public function writeStatsTable() { $enchantments = []; // buffer Ids for lookup id => src; src>0: socketBonus; src<0: gemEnchant foreach ($this->iterate() as $__) { $this->itemMods[$this->id] = []; // also occurs as seperate field (gets summed in calculation but not in tooltip) if ($_ = $this->getField('block')) { $this->itemMods[$this->id][ITEM_MOD_BLOCK_VALUE] = $_; } // convert itemMods to stats for ($h = 1; $h <= 10; $h++) { $mod = $this->curTpl['statType' . $h]; $val = $this->curTpl['statValue' . $h]; if (!$mod || !$val) { continue; } Util::arraySumByKey($this->itemMods[$this->id], [$mod => $val]); } // convert spells to stats $equipSpells = []; for ($h = 1; $h <= 5; $h++) { if ($this->curTpl['spellId' . $h] <= 0) { continue; } // armor & weapons only onEquip && consumables only onUse if (!(in_array($this->curTpl['class'], [ITEM_CLASS_WEAPON, ITEM_CLASS_ARMOR]) && $this->curTpl['spellTrigger' . $h] == 1) && !($this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger' . $h] == 0)) { continue; } $equipSpells[] = $this->curTpl['spellId' . $h]; } if ($equipSpells) { $eqpSplList = new SpellList(array(['s.id', $equipSpells])); foreach ($eqpSplList->getStatGain() as $stats) { Util::arraySumByKey($this->itemMods[$this->id], $stats); } } // prepare: convert enchantments to stats if (!empty($this->json[$this->id]['socketbonus'])) { $enchantments[$this->json[$this->id]['socketbonus']][] = $this->id; } if ($geId = $this->curTpl['gemEnchantmentId']) { $enchantments[$geId][] = -$this->id; } } // execute: convert enchantments to stats // and merge enchantments back foreach ($enchantments as $eId => $items) { if (empty($this->enchParsed[$eId])) { continue; } foreach ($items as $item) { if ($item > 0) { // apply socketBonus $this->json[$item]['socketbonusstat'] = $this->enchParsed[$eId]; } else { /* if ($item < 0) */ // apply gemEnchantment Util::arraySumByKey($this->json[-$item], $this->enchParsed[$eId]); } } } // collect data and write to DB foreach ($this->iterate() as $__) { $updateFields = ['type' => TYPE_ITEM, 'typeId' => $this->id]; foreach (@$this->json[$this->id] as $k => $v) { if (!in_array($k, $this->statCols) || !$v || $k == 'id') { continue; } $updateFields[$k] = number_format($v, 2, '.', ''); } if (isset($this->itemMods[$this->id])) { foreach ($this->itemMods[$this->id] as $k => $v) { if (!$v) { continue; } if ($str = Util::$itemMods[$k]) { $updateFields[$str] = number_format($v, 2, '.', ''); } } } DB::Aowow()->query('REPLACE INTO ?_item_stats (?#) VALUES (?a)', array_keys($updateFields), array_values($updateFields)); } }
function itemset() { $locales = [LOCALE_EN, LOCALE_FR, LOCALE_DE, LOCALE_ES, LOCALE_RU]; $setToHoliday = array(761 => 141, 762 => 372, 785 => 341, 812 => 181); // find events associated with holidayIds if ($pairs = DB::World()->selectCol('SELECT holiday AS ARRAY_KEY, eventEntry FROM game_event WHERE holiday IN (?a)', array_values($setToHoliday))) { foreach ($setToHoliday as &$hId) { $hId = !empty($pairs[$hId]) ? $pairs[$hId] : 0; } } // tags where refId == virtualId // in pve sets are not recycled beyond the contentGroup $tagsById = array(1 => [181, 182, 183, 184, 185, 186, 187, 188, 189], 2 => [511, 512, 513, 514, 515, 516, 517, 518, 519], 3 => [201, 202, 203, 204, 205, 206, 207, 208, 209], 4 => [210, 211, 212, 213, 214, 215, 216, 217, 218], 5 => [521, 523, 524, 525, 526, 527, 528, 529, 530], 6 => [522, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 697, 718], 7 => [281, 282, 301, 341, 342, 343, 344, 345, 346, 347, 348, 361, 362, 381, 382, 401], 8 => [383, 384, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 402, 717, 698], 9 => [494, 495, 498, 500, 502, 504, 506, 508, 510], 10 => [493, 496, 497, 499, 501, 503, 505, 507, 509], 11 => [477, 480, 474, 475, 476, 478, 479, 481, 482], 12 => [621, 624, 625, 626, 631, 632, 633, 638, 639, 640, 645, 648, 651, 654, 655, 663, 664], 13 => [622, 627, 628, 629, 634, 635, 636, 641, 642, 643, 646, 649, 652, 656, 657, 665, 666], 14 => [620, 623, 630, 637, 644, 647, 650, 653, 658, 659, 660, 661, 662], 15 => [467, 468, 469, 470, 471, 472, 473, 483, 484, 485, 486, 487, 488, 908], 16 => [587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 688, 689, 691, 692, 693, 694, 695, 696], 18 => [668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684], 21 => [738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752], 23 => [795, 805, 804, 803, 802, 801, 800, 799, 798, 797, 796, 794, 793, 792, 791, 790, 789, 788, 787], 25 => [838, 837, 836, 835, 834, 833, 832, 831, 830, 829, 828, 827, 826, 825, 824, 823, 822, 821, 820], 27 => [880, 879, 878, 877, 876, 875, 874, 873, 872, 871, 870, 869, 868, 867, 866, 865, 864, 863, 862, 861, 860, 859, 858, 857, 856, 855, 854, 853, 852, 851, 850, 849, 848, 847, 846, 845, 844, 843], 29 => [901, 900, 899, 898, 897, 896, 895, 894, 893, 892, 891, 890, 889, 888, 887, 886, 885, 884, 883]); // well .. f**k $tagsByNamePart = array(17 => ['gladiator'], 19 => ['merciless'], 20 => ['vengeful'], 22 => ['brutal'], 24 => ['deadly', 'hateful', 'savage'], 26 => ['furious'], 28 => ['relentless'], 30 => ['wrathful']); DB::Aowow()->query('TRUNCATE TABLE ?_itemset'); $vIdx = 0; $virtualId = 0; $sets = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM dbc_itemset'); foreach ($sets as $setId => $setData) { $spells = $items = $mods = $descText = $name = $gains = []; $max = $reqLvl = $min = $quality = $heroic = $nPieces = []; $classMask = $type = 0; $hasRing = false; $holiday = isset($setToHoliday[$setId]) ? $setToHoliday[$setId] : 0; $canReuse = !$holiday; // can't reuse holiday-sets $slotList = []; $pieces = DB::World()->select('SELECT *, IF(InventoryType = 15, 26, IF(InventoryType = 5, 20, InventoryType)) AS slot, entry AS ARRAY_KEY FROM item_template WHERE itemset = ?d AND (class <> 4 OR subclass NOT IN (1, 2, 3, 4) OR armor > 0 OR Quality = 1) ORDER BY itemLevel, subclass, slot ASC', $setId); /****************************************/ /* determine type and reuse from pieces */ /****************************************/ // make the first vId always same as setId $firstPiece = reset($pieces); $tmp = [$firstPiece['Quality'] . $firstPiece['ItemLevel'] => $setId]; // walk through all items associated with the set foreach ($pieces as $itemId => $piece) { $classMask |= $piece['AllowableClass'] & CLASS_MASK_ALL; $key = $piece['Quality'] . str_pad($piece['ItemLevel'], 3, 0, STR_PAD_LEFT); if (!isset($tmp[$key])) { $tmp[$key] = --$vIdx; } $vId = $tmp[$key]; // check only actual armor in rare quality or higher (or inherits holiday) if ($piece['class'] != ITEM_CLASS_ARMOR || $piece['subclass'] == 0) { $canReuse = false; } /* gather relevant stats for use */ if (!isset($quality[$vId]) || $piece['Quality'] > $quality[$vId]) { $quality[$vId] = $piece['Quality']; } if ($piece['Flags'] & ITEM_FLAG_HEROIC) { $heroic[$vId] = true; } if (!isset($reqLvl[$vId]) || $piece['RequiredLevel'] > $reqLvl[$vId]) { $reqLvl[$vId] = $piece['RequiredLevel']; } if (!isset($min[$vId]) || $piece['ItemLevel'] < $min[$vId]) { $min[$vId] = $piece['ItemLevel']; } if (!isset($max[$vId]) || $piece['ItemLevel'] > $max[$vId]) { $max[$vId] = $piece['ItemLevel']; } if (!isset($items[$vId][$piece['slot']]) || !$canReuse) { if (!isset($nPieces[$vId])) { $nPieces[$vId] = 1; } else { $nPieces[$vId]++; } } if (isset($items[$vId][$piece['slot']])) { // not reusable -> insert anyway on unique keys if (!$canReuse) { $items[$vId][$piece['slot'] . $itemId] = $itemId; } else { CLISetup::log("set: " . $setId . " ilvl: " . $piece['ItemLevel'] . " - conflict between item: " . $items[$vId][$piece['slot']] . " and item: " . $itemId . " choosing lower itemId", CLISetup::LOG_WARN); if ($items[$vId][$piece['slot']] > $itemId) { $items[$vId][$piece['slot']] = $itemId; } } } else { $items[$vId][$piece['slot']] = $itemId; } /* check for type */ // skip cloaks, they mess with armor classes if ($piece['slot'] == 16) { continue; } // skip event-sets if ($piece['Quality'] == 1) { continue; } if ($piece['class'] == 2 && $piece['subclass'] == 0) { $type = 8; } else { if ($piece['class'] == 2 && $piece['subclass'] == 4) { $type = 9; } else { if ($piece['class'] == 2 && $piece['subclass'] == 7) { $type = 10; } else { if ($piece['class'] == 2 && $piece['subclass'] == 13) { $type = 7; } else { if ($piece['class'] == 2 && $piece['subclass'] == 15) { $type = 5; } } } } } // Dagger if (!$type) { if ($piece['class'] == 4 && $piece['slot'] == 12) { $type = 11; } else { if ($piece['class'] == 4 && $piece['slot'] == 2) { $type = 12; } else { if ($piece['class'] == 4 && $piece['subclass'] != 0) { $type = $piece['subclass']; } } } // 'armor' set if ($piece['class'] == 4 && $piece['slot'] == 11) { $hasRing = true; } // contains ring } } if ($hasRing && !$type) { $type = 6; } // pure ring-set $isMultiSet = false; $oldSlotMask = 0x0; foreach ($items as $subset) { $curSlotMask = 0x0; foreach ($subset as $slot => $item) { $curSlotMask |= 1 << $slot; } if ($oldSlotMask && $oldSlotMask == $curSlotMask) { $isMultiSet = true; break; } $oldSlotMask = $curSlotMask; } if (!$isMultiSet || !$canReuse || $setId == 555) { $temp = []; foreach ($items as $subset) { foreach ($subset as $slot => $item) { if (isset($temp[$slot]) && $temp[$slot] < $item) { CLISetup::log("set: " . $setId . " - conflict between item: " . $item . " and item: " . $temp[$slot] . " choosing lower itemId", CLISetup::LOG_WARN); } else { if ($slot == 13 || ($slot = 11)) { // special case $temp[] = $item; } else { $temp[$slot] = $item; } } } } $items = [$temp]; $heroic = [reset($heroic)]; $nPieces = [count($temp)]; $quality = [reset($quality)]; $reqLvl = [reset($reqLvl)]; $max = $max ? [max($max)] : [0]; $min = $min ? [min($min)] : [0]; } foreach ($items as &$subsets) { $subsets = array_pad($subsets, 10, 0); } /********************/ /* calc statbonuses */ /********************/ for ($i = 1; $i < 9; $i++) { if ($setData['spellId' . $i] > 0 && $setData['itemCount' . $i] > 0) { $spells[] = [$setData['spellId' . $i], $setData['itemCount' . $i]]; } } $bonusSpells = new SpellList(array(['s.id', array_column($spells, 0)])); $mods = $bonusSpells->getStatGain(); $spells = array_pad($spells, 8, [0, 0]); for ($i = 1; $i < 9; $i++) { if ($setData['itemCount' . $i] > 0 && !empty($mods[$setData['spellId' . $i]])) { $gains[$setData['itemCount' . $i]] = $mods[$setData['spellId' . $i]]; } } /**************************/ /* get name & description */ /**************************/ foreach ($locales as $loc) { User::useLocale($loc); $name[$loc] = Util::localizedString($setData, 'name'); foreach ($bonusSpells->iterate() as $__) { if (!isset($descText[$loc])) { $descText[$loc] = ''; } $descText[$loc] .= $bonusSpells->parseText()[0] . "\n"; } // strip rating blocks - e.g. <!--rtg19-->14 <small>(<!--rtg%19-->0.30% @ L<!--lvl-->80)</small> $descText[$loc] = preg_replace('/<!--rtg\\d+-->(\\d+) .*?<\\/small>/i', '\\1', $descText[$loc]); } /****************************/ /* finalaize data and write */ /****************************/ foreach ($items as $vId => $vSet) { $note = 0; foreach ($tagsById as $tag => $sets) { if (!in_array($setId, $sets)) { continue; } $note = $tag; } if (!$note && $min > 120 && $classMask && $classMask != CLASS_MASK_ALL) { foreach ($tagsByNamePart as $tag => $strings) { foreach ($strings as $str) { if (isset($pieces[reset($vSet)]) && stripos($pieces[reset($vSet)]['name'], $str) === 0) { $note = $tag; break 2; } } } } $row = []; $row[] = $vId < 0 ? --$virtualId : $setId; $row[] = $setId; // refSetId $row[] = 0; // cuFlags $row = array_merge($row, $name, $vSet); foreach (array_column($spells, 0) as $spellId) { $row[] = $spellId; } foreach (array_column($spells, 1) as $nItems) { $row[] = $nItems; } $row = array_merge($row, $descText); $row[] = serialize($gains); $row[] = $nPieces[$vId]; $row[] = $min[$vId]; $row[] = $max[$vId]; $row[] = $reqLvl[$vId]; $row[] = $classMask == CLASS_MASK_ALL ? 0 : $classMask; $row[] = !empty($heroic[$vId]) ? 1 : 0; $row[] = $quality[$vId]; $row[] = $type; $row[] = $note; // contentGroup $row[] = $holiday; $row[] = $setData['reqSkillId']; $row[] = $setData['reqSkillLevel']; DB::Aowow()->query('REPLACE INTO ?_itemset VALUES (?a)', array_values($row)); } } // hide empty sets DB::Aowow()->query('UPDATE ?_itemset SET cuFlags = cuFlags | ?d WHERE item1 = 0', CUSTOM_EXCLUDE_FOR_LISTVIEW); return true; }
public function getOnUseStats() { $onUseStats = []; // convert Spells $useSpells = []; for ($h = 1; $h <= 5; $h++) { if ($this->curTpl['spellId' . $h] <= 0) { continue; } if ($this->curTpl['class'] != ITEM_CLASS_CONSUMABLE || $this->curTpl['spellTrigger' . $h]) { continue; } $useSpells[] = $this->curTpl['spellId' . $h]; } if ($useSpells) { $eqpSplList = new SpellList(array(['s.id', $useSpells])); foreach ($eqpSplList->getStatGain() as $stat) { Util::arraySumByKey($onUseStats, $stat); } } return $onUseStats; }
public static function parseItemEnchantment($ench, $raw = false, &$misc = null) { if (!$ench) { return []; } if (is_numeric($ench)) { $ench = [$ench]; } if (!is_array($ench)) { return []; } $enchants = DB::Aowow()->select('SELECT *, Id AS ARRAY_KEY FROM ?_itemenchantment WHERE id IN (?a)', $ench); if (!$enchants) { return []; } $result = []; foreach ($enchants as $eId => $e) { $misc[$eId] = array('name' => self::localizedString($e, 'text'), 'text' => array('text_loc0' => $e['text_loc0'], 'text_loc2' => $e['text_loc2'], 'text_loc3' => $e['text_loc3'], 'text_loc6' => $e['text_loc6'], 'text_loc8' => $e['text_loc8'])); if ($e['skillLine'] > 0) { $misc[$eId]['reqskill'] = $e['skillLine']; } if ($e['skillLevel'] > 0) { $misc[$eId]['reqskillrank'] = $e['skillLevel']; } if ($e['requiredLevel'] > 0) { $misc[$eId]['reqlevel'] = $e['requiredLevel']; } // parse stats $jsonStats = []; for ($h = 1; $h <= 3; $h++) { $obj = (int) $e['object' . $h]; $val = (int) $e['amount' . $h]; switch ($e['type' . $h]) { case 2: $obj = ITEM_MOD_WEAPON_DMG; break; case 3: case 7: $spl = new SpellList(array(['s.id', $obj])); if (!$spl->error) { Util::arraySumByKey($jsonStats, $spl->getStatGain()[$obj]); } $obj = null; break; case 4: switch ($obj) { case 0: // Physical $obj = ITEM_MOD_ARMOR; break; case 1: // Holy $obj = ITEM_MOD_HOLY_RESISTANCE; break; case 2: // Fire $obj = ITEM_MOD_FIRE_RESISTANCE; break; case 3: // Nature $obj = ITEM_MOD_NATURE_RESISTANCE; break; case 4: // Frost $obj = ITEM_MOD_FROST_RESISTANCE; break; case 5: // Shadow $obj = ITEM_MOD_SHADOW_RESISTANCE; break; case 6: // Arcane $obj = ITEM_MOD_ARCANE_RESISTANCE; break; default: $obj = null; } break; case 5: break; default: // skip assignment below $obj = null; } if ($obj) { if (!isset($jsonStats[$obj])) { $jsonStats[$obj] = 0; } $jsonStats[$obj] += $val; } } if ($raw) { $result[$eId] = $jsonStats; } else { $result[$eId] = []; foreach ($jsonStats as $k => $v) { // check if we use these mods if ($str = Util::$itemMods[$k]) { $result[$eId][$str] = $v; } } } } return $result; }