Player['time1'] >= 5;
    $Pl_Repaired = RepairPlayer($Pl->Player, $Pl->Eq['D'], $Pl->Eq['E'], 0, 0, $RepUpdateFlag);
    $Pl->Player['hp'] = $Pl_Repaired['hp'];
    $Pl->Player['en'] = $Pl_Repaired['en'];
    $Pl->Player['sp'] = $Pl_Repaired['sp'];
    $Pl->Player['status'] = $Pl_Repaired['status'];
    $Pl->Player['time1'] = $Pl_Repaired['time1'];
}
// Initialize Player Details
$Pl->iniFixes(true);
$Pl->analyzeHypermodeState();
$Pl->ProcessAllWeapon();
//
// Prephase II
//
// Set Spec Sub-System: Check Requirements
$Pl->checkSetSpec();
if ($Pl->SetSpecID) {
    // Include Interface
    include_once 'includes/spc/spc.superclass.php';
    // Include Implementation Classes
    include_once 'includes/spc/spc.' . $Pl->SetSpecID . '.class.php';
    $str = '$Pl->SetSpec = new sSpc_' . $Pl->SetSpecID . '($Pl);';
    eval($str);
    $Pl->SetSpec->checkSetActivation();
    $Pl->SetSpec->prephase();