示例#1
0
 public function show()
 {
     global $ProdGrid, $LNG, $resource, $reslist, $PLANET, $USER, $pricelist;
     $TheCommand = HTTP::_GP('cmd', '');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         switch ($TheCommand) {
             case 'cancel':
                 $this->CancelBuildingFromQueue();
                 break;
             case 'remove':
                 $this->RemoveBuildingFromQueue($ListID);
                 break;
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
             case 'destroy':
                 $this->AddBuildingToQueue($Element, false);
                 break;
         }
         $this->redirectTo('game.php?page=buildings');
     }
     $config = Config::get();
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $CanBuildElement = isVacationMode($USER) || $config->max_elements_build == 0 || $QueueCount < $config->max_elements_build;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     $Elements = $reslist['allow'][$PLANET['planet_type']];
     foreach ($Elements as $Element) {
         if (!BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)) {
             continue;
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]));
             $BuildLevel = $levelToBuild + 1;
             $Prod = eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]));
             $requireEnergy = $Prod - $Need;
             $requireEnergy = round($requireEnergy * $config->energySpeed);
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild);
         $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costResources);
         $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costResources);
         $destroyResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true);
         $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyResources);
         $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyResources);
         $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costResources);
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costResources' => $costResources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyResources' => $destroyResources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild);
     }
     if ($QueueCount != 0) {
         $this->tplObj->loadscript('buildlist.js');
     }
     $this->assign(array('BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]]));
     $this->display('page.buildings.default.tpl');
 }
 public function show()
 {
     global $USER, $PLANET, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid;
     $elementID = HTTP::_GP('id', 0);
     $this->setWindow('popup');
     $this->initTemplate();
     $productionTable = array();
     $FleetInfo = array();
     $MissileList = array();
     $gateData = array();
     $CurrentLevel = 0;
     $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2]);
     if (in_array($elementID, $reslist['prod']) && in_array($elementID, $reslist['build'])) {
         /* Data for eval */
         $BuildEnergy = $USER[$resource[113]];
         $BuildTemp = $PLANET['temp_max'];
         $BuildLevelFactor = $PLANET[$resource[$elementID] . '_porcent'];
         $CurrentLevel = $PLANET[$resource[$elementID]];
         $BuildStartLvl = max($CurrentLevel - 2, 0);
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) {
             foreach ($ressIDs as $ID) {
                 if (!isset($ProdGrid[$elementID]['production'][$ID])) {
                     continue;
                 }
                 $Production = eval(ResourceUpdate::getProd($ProdGrid[$elementID]['production'][$ID]));
                 if (in_array($ID, $reslist['resstype'][2])) {
                     $Production *= Config::get()->energySpeed;
                 } else {
                     $Production *= Config::get()->resource_multiplier;
                 }
                 $productionTable['production'][$BuildLevel][$ID] = $Production;
             }
         }
         $productionTable['usedResource'] = array_keys($productionTable['production'][$BuildStartLvl]);
     } elseif (in_array($elementID, $reslist['storage'])) {
         $CurrentLevel = $PLANET[$resource[$elementID]];
         $BuildStartLvl = max($CurrentLevel - 2, 0);
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) {
             foreach ($ressIDs as $ID) {
                 if (!isset($ProdGrid[$elementID]['storage'][$ID])) {
                     continue;
                 }
                 $production = round(eval(ResourceUpdate::getProd($ProdGrid[$elementID]['storage'][$ID])));
                 $production *= Config::get()->resource_multiplier;
                 $production *= STORAGE_FACTOR;
                 $productionTable['storage'][$BuildLevel][$ID] = $production;
             }
         }
         $productionTable['usedResource'] = array_keys($productionTable['storage'][$BuildStartLvl]);
     } elseif (in_array($elementID, $reslist['fleet'])) {
         $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'tech' => $pricelist[$elementID]['tech'], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'capacity' => $pricelist[$elementID]['capacity'], 'speed1' => $pricelist[$elementID]['speed'], 'speed2' => $pricelist[$elementID]['speed2'], 'consumption1' => $pricelist[$elementID]['consumption'], 'consumption2' => $pricelist[$elementID]['consumption2'], 'rapidfire' => array('from' => array(), 'to' => array()));
         $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']);
         foreach ($fleetIDs as $fleetID) {
             if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) {
                 $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID];
             }
             if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) {
                 $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID];
             }
         }
     } elseif (in_array($elementID, $reslist['defense'])) {
         $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'rapidfire' => array('from' => array(), 'to' => array()));
         $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']);
         foreach ($fleetIDs as $fleetID) {
             if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) {
                 $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID];
             }
             if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) {
                 $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID];
             }
         }
     }
     if ($elementID == 43 && $PLANET[$resource[43]] > 0) {
         $this->tplObj->loadscript('gate.js');
         $nextTime = self::getNextJumpWaitTime($PLANET['last_jump_time']);
         $gateData = array('nextTime' => _date($LNG['php_tdformat'], $nextTime, $USER['timezone']), 'restTime' => max(0, $nextTime - TIMESTAMP), 'startLink' => $PLANET['name'] . ' ' . strip_tags(BuildPlanetAdressLink($PLANET)), 'gateList' => $this->getTargetGates(), 'fleetList' => $this->getAvailableFleets());
     } elseif ($elementID == 44 && $PLANET[$resource[44]] > 0) {
         $MissileList = array(502 => $PLANET[$resource[502]], 503 => $PLANET[$resource[503]]);
     }
     $this->assign(array('elementID' => $elementID, 'productionTable' => $productionTable, 'CurrentLevel' => $CurrentLevel, 'MissileList' => $MissileList, 'Bonus' => BuildFunctions::getAvalibleBonus($elementID), 'FleetInfo' => $FleetInfo, 'gateData' => $gateData));
     $this->display('page.information.default.tpl');
 }
 function show()
 {
     global $LNG, $ProdGrid, $resource, $reslist, $USER, $PLANET;
     $config = Config::get();
     if ($USER['urlaubs_modus'] == 1 || $PLANET['planet_type'] != 1) {
         $basicIncome[901] = 0;
         $basicIncome[902] = 0;
         $basicIncome[903] = 0;
         $basicIncome[911] = 0;
     } else {
         $basicIncome[901] = $config->{$resource[901] . '_basic_income'};
         $basicIncome[902] = $config->{$resource[902] . '_basic_income'};
         $basicIncome[903] = $config->{$resource[903] . '_basic_income'};
         $basicIncome[911] = $config->{$resource[911] . '_basic_income'};
     }
     $temp = array(901 => array('plus' => 0, 'minus' => 0), 902 => array('plus' => 0, 'minus' => 0), 903 => array('plus' => 0, 'minus' => 0), 911 => array('plus' => 0, 'minus' => 0));
     $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2]);
     $productionList = array();
     if ($PLANET['energy_used'] != 0) {
         $prodLevel = min(1, $PLANET['energy'] / abs($PLANET['energy_used']));
     } else {
         $prodLevel = 0;
     }
     /* Data for eval */
     $BuildEnergy = $USER[$resource[113]];
     $BuildTemp = $PLANET['temp_max'];
     foreach ($reslist['prod'] as $ProdID) {
         if (isset($PLANET[$resource[$ProdID]]) && $PLANET[$resource[$ProdID]] == 0) {
             continue;
         }
         if (isset($USER[$resource[$ProdID]]) && $USER[$resource[$ProdID]] == 0) {
             continue;
         }
         $productionList[$ProdID] = array('production' => array(901 => 0, 902 => 0, 903 => 0, 911 => 0), 'elementLevel' => $PLANET[$resource[$ProdID]], 'prodLevel' => $PLANET[$resource[$ProdID] . '_porcent']);
         /* Data for eval */
         $BuildLevel = $PLANET[$resource[$ProdID]];
         $BuildLevelFactor = $PLANET[$resource[$ProdID] . '_porcent'];
         foreach ($ressIDs as $ID) {
             if (!isset($ProdGrid[$ProdID]['production'][$ID])) {
                 continue;
             }
             $Production = eval(ResourceUpdate::getProd($ProdGrid[$ProdID]['production'][$ID]));
             if (in_array($ID, $reslist['resstype'][2])) {
                 $Production *= $config->energySpeed;
             } else {
                 $Production *= $prodLevel * $config->resource_multiplier;
             }
             $productionList[$ProdID]['production'][$ID] = $Production;
             if ($Production > 0) {
                 if ($PLANET[$resource[$ID]] == 0) {
                     continue;
                 }
                 $temp[$ID]['plus'] += $Production;
             } else {
                 $temp[$ID]['minus'] += $Production;
             }
         }
     }
     $storage = array(901 => shortly_number($PLANET[$resource[901] . '_max']), 902 => shortly_number($PLANET[$resource[902] . '_max']), 903 => shortly_number($PLANET[$resource[903] . '_max']));
     $basicProduction = array(901 => $basicIncome[901] * $config->resource_multiplier, 902 => $basicIncome[902] * $config->resource_multiplier, 903 => $basicIncome[903] * $config->resource_multiplier, 911 => $basicIncome[911] * $config->energySpeed);
     $totalProduction = array(901 => $PLANET[$resource[901] . '_perhour'] + $basicProduction[901], 902 => $PLANET[$resource[902] . '_perhour'] + $basicProduction[902], 903 => $PLANET[$resource[903] . '_perhour'] + $basicProduction[903], 911 => $PLANET[$resource[911]] + $basicProduction[911] + $PLANET[$resource[911] . '_used']);
     $bonusProduction = array(901 => $temp[901]['plus'] * ($USER['factor']['Resource'] + 0.02 * $USER[$resource[131]]), 902 => $temp[902]['plus'] * ($USER['factor']['Resource'] + 0.02 * $USER[$resource[132]]), 903 => $temp[903]['plus'] * ($USER['factor']['Resource'] + 0.02 * $USER[$resource[133]]), 911 => $temp[911]['plus'] * $USER['factor']['Energy']);
     $dailyProduction = array(901 => $totalProduction[901] * 24, 902 => $totalProduction[902] * 24, 903 => $totalProduction[903] * 24, 911 => $totalProduction[911]);
     $weeklyProduction = array(901 => $totalProduction[901] * 168, 902 => $totalProduction[902] * 168, 903 => $totalProduction[903] * 168, 911 => $totalProduction[911]);
     $prodSelector = array();
     foreach (range(10, 0) as $percent) {
         $prodSelector[$percent] = $percent * 10 . '%';
     }
     $this->assign(array('header' => sprintf($LNG['rs_production_on_planet'], $PLANET['name']), 'prodSelector' => $prodSelector, 'productionList' => $productionList, 'basicProduction' => $basicProduction, 'totalProduction' => $totalProduction, 'bonusProduction' => $bonusProduction, 'dailyProduction' => $dailyProduction, 'weeklyProduction' => $weeklyProduction, 'storage' => $storage));
     $this->display('page.resources.default.tpl');
 }
 public function show()
 {
     global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF;
     $elementID = HTTP::_GP('id', 0);
     $AllTech = array();
     $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $elementID . " ;");
     if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
         while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
             $AllTech[] = $x;
         }
     }
     $productionTable = array();
     $FleetInfo = array();
     $MissileList = array();
     $gateData = array();
     $CurrentLevel = 0;
     $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2], $reslist['resstype'][4]);
     if (in_array($elementID, $reslist['prod']) && in_array($elementID, $reslist['build'])) {
         $BuildLevelFactor = 10;
         $BuildTemp = $PLANET['temp_max'];
         $CurrentLevel = $PLANET[$resource[$elementID]];
         $BuildEnergy = $USER[$resource[113]];
         $BuildLevel = max($CurrentLevel, 0);
         $BuildStartLvl = max($CurrentLevel - 0, 0);
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 8; $BuildLevel++) {
             foreach ($ressIDs as $ID) {
                 if (!isset($ProdGrid[$elementID]['production'][$ID])) {
                     continue;
                 }
                 $Production = eval(ResourceUpdate::getProd($ProdGrid[$elementID]['production'][$ID]));
                 if ($ID < 905) {
                     $Production *= Config::get('resource_multiplier');
                 }
                 $productionTable['production'][$BuildLevel][$ID] = $Production;
             }
         }
         $productionTable['usedResource'] = array_keys($productionTable['production'][$BuildStartLvl]);
     } elseif (in_array($elementID, $reslist['storage'])) {
         $BuildLevelFactor = 10;
         $BuildTemp = $PLANET['temp_max'];
         $CurrentLevel = $PLANET[$resource[$elementID]];
         $BuildEnergy = $USER[$resource[113]];
         $BuildLevel = max($CurrentLevel, 0);
         $BuildStartLvl = max($CurrentLevel - 0, 0);
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 8; $BuildLevel++) {
             foreach ($ressIDs as $ID) {
                 if (!isset($ProdGrid[$elementID]['storage'][$ID])) {
                     continue;
                 }
                 $productionTable['storage'][$BuildLevel][$ID] = round(eval(ResourceUpdate::getProd($ProdGrid[$elementID]['storage'][$ID]))) * Config::get('resource_multiplier') * STORAGE_FACTOR;
             }
         }
         $productionTable['usedResource'] = array_keys($productionTable['storage'][$BuildStartLvl]);
     } elseif (in_array($elementID, $reslist['fleet'])) {
         $MaxSpeed = 15000;
         $FleetInfo = array('structure' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10, 'structureTech' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10 * (1 + 0.1 * $USER['shield_tech'] + $USER['factor']['Shield']), 'tech' => $pricelist[$elementID]['tech'], 'attack' => $CombatCaps[$elementID]['attack'], 'attackTech' => $CombatCaps[$elementID]['attack'] * (1 + 0.1 * $USER['military_tech'] + $USER['factor']['Attack']) * (rand(80, 120) / 100), 'shield' => $CombatCaps[$elementID]['shield'], 'shieldTech' => $CombatCaps[$elementID]['shield'] * (1 + 0.1 * $USER['defence_tech'] + $USER['factor']['Defensive']), 'capacity' => $pricelist[$elementID]['capacity'], 'speed1' => 100 / 15000 * $pricelist[$elementID]['speed'], 'speed2' => $pricelist[$elementID]['speed2'], 'consumption1' => $pricelist[$elementID]['consumption'], 'consumption2' => $pricelist[$elementID]['consumption2'], 'rapidfire' => array('from' => array(), 'to' => array()));
         $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']);
         foreach ($fleetIDs as $fleetID) {
             if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) {
                 $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID];
             }
             if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) {
                 $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID];
             }
         }
     } elseif (in_array($elementID, $reslist['defense'])) {
         $FleetInfo = array('structure' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10, 'structureTech' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10 * (1 + 0.1 * $USER['shield_tech'] + $USER['factor']['Shield']), 'attack' => $CombatCaps[$elementID]['attack'], 'attackTech' => $CombatCaps[$elementID]['attack'] * (1 + 0.1 * $USER['military_tech'] + $USER['factor']['Attack']) * (rand(80, 120) / 100), 'shield' => $CombatCaps[$elementID]['shield'], 'shieldTech' => $CombatCaps[$elementID]['shield'] * (1 + 0.1 * $USER['defence_tech'] + $USER['factor']['Defensive']), 'capacity' => 0, 'speed1' => 0, 'rapidfire' => array('from' => array(), 'to' => array()));
         $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']);
         foreach ($fleetIDs as $fleetID) {
             if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) {
                 $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID];
             }
             if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) {
                 $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID];
             }
         }
     }
     if ($elementID == 43 && $PLANET[$resource[43]] > 0) {
         $this->tplObj->loadscript('gate.js');
         $nextTime = self::getNextJumpWaitTime($PLANET['last_jump_time']);
         $gateData = array('nextTime' => _date($LNG['php_tdformat'], $nextTime, $USER['timezone']), 'restTime' => max(0, $nextTime - TIMESTAMP), 'startLink' => $PLANET['name'] . ' ' . strip_tags(BuildPlanetAdressLink($PLANET)), 'gateList' => $this->getTargetGates(), 'fleetList' => $this->getAvalibleFleets());
     } elseif ($elementID == 44 && $PLANET[$resource[44]] > 0) {
         $MissileList = array(502 => $PLANET[$resource[502]], 503 => $PLANET[$resource[503]]);
     }
     $number = 1;
     $elementBonus = '';
     if ($LNG['gameeffect'][$elementID] != '') {
         $elementBonus = BuildFunctions::getAvalibleEffect($elementID);
     }
     if (!$elementBonus) {
         $number = 0;
     }
     $this->tplObj->assign_vars(array('planetinfo1' => $PLANET['metal_mine'], 'planetinfo2' => $PLANET['crystal_mine'], 'planetinfo3' => $PLANET['deuterium_sintetizer'], 'planetinfo4' => $PLANET['solar_plant'], 'planetinfo5' => $PLANET['headquarters_antaris'], 'planetinfo14' => $PLANET['robot_factory'], 'planetinfo21' => $PLANET['hangar'], 'planetinfo31' => $PLANET['laboratory'], 'planetinfo45' => $PLANET['barracks'], 'planetinfo46' => $PLANET['defense_base'], 'planetinfo48' => $PLANET['elyrium_mine'], 'planetinfo106' => $USER['spy_tech'], 'planetinfo109' => $USER['military_tech'], 'planetinfo110' => $USER['defence_tech'], 'planetinfo111' => $USER['shield_tech'], 'planetinfo113' => $USER['energy_tech'], 'planetinfo115' => $USER['combustion_tech'], 'planetinfo117' => $USER['impulse_motor_tech'], 'planetinfo118' => $USER['hyperspace_motor_tech'], 'planetinfo140' => $USER['extraction_tech'], 'planetinfo141' => $USER['control_room_tech'], 'planetinfo142' => $USER['subspace_tech'], 'planetinfo143' => $USER['particle_tech'], 'planetinfo144' => $USER['antaris_tech'], 'planetinfo145' => $USER['infrastructure_tech'], 'planetinfo146' => $USER['virus_tech'], 'number' => $number, 'elementBonus' => $elementBonus, 'elementID' => $elementID, 'productionTable' => $productionTable, 'CurrentLevel' => $CurrentLevel, 'MissileList' => $MissileList, 'Bonus' => BuildFunctions::getAvalibleBonus($elementID), 'FleetInfo' => $FleetInfo, 'gateData' => $gateData, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $elementID)));
     $this->display('page.infomation.default.tpl');
 }
 public function show()
 {
     global $ProdGrid, $LNG, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist;
     $buscarTick = $GLOBALS['DATABASE']->query("SELECT tick FROM " . CONFIG . "");
     $tickinicial = $GLOBALS['DATABASE']->fetch_array($buscarTick);
     $tickinicial = $tickinicial['tick'];
     $TheCommand = HTTP::_GP('cmd', '');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         $lvlup1 = HTTP::_GP('lvlup1', 0);
         switch ($TheCommand) {
             case 'cancel':
                 $this->CancelBuildingFromQueue();
                 break;
             case 'remove':
                 $this->RemoveBuildingFromQueue($ListID);
                 break;
             case 'insert':
                 $this->AddBuildingToQueue($Element, $lvlup1, true);
                 break;
             case 'destroy':
                 $this->DoAddBuildingToQueue($Element, false);
                 break;
         }
         $this->redirectTo('game.php?page=buildings');
     }
     $premium_stage = 0;
     if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_stage_days'] > TIMESTAMP) {
         $premium_stage = $USER['premium_reward_stage'];
     }
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') - 1 == 0 || $QueueCount < Config::get('max_elements_build') - 1 + $premium_stage;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     $Elements = $reslist['allow'][$PLANET['planet_type']];
     foreach ($Elements as $ID => $Element) {
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $peacefull_resource = 0;
             if ($USER['experience_peace_level'] > 0) {
                 $peacefull_resource = $USER['experience_peace_level'];
             }
             $peacefull_resource = $peacefull_resource;
             $premium_resource = 0;
             if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) {
                 $premium_resource = $USER['premium_reward_extraction'];
             }
             $premium_resource = $premium_resource;
             $combat_collider = 0;
             if ($USER['combat_reward_collider'] > 0) {
                 $combat_collider = $USER['combat_reward_collider'];
             }
             $combat_collider = $combat_collider;
             $academy_mines = 0;
             if ($USER['academy_1201'] > 0) {
                 $academy_mines = getbonusOneBis(1201, $USER['academy_1201']);
             }
             $academy_mines = $academy_mines;
             $daily_prod_bonus = 0;
             if ($USER['daily_produ'] > TIMESTAMP) {
                 $daily_prod_bonus = 30;
             }
             $daily_prod_bonus = $daily_prod_bonus;
             $academy_energy = 0;
             if ($USER['academy_1202'] > 0) {
                 $academy_energy = getbonusOneBis(1202, $USER['academy_1202']);
             }
             $academy_energy = $academy_energy;
             $academy_fusion = 0;
             if ($USER['academy_1209'] > 0) {
                 $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']);
             }
             $academy_fusion = $academy_fusion;
             $academy_solar = 0;
             if ($USER['academy_1210'] > 0) {
                 $academy_solar = getbonusOneBis(1210, $USER['academy_1210']);
             }
             $academy_solar = $academy_solar;
             $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";");
             $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo);
             $alliance_prod = 0;
             if ($allyInfo['alliance_prod'] > 0) {
                 $alliance_prod = $allyInfo['alliance_prod'];
             }
             $alliance_prod = $alliance_prod;
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $BuildLevel = $levelToBuild + 1;
             $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $requireEnergy = $Prod - $Need;
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild);
         $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources);
         $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources);
         $destroyRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true);
         $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyRessources);
         $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyRessources);
         $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources);
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'factor' => $pricelist[$Element]['factor'], 'infoEnergy' => $infoEnergy, 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyRessources' => $destroyRessources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element));
     }
     $this->tplObj->loadscript('buildlist.js');
     $manual_step_2 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['solar_plant'] < 1) {
         $manual_step_2 = 0;
     }
     $manual_step_2_1 = 1;
     if ($USER['training'] == 0 && $PLANET['solar_plant'] >= 1 && $USER['training_step'] == 2 && ($PLANET['metal_mine'] < 3 || $PLANET['crystal_mine'] < 2 || $PLANET['deuterium_sintetizer'] < 1)) {
         $manual_step_2_1 = 0;
     }
     $manual_step_2_2 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] < 4) {
         $manual_step_2_2 = 0;
     }
     $manual_step_2_3 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] >= 4) {
         $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '3' WHERE `id` = " . $USER['id'] . ";");
         $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '650' WHERE `id` = " . $USER['id'] . ";");
         $GLOBALS['DATABASE']->query("UPDATE " . PLANETS . " SET spy_sonde = spy_sonde + 5 WHERE id = 1;");
         // SEND PROBES FUNCTION HERE
         $rawfleetarray = array(210 => 5);
         $fleetRessource = array(901 => 0, 902 => 0, 903 => 0);
         if (1 == $PLANET['system']) {
             $tickfinal = $tickinicial + 9;
         } else {
             $tickfinal = $tickinicial + 11;
         }
         FleetFunctions::sendFleet($rawfleetarray, '6', 1, 1, 1, 1, 1, 1, $PLANET['id_owner'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $fleetRessource, TIMESTAMP + 40, TIMESTAMP + 40, TIMESTAMP + 80, $tickinicial, $tickfinal, 0);
         $manual_step_2_3 = 0;
     }
     $manual_step_5 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 5) {
         $manual_step_5 = 0;
     }
     $manual_step_9 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 9) {
         $manual_step_9 = 0;
     }
     $manual_step_16 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 16) {
         $manual_step_16 = 0;
     }
     if ($USER['training'] == 0 && $USER['training_step'] == 5 && $PLANET['laboratory'] >= 3) {
         $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '6' WHERE `id` = " . $USER['id'] . ";");
     }
     $this->tplObj->assign_vars(array('manual_step_16' => $manual_step_16, 'manual_step_9' => $manual_step_9, 'manual_step_2' => $manual_step_2, 'manual_step_2_1' => $manual_step_2_1, 'manual_step_2_2' => $manual_step_2_2, 'manual_step_2_3' => $manual_step_2_3, 'manual_step_5' => $manual_step_5, 'BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Planetas' => $PLANET, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET)));
     $this->display('page.buildings.default.tpl');
 }
 function show()
 {
     global $LNG, $UNI, $ProdGrid, $resource, $reslist, $CONF, $pricelist, $USER, $PLANET;
     $PlanetRess = new ResourceUpdate();
     $PlanetRess->CalcResource();
     $PlanetRess->SavePlanetToDb();
     if ($USER['urlaubs_modus'] == 1) {
         $basicIncome[901] = 0;
         $basicIncome[902] = 0;
         $basicIncome[903] = 0;
         $basicIncome[911] = 0;
     } else {
         $basicIncome[901] = Config::get($resource[901] . '_basic_income');
         $basicIncome[902] = Config::get($resource[902] . '_basic_income');
         $basicIncome[903] = Config::get($resource[903] . '_basic_income');
         $basicIncome[911] = Config::get($resource[911] . '_basic_income');
     }
     $temp = array(901 => array('plus' => 0, 'minus' => 0), 902 => array('plus' => 0, 'minus' => 0), 903 => array('plus' => 0, 'minus' => 0), 911 => array('plus' => 0, 'minus' => 0));
     $BuildTemp = $PLANET['temp_max'];
     $BuildEnergy = $USER[$resource[113]];
     $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2]);
     if ($PLANET['energy_used'] != 0) {
         $prodLevel = min(1, $PLANET['energy'] / abs($PLANET['energy_used']));
     } else {
         $prodLevel = 0;
     }
     foreach ($reslist['prod'] as $ProdID) {
         $BuildLevelFactor = $PLANET[$resource[$ProdID] . '_porcent'];
         $BuildLevel = $PLANET[$resource[$ProdID]];
         $premium_resource = 0;
         $peacefull_resource = 0;
         if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) {
             $premium_resource = $USER['premium_reward_extraction'];
         }
         $premium_resource = $premium_resource;
         if ($USER['experience_peace_level'] > 0) {
             $peacefull_resource = $USER['experience_peace_level'];
         }
         $peacefull_resource = $peacefull_resource;
         $academy_mines = 0;
         if ($USER['academy_1201'] > 0) {
             $academy_mines = getbonusOneBis(1201, $USER['academy_1201']);
         }
         $academy_mines = $academy_mines;
         $daily_prod_bonus = 0;
         if ($USER['daily_produ'] > TIMESTAMP) {
             $daily_prod_bonus = 30;
         }
         $daily_prod_bonus = $daily_prod_bonus;
         $academy_energy = 0;
         if ($USER['academy_1202'] > 0) {
             $academy_energy = getbonusOneBis(1202, $USER['academy_1202']);
         }
         $academy_energy = $academy_energy;
         $academy_fusion = 0;
         if ($USER['academy_1209'] > 0) {
             $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']);
         }
         $academy_fusion = $academy_fusion;
         $academy_solar = 0;
         if ($USER['academy_1210'] > 0) {
             $academy_solar = getbonusOneBis(1210, $USER['academy_1210']);
         }
         $academy_solar = $academy_solar;
         $combat_collider = 0;
         if ($USER['combat_reward_collider'] > 0) {
             $combat_collider = $USER['combat_reward_collider'];
         }
         $combat_collider = $combat_collider;
         $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";");
         $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo);
         $alliance_prod = 0;
         if ($allyInfo['alliance_prod'] > 0) {
             $alliance_prod = $allyInfo['alliance_prod'];
         }
         $alliance_prod = $alliance_prod;
         $productionList[$ProdID] = array('production' => array(901 => 0, 902 => 0, 903 => 0, 911 => 0), 'elementLevel' => $PLANET[$resource[$ProdID]], 'prodLevel' => $PLANET[$resource[$ProdID] . '_porcent']);
         foreach ($ressIDs as $ID) {
             if (!isset($ProdGrid[$ProdID]['production'][$ID])) {
                 continue;
             }
             $Production = eval(ResourceUpdate::getProd($ProdGrid[$ProdID]['production'][$ID]));
             if ($ID != 911) {
                 $Production *= $prodLevel * Config::get('resource_multiplier');
             } else {
                 $Production *= Config::get('energySpeed');
             }
             $productionList[$ProdID]['production'][$ID] = $Production;
             if ($Production > 0) {
                 if ($PLANET[$resource[$ID]] == 0) {
                     continue;
                 }
                 $temp[$ID]['plus'] += $Production;
             } else {
                 $temp[$ID]['minus'] += $Production;
             }
         }
     }
     $storage = array(901 => shortly_number($PLANET[$resource[901] . '_max']), 902 => shortly_number($PLANET[$resource[902] . '_max']), 903 => shortly_number($PLANET[$resource[903] . '_max']));
     $basicProduction = array(901 => $basicIncome[901] * Config::get('resource_multiplier'), 902 => $basicIncome[902] * Config::get('resource_multiplier'), 903 => $basicIncome[903] * Config::get('resource_multiplier'), 911 => $basicIncome[911] * Config::get('energySpeed'));
     $totalProduction = array(901 => $PLANET[$resource[901] . '_perhour'] + $basicProduction[901], 902 => $PLANET[$resource[902] . '_perhour'] + $basicProduction[902], 903 => $PLANET[$resource[903] . '_perhour'] + $basicProduction[903], 911 => $PLANET[$resource[911]] + $basicProduction[911] + $PLANET[$resource[911] . '_used']);
     $bonusProduction = array(901 => $temp[901]['plus'] * ($USER['factor']['Resource'] + 0.05 * $USER[$resource[131]]), 902 => $temp[902]['plus'] * ($USER['factor']['Resource'] + 0.05 * $USER[$resource[132]]), 903 => $temp[903]['plus'] * ($USER['factor']['Resource'] + 0.05 * $USER[$resource[133]]), 911 => $temp[911]['plus'] * $USER['factor']['Energy']);
     $dailyProduction = array(901 => $totalProduction[901] * 24, 902 => $totalProduction[902] * 24, 903 => $totalProduction[903] * 24, 911 => $totalProduction[911]);
     $weeklyProduction = array(901 => $totalProduction[901] * 168, 902 => $totalProduction[902] * 168, 903 => $totalProduction[903] * 168, 911 => $totalProduction[911]);
     $prodSelector = array();
     foreach (range(0, 10) as $procent) {
         $prodSelector[$procent] = $procent * 10 . '%';
     }
     $this->tplObj->assign_vars(array('header' => sprintf($LNG['rs_production_on_planet'], $PLANET['name']), 'prodSelector' => $prodSelector, 'productionList' => $productionList, 'basicProduction' => $basicProduction, 'totalProduction' => $totalProduction, 'bonusProduction' => $bonusProduction, 'dailyProduction' => $dailyProduction, 'weeklyProduction' => $weeklyProduction, 'storage' => $storage));
     $this->display('page.resources.default.tpl');
 }
 public function show()
 {
     global $ProdGrid, $LNG, $UNI, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist;
     $TheCommand = HTTP::_GP('cmd', '');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         switch ($TheCommand) {
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
         }
         $this->redirectTo('game.php?page=dmbuild');
     }
     $premium_stage = 0;
     if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_days'] > TIMESTAMP) {
         $premium_stage = $USER['premium_reward_stage'];
     }
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') == 0 || $QueueCount < Config::get('max_elements_build') + $premium_stage;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     if ($PLANET['planet_type'] == 1) {
         $Elements = $reslist['allow'][$PLANET['planet_type']];
     } elseif ($PLANET['planet_type'] == 3) {
         $Elements = array(14, 15, 21, 22, 23, 24, 41, 42, 43);
     }
     foreach ($Elements as $ID => $Element) {
         if (!BuildFunctions::isBusyToBuild($USER, $PLANET, $Element)) {
             continue;
         }
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $premium_resource = 0;
             if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) {
                 $premium_resource = $USER['premium_reward_extraction'];
             }
             $premium_resource = $premium_resource;
             $peacefull_resource = 0;
             if ($USER['experience_peace_level'] > 0) {
                 $peacefull_resource = $USER['experience_peace_level'];
             }
             $peacefull_resource = $peacefull_resource;
             $combat_collider = 0;
             if ($USER['combat_reward_collider'] > 0) {
                 $combat_collider = $USER['combat_reward_collider'];
             }
             $combat_collider = $combat_collider;
             $academy_mines = 0;
             if ($USER['academy_1201'] > 0) {
                 $academy_mines = getbonusOneBis(1201, $USER['academy_1201']);
             }
             $academy_mines = $academy_mines;
             $daily_prod_bonus = 0;
             if ($USER['daily_produ'] > TIMESTAMP) {
                 $daily_prod_bonus = 30;
             }
             $daily_prod_bonus = $daily_prod_bonus;
             $academy_energy = 0;
             if ($USER['academy_1202'] > 0) {
                 $academy_energy = getbonusOneBis(1202, $USER['academy_1202']);
             }
             $academy_energy = $academy_energy;
             $academy_fusion = 0;
             if ($USER['academy_1209'] > 0) {
                 $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']);
             }
             $academy_fusion = $academy_fusion;
             $academy_solar = 0;
             if ($USER['academy_1210'] > 0) {
                 $academy_solar = getbonusOneBis(1210, $USER['academy_1210']);
             }
             $academy_solar = $academy_solar;
             $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";");
             $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo);
             $alliance_prod = 0;
             if ($allyInfo['alliance_prod'] > 0) {
                 $alliance_prod = $allyInfo['alliance_prod'];
             }
             $alliance_prod = $alliance_prod;
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $BuildLevel = $levelToBuild + 1;
             $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $requireEnergy = $Prod - $Need;
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costRessources = round(max(1, ($pricelist[$Element]['cost']['901'] + $pricelist[$Element]['cost']['902'] + $pricelist[$Element]['cost']['903']) * pow($pricelist[$Element]['factor'], $PLANET[$resource[$Element]]) / 5000));
         $elementTime = 0;
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costRessources' => pretty_number($costRessources), 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element), 'elementTime' => $elementTime, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech);
     }
     $this->tplObj->loadscript('buildlist.js');
     $this->tplObj->assign_vars(array('BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET)));
     $this->display('page.dmbuild.default.tpl');
 }
 public function show()
 {
     global $ProdGrid, $LNG, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist;
     $TheCommand = HTTP::_GP('cmd', '');
     $mode = HTTP::_GP('cmdd', 'build');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         switch ($TheCommand) {
             case 'cancel':
                 $this->CancelBuildingFromQueue();
                 break;
             case 'remove':
                 $this->RemoveBuildingFromQueue($ListID);
                 break;
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
             case 'destroy':
                 $this->AddBuildingToQueue($Element, false);
                 break;
         }
         $this->redirectTo('game.php?page=buildings&cmdd=' . $mode . '');
     }
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $max_build = Config::get('max_elements_build');
     if ($USER['mode_chaine'] > TIMESTAMP) {
         $max_build += 2;
     }
     $CanBuildElement = isVacationMode($USER) || $max_build == 0 || $QueueCount < $max_build;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     if ($mode == 'hangars') {
         $Elements = array(22, 23, 24, 25);
     } elseif ($mode == 'militar') {
         $Elements = array(45, 21, 46, 14, 31, 5, 33, 47);
     } else {
         $Elements = array(4, 10, 1, 2, 3, 48, 7, 8, 9, 11);
     }
     foreach ($Elements as $ID => $Element) {
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $BuildLevel = $levelToBuild + 1;
             $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $requireEnergy = $Prod - $Need;
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild);
         $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources);
         $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources);
         $destroyRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true);
         $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyRessources);
         $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyRessources);
         $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources);
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyRessources' => $destroyRessources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element));
     }
     if ($QueueCount != 0) {
         $this->tplObj->loadscript('buildlist.js');
     }
     $Tab = 'Energy & resources';
     if ($mode == 'build') {
         $Tab = 'Energy & resources';
     } elseif ($mode == 'hangars') {
         $Tab = 'Storages';
     } elseif ($mode == 'militar') {
         $Tab = 'Military & science';
     }
     $this->tplObj->assign_vars(array('Tab' => $Tab, 'BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'mode' => $mode));
     $this->display('page.buildings.default.tpl');
 }
 function show()
 {
     global $LNG, $ProdGrid, $resource, $reslist, $CONF, $pricelist, $USER, $PLANET;
     //if($USER['id'] != 1){
     //$this->printMessage("<span class='rouge'>This page is under maintenace, come back in some minutes</span>", true, array('game.php?page=overview', 2));
     //}
     if ($USER['urlaubs_modus'] == 1 || $PLANET['planet_type'] != 1) {
         $basicIncome[901] = 0;
         $basicIncome[902] = 0;
         $basicIncome[903] = 0;
         $basicIncome[904] = 0;
         $basicIncome[911] = 0;
     } else {
         $basicIncome[901] = Config::get($resource[901] . '_basic_income');
         $basicIncome[902] = Config::get($resource[902] . '_basic_income');
         $basicIncome[903] = Config::get($resource[903] . '_basic_income');
         $basicIncome[904] = Config::get($resource[904] . '_basic_income');
         $basicIncome[911] = Config::get($resource[911] . '_basic_income');
     }
     $temp = array(901 => array('plus' => 0, 'minus' => 0), 902 => array('plus' => 0, 'minus' => 0), 903 => array('plus' => 0, 'minus' => 0), 904 => array('plus' => 0, 'minus' => 0), 911 => array('plus' => 0, 'minus' => 0));
     $BuildTemp = $PLANET['temp_max'];
     $BuildEnergy = $USER[$resource[113]];
     $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2]);
     if ($PLANET['energy_used'] != 0) {
         $prodLevel = min(1, $PLANET['energy'] / abs($PLANET['energy_used']));
     } else {
         $prodLevel = 0;
     }
     $prodList = array(4, 10, 1, 2, 3, 48, 7, 8, 9, 11);
     foreach ($prodList as $ProdID) {
         $BuildLevelFactor = $PLANET[$resource[$ProdID] . '_porcent'];
         $BuildLevel = $PLANET[$resource[$ProdID]];
         $productionList[$ProdID] = array('production' => array(901 => 0, 902 => 0, 903 => 0, 904 => 0, 911 => 0), 'elementLevel' => $PLANET[$resource[$ProdID]], 'prodLevel' => $PLANET[$resource[$ProdID] . '_porcent'] * 10);
         foreach ($ressIDs as $ID) {
             if (!isset($ProdGrid[$ProdID]['production'][$ID])) {
                 continue;
             }
             $Production = eval(ResourceUpdate::getProd($ProdGrid[$ProdID]['production'][$ID]));
             if ($ID != 911) {
                 $Production *= $prodLevel * 20;
             } else {
                 $Production *= Config::get('energySpeed');
             }
             $productionList[$ProdID]['production'][$ID] = $Production;
             if ($Production > 0) {
                 if ($PLANET[$resource[$ID]] == 0) {
                     continue;
                 }
                 $temp[$ID]['plus'] += $Production;
             } else {
                 $temp[$ID]['minus'] += $Production;
             }
         }
     }
     $storage = array(901 => shortly_number($PLANET[$resource[901] . '_max']), 902 => shortly_number($PLANET[$resource[902] . '_max']), 903 => shortly_number($PLANET[$resource[903] . '_max']), 904 => shortly_number($PLANET[$resource[904] . '_max']));
     $basicProduction = array(901 => $basicIncome[901] * Config::get('resource_multiplier'), 902 => $basicIncome[902] * Config::get('resource_multiplier'), 903 => $basicIncome[903] * Config::get('resource_multiplier'), 904 => $basicIncome[904] * Config::get('resource_multiplier'), 911 => $basicIncome[911] * Config::get('energySpeed'));
     $totalProduction = array(901 => $PLANET[$resource[901] . '_perhour'] + $basicProduction[901], 902 => $PLANET[$resource[902] . '_perhour'] + $basicProduction[902], 903 => $PLANET[$resource[903] . '_perhour'] + $basicProduction[903], 904 => $PLANET[$resource[904] . '_perhour'] + $basicProduction[904], 911 => $PLANET[$resource[911]] + $basicProduction[911] + $PLANET[$resource[911] . '_used']);
     $bonusProduction = array(901 => $temp[901]['plus'] * ($USER['factor']['Resource'] + 0.02 * $USER[$resource[131]]), 902 => $temp[902]['plus'] * ($USER['factor']['Resource'] + 0.02 * $USER[$resource[132]]), 903 => $temp[903]['plus'] * ($USER['factor']['Resource'] + 0.02 * $USER[$resource[133]]), 904 => $temp[904]['plus'] * ($USER['factor']['Resource'] + 0.02 * $USER[$resource[133]]), 911 => $temp[911]['plus'] * $USER['factor']['Energy']);
     $dailyProduction = array(901 => $totalProduction[901] * 24, 902 => $totalProduction[902] * 24, 903 => $totalProduction[903] * 24, 904 => $totalProduction[904] * 24, 911 => $totalProduction[911]);
     $weeklyProduction = array(901 => $totalProduction[901] * 168, 902 => $totalProduction[902] * 168, 903 => $totalProduction[903] * 168, 904 => $totalProduction[904] * 168, 911 => $totalProduction[911]);
     $CivilProduction = array(901 => $totalProduction[901] / 100 * 0.0002 * $PLANET['civil'], 902 => $totalProduction[902] / 100 * 0.0002 * $PLANET['civil'], 903 => $totalProduction[903] / 100 * 0.0002 * $PLANET['civil'], 904 => $totalProduction[904] / 100 * 0.0002 * $PLANET['civil'], 911 => 0);
     $prodSelector = array();
     foreach (range(0, 10) as $procent) {
         $prodSelector[$procent] = $procent * 10 . '%';
     }
     $this->tplObj->loadscript('resource.js');
     $this->tplObj->assign_vars(array('header' => sprintf($LNG['rs_production_on_planet'], $PLANET['name']), 'prodSelector' => $prodSelector, 'productionList' => $productionList, 'basicProduction' => $basicProduction, 'totalProduction' => $totalProduction, 'bonusProduction' => $bonusProduction, 'dailyProduction' => $dailyProduction, 'weeklyProduction' => $weeklyProduction, 'CivilProduction' => $CivilProduction, 'storage' => $storage, 'colo_metal' => $PLANET['colo_metal'], 'colo_crystal' => $PLANET['colo_crystal'], 'colo_deut' => $PLANET['colo_deut'], 'colo_elyrium' => $PLANET['colo_elyrium'], 'metalprod' => $PLANET['metal_mine_porcent'] * 10, 'crystalprod' => $PLANET['crystal_mine_porcent'] * 10, 'deutprod' => $PLANET['deuterium_sintetizer_porcent'] * 10, 'elyriumprod' => $PLANET['elyrium_mine_porcent'] * 10));
     $this->display('page.resources.default.tpl');
 }
 public function show()
 {
     global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF;
     $elementID = HTTP::_GP('id', 0);
     $this->setWindow('popup');
     $this->initTemplate();
     $productionTable = array();
     $FleetInfo = array();
     $MissileList = array();
     $gateData = array();
     $CurrentLevel = 0;
     $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2], $reslist['resstype'][3]);
     if (in_array($elementID, $reslist['prod']) && in_array($elementID, $reslist['build'])) {
         $BuildLevelFactor = 10;
         $BuildTemp = $PLANET['temp_max'];
         $CurrentLevel = $PLANET[$resource[$elementID]];
         $BuildEnergy = $USER[$resource[113]];
         $BuildLevel = max($CurrentLevel, 0);
         $BuildStartLvl = max($CurrentLevel - 2, 0);
         $premium_resource = 0;
         $peacefull_resource = 0;
         if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) {
             $premium_resource = $USER['premium_reward_extraction'];
         }
         $premium_resource = $premium_resource;
         if ($USER['experience_peace_level'] > 0) {
             $peacefull_resource = $USER['experience_peace_level'];
         }
         $peacefull_resource = $peacefull_resource;
         $academy_mines = 0;
         if ($USER['academy_1201'] > 0) {
             $academy_mines = getbonusOneBis(1201, $USER['academy_1201']);
         }
         $academy_mines = $academy_mines;
         $daily_prod_bonus = 0;
         if ($USER['daily_produ'] > TIMESTAMP) {
             $daily_prod_bonus = 30;
         }
         $daily_prod_bonus = $daily_prod_bonus;
         $academy_energy = 0;
         if ($USER['academy_1202'] > 0) {
             $academy_energy = getbonusOneBis(1202, $USER['academy_1202']);
         }
         $academy_energy = $academy_energy;
         $academy_fusion = 0;
         if ($USER['academy_1209'] > 0) {
             $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']);
         }
         $academy_fusion = $academy_fusion;
         $academy_solar = 0;
         if ($USER['academy_1210'] > 0) {
             $academy_solar = getbonusOneBis(1210, $USER['academy_1210']);
         }
         $academy_solar = $academy_solar;
         $combat_collider = 0;
         if ($USER['combat_reward_collider'] > 0) {
             $combat_collider = $USER['combat_reward_collider'];
         }
         $combat_collider = $combat_collider;
         $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";");
         $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo);
         $alliance_prod = 0;
         if ($allyInfo['alliance_prod'] > 0) {
             $alliance_prod = $allyInfo['alliance_prod'];
         }
         $alliance_prod = $alliance_prod;
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) {
             foreach ($ressIDs as $ID) {
                 if (!isset($ProdGrid[$elementID]['production'][$ID])) {
                     continue;
                 }
                 $Production = eval(ResourceUpdate::getProd($ProdGrid[$elementID]['production'][$ID]));
                 if ($ID != 911 && $ID != 921) {
                     $Production *= Config::get('resource_multiplier');
                 }
                 $productionTable['production'][$BuildLevel][$ID] = $Production;
             }
         }
         $productionTable['usedResource'] = array_keys($productionTable['production'][$BuildStartLvl]);
     } elseif (in_array($elementID, $reslist['storage'])) {
         $BuildLevelFactor = 10;
         $BuildTemp = $PLANET['temp_max'];
         $CurrentLevel = $PLANET[$resource[$elementID]];
         $BuildEnergy = $USER[$resource[113]];
         $BuildLevel = max($CurrentLevel, 0);
         $BuildStartLvl = max($CurrentLevel - 2, 0);
         $premium_storage = 1;
         if ($USER['premium_reward_storing'] > 0 && $USER['premium_reward_storing_days'] > TIMESTAMP) {
             $premium_storage = $USER['premium_reward_storing'];
         }
         $premium_storage = $premium_storage;
         $academy_storage = 0;
         if ($USER['academy_1204'] > 0) {
             $academy_storage = getbonusOneBis(1204, $USER['academy_1204']);
         }
         $academy_storage = $academy_storage;
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) {
             foreach ($ressIDs as $ID) {
                 if (!isset($ProdGrid[$elementID]['storage'][$ID])) {
                     continue;
                 }
                 $productionTable['storage'][$BuildLevel][$ID] = round(eval(ResourceUpdate::getProd($ProdGrid[$elementID]['storage'][$ID]))) * Config::get('resource_multiplier') * STORAGE_FACTOR;
             }
         }
         $productionTable['usedResource'] = array_keys($productionTable['storage'][$BuildStartLvl]);
     } elseif (in_array($elementID, $reslist['fleet'])) {
         $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'tech' => $pricelist[$elementID]['tech'], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'capacity' => $pricelist[$elementID]['capacity'], 'speed1' => $pricelist[$elementID]['speed'], 'speed2' => $pricelist[$elementID]['speed2'], 'consumption1' => $pricelist[$elementID]['consumption'], 'consumption2' => $pricelist[$elementID]['consumption2'], 'rapidfire' => array('from' => array(), 'to' => array()));
         $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']);
         foreach ($fleetIDs as $fleetID) {
             if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) {
                 $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID];
             }
             if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) {
                 $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID];
             }
         }
     } elseif (in_array($elementID, $reslist['defense'])) {
         $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'rapidfire' => array('from' => array(), 'to' => array()));
         $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']);
         foreach ($fleetIDs as $fleetID) {
             if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) {
                 $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID];
             }
             if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) {
                 $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID];
             }
         }
     }
     if ($elementID == 43 && $PLANET[$resource[43]] > 0) {
         $this->tplObj->loadscript('gate.js');
         $nextTime = self::getNextJumpWaitTime($PLANET['last_jump_time'], $PLANET['sprungtor']);
         $gateData = array('nextTime' => _date($LNG['php_tdformat'], $nextTime, $USER['timezone']), 'restTime' => max(0, $nextTime - TIMESTAMP), 'startLink' => $PLANET['name'] . ' ' . strip_tags(BuildPlanetAdressLink($PLANET)), 'gateList' => $this->getTargetGates(), 'fleetList' => $this->getAvalibleFleets());
     } elseif ($elementID == 44 && $PLANET[$resource[44]] > 0) {
         $MissileList = array(502 => $PLANET[$resource[502]], 503 => $PLANET[$resource[503]]);
     }
     $this->tplObj->assign_vars(array('elementID' => $elementID, 'productionTable' => $productionTable, 'CurrentLevel' => $CurrentLevel, 'MissileList' => $MissileList, 'Bonus' => BuildFunctions::getAvalibleBonus($elementID), 'FleetInfo' => $FleetInfo, 'gateData' => $gateData));
     $this->display('page.infomation.default.tpl');
 }