$targetAlliance = new alliance(); if ($targetAlliance->get('id', $targetUser->data['alliance']) == 'done' && $alliance->get('id', $_SESSION[$shortTitle . 'User']['alliance']) == 'done') { $war = $alliance->getWar($targetAlliance->data['id']); if (isset($war['type'])) { $gotStatic = false; $data = array(); $data['input']['attacker']['focus'] = $_POST['attackerFocus']; $data['input']['attacker']['faction'] = $node->data['faction']; foreach ($_POST['attackerGroupUnitIds'] as $key => $unitId) { $data['input']['attacker']['groups'][$key] = array('unitId' => $unitId, 'quantity' => $_POST['attackerGroups'][$key]); if (!$game['units'][$node->data['faction']][$unitId]['speed']) { $gotStatic = true; } } if (!$gotStatic) { $status = $node->addCombat($target->data['id'], $data); } else { $status = 'cannotSendStatic'; } $message = $ui[$status]; } else { $message = $ui['noWar']; } } else { $message = $ui['noAlliance']; } } else { $message = $ui['noUser']; } } else { $message = $ui['noNode'];