示例#1
0
<?php

require_once get_file_loc('smr_sector.inc');
$sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id);
require_once get_file_loc("smr_planet.inc");
print_topic("VIEWING PLANET DETAILS");
$db2 = new SmrMySqlDatabase();
if ($player->alliance_id != 0) {
    $db->query("SELECT planet.sector_id as sector, player.game_id as game, time_attack, attacker_damage, planet_damage, trigger_id FROM player, planet, planet_attack WHERE player.game_id = planet.game_id AND " . "owner_id = account_id AND " . "player.game_id = {$player->game_id} AND " . "planet.game_id = {$player->game_id} AND " . "planet.sector_id = planet_attack.sector_id AND " . "planet.game_id = planet_attack.game_id AND " . "alliance_id = {$player->alliance_id} " . "ORDER BY time_attack DESC");
} else {
    $db->query("SELECT planet.sector_id as sector, player.game_id as game, time_attack, attacker_damage, planet_damage, trigger_id FROM player, planet, planet_attack WHERE player.game_id = planet.game_id AND " . "owner_id = account_id AND " . "planet.game_id = {$player->game_id} AND " . "planet.sector_id = planet_attack.sector_id AND " . "planet.game_id = planet_attack.game_id AND " . "player.game_id = {$player->game_id} " . "ORDER BY time_attack DESC");
}
while ($db->next_record()) {
    $game_id = $db->f("game");
    $sector_id = $db->f("sector");
    $time = $db->f("time_attack");
    $attacker = new SMR_PLAYER($db->f("trigger_id"), $player->game_id);
    $att_damage = $db->f("attacker_damage");
    $planet_damage = $db->f("planet_damage");
    $planet = new SMR_PLANET($db->f("sector"), $player->game_id);
    print "Planet <span style=font-variant:small-caps>{$planet->planet_name}</span> is under attack by " . $attacker->get_colored_name() . "<br>";
    print "This shot was at " . date("n/j/Y g:i:s A", $time) . ".  The attacking team did {$att_damage} damage ";
    print "while the planet did {$planet_damage} damage<br><br>";
}
print "<p><input type=\"text\" name=\"min_rank\" value=\"{$min_rank}\" size=\"3\" id=\"InputFields\" style=\"text-align:center;\">&nbsp;-&nbsp;<input type=\"text\" name=\"max_rank\" value=\"{$max_rank}\" size=\"3\" id=\"InputFields\" style=\"text-align:center;\">&nbsp;";
print_submit("Show");
print "</p></form>";
print "<table cellspacing=\"0\" cellpadding=\"5\" border=\"0\" class=\"standard\" width=\"95%\">";
print "<tr>";
print "<th>Rank</th>";
print "<th>Player</th>";
print "<th>Race</th>";
print "<th>Alliance</th>";
print "<th>Deaths</th>";
print "</tr>";
$db->query("SELECT * FROM player WHERE game_id = " . SmrSession::$game_id . " ORDER BY deaths DESC, player_name LIMIT " . ($min_rank - 1) . ", " . ($max_rank - $min_rank + 1));
$rank = $min_rank - 1;
while ($db->next_record()) {
    // get current player
    $curr_player = new SMR_PLAYER($db->f("account_id"), $player->game_id);
    // increase rank counter
    $rank++;
    print "<tr>";
    print "<td valign=\"top\" align=\"center\"";
    if ($player->account_id == $curr_player->account_id) {
        print " style=\"font-weight:bold;\"";
    }
    print ">{$rank}</td>";
    print "<td valign=\"top\"";
    if ($player->account_id == $curr_player->account_id) {
        print " style=\"font-weight:bold;\"";
    }
    print ">{$curr_player->level_name} ";
    $container = array();
    $container["url"] = "skeleton.php";
<?php

require_once get_file_loc("smr_planet.inc");
$planet = new SMR_PLANET($player->sector_id, $player->game_id);
$planet_player = new SMR_PLAYER($var["account_id"], SmrSession::$game_id);
$owner = new SMR_PLAYER($planet->owner_id, $player->game_id);
if ($owner->alliance_id != $player->alliance_id) {
    create_error("You can not kick someone off a planet your alliance does not own!");
}
$message = "You have been kicked from {$planet->planet_name} in #{$player->sector_id}";
$player->send_message($planet_player->account_id, 2, format_string($message, false));
$planet_player->land_on_planet = "FALSE";
//update their last active time so that they are visable if kicked
$worst = time() - 1500;
if ($planet_player->last_active < $worst) {
    $planet_player->last_active = $worst;
}
$planet_player->update();
forward(create_container("skeleton.php", "planet_main.php"));
示例#4
0
$player->delete_plotted_course();
// log
$account->log(2, "Player entered game " . SmrSession::$game_id, $player->sector_id);
$container = array();
$container["url"] = "skeleton.php";
if ($player->land_on_planet == "TRUE") {
    $container["body"] = "planet_main.php";
} else {
    $container["body"] = "current_sector.php";
}
require_once get_file_loc('smr_alliance.inc');
require_once get_file_loc("smr_force.inc");
require_once get_file_loc("smr_planet.inc");
require_once get_file_loc("smr_port.inc");
require_once get_file_loc('smr_sector.inc');
$player = new SMR_PLAYER(SmrSession::$old_account_id, SmrSession::$game_id);
$ship = new SMR_SHIP(SmrSession::$old_account_id, SmrSession::$game_id);
$sector = new SMR_SECTOR($player->sector_id, SmrSession::$game_id, SmrSession::$old_account_id);
// update turns on that player
$player->update_turns($ship->speed);
// we cant move if we are dead
//check if we are in kill db...if we are we don't do anything
$db->query("SELECT * FROM kills WHERE dead_id = {$player->account_id} AND game_id = {$player->game_id}");
if (!$db->next_record()) {
    if ($ship->hardware[HARDWARE_SHIELDS] == 0 && $ship->hardware[HARDWARE_ARMOR] == 0 && ($var["body"] != "trader_attack.php" && $var["url"] != "trader_attack_processing.php" && $var["body"] != "port_attack.php" && $var["url"] != "port_attack_processing.php" && $var["body"] != "planet_attack.php" && $var["url"] != "planet_attack_processing.php")) {
        $player->sector_id = $player->get_home();
        $player->newbie_turns = 100;
        $player->mark_dead();
        $player->update();
        $ship->get_pod();
        //print("$var[body], $var[url]");
    }
    $player->get_relations();
    if ($port->race_id > 1) {
        $new_relations = $player->relations[$port->race_id] - 45;
        if ($new_relations < -500) {
            $new_relations = -500;
        }
        $db->query("REPLACE INTO player_has_relation (account_id, game_id, race_id, relation) VALUES({$player->account_id}, {$player->game_id}, {$port->race_id}, {$new_relations})");
    }
    // also we change alignment
    if ($player->relations_global_rev[$port->race_id] < -299) {
        $new_alignment = $player->alignment + $port_original_level * 2;
    } else {
        $new_alignment = $player->alignment - $port_original_level * 2;
    }
    $db->query("UPDATE player SET alignment={$new_alignment} WHERE account_id={$player->account_id} AND game_id={$player->game_id} LIMIT 1");
}
//kill the dead people
foreach ($dead_traders as $acc_id) {
    $dead_acc = new SMR_PLAYER($acc_id, $player->game_id);
    $dead_acc->died_by_port();
    $dead_ship = new SMR_SHIP($acc_id, $player->game_id);
    $dead_ship->get_pod();
}
$container = array();
$container["url"] = "skeleton.php";
$container["body"] = "port_attack.php";
$container["attacker"] = $attacker;
$container["portdamage"] = $port_msg;
$container["dead_traders"] = $dead_traders;
forward($container);
示例#6
0
 $db->query("SELECT * FROM player " . "WHERE game_id = {$player->game_id} AND " . "player_name LIKE " . format_string($player_name, true) . " AND player_name != " . format_string($real, true) . " " . "ORDER BY player_name LIMIT 5");
 if ($db->nf() > 0) {
     print "<table border=\"0\" class=\"standard\" cellspacing=\"0\" cellpadding=\"3\" width=\"75%\">";
     print "<tr>";
     print "<th>Name</th>";
     print "<th>Alliance</th>";
     print "<th>Race</th>";
     print "<th>Experience</th>";
     print "<th>Online</th>";
     if (in_array($player->account_id, $HIDDEN_PLAYERS)) {
         print "<th>Sector</th>";
     }
     print "<th>Option</th>";
     print "</tr>";
     while ($db->next_record()) {
         $curr_player = new SMR_PLAYER($db->f("account_id"), $player->game_id);
         $curr_player->get_display_xp_lvl();
         print "<tr>";
         $container = array();
         $container["url"] = "skeleton.php";
         $container["body"] = "trader_search_result.php";
         $container["player_id"] = $curr_player->player_id;
         print "<td>";
         print_link($container, $curr_player->get_colored_name());
         print "<br>";
         $db2->query("SELECT * FROM ship_has_name WHERE game_id = {$player->game_id} AND " . "account_id = {$curr_player->account_id}");
         if ($db2->next_record()) {
             //they have a name so we print it
             $named_ship = stripslashes($db2->f("ship_name"));
             print "{$named_ship}";
         }
 $kill_exp = $dead_ppl->f("kill_exp");
 // we have to set the 'process' column to true here
 // BEFORE we give access free to that table.
 // otherwise another thread could pick this row up
 // but we cannot delte the entry before we sent that poor guy back to his hq
 $db->query("UPDATE kills SET processed = 'TRUE' WHERE game_id = {$player->game_id} AND dead_id = {$killed_id} AND killer_id = {$killer_id}");
 // give table free
 $dead_ppl->unlock();
 if ($debug) {
     print "<p>report any errors on that page to spock</p>";
 }
 // create player object
 // JUST FOR READING!!!
 // DO NOT CHANGE SOMETHING IN THERE!
 $killed = new SMR_PLAYER($killed_id, SmrSession::$game_id);
 $killer = new SMR_PLAYER($killer_id, SmrSession::$game_id);
 // is one of the dead guys the original attacker or defender?
 if ($killed_id == $defender_id || $killed_id == $attacker_id) {
     $container["continue"] = "No";
 }
 // save some time here
 $killer_name = get_colored_text($killer->alignment, $killer->player_name);
 $killed_name = get_colored_text($killed->alignment, $killed->player_name);
 if ($debug) {
     print "newbie turns<br>";
 }
 $db->query("UPDATE player SET newbie_turns = 100 WHERE account_id = {$killed_id} AND game_id = {$player->game_id}");
 if ($debug) {
     print "insurance<br>";
 }
 // 1/4 of ship value -> insurance
}
// get values from container
$amount = $var["amount"];
$account_id = $var["account_id"];
if (!$amount) {
    create_error("You must enter an amount");
}
if ($amount < 0) {
    create_error("You must enter a positive amount");
}
// take the bounty from the cash
$player->credits -= $amount;
$player->update();
$db2 = new SmrMySqlDatabase();
$db->query("SELECT * FROM bounty " . "WHERE game_id = {$player->game_id} AND " . "account_id = {$account_id} AND " . "claimer_id = 0 AND " . "type = '{$type}' LIMIT 1");
$time = time();
if ($db->nf()) {
    $db->next_record();
    //$days = ($time - $db->f("time")) / 60 / 60 / 24;
    //$curr_amount = $db->f("amount") * pow(1.05,$days);
    $curr_amount = $db->f("amount");
    $new_amount = $curr_amount + $amount;
    $db2->query("UPDATE bounty SET amount = {$new_amount}, time = {$time} WHERE game_id = {$player->game_id} AND account_id = {$account_id} AND claimer_id = 0 AND type = '{$type}'");
    //print("Added bounty....$curr_amount + $amount<br>UPDATE bounty SET amount = $new_amount, time = $time WHERE game_id = $player->game_id AND account_id = $account_id AND type = '$type'");
} else {
    $db->query("INSERT INTO bounty (account_id, game_id, bounty_id, type, claimer_id, amount, time) VALUES ({$account_id}, {$player->game_id}, NULL, '{$type}' , 0, {$amount}, {$time})");
    //print("First<br>INSERT INTO bounty (account_id, game_id, bounty_id, type, claimer_id, amount, time) VALUES ($account_id, $player->game_id, $bounty_id, '$type' , 0, $amount, $time)");
}
$placed = new SMR_PLAYER($account_id, $player->game_id);
$placed->update_stat("bounty_amount_on", $amount);
forward($container);
示例#9
0
    }
    $list .= ")";
}
$db->query("SELECT * FROM player_cache WHERE account_id IN {$list} AND game_id = {$player->game_id} ORDER BY experience DESC");
if ($db->nf() > 0) {
    print "<p><table border=\"0\" class=\"standard\" cellspacing=\"0\" align=\"center\" width=\"85%\">";
    print "<tr>";
    print "<th>&nbsp;</th>";
    print "<th>Name</th>";
    print "<th>Race</th>";
    print "<th>Alliance</th>";
    print "<th>Experience</th>";
    print "</tr>";
    $count = 0;
    while ($db->next_record()) {
        $council = new SMR_PLAYER($db->f("account_id"), $player->game_id);
        $count++;
        print "<tr>";
        print "<td align=\"center\"";
        if ($council->account_id == $player->account_id) {
            print " style=\"font-weight:bold;\"";
        }
        print ">{$count}.</td>";
        print "<td valign=\"middle\"";
        if ($council->account_id == $player->account_id) {
            print " style=\"font-weight:bold;\"";
        }
        print ">{$council->display_level_name} ";
        $container = array();
        $container["url"] = "skeleton.php";
        $container["body"] = "trader_search_result.php";
示例#10
0
function do_voodoo()
{
    ob_clean();
    global $lock, $var;
    foreach ($GLOBALS as $key => $value) {
        ${$key} =& $GLOBALS[$key];
    }
    // initialize objects we usually need, like player, ship
    if (SmrSession::$game_id > 0) {
        $db = new SmrMySqlDatabase();
        // We need to acquire locks BEFORE getting the player information
        // Otherwise we could be working on stale information
        $db->query('SELECT sector_id FROM player WHERE account_id=' . SmrSession::$old_account_id . ' AND game_id=' . SmrSession::$game_id . ' LIMIT 1');
        $db->next_record();
        $sector_id = $db->f('sector_id');
        if (!$lock && $var['body'] != 'error.php' && !isset($var['ForwardError'])) {
            if (!acquire_lock($sector_id)) {
                create_error("Failed to acquire sector lock");
            }
        }
        // Now that they've acquire a lock we can move on
        $player = new SMR_PLAYER(SmrSession::$old_account_id, SmrSession::$game_id);
        if ($player->dead == 'TRUE' && $var['body'] != 'death.php' && !isset($var['override_death'])) {
            $container = array();
            $container["url"] = "skeleton.php";
            $container["body"] = "death.php";
            forward($container);
        }
        $ship = new SMR_SHIP(SmrSession::$old_account_id, SmrSession::$game_id);
        // update turns on that player
        $player->update_turns($ship->speed);
        if ($player->newbie_turns <= 20 && $player->newbie_warning == "TRUE" && $var["body"] != "newbie_warning.php") {
            forward(create_container("skeleton.php", "newbie_warning.php"));
        }
    }
    require get_file_loc($var["url"]);
    SmrSession::update();
    if ($lock) {
        release_lock($lock);
    }
    exit;
}
示例#11
0
function displayMessage($message_id, $sender_id, $message_text, $send_time, $msg_read, $type)
{
    global $player, $account;
    $replace = explode("!", $message_text);
    foreach ($replace as $key => $timea) {
        if (($final = strtotime($timea)) !== false && $timea != "") {
            $final += $account->offset * 3600;
            $message_text = str_replace("!{$timea}!", date("n/j/Y g:i:s A", $final), "{$message_text}");
        }
    }
    $replace = explode("?", $message_text);
    foreach ($replace as $key => $timea) {
        if (($final = strtotime($timea)) !== false && $sender_id > 0 && $timea != "") {
            $send_acc = new SMR_ACCOUNT();
            $send_acc->get_by_id($sender_id);
            $final += $account->offset * 3600 - $send_acc->offset * 3600;
            $message_text = str_replace("?{$timea}?", date("n/j/Y g:i:s A", $final), "{$message_text}");
        }
    }
    if (!empty($sender_id)) {
        $sender = new SMR_PLAYER($sender_id, $player->game_id);
    }
    print "<tr>";
    print "<td width=\"10\"><input type=\"checkbox\" name=\"message_id[]\" value=\"{$message_id}\">";
    // remember id for marking as read
    if ($msg_read == 'FALSE') {
        print "*";
    }
    print "</td>";
    print "<td nowrap=\"nowrap\" width=\"100%\">From: ";
    if (!empty($sender_id)) {
        $container = array();
        $container["url"] = "skeleton.php";
        $container["body"] = "trader_search_result.php";
        $container["player_id"] = $sender->player_id;
        print_link($container, $sender->get_colored_name());
    } else {
        if ($type == 7) {
            print "<span style=\"font:small-caps bold;color:blue;\">Administrator</span>";
        } elseif ($type == 6) {
            print "<span class=\"green\">";
            print "Alliance Ambassador";
            print "</span>";
        } elseif ($type == 2) {
            print "<span class=\"yellow\">Port Defenses</span>";
        } else {
            print "Unknown";
        }
    }
    print "</td>";
    print "<td nowrap=\"nowrap\">Date: " . date("n/j/Y g:i:s A", $send_time) . "</td>";
    print "<td>";
    $container = array();
    $container["url"] = "skeleton.php";
    $container["body"] = "message_notify_confirm.php";
    $container["message_id"] = $message_id;
    $container["sent_time"] = $send_time;
    $container["notified_time"] = time();
    print_link($container, "<img src=\"images/notify.gif\" border=\"0\" align=\"right\"title=\"Report this message to an admin\">");
    print "</td>";
    print "</tr>";
    print "<tr>";
    print "<td colspan=\"4\">{$message_text}</td>";
    print "</tr>";
}
示例#12
0
            require_once get_file_loc('smr_ship.inc', $databaseInfo['GameType']);
            while ($db->nextRecord()) {
                $game_id = $db->getField('game_id');
                $index = $databaseClassName . $game_id;
                $games['Play'][$index]['ID'] = $game_id;
                $games['Play'][$index]['Name'] = $db->getField('game_name');
                $games['Play'][$index]['Type'] = $db->getField('game_type');
                $games['Play'][$index]['EndDate'] = $db->getField('end_date');
                $games['Play'][$index]['Speed'] = $db->getField('game_speed');
                $games['Play'][$index]['Type'] = $db->getField('game_type');
                $container = array();
                $container['game_id'] = $game_id;
                $container['url'] = 'game_play_processing.php';
                $games['Play'][$index]['PlayGameLink'] = 'loader2.php?sn=' . SmrSession::addLink($container);
                // creates a new player object
                $curr_player = new SMR_PLAYER(SmrSession::$old_account_id, $game_id);
                $curr_ship = new SMR_SHIP(SmrSession::$old_account_id, $game_id);
                // update turns for this game
                $curr_player->update_turns($curr_ship->speed);
                // generate list of game_id that this player is joined
                $game_id_list[] = $game_id;
                $db2 = new $databaseClassName();
                $db2->query('SELECT count(*) as num_playing FROM player
							WHERE last_active >= ' . $db->escapeNumber(TIME - 600) . '
								AND game_id = ' . $db->escapeNumber($game_id));
                $db2->nextRecord();
                $games['Play'][$index]['NumberPlaying'] = $db2->getField('num_playing');
                // create a container that will hold next url and additional variables.
                $container_game = array();
                $container_game['url'] = 'skeleton.php';
                $container_game['body'] = 'game_stats.php';
}
// ********************************
// *
// * A t t a c k e r   s h o o t s
// *
// ********************************
$attacker_total_msg = array();
$attacker_msg = array();
if ($player->alliance_id != 0) {
    $db->query("SELECT * FROM player " . "WHERE game_id = {$player->game_id} AND " . "alliance_id = {$player->alliance_id} AND " . "sector_id = {$player->sector_id} AND " . "land_on_planet = 'FALSE' AND " . "newbie_turns = 0 " . "ORDER BY rand() LIMIT 10");
} else {
    $db->query("SELECT * FROM player " . "WHERE game_id = {$player->game_id} AND " . "sector_id = {$player->sector_id} AND " . "account_id = {$player->account_id} AND " . "land_on_planet = 'FALSE' AND " . "newbie_turns = 0");
}
$db2 = new SmrMySqlDatabase();
while ($db->next_record() && ($forces->combat_drones > 0 || $forces->scout_drones > 0 || $forces->mines > 0)) {
    $curr_attacker = new SMR_PLAYER($db->f("account_id"), SmrSession::$game_id);
    $curr_attacker_ship = new SMR_SHIP($db->f("account_id"), SmrSession::$game_id);
    // disable cloak
    $curr_attacker_ship->disable_cloak();
    $db2->query("SELECT * FROM ship_has_weapon, weapon_type " . "WHERE account_id = {$curr_attacker->account_id} AND " . "game_id = " . SmrSession::$game_id . " AND " . "ship_has_weapon.weapon_type_id = weapon_type.weapon_type_id " . "ORDER BY order_id");
    // iterate over all existing weapons
    while ($db2->next_record() && ($forces->combat_drones > 0 || $forces->scout_drones > 0 || $forces->mines > 0)) {
        $weapon_name = $db2->f("weapon_name");
        $shield_damage = $db2->f("shield_damage");
        $armor_damage = $db2->f("armor_damage");
        $accuracy = $db2->f("accuracy");
        if ($forces->mines > 0) {
            if ($armor_damage > 0) {
                // mines take 20 armor damage each
                $mines_dead = round($armor_damage / 20);
                // more damage than mines?
示例#14
0
print "The traders listed in <span style=\"font-style:italic;\">italics</span> are still ranked as Newbie or Beginner.</p>";
$player = new SMR_PLAYER($account->account_id, $game_id);
if ($count_last_active > 0) {
    print "<table cellspacing=\"0\" cellpadding=\"5\" border=\"0\" class=\"standard\" width=\"95%\">";
    print "<tr>";
    print "<th>Player</th>";
    print "<th>Race</th>";
    print "<th>Alliance</th>";
    print "<th>Experience</th>";
    print "</tr>";
    while ($db->next_record()) {
        $curr_account = new SMR_ACCOUNT();
        $curr_account->get_by_id($db->f("account_id"));
        //reset style
        $style = "";
        $curr_player = new SMR_PLAYER($db->f("account_id"), $game_id);
        if ($curr_account->veteran == "FALSE" && $curr_account->get_rank() < FLEDGLING) {
            $style = "font-style:italic;";
        }
        if ($curr_player->account_id == $account->account_id) {
            $style .= "font-weight:bold;";
        }
        if (!empty($style)) {
            $style = " style=\"{$style}\"";
        }
        print "<tr>";
        print "<td valign=\"top\"{$style}>{$curr_player->display_level_name} ";
        $name = $curr_player->get_colored_name();
        print "{$name}";
        print "</td>";
        print "<td align=\"center\"{$style}>";
示例#15
0
<?php

require_once get_file_loc("smr_force.inc");
// initialize random generator.
mt_srand((double) microtime() * 1000000);
// creates a new player object for attacker and defender
$attacker = new SMR_PLAYER(SmrSession::$old_account_id, SmrSession::$game_id);
$attacker_ship = new SMR_SHIP(SmrSession::$old_account_id, SmrSession::$game_id);
$forces_owner = new SMR_PLAYER($var["owner_id"], SmrSession::$game_id);
$forces = new SMR_FORCE($var["owner_id"], $attacker->sector_id, $attacker->game_id);
// first check if both ship and forces are in same sector
if ($attacker->sector_id != $forces->sector_id) {
    print_error("Those forces are no longer here!");
    return;
}
print "<h1>EXAMINE FORCES</h1>";
// should we display an attack button
if (($attacker_ship->attack_rating() > 0 || $attacker_ship->hardware[HARDWARE_COMBAT] > 0) && !$attacker->is_fed_protected() && $attacker->newbie_turns == 0 && $attacker->land_on_planet == 'FALSE' && ($attacker->alliance_id == 0 || $forces_owner->alliance_id == 0 || $forces_owner->alliance_id != $attacker->alliance_id) && $attacker->account_id != $forces_owner->account_id) {
    $container = array();
    $container["url"] = "forces_attack_processing.php";
    transfer("target");
    transfer("owner_id");
    print_form($container);
    print_submit("Attack Forces (3)");
    print "</form>";
} elseif ($attacker->is_fed_protected()) {
    print "<p><big style=\"color:#3333FF;\">You are under federal protection! That wouldn't be fair.</big></p>";
} elseif ($attacker->newbie_turns > 0) {
    print "<p><big style=\"color:#33FF33;\">You are under newbie protection!</big></p>";
} elseif ($owner->alliance_id == $attacker->alliance_id && $attacker->alliance_id != 0) {
    print "<p><big style=\"color:#33FF33;\">These are your alliance's forces!</big></p>";
示例#16
0
 $container["sort"] = "alliance_id";
 print "<th>";
 print_link($container, "<font color=#80c870>Alliance</font>");
 print "</th>";
 $container["sort"] = "experience";
 print "<th>";
 print_link($container, "<font color=#80c870>Experience</font>");
 print "</th>";
 print "</tr>";
 //while ($db->next_record()) {
 foreach ($exp as $acc_id => $exp) {
     $curr_account = new SMR_ACCOUNT();
     $curr_account->get_by_id($acc_id);
     //reset style
     $style = "";
     $curr_player = new SMR_PLAYER($acc_id, SmrSession::$game_id);
     $curr_player->get_display_xp_lvl();
     if ($curr_account->veteran == "FALSE" && $curr_account->get_rank() < FLEDGLING) {
         $style = "font-style:italic;";
     }
     if ($curr_player->account_id == $player->account_id) {
         $style .= "font-weight:bold;";
     }
     $fullStyle = '';
     if (!empty($style)) {
         $fullStyle = " style=\"{$style}\"";
     }
     print "<tr>";
     print "<td valign=\"top\"{$fullStyle}>";
     $rank = $curr_player->display_level_name;
     //print("$curr_player->display_level_name ");