public function handleTroopBack() { $qstr = ""; $fromVillageId = 0; $toVillageId = 0; $action = 0; if (isset($_GET['d1'])) { $action = 1; $qstr = "d1=" . intval($_GET['d1']); if (isset($_GET['o'])) { $qstr .= "&o=" . intval($_GET['o']); $fromVillageId = intval($_GET['o']); } else { $fromVillageId = $this->data['selected_village_id']; } $toVillageId = intval($_GET['d1']); } else { if (isset($_GET['d2'])) { $action = 2; $qstr = "d2=" . intval($_GET['d2']); $fromVillageId = $this->data['selected_village_id']; $toVillageId = intval($_GET['d2']); } else { if (isset($_GET['d3'])) { $action = 3; $qstr = "d3=" . intval($_GET['d3']); $fromVillageId = intval($_GET['d3']); $toVillageId = $this->data['selected_village_id']; } else { $this->redirect("build.php?id=39"); return; } } } $this->backTroopsProperty['queryString'] = $qstr; $m = new WarModel(); $fromVillageData = $m->getVillageData2ById($fromVillageId); $toVillageData = $m->getVillageData2ById($toVillageId); if ($fromVillageData == NULL || $toVillageData == NULL) { $m->dispose(); $this->redirect("build.php?id=39"); } else { $vid = $toVillageId; $_backTroopsStr = ""; $this->backTroopsProperty['headerText'] = v2v_p_backtroops; $this->backTroopsProperty['action1'] = "<a href=\"village3.php?id=" . $fromVillageData['id'] . "\">" . $fromVillageData['village_name'] . "</a>"; $this->backTroopsProperty['action2'] = "<a href=\"profile.php?uid=" . $fromVillageData['player_id'] . "\">" . v2v_p_troopsinvillagenow . "</a>"; $column1 = ""; $column2 = ""; if ($action == 1) { $_backTroopsStr = $fromVillageData['troops_num']; $column1 = "troops_num"; $column2 = "troops_out_num"; } else { if ($action == 2) { $this->backTroopsProperty['headerText'] = v2v_p_backcaptivitytroops; $_backTroopsStr = $fromVillageData['troops_intrap_num']; $column1 = "troops_intrap_num"; $column2 = "troops_out_intrap_num"; } else { if ($action == 3) { $_backTroopsStr = $toVillageData['troops_out_num']; $vid = $fromVillageId; $column1 = "troops_num"; $column2 = "troops_out_num"; } } } $this->backTroopsProperty['backTroops'] = $this->_getTroopsForVillage($_backTroopsStr, $vid); if ($this->backTroopsProperty['backTroops'] == NULL) { $m->dispose(); $this->redirect("build.php?id=39"); } else { $distance = WebHelper::getdistance($fromVillageData['rel_x'], $fromVillageData['rel_y'], $toVillageData['rel_x'], $toVillageData['rel_y'], $this->setupMetadata['map_size'] / 2); if ($this->isPost()) { $canSend = FALSE; $troopsGoBack = array(); foreach ($this->backTroopsProperty['backTroops']['troops'] as $tid => $tnum) { if (isset($_POST['t'], $_POST['t'][$tid])) { $selNum = intval($_POST['t'][$tid]); if ($selNum < 0) { $selNum = 0; } if ($tnum < $selNum) { $selNum = $tnum; } $troopsGoBack[$tid] = $selNum; if (0 < $selNum) { $canSend = TRUE; } } else { $troopsGoBack[$tid] = 0; } } $sendTroopsArray = array("troops" => $troopsGoBack, "hasHero" => FALSE, "heroTroopId" => 0); $hasHeroTroop = $this->backTroopsProperty['backTroops']['hasHero'] && isset($_POST['_t']) && intval($_POST['_t']) == 1; if ($hasHeroTroop) { $sendTroopsArray['hasHero'] = TRUE; $sendTroopsArray['heroTroopId'] = $this->backTroopsProperty['backTroops']['heroTroopId']; $canSend = TRUE; } if (!$canSend) { $m->dispose(); $this->redirect("build.php?id=39"); } else { if (!$this->isGameTransientStopped() && !$this->isGameOver()) { $troops1 = $this->_getTroopsAfterReduction($fromVillageData[$column1], $toVillageId, $sendTroopsArray); $troops2 = $this->_getTroopsAfterReduction($toVillageData[$column2], $fromVillageId, $sendTroopsArray); $m->backTroopsFrom($fromVillageId, $column1, $troops1, $toVillageId, $column2, $troops2); $timeInSeconds = intval($distance / $this->_getTheSlowestTroopSpeed2($sendTroopsArray) * 3600); $procParams = $this->_getTroopAsString($sendTroopsArray) . "|0||||||1"; $newTask = new QueueTask(QS_WAR_REINFORCE, intval($fromVillageData['player_id']), $timeInSeconds); $newTask->villageId = $fromVillageId; $newTask->toPlayerId = intval($toVillageData['player_id']); $newTask->toVillageId = $toVillageId; $newTask->procParams = $procParams; $newTask->tag = array("troops" => NULL, "hasHero" => FALSE, "resources" => NULL); $affectCropConsumption = TRUE; if ($fromVillageData['is_oasis'] && trim($toVillageData['village_oases_id']) != "") { $oArr = explode(",", trim($toVillageData['village_oases_id'])); foreach ($oArr as $oid) { if (!($oid == $fromVillageData['id'])) { continue; } $affectCropConsumption = FALSE; break; break; } } if ($affectCropConsumption) { $newTask->tag['troopsCropConsume'] = $this->_getTroopCropConsumption($sendTroopsArray); } $this->queueModel->addTask($newTask); $m->dispose(); $this->redirect("build.php?id=39"); return; } } } else { $this->backTroopsProperty['time'] = intval($distance / $this->_getTheSlowestTroopSpeed2($this->backTroopsProperty['backTroops']) * 3600); } $m->dispose(); } } }
public function handleMarketplace() { $this->selectedTabIndex = isset($_GET['t']) && is_numeric($_GET['t']) && 1 <= intval($_GET['t']) && intval($_GET['t']) <= 3 ? intval($_GET['t']) : 0; $itemId = $this->buildings[$this->buildingIndex]['item_id']; $itemLevel = $this->buildings[$this->buildingIndex]['level']; $tribeMetadata = $this->gameMetadata['tribes'][$this->data['tribe_id']]; $tradeOfficeLevel = $this->_getMaxBuildingLevel(28); $capacityFactor = $tradeOfficeLevel == 0 ? 1 : $this->gameMetadata['items'][28]['levels'][$tradeOfficeLevel - 1]['value'] / 100; $capacityFactor *= $this->gameMetadata['game_speed']; $total_merchants_num = $this->gameMetadata['items'][$itemId]['levels'][$itemLevel - 1]['value']; $exist_num = $total_merchants_num - $this->queueModel->tasksInQueue['out_merchants_num'] - $this->data['offer_merchants_count']; if ($exist_num < 0) { $exist_num = 0; } $this->merchantProperty = array("speed" => $tribeMetadata['merchants_velocity'] * $this->gameMetadata['game_speed'], "capacity" => floor($tribeMetadata['merchants_capacity'] * $capacityFactor), "total_num" => $total_merchants_num, "exits_num" => $exist_num, "confirm_snd" => FALSE, "same_village" => FALSE, "vRow" => NULL); if ($this->selectedTabIndex == 0) { $m = new BuildModel(); if ($this->isPost() || isset($_GET['vid2'])) { $resources = array("1" => isset($_POST['r1']) ? intval($_POST['r1']) : 0, "2" => isset($_POST['r2']) ? intval($_POST['r2']) : 0, "3" => isset($_POST['r3']) ? intval($_POST['r3']) : 0, "4" => isset($_POST['r4']) ? intval($_POST['r4']) : 0); $this->merchantProperty['confirm_snd'] = $this->isPost() ? isset($_POST['act']) && $_POST['act'] == 1 : isset($_GET['vid2']); $map_size = $this->setupMetadata['map_size']; $doSend = FALSE; if ($this->merchantProperty['confirm_snd']) { $vRow = NULL; if (trim($_POST['y']) != "") { $vid = $this->__getVillageId($map_size, $this->__getCoordInRange($map_size, intval($_POST['x'])), $this->__getCoordInRange($map_size, intval($_POST['y']))); $vRow = $m->getVillageDataById($vid); } else { if (isset($_POST['vname']) && trim($_POST['vname']) != "") { $vRow = $m->getVillageDataByName(trim($_POST['vname'])); } else { if (isset($_GET['vid2'])) { $vRow = $m->getVillageDataById(intval($_GET['vid2'])); if ($vRow != NULL) { $_POST['x'] = $vRow['rel_x']; $_POST['y'] = $vRow['rel_y']; } } } } } else { $doSend = TRUE; $vRow = $m->getVillageDataById(intval($_POST['vid2'])); $this->merchantProperty['showError'] = FALSE; $_POST['r1'] = $_POST['r2'] = $_POST['r3'] = $_POST['r4'] = ""; } if (0 < intval($vRow['player_id']) && $m->getPlayType(intval($vRow['player_id'])) == PLAYERTYPE_ADMIN) { $this->merchantProperty['showError'] = FALSE; $this->merchantProperty['confirm_snd'] = FALSE; } else { $this->merchantProperty['vRow'] = $vRow; $vid = $this->merchantProperty['to_vid'] = $vRow != NULL ? $vRow['id'] : 0; $rel_x = $vRow['rel_x']; $rel_y = $vRow['rel_y']; $this->merchantProperty['same_village'] = $vid == $this->data['selected_village_id']; $this->merchantProperty['available_res'] = $this->isResourcesAvailable($resources); $this->merchantProperty['vRow_merchant_num'] = ceil(($resources[1] + $resources[2] + $resources[3] + $resources[4]) / $this->merchantProperty['capacity']); $this->merchantProperty['confirm_snd'] = 0 < $vid && $this->merchantProperty['available_res'] && 0 < $this->merchantProperty['vRow_merchant_num'] && $this->merchantProperty['vRow_merchant_num'] <= $this->merchantProperty['exits_num'] && !$this->merchantProperty['same_village']; $this->merchantProperty['showError'] = !$this->merchantProperty['confirm_snd']; $distance = WebHelper::getdistance($this->data['rel_x'], $this->data['rel_y'], $rel_x, $rel_y, $this->setupMetadata['map_size'] / 2); $this->merchantProperty['vRow_time'] = intval($distance / $this->merchantProperty['speed'] * 3600); if (!$this->merchantProperty['showError'] && $doSend && !$this->isGameTransientStopped() && !$this->isGameOver()) { $this->merchantProperty['confirm_snd'] = FALSE; $this->merchantProperty -= "exits_num"; $newTask = new QueueTask(QS_MERCHANT_GO, $this->player->playerId, $this->merchantProperty['vRow_time']); $newTask->villageId = $this->data['selected_village_id']; $newTask->toPlayerId = $vRow['player_id']; $newTask->toVillageId = $vid; $newTask->procParams = $this->merchantProperty['vRow_merchant_num'] . "|" . ($resources[1] . " " . $resources[2] . " " . $resources[3] . " " . $resources[4]); $newTask->tag = $resources; $this->queueModel->addTask($newTask); } } } $m->dispose(); } else { if ($this->selectedTabIndex == 1) { $m = new BuildModel(); $showOfferList = TRUE; if (isset($_GET['oid']) && 0 < intval($_GET['oid'])) { $oRow = $m->getOffer2(intval($_GET['oid']), $this->data['rel_x'], $this->data['rel_y'], $this->setupMetadata['map_size'] / 2); if ($oRow != NULL) { $aid = 0; if ($oRow['alliance_only'] && 0 < intval($this->data['alliance_id'])) { $aid = $m->getPlayerAllianceId($oRow['player_id']); } $res2 = explode("|", $oRow['offer']); $res1 = explode("|", $oRow['offer']); list($res1, $res2) = $res1; $resArr1 = explode(" ", $res1); $needResources = array("1" => $resArr1[0], "2" => $resArr1[1], "3" => $resArr1[2], "4" => $resArr1[3]); $res1_item_id = 0; $res1_value = 0; $i = 0; $_c = sizeof($resArr1); while ($i < $_c) { if (0 < $resArr1[$i]) { $res1_item_id = $i + 1; $res1_value = $resArr1[$i]; break; } ++$i; } $resArr1 = explode(" ", $res2); $giveResources = array("1" => $resArr1[0], "2" => $resArr1[1], "3" => $resArr1[2], "4" => $resArr1[3]); $res2_item_id = 0; $res2_value = 0; $i = 0; $_c = sizeof($resArr1); while ($i < $_c) { if (0 < $resArr1[$i]) { $res2_item_id = $i + 1; $res2_value = $resArr1[$i]; break; } ++$i; } $distance = $oRow['timeInSeconds'] / 3600 * $oRow['merchants_speed']; $acceptResult = $this->_canAcceptOffer($needResources, $giveResources, $oRow['village_id'], $oRow['alliance_only'], $aid, $oRow['max_time'], $distance); if ($acceptResult == 5 && !$this->isGameTransientStopped() && !$this->isGameOver()) { $showOfferList = FALSE; $this->merchantProperty['offerProperty'] = array("player_id" => $oRow['player_id'], "player_name" => $oRow['player_name'], "res1_item_id" => $res1_item_id, "res1_value" => $res1_value, "res2_item_id" => $res2_item_id, "res2_value" => $res2_value); $merchantNum = ceil(($giveResources[1] + $giveResources[2] + $giveResources[3] + $giveResources[4]) / $this->merchantProperty['capacity']); $newTask = new QueueTask(QS_MERCHANT_GO, $this->player->playerId, $distance / ($this->gameMetadata['tribes'][$this->data['tribe_id']]['merchants_velocity'] * $this->gameMetadata['game_speed']) * 3600); $newTask->villageId = $this->data['selected_village_id']; $newTask->toPlayerId = $oRow['player_id']; $newTask->toVillageId = $oRow['village_id']; $newTask->procParams = $merchantNum . "|" . ($giveResources[1] . " " . $giveResources[2] . " " . $giveResources[3] . " " . $giveResources[4]); $newTask->tag = $giveResources; $this->queueModel->addTask($newTask); $newTask = new QueueTask(QS_MERCHANT_GO, $oRow['player_id'], $oRow['timeInSeconds']); $newTask->villageId = $oRow['village_id']; $newTask->toPlayerId = $this->player->playerId; $newTask->toVillageId = $this->data['selected_village_id']; $newTask->procParams = $oRow['merchants_num'] . "|" . ($needResources[1] . " " . $needResources[2] . " " . $needResources[3] . " " . $needResources[4]); $newTask->tag = array("1" => 0, "2" => 0, "3" => 0, "4" => 0); $this->queueModel->addTask($newTask); $m->removeMerchantOffer(intval($_GET['oid']), $oRow['player_id'], $oRow['village_id']); } } } $this->merchantProperty['showOfferList'] = $showOfferList; if ($showOfferList) { $rowsCount = $m->getAllOffersCount($this->data['selected_village_id'], $this->data['rel_x'], $this->data['rel_y'], $this->setupMetadata['map_size'] / 2, $this->gameMetadata['tribes'][$this->data['tribe_id']]['merchants_velocity'] * $this->gameMetadata['game_speed']); $this->pageCount = 0 < $rowsCount ? ceil($rowsCount / $this->pageSize) : 1; $this->pageIndex = isset($_GET['p']) && is_numeric($_GET['p']) && intval($_GET['p']) < $this->pageCount ? intval($_GET['p']) : 0; $this->merchantProperty['all_offers'] = $m->getAllOffers($this->data['selected_village_id'], $this->data['rel_x'], $this->data['rel_y'], $this->setupMetadata['map_size'] / 2, $this->gameMetadata['tribes'][$this->data['tribe_id']]['merchants_velocity'] * $this->gameMetadata['game_speed'], $this->pageIndex, $this->pageSize); } $m->dispose(); } else { if ($this->selectedTabIndex == 2) { $m = new BuildModel(); $this->merchantProperty['showError'] = FALSE; $this->merchantProperty['showError2'] = FALSE; $this->merchantProperty['showError3'] = FALSE; if ($this->isPost()) { if (isset($_POST['m1']) && 0 < intval($_POST['m1']) && isset($_POST['m2']) && 0 < intval($_POST['m2']) && isset($_POST['rid1']) && 0 < intval($_POST['rid1']) && isset($_POST['rid2']) && 0 < intval($_POST['rid2'])) { $resources1 = array("1" => isset($_POST['rid1']) && intval($_POST['rid1']) == 1 ? intval($_POST['m1']) : 0, "2" => isset($_POST['rid1']) && intval($_POST['rid1']) == 2 ? intval($_POST['m1']) : 0, "3" => isset($_POST['rid1']) && intval($_POST['rid1']) == 3 ? intval($_POST['m1']) : 0, "4" => isset($_POST['rid1']) && intval($_POST['rid1']) == 4 ? intval($_POST['m1']) : 0); $resources2 = array("1" => isset($_POST['rid2']) && intval($_POST['rid2']) == 1 ? intval($_POST['m2']) : 0, "2" => isset($_POST['rid2']) && intval($_POST['rid2']) == 2 ? intval($_POST['m2']) : 0, "3" => isset($_POST['rid2']) && intval($_POST['rid2']) == 3 ? intval($_POST['m2']) : 0, "4" => isset($_POST['rid2']) && intval($_POST['rid2']) == 4 ? intval($_POST['m2']) : 0); if (intval($_POST['rid1']) == intval($_POST['rid2']) || intval($resources1[1] + $resources1[2] + $resources1[3] + $resources1[4]) <= 0 || intval($resources2[1] + $resources2[2] + $resources2[3] + $resources2[4]) <= 0) { $this->merchantProperty['showError'] = TRUE; } else { if (10 < ceil(($resources2[1] + $resources2[2] + $resources2[3] + $resources2[4]) / ($resources1[1] + $resources1[2] + $resources1[3] + $resources1[4]))) { $this->merchantProperty['showError'] = TRUE; $this->merchantProperty['showError3'] = TRUE; } } $this->merchantProperty['available_res'] = $this->isResourcesAvailable($resources1); if ($this->merchantProperty['available_res'] && !$this->merchantProperty['showError']) { $this->merchantProperty['vRow_merchant_num'] = ceil(($resources1[1] + $resources1[2] + $resources1[3] + $resources1[4]) / $this->merchantProperty['capacity']); if (0 < $this->merchantProperty['vRow_merchant_num'] && $this->merchantProperty['vRow_merchant_num'] <= $this->merchantProperty['exits_num']) { $this->merchantProperty -= "exits_num"; $this->data += "offer_merchants_count"; $offer = $resources1[1] . " " . $resources1[2] . " " . $resources1[3] . " " . $resources1[4] . "|" . ($resources2[1] . " " . $resources2[2] . " " . $resources2[3] . " " . $resources2[4]); $m->addMerchantOffer($this->player->playerId, $this->data['name'], $this->data['selected_village_id'], $this->data['rel_x'], $this->data['rel_y'], $this->merchantProperty['vRow_merchant_num'], $offer, isset($_POST['ally']), 0 < intval($_POST['d2']) ? intval($_POST['d2']) : 0, $this->gameMetadata['tribes'][$this->data['tribe_id']]['merchants_velocity'] * $this->gameMetadata['game_speed']); foreach ($resources1 as $k => $v) { $this->resources[$k] -= "current_value"; } $this->queueModel->_updateVillage(FALSE, FALSE); } else { $this->merchantProperty['showError'] = TRUE; } } else { $this->merchantProperty['showError'] = TRUE; } } else { $this->merchantProperty['showError'] = TRUE; $this->merchantProperty['showError2'] = TRUE; } } else { if (isset($_GET['d']) && 0 < intval($_GET['d'])) { $row = $m->getOffer(intval($_GET['d']), $this->player->playerId, $this->data['selected_village_id']); if ($row != NULL) { $this->merchantProperty += "exits_num"; $this->data -= "offer_merchants_count"; $resources2 = explode("|", $row['offer']); $resources1 = explode("|", $row['offer']); list($resources1, $resources2) = $resources1; $resourcesArray1 = explode(" ", $resources1); $res = array(); $i = 0; $_c = sizeof($resourcesArray1); while ($i < $_c) { $res[$i + 1] = $resourcesArray1[$i]; ++$i; } foreach ($res as $k => $v) { $this->resources[$k] += "current_value"; } $this->queueModel->_updateVillage(FALSE, FALSE); $m->removeMerchantOffer(intval($_GET['d']), $this->player->playerId, $this->data['selected_village_id']); } } } $this->merchantProperty['offers'] = $m->getOffers($this->data['selected_village_id']); $m->dispose(); } else { if ($this->selectedTabIndex == 3 && $this->isPost() && isset($_POST['m2']) && is_array($_POST['m2']) && sizeof($_POST['m2']) == 4 && $this->gameMetadata['plusTable'][6]['cost'] <= $this->data['gold_num']) { $resources = array("1" => intval($_POST['m2'][0]), "2" => intval($_POST['m2'][1]), "3" => intval($_POST['m2'][2]), "4" => intval($_POST['m2'][3])); $oldSum = $this->resources[1]['current_value'] + $this->resources[2]['current_value'] + $this->resources[3]['current_value'] + $this->resources[4]['current_value']; $newSum = $resources[1] + $resources[2] + $resources[3] + $resources[4]; if ($newSum <= $oldSum) { foreach ($resources as $k => $v) { $this->resources[$k]['current_value'] = $v; } $this->queueModel->_updateVillage(FALSE, FALSE); $m = new BuildModel(); $m->decreaseGoldNum($this->player->playerId, $this->gameMetadata['plusTable'][6]['cost']); $m->dispose(); } } } } } }
function handleTroopBack() { $qstr = ''; $fromVillageId = 0; $toVillageId = 0; $action = 0; if (isset($_GET['d1'])) { $action = 1; $qstr = 'd1=' . intval($_GET['d1']); if (isset($_GET['o'])) { $qstr .= '&o=' . intval($_GET['o']); $fromVillageId = intval($_GET['o']); } else { $fromVillageId = $this->data['selected_village_id']; } $toVillageId = intval($_GET['d1']); } else { if (isset($_GET['d2'])) { $action = 2; $qstr = 'd2=' . intval($_GET['d2']); $fromVillageId = $this->data['selected_village_id']; $toVillageId = intval($_GET['d2']); } else { if (isset($_GET['d3'])) { $action = 3; $qstr = 'd3=' . intval($_GET['d3']); $fromVillageId = intval($_GET['d3']); $toVillageId = $this->data['selected_village_id']; } else { $this->redirect('build.php?id=39'); //return null; } } } $this->backTroopsProperty['queryString'] = $qstr; $m = new WarModel(); $fromVillageData = $m->getVillageData2ById($fromVillageId); $toVillageData = $m->getVillageData2ById($toVillageId); if ($fromVillageData == NULL or $toVillageData == NULL) { $m->dispose(); $this->redirect('build.php?id=39'); //return null; } $vid = $toVillageId; $_backTroopsStr = ''; $this->backTroopsProperty['headerText'] = v2v_p_backtroops; $this->backTroopsProperty['action1'] = '<a href="village3.php?id=' . $fromVillageData['id'] . '">' . $fromVillageData['village_name'] . '</a>'; $this->backTroopsProperty['action2'] = '<a href="profile.php?uid=' . $fromVillageData['player_id'] . '">' . v2v_p_troopsinvillagenow . '</a>'; $column1 = ''; $column2 = ''; if ($action == 1) { $_backTroopsStr = $fromVillageData['troops_num']; $column1 = 'troops_num'; $column2 = 'troops_out_num'; } else { if ($action == 2) { $this->backTroopsProperty['headerText'] = v2v_p_backcaptivitytroops; $_backTroopsStr = $fromVillageData['troops_intrap_num']; $column1 = 'troops_intrap_num'; $column2 = 'troops_out_intrap_num'; } else { if ($action == 3) { $_backTroopsStr = $toVillageData['troops_out_num']; $vid = $fromVillageId; $column1 = 'troops_num'; $column2 = 'troops_out_num'; } } } $this->backTroopsProperty['backTroops'] = $this->_getTroopsForVillage($_backTroopsStr, $vid); if ($this->backTroopsProperty['backTroops'] == NULL) { $m->dispose(); $this->redirect('build.php?id=39'); //return null; } $distance = WebHelper::getdistance($fromVillageData['rel_x'], $fromVillageData['rel_y'], $toVillageData['rel_x'], $toVillageData['rel_y'], $this->setupMetadata['map_size'] / 2); if ($this->isPost()) { $canSend = FALSE; $troopsGoBack = array(); foreach ($this->backTroopsProperty['backTroops']['troops'] as $tid => $tnum) { if (isset($_POST['t']) and isset($_POST['t'][$tid])) { $selNum = intval($_POST['t'][$tid]); if ($selNum < 0) { $selNum = 0; } if ($tnum < $selNum) { $selNum = $tnum; } $troopsGoBack[$tid] = $selNum; if (0 < $selNum) { $canSend = TRUE; continue; } continue; } else { $troopsGoBack[$tid] = 0; continue; } } $sendTroopsArray = array('troops' => $troopsGoBack, 'hasHero' => FALSE, 'heroTroopId' => 0); $hasHeroTroop = ($this->backTroopsProperty['backTroops']['hasHero'] and isset($_POST['_t']) and intval($_POST['_t']) == 1); if ($hasHeroTroop) { $sendTroopsArray['hasHero'] = TRUE; $sendTroopsArray['heroTroopId'] = $this->backTroopsProperty['backTroops']['heroTroopId']; $canSend = TRUE; } if (!$canSend) { $m->dispose(); $this->redirect('build.php?id=39'); //return null; } if (!$this->isGameTransientStopped() and !$this->isGameOver()) { $troops1 = $this->_getTroopsAfterReduction($fromVillageData[$column1], $toVillageId, $sendTroopsArray); $troops2 = $this->_getTroopsAfterReduction($toVillageData[$column2], $fromVillageId, $sendTroopsArray); $m->backTroopsFrom($fromVillageId, $column1, $troops1, $toVillageId, $column2, $troops2); $timeInSeconds = intval($distance / $this->_getTheSlowestTroopSpeed2($sendTroopsArray) * 3600); $procParams = $this->_getTroopAsString($sendTroopsArray) . '|0||||||1'; $newTask = new QueueTask(QS_WAR_REINFORCE, intval($fromVillageData['player_id']), $timeInSeconds); $newTask->villageId = $fromVillageId; $newTask->toPlayerId = intval($toVillageData['player_id']); $newTask->toVillageId = $toVillageId; $newTask->procParams = $procParams; $newTask->tag = array('troops' => NULL, 'hasHero' => FALSE, 'resources' => NULL, 'troopsCropConsume' => $this->_getTroopCropConsumption($sendTroopsArray)); $this->queueModel->addTask($newTask); $m->dispose(); $this->redirect('build.php?id=39'); //return null; } } else { $this->backTroopsProperty['time'] = intval($distance / $this->_getTheSlowestTroopSpeed2($this->backTroopsProperty['backTroops']) * 3600); } $m->dispose(); }