示例#1
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         }
         //always attack the one the character is engaged with
         $defenders[$oppcharacter->id] =& $oppcharacter;
     }
 } else {
     $defenders = array($oppcharacter->id => &$oppcharacter);
 }
 foreach (array_keys($defenders) as $defenderkey) {
     $defender =& $defenders[$defenderkey];
     if ($defender->hit_points <= 0) {
         if (DEBUG) {
             $_SESSION['disp_msg'][] = "**DEBUG: defender[{$defenderkey}]=" . print_r($defender, true);
         }
     } else {
         // Determine char attack value
         $_SESSION['char_attack'] = $character->attack_roll($comb_act);
         if (DEBUG >= 1) {
             $_SESSION['disp_msg'][] = "**DEBUG: char_attack = " . $_SESSION['char_attack'];
         }
         // Determine opponent defense value
         $_SESSION['opp_defence'] = $defender->defence_roll($comb_act);
         if (DEBUG >= 1) {
             $_SESSION['disp_msg'][] = "**DEBUG: opp_def = " . $_SESSION['opp_defence'];
         }
         //Check hit to opponent
         $damage_multiplier = $_SESSION['char_attack'] - $_SESSION['opp_defence'];
         if ($damage_multiplier < 0) {
             // Missed
             $_SESSION['disp_msg'][] = $lang_comb["u_miss"];
         }
         if (!$damage_multiplier) {