<?php require_once get_file_loc("smr_port.inc"); print_topic("PORT RAID"); print "<font color=red>WARNING WARNING</font> port assault about to commence!!<br>"; print "Are you sure you want to attack this port?<br><br>"; $port = new SMR_PORT($player->sector_id, $player->game_id); $time = time(); if ($port->refresh_defense < $time) { //defences restock (check for fed arrival) $minsToStay = 30; if ($port->refresh_defense + $minsToStay * 60 > $time) { $federal_mod = ($time - $port->refresh_defense - $minsToStay * 60) / (-6 * $minsToStay); } else { $federal_mod = 0; } if ($federal_mod < 0) { $federal_mod = 0; } if ($federal_mod > 0) { print "Ships dispatched by the Federal Government have just arrived and are in a defensive position around the port.<br>"; } $rich_mod = floor($port->credits * 1.0E-7); if ($rich_mod < 0) { $rich_mod = 0; } $port->shields = round($port->level * 1000 + 1000 + $rich_mod * 500 + $federal_mod * 500); $port->armor = round($port->level * 1000 + 1000 + $rich_mod * 500 + $federal_mod * 500); $port->drones = round($port->level * 100 + 100 + $rich_mod * 50 + $federal_mod * 50); $port->update(); }
<?php require_once get_file_loc('smr_sector.inc'); $sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id); require_once get_file_loc("smr_port.inc"); require_once get_file_loc("smr_battle.inc"); $port = new SMR_PORT($player->sector_id, $player->game_id); if ($player->newbie_turns > 0) { create_error("You are under newbie protection!"); } if ($player->is_fed_protected()) { create_error("You are under federal protection! That wouldn't be fair."); } if (!$sector->has_port()) { create_error("There is no port in that sector!"); } // check if he got enough turns if ($player->get_info('turns') < 3) { create_error("You do not have enough turns to attack this port!"); } $db->query("SELECT * FROM ship_has_weapon NATURAL JOIN weapon_type " . "WHERE account_id = {$player->account_id} AND " . "game_id = {$player->game_id} " . "ORDER BY order_id"); if (!$db->next_record()) { //do we have drones to attack? $db->query("SELECT * FROM ship_has_hardware WHERE hardware_type_id = HARDWARE_COMBAT AND account_id = {$player->account_id} AND game_id = {$player->game_id}"); if (!$db->next_record()) { create_error("What are you gonna do? Insult it to death?"); } } //set the attack start time $time = time(); //only 1 shot per 2 seconds (stop double port raids)
$GLOBALS['good_id'] = null; $GLOBALS['amount'] = null; $GLOBALS['good_distance'] = null; $GLOBALS['relations'] = null; $GLOBALS['ideal_price'] = null; $GLOBALS['offered_price'] = null; $GLOBALS['ideal_price'] = null; $GLOBALS['bargain_price'] = null; $GLOBALS['port'] = null; $GLOBALS['amount'] = null; global $port, $good_id, $amount, $good_distance, $relations, $ideal_price, $offered_price, $ideal_price, $bargain_price, $amount; // initialize random generator. mt_srand((double) microtime() * 1000000); require_once "shop_goods.inc"; // creates needed objects $port = new SMR_PORT($player->sector_id, SmrSession::$game_id); $amount = get_amount(); $bargain_price = get_bargain_price(); if (!is_numeric($amount)) { create_error("Numbers only please"); } if (!is_numeric($bargain_price)) { create_error("Numbers only please"); } // get good name, id, ... $good_id = $var["good_id"]; $good_name = $var["good_name"]; $good_class = $var["good_class"]; // do we have enough turns? if ($player->turns == 0) { create_error("You don't have enough turns to trade.");