<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); require_once get_file_loc("smr_port.inc"); require_once get_file_loc("smr_battle.inc"); $port = new SMR_PORT($player->sector_id, $player->game_id); if ($player->newbie_turns > 0) { create_error("You are under newbie protection!"); } if ($player->is_fed_protected()) { create_error("You are under federal protection! That wouldn't be fair."); } if (!$sector->has_port()) { create_error("There is no port in that sector!"); } // check if he got enough turns if ($player->get_info('turns') < 3) { create_error("You do not have enough turns to attack this port!"); } $db->query("SELECT * FROM ship_has_weapon NATURAL JOIN weapon_type " . "WHERE account_id = {$player->account_id} AND " . "game_id = {$player->game_id} " . "ORDER BY order_id"); if (!$db->next_record()) { //do we have drones to attack? $db->query("SELECT * FROM ship_has_hardware WHERE hardware_type_id = HARDWARE_COMBAT AND account_id = {$player->account_id} AND game_id = {$player->game_id}"); if (!$db->next_record()) { create_error("What are you gonna do? Insult it to death?"); } } //set the attack start time $time = time(); //only 1 shot per 2 seconds (stop double port raids)
print "<p>"; print "<table cellspacing=\"0\" cellpadding=\"3\" border=\"0\" class=\"standard\">"; print "<tr>"; print "<td>Planet</td>"; print "<td>"; if ($target_sector->has_planet()) { print "Yes"; } else { print "No"; } print "</td>"; print "</tr>"; print "<tr>"; print "<td>Port</td>"; print "<td>"; if ($target_sector->has_port()) { print "Yes"; } else { print "No"; } print "</td>"; print "</tr>"; print "<tr>"; print "<td>Location</td>"; print "<td>"; if ($target_sector->has_location()) { print "Yes"; } else { print "No"; } print "</td>";