/** * Set combats points */ public function actionSetCombatPoints() { Yii::trace('[CHARACTER][actionSetCombatPoints] Start'); $output = array('errno' => 1, 'html' => '', 'isFinishedRound' => false, 'isCombatFinished' => false, 'round_id' => null); //Check session is enable if (!Yii::app()->user->isGuest) { //Check if user is in his page if (Yii::app()->user->knights_id == $this->knight->id) { //Check if input is valid if (isset($_GET['combat']) && is_numeric($_GET['combat']) && $_GET['combat'] > 0 && isset($_GET['attack_position']) && is_numeric($_GET['attack_position']) && $_GET['attack_position'] > 0 && isset($_GET['defense_position']) && is_numeric($_GET['defense_position']) && $_GET['defense_position'] > 0) { //Check if combat exist $combat = Combats::model()->with('rounds')->findByPk($_GET['combat']); if ($combat) { //Check status of combat if ($combat->status == Combats::STATUS_ENABLE) { //Check if user is in combat if (Yii::app()->user->knights_id == $combat->from_knight || Yii::app()->user->knights_id == $combat->to_knight) { //Check if last round is pending $output['round_id'] = count($combat->rounds); if ($combat->rounds[$output['round_id'] - 1]->status == Rounds::STATUS_PENDING) { //Check if user has data for this round $roundData = RoundsData::model()->find('rounds_combats_id=:rounds_combats_id AND rounds_number=:rounds_number AND knights_id=:knights_id', array(':rounds_combats_id' => $combat->id, ':rounds_number' => $combat->rounds[count($combat->rounds) - 1]->number, ':knights_id' => Yii::app()->user->knights_id)); if (!$roundData) { //Check if rival set attack and defense if ($combat->from_knight == Yii::app()->user->knights_id) { $rival_id = $combat->to_knight; } else { $rival_id = $combat->from_knight; } $roundDataRival = RoundsData::model()->find('rounds_combats_id=:rounds_combats_id AND rounds_number=:rounds_number AND knights_id=:knights_id', array(':rounds_combats_id' => $combat->id, ':rounds_number' => $combat->rounds[count($combat->rounds) - 1]->number, ':knights_id' => $rival_id)); //Load knight card $knights_card = $this->knight->knightsCard; /* * LOAD EQUIPMENT IN USE (spear, shield and armour) for this knight user */ if ($roundDataRival) { //Load spear, shield and armour. We have armour position of impact $from_knight_received_impact_inventory_position = Inventory::getPositionFromAttackPosition($roundDataRival->attack_point); Yii::trace('[CHARACTER][actionSetCombatPoints] Load equipment in use with attack position (' . $roundDataRival->attack_point . ') and position in inventory (' . $from_knight_received_impact_inventory_position . ')'); $user_knight_equipment = Inventory::getCurrentEquipment4Round(Yii::app()->user->knights_id, $from_knight_received_impact_inventory_position); } else { //Load only spear and shield. $from_knight_received_impact_inventory_position = null; Yii::trace('[CHARACTER][actionSetCombatPoints] Load equipment in use without attack position.'); $user_knight_equipment = Inventory::getCurrentEquipment4Round(Yii::app()->user->knights_id); } //Check if user has all equipment if ($user_knight_equipment['spear_object'] != null && $user_knight_equipment['shield_object'] != null && (!$roundDataRival || $roundDataRival && $user_knight_equipment['armour_object'] != null)) { //Insert round data for user srand(); $roundData = new RoundsData(); $roundData->attributes = array('rounds_combats_id' => $combat->id, 'rounds_number' => count($combat->rounds), 'knights_id' => Yii::app()->user->knights_id, 'date' => date('Y-m-d H:i:s'), 'knights_endurance' => $this->knight->endurance, 'knights_life' => $this->knight->life, 'knights_pain' => $this->knight->pain, 'attack_point' => $_GET['attack_position'], 'defense_point' => $_GET['defense_position'], 'pain_throw' => $this->knight->pain ? rand(1, 10) : null, 'knights_will' => $knights_card->will, 'knights_concentration' => $knights_card->concentration, 'knights_skill' => $knights_card->skill, 'knights_dexterity' => $knights_card->dexterity, 'knights_spear' => $knights_card->spear, 'knights_shield' => $knights_card->shield, 'knights_constitution' => $knights_card->constitution, 'armour_id' => $user_knight_equipment['armour'] != null ? $user_knight_equipment['armour']->id : null, 'armour_object_pde_initial' => $user_knight_equipment['armour_object'] != null ? $user_knight_equipment['armour_object']->current_pde : null, 'shield_id' => $user_knight_equipment['shield']->id, 'shield_object_pde_initial' => $user_knight_equipment['shield_object']->current_pde, 'spears_id' => $user_knight_equipment['spear']->id, 'spears_object_pde_initial' => $user_knight_equipment['spear_object']->current_pde, 'attack_throw' => rand(1, 10), 'defense_throw' => rand(1, 10)); /* * STATS ATTACK AND DEFENSE POINTS */ $sql = "UPDATE knights_stats_attack_location\n\t\t\t\t\t\t\t\t\t\t\t\t\tSET amount = amount +1\n\t\t\t\t\t\t\t\t\t\t\t\t\tWHERE knights_id = :knights_id1 AND location = :location1;"; $command = Yii::app()->db->createCommand($sql); $command->bindValue(':knights_id1', Yii::app()->user->knights_id); $command->bindValue(':location1', $_GET['attack_position']); if ($command->execute() == 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] No se ha podido actualizar las estadisticas de el punto de ataque', 'error'); } $command->text = "INSERT INTO knights_stats_defense_location (knights_id, location, armours_type, amount)\n\t\t\t\t\t\t\t\t\t\t\t\t\tVALUES ( :knights_id2, :location2, :armours_type2, 1)\n\t\t\t\t\t\t\t\t\t\t\t\t\tON DUPLICATE KEY UPDATE amount = amount + 1;"; $command->bindValue(':knights_id2', Yii::app()->user->knights_id); $command->bindValue(':location2', $_GET['defense_position']); $command->bindValue(':armours_type2', $user_knight_equipment['shield']->type); if ($command->execute() == 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] No se ha podido actualizar las estadisticas de el punto de defensa', 'error'); } /* $knight_statsAttackLocation = KnightsStatsAttackLocation::model()->find( 'knights_id = :knights_id AND location = :location', array(':knights_id'=>Yii::app()->user->knights_id, ':location'=>$_GET['attack_position'] ) ); $knight_statsAttackLocation->amount += 1; if( !$knight_statsAttackLocation->save() ) Yii::trace( '[CHARACTER][actionSetCombatPoints] Las estadisticas de locaclizacion de punto de ataque no se ha podido salvar', 'error' ); unset( $knight_statsAttackLocation ); $knight_statsDefenseLocation = KnightsStatsDefenseLocation::model()->find( 'knights_id = :knights_id AND location = :location', array(':knights_id'=>Yii::app()->user->knights_id, ':location'=>$_GET['attack_position'] ) ); if( ! $knight_statsDefenseLocation ){ $knight_statsDefenseLocation = new KnightsStatsDefenseLocation(); $knight_statsDefenseLocation = 0; $knight_statsDefenseLocation->armours_type = $user_knight_equipment['shield']->type; } $knight_statsDefenseLocation->amount += 1; if( !$knight_statsDefenseLocation->save() ) Yii::trace( '[CHARACTER][actionSetCombatPoints] Las estadisticas de locaclizacion de punto de defensa no se ha podido salvar', 'error' ); unset( $knight_statsDefenseLocation ); */ //Resolve combat if all data is insert if ($roundDataRival) { Yii::trace('[CHARACTER][actionSetCombatPoints] RESOLVIENDO COMBATE'); $roundData->received_impact_inventory_position = $from_knight_received_impact_inventory_position; //Load inventory attack position $roundDataRival->received_impact_inventory_position = Inventory::getPositionFromAttackPosition($roundData->attack_point); /* * LOAD EQUIPMENT IN USE (spear, shield and armour) for this knight user */ $rival_knight_equipment = Inventory::getCurrentEquipment4Round($roundDataRival->knights_id, $roundDataRival->received_impact_inventory_position); //Load de armour by the attack point of user //$inventoryRival = Inventory::model()->find( 'knights_id=:knights_id AND position=:position', array( ':knights_id'=>$roundDataRival->knights_id,':position'=>$roundDataRival->received_impact_inventory_position ) ); //echo "idetificaor:".$inventoryRival->identificator; //$armour_rival = ArmoursObjects::model()->findByPk( $inventoryRival->identificator ); $roundDataRival->armour_id = $rival_knight_equipment['armour_object']->armours_id; $roundDataRival->armour_object_pde_initial = $rival_knight_equipment['armour_object']->current_pde; /* * Save data rival knight and resolve round */ if ($roundDataRival->save()) { //Check who is the from_knight and to_knight if ($combat->from_knight == Yii::app()->user->knights_id) { $from_knight = $this->knight; //Knight object $from_knight_card =& $knights_card; //Knights_card object $from_knight_round_data =& $roundData; //Round data $from_knight_equipment =& $user_knight_equipment; //Equipment $to_knight = Knights::model()->with('knightsCard')->findByPk($combat->to_knight); $to_knight_card = $to_knight->knightsCard; $to_knight_round_data =& $roundDataRival; $to_knight_equipment =& $rival_knight_equipment; } else { $from_knight = Knights::model()->with('knightsCard')->findByPk($combat->from_knight); $from_knight_card = $from_knight->knightsCard; $from_knight_round_data =& $roundDataRival; $from_knight_equipment =& $rival_knight_equipment; $to_knight =& $this->knight; $to_knight_card =& $knights_card; $to_knight_round_data =& $roundData; $to_knight_equipment =& $user_knight_equipment; } /* * RESOLVE ROUND */ $output['isFinishedRound'] = true; //Init default status rounds $from_knight_round_data->status = RoundsData::STATUS_RESISTED; $to_knight_round_data->status = RoundsData::STATUS_RESISTED; //Check pain value. Yii::trace('[CHARACTER][actionSetCombatPoints] CHECKEANDO TIRADAS DE DOLOR'); $from_knight_pain = $from_knight_round_data->knights_pain; if ($from_knight_pain > 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] Tirada dolor from knight: voluntad(' . $from_knight_round_data->knights_will . ')+concentracion(' . $from_knight_round_data->knights_concentration . ')+tirada(' . $from_knight_round_data->pain_throw . ') > 18'); if ($from_knight_round_data->knights_will + $from_knight_round_data->knights_concentration + $from_knight_round_data->pain_throw > 18) { $from_knight_round_data->is_pain_throw_pass = 1; $from_knight_pain = 0; } else { $from_knight_round_data->is_pain_throw_pass = 0; } } $to_knight_pain = $to_knight_round_data->knights_pain; if ($to_knight_pain > 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] Tirada dolor to knight: voluntad(' . $to_knight_round_data->knights_will . ')+concentracion(' . $to_knight_round_data->knights_concentration . ')+tirada(' . $to_knight_round_data->pain_throw . ') > 18'); if ($to_knight_round_data->knights_will + $to_knight_round_data->knights_concentration + $to_knight_round_data->pain_throw > 18) { $to_knight_round_data->is_pain_throw_pass = 1; $to_knight_pain = 0; } else { $to_knight_round_data->is_pain_throw_pass = 0; } } //Calculate if impact is defended and add shield endurance Yii::trace('[actionSetCombatPoints] CRUZANDO ATAQUE Y DEFENSAS'); $from_knight_shield_endurance = 0; $to_knight_shield_endurance = 0; if (Rounds::isImpactDefended($to_knight_round_data->attack_point, $from_knight_round_data->defense_point, Armours::getWidthShield($from_knight_equipment['shield']->type), Armours::getHeightShield($from_knight_equipment['shield']->type))) { Yii::trace('[actionSetCombatPoints] from knight defiende el impacto'); $from_knight_shield_endurance = $from_knight_equipment['shield']->endurance; $from_knight_round_data->is_received_impact_defended = 1; } if (Rounds::isImpactDefended($from_knight_round_data->attack_point, $to_knight_round_data->defense_point, Armours::getWidthShield($to_knight_equipment['shield']->type), Armours::getHeightShield($to_knight_equipment['shield']->type))) { Yii::trace('[actionSetCombatPoints] to knight defiende el impacto'); $to_knight_shield_endurance = $to_knight_equipment['shield']->endurance; $to_knight_round_data->is_received_impact_defended = 1; } /* * CALCULATE DAMAGE */ Yii::trace('[actionSetCombatPoints] CALCULO DE DAÑO'); $from_knight_damage = Rounds::calculateDamage($to_knight_round_data, $from_knight_round_data, $to_knight_equipment['spear']->damage, $to_knight_pain, $from_knight_equipment['armour']->endurance, $from_knight_shield_endurance, $from_knight_pain); $from_knight_round_data->received_damage = $from_knight_damage['received_damage']; $from_knight_round_data->defended_damage = $from_knight_damage['defended_damage']; $from_knight_total_damage = $from_knight_round_data->received_damage - $from_knight_round_data->defended_damage < 0 ? 0 : $from_knight_round_data->received_damage - $from_knight_round_data->defended_damage; Yii::trace('[actionSetCombatPoints] from knight daño recibido (' . $from_knight_round_data->received_damage . ') daño defendido (' . $from_knight_round_data->defended_damage . ')'); $to_knight_damage = Rounds::calculateDamage($from_knight_round_data, $to_knight_round_data, $from_knight_equipment['spear']->damage, $from_knight_pain, $to_knight_equipment['armour']->endurance, $to_knight_shield_endurance, $to_knight_pain); $to_knight_round_data->received_damage = $to_knight_damage['received_damage']; $to_knight_round_data->defended_damage = $to_knight_damage['defended_damage']; $to_knight_total_damage = $to_knight_round_data->received_damage - $to_knight_round_data->defended_damage < 0 ? 0 : $to_knight_round_data->received_damage - $to_knight_round_data->defended_damage; Yii::trace('[actionSetCombatPoints] to knight daño recibido (' . $to_knight_round_data->received_damage . ') daño defendido (' . $to_knight_round_data->defended_damage . ')'); /* * UPDATE PDE OF OBJECTS AND CALCULATE EXTRA DAMAGE */ $from_knight_round_data->pde_shield_loosed = 0; $from_knight_round_data->pde_armour_loosed = 0; Yii::trace('[actionSetCombatPoints] CALCULANDO PDEs Y DAÑO EXTRA)'); if ($from_knight_total_damage > 0) { //Check if impact is defend if ($from_knight_round_data->is_received_impact_defended) { //Check if shield can to get all damage if ($from_knight_round_data->shield_object_pde_initial - $from_knight_total_damage >= 0) { //shield received all damage $from_knight_round_data->pde_shield_loosed = $from_knight_total_damage; $from_knight_equipment['shield_object']->current_pde -= $from_knight_total_damage; //Check if shield is destroy if ($from_knight_equipment['shield_object']->current_pde == 0) { $from_knight_round_data->is_shield_destroyed = true; } } else { //Shield is destroyed and armour is damage too $from_knight_round_data->is_shield_destroyed = 1; $from_knight_round_data->pde_shield_loosed = $from_knight_round_data->shield_object_pde_initial; $from_knight_equipment['shield_object']->current_pde = 0; $from_knight_round_data->pde_armour_loosed = $from_knight_total_damage - $from_knight_round_data->pde_shield_loosed; //Check if Armour is destroyed and knight gets an extra damage if ($from_knight_round_data->pde_armour_loosed >= $from_knight_round_data->armour_object_pde_initial) { $from_knight_round_data->pde_armour_loosed = $from_knight_round_data->armour_object_pde_initial; $from_knight_round_data->is_armour_destroyed = 1; $from_knight_equipment['armour_object']->pde = 0; //check if there is extra damage if ($from_knight_total_damage > $from_knight_round_data->pde_shield_loosed + $from_knight_round_data->pde_armour_loosed) { $from_knight_round_data->extra_damage = $from_knight_total_damage - $from_knight_round_data->pde_shield_loosed - $from_knight_round_data->pde_armour_loosed; } } } } else { //Check if armour can to get all damage if ($from_knight_total_damage >= $from_knight_round_data->armour_object_pde_initial) { //Armour crash and knight gets extra damage $from_knight_round_data->pde_armour_loosed = $from_knight_round_data->armour_object_pde_initial; $from_knight_round_data->is_armour_destroyed = 1; $from_knight_equipment['armour_object']->current_pde = 0; //calculate extra damage $from_knight_round_data->extra_damage = $from_knight_total_damage - $from_knight_round_data->pde_armour_loosed; } else { //armour receive all damage $from_knight_round_data->pde_armour_loosed = $from_knight_total_damage; $from_knight_equipment['armour_object']->current_pde -= $from_knight_total_damage; } } } $to_knight_round_data->pde_shield_loosed = 0; $to_knight_round_data->pde_armour_loosed = 0; if ($to_knight_total_damage > 0) { //Check if impact is defended if ($to_knight_round_data->is_received_impact_defended) { //Check if shield can to get all damage if ($to_knight_round_data->shield_object_pde_initial >= $to_knight_total_damage) { //shield received all damage $to_knight_round_data->pde_shield_loosed = $to_knight_total_damage; $to_knight_equipment['shield_object']->current_pde -= $to_knight_total_damage; //Check if shield is destroy if ($to_knight_equipment['shield_object']->current_pde == 0) { $to_knight_round_data->is_shield_destroyed = true; } } else { //Shield is destroyed and armour is damage too $to_knight_round_data->is_shield_destroyed = 1; $to_knight_round_data->pde_shield_loosed = $to_knight_round_data->shield_object_pde_initial; $to_knight_equipment['shield_object']->current_pde = 0; $to_knight_round_data->pde_armour_loosed = $to_knight_total_damage - $to_knight_round_data->pde_shield_loosed; //Check if Armour is destroyed and knight gets an extra damage if ($to_knight_round_data->pde_armour_loosed >= $to_knight_round_data->armour_object_pde_initial) { $to_knight_round_data->pde_armour_loosed = $to_knight_round_data->armour_object_pde_initial; $to_knight_round_data->is_armour_destroyed = 1; $to_knight_equipment['armour_object']->current_pde = 0; //check if there is extra damage if ($to_knight_total_damage > $to_knight_round_data->pde_shield_loosed + $to_knight_round_data->pde_armour_loosed) { $to_knight_round_data->extra_damage = $to_knight_total_damage - $to_knight_round_data->pde_shield_loosed - $to_knight_round_data->pde_armour_loosed; } } } } else { //Check if armour get all damage if ($to_knight_total_damage >= $to_knight_round_data->armour_object_pde_initial) { //Armour crash and knight gets extra damage $to_knight_round_data->pde_armour_loosed = $to_knight_round_data->armour_object_pde_initial; $to_knight_round_data->is_armour_destroyed = 1; $to_knight_equipment['armour_object']->current_pde = 0; //calculate extra damage $to_knight_round_data->extra_damage = $to_knight_total_damage - $to_knight_round_data->pde_armour_loosed; } else { //armour received all damage $to_knight_round_data->pde_armour_loosed = $to_knight_total_damage; $to_knight_equipment['armour_object']->current_pde -= $to_knight_round_data->pde_armour_loosed; } } } //calculate pde of spear $pde_damage_spear = $from_knight_equipment['spear']->damage <= $to_knight_total_damage ? 0 : $from_knight_equipment['spear']->damage - $to_knight_total_damage; if ($from_knight_round_data->spears_object_pde_initial - $pde_damage_spear > 0) { //Spear is not destroyed $from_knight_round_data->pde_spear_loosed = $pde_damage_spear; $from_knight_round_data->spears_object_pde_final = $from_knight_equipment['spear_object']->current_pde - $pde_damage_spear; $from_knight_equipment['spear_object']->current_pde = $from_knight_round_data->spears_object_pde_final; } else { //Spears is broken! $from_knight_round_data->pde_spear_loosed = $from_knight_round_data->spears_object_pde_initial; $from_knight_round_data->spears_object_pde_final = 0; $from_knight_round_data->is_spear_destroyed = 1; $from_knight_equipment['spear_object']->current_pde = 0; } $pde_damage_spear = $to_knight_equipment['spear']->damage <= $from_knight_total_damage ? 0 : $to_knight_equipment['spear']->damage - $from_knight_total_damage; if ($to_knight_round_data->spears_object_pde_initial - $pde_damage_spear > 0) { //Spear is not destroyed $to_knight_round_data->pde_spear_loosed = $pde_damage_spear; $to_knight_round_data->spears_object_pde_final = $to_knight_equipment['spear_object']->current_pde - $pde_damage_spear; $to_knight_equipment['spear_object']->current_pde = $to_knight_round_data->spears_object_pde_final; } else { //Spears is broken! $to_knight_round_data->pde_spear_loosed = $to_knight_round_data->spears_object_pde_initial; $to_knight_round_data->spears_object_pde_final = 0; $to_knight_round_data->is_spear_destroyed = 1; $to_knight_equipment['spear_object']->current_pde = 0; } Yii::trace('[CHARACTER][actionSetCombatPoints] from knight pde perdidos escudo (' . $from_knight_round_data->pde_shield_loosed . '), armadura(' . $from_knight_round_data->pde_armour_loosed . '), lanza (' . $from_knight_round_data->pde_spear_loosed . '), daño extra (' . $from_knight_round_data->extra_damage . ') '); Yii::trace('[CHARACTER][actionSetCombatPoints] to knight pde perdidos escudo (' . $to_knight_round_data->pde_shield_loosed . '), armadura(' . $to_knight_round_data->pde_armour_loosed . '), lanza (' . $to_knight_round_data->pde_spear_loosed . '), daño extra (' . $to_knight_round_data->extra_damage . ') '); //Update pde equipment Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE EQUIPMENT'); $from_knight_round_data->armour_object_pde_final = $from_knight_equipment['armour_object']->current_pde; $from_knight_round_data->shield_object_pde_final = $from_knight_equipment['shield_object']->current_pde; $from_knight_round_data->spears_object_pde_final = $from_knight_equipment['spear_object']->current_pde; $to_knight_round_data->armour_object_pde_final = $to_knight_equipment['armour_object']->current_pde; $to_knight_round_data->shield_object_pde_final = $to_knight_equipment['shield_object']->current_pde; $to_knight_round_data->spears_object_pde_final = $to_knight_equipment['spear_object']->current_pde; //Calculate new endurance of knights Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE ENDURANCE OF KNIGHTS'); $from_knight->endurance = $from_knight_round_data->knights_endurance - $from_knight_total_damage - $from_knight_round_data->extra_damage; $to_knight->endurance = $to_knight_round_data->knights_endurance - $to_knight_total_damage - $to_knight_round_data->extra_damage; //Calcula if knight fall. Fall is produced if pass one o more limits. Yii::trace('[CHARACTER][actionSetCombatPoints] CHECK IF KNIGHTS FALL'); if ($from_knight_round_data->is_falled = Rounds::checkFall(($from_knight_round_data->knights_will + $from_knight_round_data->knights_constitution) * 3, $from_knight_round_data->knights_endurance, $from_knight->endurance)) { $from_knight_round_data->status = RoundsData::STATUS_KNOCK_DOWN; Yii::trace('[CHARACTER][actionSetCombatPoints] from knight fall'); } if ($to_knight_round_data->is_falled = Rounds::checkFall(($to_knight_round_data->knights_will + $to_knight_round_data->knights_constitution) * 3, $to_knight_round_data->knights_endurance, $to_knight->endurance)) { $to_knight_round_data->status = RoundsData::STATUS_KNOCK_DOWN; Yii::trace('[CHARACTER][actionSetCombatPoints] to knight fall'); } //Check if knights are knock out Yii::trace('[CHARACTER][actionSetCombatPoints] CHECK IF KNIGHTS ARE KNOCK OUT'); if ($from_knight->endurance == 0) { $from_knight_round_data->is_falled = 1; $from_knight_round_data->status = RoundsData::STATUS_KNOCK_OUT; Yii::trace('[CHARACTER][actionSetCombatPoints] from knight is knock out'); } if ($to_knight->endurance == 0) { $to_knight_round_data->is_falled = 1; $to_knight_round_data->status = RoundsData::STATUS_KNOCK_OUT; Yii::trace('[CHARACTER][actionSetCombatPoints] to knight is knock out'); } //Check injuries Yii::trace('[CHARACTER][actionSetCombatPoints] CHECK INJURIES'); if ($from_knight->endurance < 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] from knight is injuried'); //Fall is obligatory $from_knight_round_data->is_falled = 1; //Load pain from new injury $from_knight_round_data->injury_type = Rounds::getInjuryType($from_knight->life, $from_knight_total_damage - $from_knight_round_data->knights_endurance); $from_knight_round_data->status = RoundsData::STATUS_INJURIED; $from_knight->pain = Rounds::getPainByInjuryType($from_knight_round_data->injury_type); } if ($to_knight->endurance < 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] to knight is injuried'); //Fall is obligatory $to_knight_round_data->is_falled = 1; //Load pain from new injury $to_knight_round_data->injury_type = Rounds::getInjuryType($to_knight->life, $to_knight_total_damage - $to_knight_round_data->knights_endurance); $to_knight_round_data->status = RoundsData::STATUS_INJURIED; $to_knight->pain = Rounds::getPainByInjuryType($to_knight_round_data->injury_type); } //Check final status of this round $round = Rounds::model()->find('combats_id = :combats_id AND number = :number', array(':combats_id' => $combat->id, ':number' => count($combat->rounds))); if ($from_knight_round_data->is_falled == $to_knight_round_data->is_falled) { //Both are falled or not $round->status = Rounds::STATUS_DRAW; Yii::trace('[CHARACTER][actionSetCombatPoints] FINAL STATUS ROUND: DRAW'); } else { //One is falled and other is standing if ($from_knight_round_data->is_falled) { $round->status = Rounds::STATUS_TO_KNIGHT_WIN; Yii::trace('[CHARACTER][actionSetCombatPoints] FINAL STATUS ROUND: TO KNIGHT WIN'); } else { $round->status = Rounds::STATUS_FROM_KNIGHT_WIN; Yii::trace('[CHARACTER][actionSetCombatPoints] FINAL STATUS ROUND: FROM KNGHT WIN'); } } /* * UPDATE ROUND */ //Update equipment Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE EQUIPMENT'); Inventory::updateOrDeleteEquipment($from_knight_equipment['armour_object']); Inventory::updateOrDeleteEquipment($from_knight_equipment['shield_object']); Inventory::updateOrDeleteEquipment($from_knight_equipment['spear_object']); Inventory::updateOrDeleteEquipment($to_knight_equipment['armour_object']); Inventory::updateOrDeleteEquipment($to_knight_equipment['shield_object']); Inventory::updateOrDeleteEquipment($to_knight_equipment['spear_object']); //Update round_data if (!$from_knight_round_data->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] ERROR TO SAVE FROM KNIGHT ROUND DATA', 'error'); } if (!$to_knight_round_data->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] ERROR TO SAVE TO KNIGHT ROUND DATA', 'error'); } //Round Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE ROUND'); if (!$round->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] ERROR TO UPDATE ROUND', 'warning'); } /* * STATS */ $from_knight_stats = KnightsStats::model()->findByPk($from_knight->id); $to_knight_stats = KnightsStats::model()->findByPk($to_knight->id); $from_knight_stats_vs = KnightsStatsVs::model()->find('knights_id = :knights_id AND opponent = :opponent', array(':knights_id' => $from_knight->id, ':opponent' => $to_knight->id)); $to_knight_stats_vs = KnightsStatsVs::model()->find('knights_id = :knights_id AND opponent = :opponent', array(':knights_id' => $to_knight->id, ':opponent' => $from_knight->id)); $from_knight_stats_by_date = KnightsStatsByDate::model()->find('knights_id = :knights_id AND date = :date', array(':knights_id' => $from_knight->id, ':date' => substr($combat->date, 0, 10))); $to_knight_stats_by_date = KnightsStatsByDate::model()->find('knights_id = :knights_id AND date = :date', array(':knights_id' => $to_knight->id, ':date' => substr($combat->date, 0, 10))); if (!$from_knight_stats_by_date) { $from_knight_stats_by_date = new KnightsStatsByDate(); $from_knight_stats_by_date = array('knights_id' => $combat->fromKnight->id, 'date' => date('Y-m-d')); } if (!$to_knight_stats_by_date) { $to_knight_stats_by_date = new KnightsStatsByDate(); $to_knight_stats_by_date = array('knights_id' => $combat->toKnight->id, 'date' => date('Y-m-d')); } //Update stats $from_knight_stats->hits_total_produced += 1; $from_knight_stats_vs->hits_total_produced += 1; $from_knight_stats_by_date->hits_total_produced += 1; $to_knight_stats->hits_total_produced += 1; $to_knight_stats_vs->hits_total_produced += 1; $to_knight_stats_by_date->hits_total_produced += 1; $from_knight_stats->hits_total_received += 1; $from_knight_stats_vs->hits_total_received += 1; $from_knight_stats_by_date->hits_total_received += 1; $to_knight_stats->hits_total_received += 1; $to_knight_stats_vs->hits_total_received += 1; $to_knight_stats_by_date->hits_total_received += 1; $from_knight_stats->hits_total_blocked += $to_knight_round_data->is_received_impact_defended; $from_knight_stats_vs->hits_total_blocked += $to_knight_round_data->is_received_impact_defended; $from_knight_stats_by_date->hits_total_blocked += $to_knight_round_data->is_received_impact_defended; $to_knight_stats->hits_total_blocked += $from_knight_round_data->is_received_impact_defended; //sum 0 or 1 $to_knight_stats_vs->hits_total_blocked += $from_knight_round_data->is_received_impact_defended; //sum 0 or 1 $to_knight_stats_by_date->hits_total_blocked += $from_knight_round_data->is_received_impact_defended; //sum 0 or 1 $from_knight_stats->hits_total_received_blocked += $from_knight_round_data->is_received_impact_defended; //sum 0 or 1 $from_knight_stats_vs->hits_total_received_blocked += $from_knight_round_data->is_received_impact_defended; //sum 0 or 1 $from_knight_stats_by_date->hits_total_received_blocked += $from_knight_round_data->is_received_impact_defended; //sum 0 or 1 $to_knight_stats->hits_total_received_blocked += $to_knight_round_data->is_received_impact_defended; $to_knight_stats_vs->hits_total_received_blocked += $to_knight_round_data->is_received_impact_defended; $to_knight_stats_by_date->hits_total_received_blocked += $to_knight_round_data->is_received_impact_defended; if ($to_knight_total_damage > 0) { $from_knight_stats->damage_total_produced += $to_knight_total_damage + $to_knight_round_data->extra_damage; $from_knight_stats_vs->damage_total_produced += $to_knight_total_damage + $to_knight_round_data->extra_damage; $from_knight_stats_by_date->damage_total_produced += $to_knight_total_damage + $to_knight_round_data->extra_damage; $to_knight_stats->damage_total_received += $to_knight_total_damage + $to_knight_round_data->extra_damage; $to_knight_stats_vs->damage_total_received += $to_knight_total_damage + $to_knight_round_data->extra_damage; $to_knight_stats_by_date->damage_total_received += $to_knight_total_damage + $to_knight_round_data->extra_damage; } if ($from_knight_total_damage > 0) { $to_knight_stats->damage_total_produced += $from_knight_total_damage + $from_knight_round_data->extra_damage; $to_knight_stats_vs->damage_total_produced += $from_knight_total_damage + $from_knight_round_data->extra_damage; $to_knight_stats_by_date->damage_total_produced += $from_knight_total_damage + $from_knight_round_data->extra_damage; $from_knight_stats->damage_total_received += $from_knight_total_damage + $from_knight_round_data->extra_damage; $from_knight_stats_vs->damage_total_received += $from_knight_total_damage + $from_knight_round_data->extra_damage; $from_knight_stats_by_date->damage_total_received += $from_knight_total_damage + $from_knight_round_data->extra_damage; } if ($to_knight_total_damage + $to_knight_round_data->extra_damage > $from_knight_stats->damage_maximum_produced) { $from_knight_stats->damage_maximum_produced = $to_knight_total_damage + $to_knight_round_data->extra_damage; } if ($to_knight_total_damage + $to_knight_round_data->extra_damage > $from_knight_stats_vs->damage_maximum_produced) { $from_knight_stats_vs->damage_maximum_produced = $to_knight_total_damage + $to_knight_round_data->extra_damage; } if ($to_knight_total_damage + $to_knight_round_data->extra_damage > $from_knight_stats_by_date->damage_maximum_produced) { $from_knight_stats_by_date->damage_maximum_produced = $to_knight_total_damage + $to_knight_round_data->extra_damage; } if ($from_knight_total_damage + $from_knight_round_data->extra_damage > $to_knight_stats->damage_maximum_produced) { $to_knight_stats->damage_maximum_produced = $from_knight_total_damage + $from_knight_round_data->extra_damage; } if ($from_knight_total_damage + $from_knight_round_data->extra_damage > $to_knight_stats_vs->damage_maximum_produced) { $to_knight_stats_vs->damage_maximum_produced = $from_knight_total_damage + $from_knight_round_data->extra_damage; } if ($from_knight_total_damage + $from_knight_round_data->extra_damage > $to_knight_stats_by_date->damage_maximum_produced) { $to_knight_stats_by_date->damage_maximum_produced = $from_knight_total_damage + $from_knight_round_data->extra_damage; } if ($from_knight_total_damage + $from_knight_round_data->extra_damage > $from_knight_stats->damage_maximum_received) { $from_knight_stats->damage_maximum_received = $from_knight_total_damage + $from_knight_round_data->extra_damage; } if ($from_knight_total_damage + $from_knight_round_data->extra_damage > $from_knight_stats_vs->damage_maximum_received) { $from_knight_stats_vs->damage_maximum_received = $from_knight_total_damage + $from_knight_round_data->extra_damage; } if ($from_knight_total_damage + $from_knight_round_data->extra_damage > $from_knight_stats_by_date->damage_maximum_received) { $from_knight_stats_by_date->damage_maximum_received = $from_knight_total_damage + $from_knight_round_data->extra_damage; } if ($to_knight_total_damage + $to_knight_round_data->extra_damage > $to_knight_stats->damage_maximum_received) { $to_knight_stats->damage_maximum_received = $to_knight_total_damage + $to_knight_round_data->extra_damage; } if ($to_knight_total_damage + $to_knight_round_data->extra_damage > $to_knight_stats_vs->damage_maximum_received) { $to_knight_stats_vs->damage_maximum_received = $to_knight_total_damage + $to_knight_round_data->extra_damage; } if ($to_knight_total_damage + $to_knight_round_data->extra_damage > $to_knight_stats_by_date->damage_maximum_received) { $to_knight_stats_by_date->damage_maximum_received = $to_knight_total_damage + $to_knight_round_data->extra_damage; } /* * CHECK IF COMBAT IS FINISHED * A combat is finished when knights is knock down 3 times, injuried or KO (endurance is 0 but not injuried) */ Yii::trace('[CHARACTER][actionSetCombatPoints] CHECK IF COMBAT IS FINISHED'); //First, check if some knight is injuried if ($from_knight_round_data->status == RoundsData::STATUS_INJURIED || $to_knight_round_data->status == RoundsData::STATUS_INJURIED) { Yii::trace('[CHARACTER][actionSetCombatPoints] FINISH BY INJURIED'); //Combat is finished $combat->status = Combats::STATUS_FINISHED; //Combat result is by injury $combat->result_by = Combats::RESULT_BY_INJURY; if ($from_knight_round_data->status == $to_knight_round_data->status) { //Both knights are injuried $combat->result = Combats::RESULT_DRAW; $combat->from_knight_injury_type = $from_knight_round_data->injury_type; $combat->to_knight_injury_type = $to_knight_round_data->injury_type; Yii::trace('[CHARACTER][actionSetCombatPoints] draw combat by injury'); } else { //Check who is injuried knight if ($from_knight_round_data->status == RoundsData::STATUS_INJURIED) { //Win to_knight $combat->result = Combats::RESULT_TO_KNIGHT_WIN; $combat->from_knight_injury_type = $from_knight_round_data->injury_type; Yii::trace('[CHARACTER][actionSetCombatPoints] to knight win combat by injury'); } else { //Win from_knight $combat->result = Combats::RESULT_FROM_KNIGHT_WIN; $combat->to_knight_injury_type = $to_knight_round_data->injury_type; Yii::trace('[CHARACTER][actionSetCombatPoints] from knight win combat by injury'); } } //Check if combat is finished by 3 fall } elseif (count($combat->rounds) > 2 && ($from_knight_round_data->is_falled || $to_knight_round_data->is_falled)) { Yii::trace('[CHARACTER][actionSetCombatPoints] FINISH BY 3 FALL'); //Check how many fall have knights $from_knight_total_fall = $to_knight_total_fall = 0; if ($from_knight_round_data->is_falled) { $from_knight_total_fall++; } //Add last fall if ($to_knight_round_data->is_falled) { $to_knight_total_fall++; } //Add last fall foreach ($combat->rounds as $round) { switch ($round->status) { case Rounds::STATUS_FROM_KNIGHT_WIN: $to_knight_total_fall++; break; case Rounds::STATUS_TO_KNIGHT_WIN: $from_knight_total_fall++; break; default: //Nothing to do here } } //Check total combats if ($from_knight_total_fall == 3 || $to_knight_total_fall == 3) { //Combat is finished by three fall $combat->status = Combats::STATUS_FINISHED; $combat->result_by = Combats::RESULT_BY_THREE_FALL; //Check result of combat if ($from_knight_total_fall == $to_knight_total_fall) { $combat->result = Combats::RESULT_DRAW; Yii::trace('[CHARACTER][actionSetCombatPoints] draw combat by three falls'); } else { if ($from_knight_total_fall == 3) { $combat->result = Combats::RESULT_TO_KNIGHT_WIN; Yii::trace('[CHARACTER][actionSetCombatPoints] to knight win combat by three falls'); } else { $combat->result = Combats::RESULT_FROM_KNIGHT_WIN_; Yii::trace('[CHARACTER][actionSetCombatPoints] from knight win combat by three falls'); } } } //Check if somebody is KO. } elseif ($from_knight->endurance == 0 || $to_knight->endurance == 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] FINISH BY KO'); $combat->status = Combats::STATUS_FINISHED; $combat->result_by = Combats::RESULT_BY_KO; //Check result of combat if ($from_knight->endurance == $to_knight->endurance) { $combat->result = Combats::RESULT_DRAW; Yii::trace('[CHARACTER][actionSetCombatPoints] draw combat by ko'); } else { if ($from_knight->endurance == 0) { $combat->result = Combats::RESULT_TO_KNIGHT_WIN; Yii::trace('[CHARACTER][actionSetCombatPoints] to knight win combat ko'); } else { $combat->result = Combats::RESULT_FROM_KNIGHT_WIN; Yii::trace('[CHARACTER][actionSetCombatPoints] from knight win combat by ko'); } } //Check if somebody has not enough equipment } elseif ($from_knight_equipment['armour_object']->current_pde == 0 || $from_knight_equipment['shield_object']->current_pde == 0 || $from_knight_equipment['spear_object']->current_pde == 0 || $to_knight_equipment['armour_object']->current_pde == 0 || $to_knight_equipment['shield_object']->current_pde == 0 || $to_knight_equipment['spear_object']->current_pde == 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] NOT ENOUGH EQUIPMENT'); //Check if from knight armour, shield or spear are broken Yii::trace('[CHARACTER][actionSetCombatPoints] CHECK SOMEBODY HAS NOT ENOGH EQUIPMENT'); if ($from_knight_equipment['spear_object']->current_pde == 0 && !Inventory::checkHasReplacement($from_knight->id, Inventory::EQUIPMENT_TYPE_SPEAR, $from_knight_equipment['spear_object']->id) || $from_knight_equipment['armour_object']->current_pde == 0 && !Inventory::checkHasReplacement($from_knight->id, $from_knight_equipment['armour']->type, $from_knight_equipment['arnmour_object']->id) || $from_knight_equipment['shield_object']->current_pde == 0 && !Inventory::checkHasReplacement($from_knight->id, $from_knight_equipment['shield']->type, $from_knight_equipment['shield_object']->id)) { Yii::trace('[CHARACTER][actionSetCombatPoints] from knight has not replacement equipment'); $combat->status = Combats::STATUS_FINISHED; $combat->result = Combats::RESULT_TO_KNIGHT_WIN; $combat->result_by = Combats::RESULT_BY_NOT_EQUIPMENT_REPLACE; } if ($to_knight_equipment['spear_object']->current_pde == 0 && !Inventory::checkHasReplacement($to_knight->id, Inventory::EQUIPMENT_TYPE_SPEAR, $to_knight_equipment['spear_object']->id) || $to_knight_equipment['armour_object']->current_pde == 0 && !Inventory::checkHasReplacement($to_knight->id, $to_knight_equipment['armour']->type, $to_knight_equipment['armour_object']->id) || $to_knight_equipment['shield_object']->current_pde == 0 && !Inventory::checkHasReplacement($to_knight->id, $to_knight_equipment['shield']->type, $to_knight_equipment['shield_object']->id)) { $combat->status = Combats::STATUS_FINISHED; $combat->result_by = Combats::RESULT_BY_NOT_EQUIPMENT_REPLACE; Yii::trace('[CHARACTER][actionSetCombatPoints] to knight has not replacement equipment'); //Check if previously from knight has not enogh equipment too. if ($combat->result == Combats::RESULT_TO_KNIGHT_WIN) { $combat->result = Combats::RESULT_DRAW; } else { $combat->result = Combats::RESULT_FROM_KNIGHT_WIN; } } } //if combat is finished then we save it and reset endurance and life of knight if ($combat->status == Combats::STATUS_FINISHED) { Yii::trace('[CHARACTER][actionSetCombatPoints] FINISHED COMBAT -> SAVE COMBAT'); if ($combat->save()) { //Update combat cache Yii::app()->cache->set(Yii::app()->params['cacheKeys']['combat'] . $combat->id, $combat, Yii::app()->params['cachetime']['combat']); } else { Yii::trace('[CHARACTER][actionSetCombatPoints]', 'error'); } $output['isCombatFinished'] = true; //Reset Knights Yii::trace('[actionSetCombatPoints] RESET KNIGHTS'); $from_knight->endurance = ($from_knight_card->will + $from_knight_card->constitution) * 3; $from_knight->life = $from_knight_card->constitution * 2; $from_knight->status = Knights::STATUS_ENABLE; $to_knight->endurance = ($to_knight_card->will + $to_knight_card->constitution) * 3; $to_knight->life = $to_knight_card->constitution * 2; $to_knight->status = Knights::STATUS_ENABLE; /* * CALCULATE POSTCOMBAT */ //Calculate experience Yii::trace('[CHARACTER][actionSetCombatPoints] CALCULATE EXPERIENCE'); $precombat = $combat->combatsPrecombat; $postcombatData = CombatsPostcombat::calculateEarnedExperience($combat, $from_knight->level, $to_knight->level); Yii::trace('[CHARACTER][actionSetCombatPoints] SAVE POSTCOMBATS'); $from_knight_post_combat = new CombatsPostcombat(); $from_knight_post_combat->attributes = array('combats_id' => $combat->id, 'knights_id' => $from_knight->id, 'knight_rival_level' => $from_knight->level, 'experience_generate' => $postcombatData['from_knight_experience_generate'], 'percent_by_result' => $postcombatData['from_knight_percent_by_result'], 'percent_by_injury' => $postcombatData['from_knight_percent_by_injury'], 'earned_experience' => $postcombatData['from_knight_earned_experience'], 'total_experience' => $from_knight->experiencie_earned + $postcombatData['from_knight_earned_experience'], 'total_coins' => $precombat->from_knight_gate + $from_knight->coins, 'earned_coins' => $precombat->from_knight_gate, 'injury_type' => $from_knight_round_data->injury_type); if (!$from_knight_post_combat->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] se ha producido un error al salvar postcombate para from knight', 'error'); } $to_knight_post_combat = new CombatsPostcombat(); $to_knight_post_combat->attributes = array('combats_id' => $combat->id, 'knights_id' => $to_knight->id, 'knight_rival_level' => $to_knight->level, 'experience_generate' => $postcombatData['to_knight_experience_generate'], 'percent_by_result' => $postcombatData['to_knight_percent_by_result'], 'percent_by_injury' => $postcombatData['to_knight_percent_by_injury'], 'earned_experience' => $postcombatData['to_knight_earned_experience'], 'total_experience' => $to_knight->experiencie_earned + $postcombatData['to_knight_earned_experience'], 'total_coins' => $precombat->to_knight_gate + $to_knight->coins, 'earned_coins' => $precombat->to_knight_gate, 'injury_type' => $to_knight_round_data->injury_type); if (!$to_knight_post_combat->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] se ha producido un error al salvar postcombate para to knight', 'error'); } //Update experience of knights Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE EXPERIECE'); $from_knight->experiencie_earned = $from_knight_post_combat->total_experience; $to_knight->experiencie_earned = $to_knight_post_combat->total_experience; /* * Check if enable experience is less than 0 then downgrade last upgrade. */ Yii::trace('[CHARACTER][actionSetCombatPoints] FROM KNIGHT DOWNGRADE earned experience (' . $from_knight->experiencie_earned . ') < used experience (' . $from_knight->experiencie_used . ') '); if ($from_knight->experiencie_earned < $from_knight->experiencie_used) { //Select all evolution $knight_evolutions = KnightsEvolution::model()->findAll('knights_id = :knights_id ORDER BY date DESC', array(':knights_id' => $from_knight->id)); if ($knight_evolutions) { //Downgrade up to earned experience more than used experience $jump = 0; //Store jumps over rows with associate downgrade. Serveral downgrades would be consecutive foreach ($knight_evolutions as $evolution) { //Check if is a upgrade if ($evolution->type == KnightsEvolution::TYPE_UPGRADE) { if ($jump > 0) { $jump--; continue; } //Add a downgrade $downgrade = new KnightsEvolution(); $downgrade->attributes = array('knights_id' => $from_knight->id, 'type' => KnightsEvolution::TYPE_DOWNGRADE, 'characteristic' => $evolution->characteristic, 'value' => $evolution->value - 1, 'experiencie_used' => $evolution->experiencie_used, 'date' => date('Y-m-d H:i:s'), 'combats_id' => $combat->id); Yii::trace('[CHARACTER][actionSetCombatPoints] Evolution value (' . $evolution->value . ') downgrade (' . $downgrade->value . ')'); if (!$downgrade->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] From knight downgrade not save', 'error'); } //Add to time line downgrade //Load events tables $knights_events = new KnightsEvents(); $knights_events->attributes = array('knights_id' => $from_knight->id, 'type' => KnightsEvents::TYPE_KNIGHTS_EVOLUTION, 'identificator' => $downgrade->id); if (!$knights_events->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] From knight events downgrade not save', 'error'); } $knights_events_last = new KnightsEventsLast(); $knights_events_last->attributes = array('knights_id' => $from_knight->id, 'type' => KnightsEvents::TYPE_KNIGHTS_EVOLUTION, 'identificator' => $downgrade->id, 'date' => date("Y-m-d H:i:s")); if (!$knights_events_last->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] From knightevents last downgrade not save', 'error'); } //Update experience of knight $from_knight->experiencie_used -= $evolution->experiencie_used; //Update characteristic $characteristic = Constants::model()->findByPk($evolution->characteristic); $from_knight_card->{$characteristic->name}--; if ($from_knight_card->save()) { Yii::trace('[actionSetCombatPoints] No se ha podido guardar la caracteristica de from knight', 'error'); } //Check if user has a positive experience then break loop. if ($from_knight->experiencie_earned >= $from_knight->experiencie_used) { break; } } else { //This downgrade has associated the next upgrade $jump++; } } } } Yii::trace('[CHARACTER][actionSetCombatPoints] TO KNIGHT DOWNGRADE earned experience (' . $to_knight->experiencie_earned . ') < used experience (' . $to_knight->experiencie_used . ') '); if ($to_knight->experiencie_earned < $to_knight->experiencie_used) { //Select all evolution $knight_evolutions = KnightsEvolution::model()->findAll('knights_id = :knights_id ORDER BY date DESC', array(':knights_id' => $to_knight->id)); if ($knight_evolutions) { //Downgrade up to earned experience more than used experience $jump = 0; foreach ($knight_evolutions as $evolution) { //Check if is a upgrade if ($evolution->type == KnightsEvolution::TYPE_UPGRADE) { if ($jump > 0) { $jump--; continue; } //Add a downgrade $downgrade = new KnightsEvolution(); $downgrade->attributes = array('knights_id' => $to_knight->id, 'type' => KnightsEvolution::TYPE_DOWNGRADE, 'characteristic' => $evolution->characteristic, 'value' => $evolution->value - 1, 'experiencie_used' => $evolution->experiencie_used, 'date' => date('Y-m-d H:i:s'), 'combats_id' => $combat->id); Yii::trace('Evolution value (' . $evolution->value . ') downgrade (' . $downgrade->value . ')'); if (!$downgrade->save()) { Yii::trace('to knight downgrade not save', 'error'); } $knights_events = new KnightsEvents(); $knights_events->attributes = array('knights_id' => $to_knight->id, 'type' => KnightsEvents::TYPE_KNIGHTS_EVOLUTION, 'identificator' => $downgrade->id); if (!$knights_events->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] to knight events downgrade not save', 'error'); } $knights_events_last = new KnightsEventsLast(); $knights_events_last->attributes = array('knights_id' => $to_knight->id, 'type' => KnightsEvents::TYPE_KNIGHTS_EVOLUTION, 'identificator' => $downgrade->id, 'date' => date("Y-m-d H:i:s")); if (!$knights_events_last->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] From knightevents last downgrade not save', 'error'); } //Update experience of knight $to_knight->experiencie_used -= $evolution->experiencie_used; //Update characteristic $characteristic = Constants::model()->findByPk($evolution->characteristic); $to_knight_card->{$characteristic->name}--; if (!$to_knight_card->save()) { Yii::trace('[actionSetCombatPoints] No se ha podido guardar la caracteristica de to knight', 'error'); } //Check if user has a positive experience then break loop. if ($to_knight->experiencie_earned >= $to_knight->experiencie_used) { break; } } else { //This downgrade has associated the next upgrade $jump++; } } } } /* * Calculate repair prize equipment */ Yii::trace('[CHARACTER][actionSetCombatPoints]CALCULATE REPAIR PRIZE'); $from_knight_autorepair = CombatsPostcombat::autorepairObjectsEquipment($combat, $from_knight); if ($from_knight_autorepair['errno'] > 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] FROM KNIGHT AUTOREPAIR FAIL', 'error'); } $to_knight_autorepair = CombatsPostcombat::autorepairObjectsEquipment($combat, $to_knight); if ($to_knight_autorepair['errno'] > 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] TO KNIGHT AUTOREPAIR FAIL', 'error'); } /* * Update coins of knights */ Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE COINS OF KNIGHTS'); Yii::trace('[CHARACTER][actionSetCombatPoints] FROM_KNIGHT earned coins: current coinds(' . $from_knight->coins . ') + gate coins (' . $precombat->from_knight_gate . ') - autorrepair coins (' . $from_knight_autorepair['repair_cost'] . ') '); $from_knight->coins += $precombat->from_knight_gate - $from_knight_autorepair['repair_cost']; Yii::trace('[CHARACTER][actionSetCombatPoints] TO_KNIGHT earned coins: current coinds(' . $to_knight->coins . ') + gate coins (' . $precombat->to_knight_gate . ') - autorrepair coins (' . $to_knight_autorepair['repair_cost'] . ') '); $to_knight->coins += $precombat->to_knight_gate - $to_knight_autorepair['repair_cost']; /* * Update healings of knights */ if ($from_knight->pain > 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] Healing schule for from knigth'); $healing = Healings::model()->findByPk($from_knight->id); $healing->next_healing_date = date('Y-m-d H:i:s', strtotime(date('Y-m-d H:i:s') . ' +' . Yii::app()->params['healingTime'] . ' seconds')); if (!$healing->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] Error to update from knight next healing date', 'error'); } } if ($to_knight->pain > 0) { Yii::trace('[CHARACTER][actionSetCombatPoints] Healing schule for to knigth'); $healing = Healings::model()->findByPk($to_knight->id); $healing->next_healing_date = date('Y-m-d H:i:s', strtotime(date('Y-m-d H:i:s') . ' +' . Yii::app()->params['healingTime'] . ' seconds')); if (!$healing->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] Error to update to knight next healing date', 'error'); } } /* * STATS * Update stats of knights and platform */ /* $from_knight_stats = KnightsStats::model()->findByPk($from_knight->id ); $to_knight_stats = KnightsStats::model()->findByPk($to_knight->id ); $from_knight_stats_vs = KnightsStatsVs::model()->find( 'knights_id = :knights_id AND opponent = :opponent',array(':knights_id'=>$from_knight->id, ':opponent'=>$to_knight->id) ); $to_knight_stats_vs = KnightsStatsVs::model()->find( 'knights_id = :knights_id AND opponent = :opponent',array(':knights_id'=>$to_knight->id, ':opponent'=>$from_knight->id) ); $from_knight_stats_by_date = KnightsStatsByDate::model()->find( 'knights_id = :knights_id AND date = :date', array(':knights_id'=>$from_knight->id, ':date'=>substr($combat->date, 0,10) ) ); $to_knight_stats_by_date = KnightsStatsByDate::model()->find( 'knights_id = :knights_id AND date = :date', array(':knights_id'=>$to_knight->id, ':date'=>substr($combat->date, 0,10) ) ); */ //who win combat if ($combat->result == Combats::RESULT_FROM_KNIGHT_WIN) { if ($combat->result_by == Combats::RESULT_BY_INJURY) { $from_knight_stats->combats_wins_injury += 1; $from_knight_stats_vs->combats_wins_injury += 1; $from_knight_stats_by_date->combats_wins_injury += 1; $to_knight_stats->combats_loose_injury += 1; $to_knight_stats_vs->combats_loose_injury += 1; $to_knight_stats_by_date->combats_loose_injury += 1; switch ($to_knight_round_data->injury_type) { case Knights::TYPE_INJURY_LIGHT: $from_knight_stats->injury_total_light_produced += 1; $from_knight_stats_vs->injury_total_light_produced += 1; $from_knight_stats_by_date->injury_total_light_produced += 1; $to_knight_stats->injury_total_light_received += 1; $to_knight_stats_vs->injury_total_light_received += 1; $to_knight_stats_by_date->injury_total_light_received += 1; break; case Knights::TYPE_INJURY_SERIOUSLY: $from_knight_stats->injury_total_serious_produced += 1; $from_knight_stats_vs->injury_total_serious_produced += 1; $from_knight_stats_by_date->injury_total_serious_produced += 1; $to_knight_stats->injury_total_serious_received += 1; $to_knight_stats_vs->injury_total_serious_received += 1; $to_knight_stats_by_date->injury_total_serious_received += 1; break; case Knights::TYPE_INJURY_VERY_SERIOUSLY: $from_knight_stats->injury_total_very_serious_produced += 1; $from_knight_stats_vs->injury_total_very_serious_produced += 1; $from_knight_stats_by_date->injury_total_very_serious_produced += 1; $to_knight_stats->injury_total_very_serious_received += 1; $to_knight_stats_vs->injury_total_very_serious_received += 1; $to_knight_stats_by_date->injury_total_very_serious_received += 1; break; case Knights::TYPE_INJURY_FATALITY: $from_knight_stats->injury_total_fatality_produced += 1; $from_knight_stats_vs->injury_total_fatality_produced += 1; $from_knight_stats_by_date->injury_total_fatality_produced += 1; $to_knight_stats->injury_total_fatality_received += 1; $to_knight_stats_vs->injury_total_fatality_received += 1; $to_knight_stats_by_date->injury_total_fatality_received += 1; break; default: Yii::trace('[][] El tipo de herida no existe', 'error'); } } else { $from_knight_stats->combats_wins += 1; $from_knight_stats_vs->combats_wins += 1; $from_knight_stats_by_date->combats_wins += 1; $to_knight_stats->combats_loose += 1; $to_knight_stats_vs->combats_loose += 1; $to_knight_stats_by_date->combats_loose += 1; } } elseif ($combat->result == Combats::RESULT_TO_KNIGHT_WIN) { if ($combat->result_by == Combats::RESULT_BY_INJURY) { $from_knight_stats->combats_loose_injury += 1; $from_knight_stats_vs->combats_loose_injury += 1; $from_knight_stats_by_date->combats_loose_injury += 1; $to_knight_stats->combats_wins_injury += 1; $to_knight_stats_vs->combats_wins_injury += 1; $to_knight_stats_by_date->combats_wins_injury += 1; switch ($from_knight_round_data->injury_type) { case Knights::TYPE_INJURY_LIGHT: $to_knight_stats->injury_total_light_produced += 1; $to_knight_stats_vs->injury_total_light_produced += 1; $to_knight_stats_by_date->injury_total_light_produced += 1; $from_knight_stats->injury_total_light_received += 1; $from_knight_stats_vs->injury_total_light_received += 1; $from_knight_stats_by_date->injury_total_light_received += 1; break; case Knights::TYPE_INJURY_SERIOUSLY: $to_knight_stats->injury_total_serious_produced += 1; $to_knight_stats_vs->injury_total_serious_produced += 1; $to_knight_stats_by_date->injury_total_serious_produced += 1; $from_knight_stats->injury_total_serious_received += 1; $from_knight_stats_vs->injury_total_serious_received += 1; $from_knight_stats_by_date->injury_total_serious_received += 1; break; case Knights::TYPE_INJURY_VERY_SERIOUSLY: $to_knight_stats->injury_total_very_serious_produced += 1; $to_knight_stats_vs->injury_total_very_serious_produced += 1; $to_knight_stats_by_date->injury_total_very_serious_produced += 1; $from_knight_stats->injury_total_very_serious_received += 1; $from_knight_stats_vs->injury_total_very_serious_received += 1; $from_knight_stats_by_date->injury_total_very_serious_received += 1; break; case Knights::TYPE_INJURY_FATALITY: $to_knight_stats->injury_total_fatality_produced += 1; $to_knight_stats_vs->injury_total_fatality_produced += 1; $to_knight_stats_by_date->injury_total_fatality_produced += 1; $from_knight_stats->injury_total_fatality_received += 1; $from_knight_stats_vs->injury_total_fatality_received += 1; $from_knight_stats_by_date->injury_total_fatality_received += 1; break; default: Yii::trace('[][] El tipo de herida no existe', 'error'); } } else { $from_knight_stats->combats_loose += 1; $from_knight_stats_vs->combats_loose += 1; $from_knight_stats_by_date->combats_loose += 1; $to_knight_stats->combats_wins += 1; $to_knight_stats_vs->combats_wins += 1; $to_knight_stats_by_date->combats_wins += 1; } } else { if ($combat->result_by == Combats::RESULT_BY_INJURY) { $from_knight_stats->combats_draw_injury += 1; $from_knight_stats_vs->combats_draw_injury += 1; $from_knight_stats_by_date->combats_draw_injury += 1; $to_knight_stats->combats_draw_injury += 1; $to_knight_stats_vs->combats_draw_injury += 1; $to_knight_stats_by_date->combats_draw_injury += 1; //Check knight switch ($from_knight_round_data->injury_type) { case Knights::TYPE_INJURY_LIGHT: $to_knight_stats->injury_total_light_produced += 1; $to_knight_stats_vs->injury_total_light_produced += 1; $to_knight_stats_by_date->injury_total_light_produced += 1; $from_knight_stats->injury_total_light_received += 1; $from_knight_stats_vs->injury_total_light_received += 1; $from_knight_stats_by_date->injury_total_light_received += 1; break; case Knights::TYPE_INJURY_SERIOUSLY: $to_knight_stats->injury_total_serious_produced += 1; $to_knight_stats_vs->injury_total_serious_produced += 1; $to_knight_stats_by_date->injury_total_serious_produced += 1; $from_knight_stats->injury_total_serious_received += 1; $from_knight_stats_vs->injury_total_serious_received += 1; $from_knight_stats_by_date->injury_total_serious_received += 1; break; case Knights::TYPE_INJURY_VERY_SERIOUSLY: $to_knight_stats->injury_total_very_serious_produced += 1; $to_knight_stats_vs->injury_total_very_serious_produced += 1; $to_knight_stats_by_date->injury_total_very_serious_produced += 1; $from_knight_stats->injury_total_very_serious_received += 1; $from_knight_stats_vs->injury_total_very_serious_received += 1; $from_knight_stats_by_date->injury_total_very_serious_received += 1; break; case Knights::TYPE_INJURY_FATALITY: $to_knight_stats->injury_total_fatality_produced += 1; $to_knight_stats_vs->injury_total_fatality_produced += 1; $to_knight_stats_by_date->injury_total_fatality_produced += 1; $from_knight_stats->injury_total_fatality_received += 1; $from_knight_stats_vs->injury_total_fatality_received += 1; $from_knight_stats_by_date->injury_total_fatality_received += 1; break; default: Yii::trace('[][] El tipo de herida no existe', 'error'); } switch ($to_knight_round_data->injury_type) { case Knights::TYPE_INJURY_LIGHT: $from_knight_stats->injury_total_light_produced += 1; $from_knight_stats_vs->injury_total_light_produced += 1; $from_knight_stats_by_date->injury_total_light_produced += 1; $to_knight_stats->injury_total_light_received += 1; $to_knight_stats_vs->injury_total_light_received += 1; $to_knight_stats_by_date->injury_total_light_received += 1; break; case Knights::TYPE_INJURY_SERIOUSLY: $from_knight_stats->injury_total_serious_produced += 1; $from_knight_stats_vs->injury_total_serious_produced += 1; $from_knight_stats_by_date->injury_total_serious_produced += 1; $to_knight_stats->injury_total_serious_received += 1; $to_knight_stats_vs->injury_total_serious_received += 1; $to_knight_stats_by_date->injury_total_serious_received += 1; break; case Knights::TYPE_INJURY_VERY_SERIOUSLY: $from_knight_stats->injury_total_very_serious_produced += 1; $from_knight_stats_vs->injury_total_very_serious_produced += 1; $from_knight_stats_by_date->injury_total_very_serious_produced += 1; $to_knight_stats->injury_total_very_serious_received += 1; $to_knight_stats_vs->injury_total_very_serious_received += 1; $to_knight_stats_by_date->injury_total_very_serious_received += 1; break; case Knights::TYPE_INJURY_FATALITY: $from_knight_stats->injury_total_fatality_produced += 1; $from_knight_stats_vs->injury_total_fatality_produced += 1; $from_knight_stats_by_date->injury_total_fatality_produced += 1; $to_knight_stats->injury_total_fatality_received += 1; $to_knight_stats_vs->injury_total_fatality_received += 1; $to_knight_stats_by_date->injury_total_fatality_received += 1; break; default: Yii::trace('[][] El tipo de herida no existe', 'error'); } } else { $from_knight_stats->combats_draw += 1; $from_knight_stats_vs->combats_draw += 1; $from_knight_stats_by_date->combats_draw += 1; $to_knight_stats->combats_draw += 1; $to_knight_stats_vs->combats_draw += 1; $to_knight_stats_by_date->combats_draw += 1; } } /* * UPDATE STATS */ Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE STATS '); if (!$from_knight_stats->save()) { trace('[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística de from knight', 'error'); } if (!$from_knight_stats_vs->save()) { trace('[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística vs de from knight stats', 'error'); } if (!$from_knight_stats_by_date->save()) { trace('[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística por dia de from knight stats', 'error'); } if (!$to_knight_stats->save()) { trace('[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística de to knight', 'error'); } if (!$to_knight_stats_vs->save()) { trace('[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística vs de to knight', 'error'); } if (!$to_knight_stats_by_date->save()) { trace('[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística diarias de to knight', 'error'); } unset($from_knight_stats); unset($to_knight_stats); unset($from_knight_stats_vs); unset($to_knight_stats_vs); unset($from_knight_stats_by_date); unset($to_knight_stats_by_date); /* //Update stats $from_knight_stats->hits_total_produced += 1; $from_knight_stats_vs->hits_total_produced += 1; $from_knight_stats_by_date->hits_total_produced += 1; $to_knight_stats->hits_total_produced += 1; $to_knight_stats_vs->hits_total_produced += 1; $to_knight_stats_by_date->hits_total_produced += 1; $from_knight_stats->hits_total_received += 1; $from_knight_stats_vs->hits_total_received += 1; $from_knight_stats_by_date->hits_total_received += 1; $to_knight_stats->hits_total_received += 1; $to_knight_stats_vs->hits_total_received += 1; $to_knight_stats_by_date->hits_total_received += 1; $from_knight_stats->hits_total_blocked += $to_knight_round_data->is_received_impact_defended; $from_knight_stats_vs->hits_total_blocked += $to_knight_round_data->is_received_impact_defended; $from_knight_stats_by_date->hits_total_blocked += $to_knight_round_data->is_received_impact_defended; $to_knight_stats->hits_total_blocked += $from_knight_round_data->is_received_impact_defended;//sum 0 or 1 $to_knight_stats_vs->hits_total_blocked += $from_knight_round_data->is_received_impact_defended;//sum 0 or 1 $to_knight_stats_by_date->hits_total_blocked += $from_knight_round_data->is_received_impact_defended;//sum 0 or 1 $from_knight_stats->hits_total_received_blocked += $from_knight_round_data->is_received_impact_defended;//sum 0 or 1 $from_knight_stats_vs->hits_total_received_blocked += $from_knight_round_data->is_received_impact_defended;//sum 0 or 1 $from_knight_stats_by_date->hits_total_received_blocked += $from_knight_round_data->is_received_impact_defended;//sum 0 or 1 $to_knight_stats->hits_total_received_blocked += $to_knight_round_data->is_received_impact_defended; $to_knight_stats_vs->hits_total_received_blocked += $to_knight_round_data->is_received_impact_defended; $to_knight_stats_by_date->hits_total_received_blocked += $to_knight_round_data->is_received_impact_defended; $from_knight_stats->damage_total_produced += $to_knight_round_data->received_damage; $from_knight_stats_vs->damage_total_produced += $to_knight_round_data->received_damage; $from_knight_stats_by_date->damage_total_produced += $to_knight_round_data->received_damage; $to_knight_stats->damage_total_produced += $from_knight_round_data->received_damage; $to_knight_stats_vs->damage_total_produced += $from_knight_round_data->received_damage; $to_knight_stats_by_date->damage_total_produced += $from_knight_round_data->received_damage; $from_knight_stats->damage_total_received += $from_knight_round_data->received_damage; $from_knight_stats_vs->damage_total_received += $from_knight_round_data->received_damage; $from_knight_stats_by_date->damage_total_received += $from_knight_round_data->received_damage; $to_knight_stats->damage_total_received += $to_knight_round_data->received_damage; $to_knight_stats_vs->damage_total_received += $to_knight_round_data->received_damage; $to_knight_stats_by_date->damage_total_received += $to_knight_round_data->received_damage; if( $to_knight_round_data->received_damage > $from_knight_stats->damage_maximum_produced ) $from_knight_stats->damage_maximum_produced = $to_knight_round_data->received_damage; if( $to_knight_round_data->received_damage > $from_knight_stats_vs->damage_maximum_produced ) $from_knight_stats_vs->damage_maximum_produced = $to_knight_round_data->received_damage; if( $to_knight_round_data->received_damage > $from_knight_stats_by_date->damage_maximum_produced ) $from_knight_stats_by_date->damage_maximum_produced = $to_knight_round_data->received_damage; if( $from_knight_round_data->received_damage > $to_knight_stats->damage_maximum_produced ) $to_knight_stats->damage_maximum_produced = $from_knight_round_data->received_damage; if( $from_knight_round_data->received_damage > $to_knight_stats_vs->damage_maximum_produced ) $to_knight_stats_vs->damage_maximum_produced = $from_knight_round_data->received_damage; if( $from_knight_round_data->received_damage > $to_knight_stats_by_date->damage_maximum_produced ) $to_knight_stats_by_date->damage_maximum_produced = $from_knight_round_data->received_damage; if( $from_knight_round_data->received_damage > $from_knight_stats->damage_maximum_received ) $from_knight_stats->damage_maximum_received = $from_knight_round_data->received_damage; if( $from_knight_round_data->received_damage > $from_knight_stats_vs->damage_maximum_received ) $from_knight_stats_vs->damage_maximum_received = $from_knight_round_data->received_damage; if( $from_knight_round_data->received_damage > $from_knight_stats_by_date->damage_maximum_received ) $from_knight_stats_by_date->damage_maximum_received = $from_knight_round_data->received_damage; if( $to_knight_round_data->received_damage > $to_knight_stats->damage_maximum_received ) $to_knight_stats->damage_maximum_received = $to_knight_round_data->received_damage; if( $to_knight_round_data->received_damage > $to_knight_stats_vs->damage_maximum_received ) $to_knight_stats_vs->damage_maximum_received = $to_knight_round_data->received_damage; if( $to_knight_round_data->received_damage > $to_knight_stats_by_date->damage_maximum_received ) $to_knight_stats_by_date->damage_maximum_received = $to_knight_round_data->received_damage; //Update all stats if( !$from_knight_stats->save() ) trace( '[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística de from knight', 'error'); if( !$from_knight_stats_vs->save() ) trace( '[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística vs de from knight stats', 'error'); if( !$from_knight_stats_by_date->save() ) trace( '[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística por dia de from knight stats', 'error'); if( !$to_knight_stats->save() ) trace( '[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística de to knight', 'error'); if( !$to_knight_stats_vs->save() ) trace( '[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística vs de to knight', 'error'); if( !$to_knight_stats_by_date->save() ) trace( '[CHARACTER][actionSetCombatPoints] No se puede salvar las estadística diarias de to knight', 'error'); unset($from_knight_stats); unset($to_knight_stats); unset($from_knight_stats_vs); unset($to_knight_stats_vs); unset($from_knight_stats_by_date); unset($to_knight_stats_by_date); */ /* * SEND EMAIL TO RIVAL */ /* Yii::trace( '[CHARACTER][actionSetCombatPoints] CHECK if send email to rival' ); //Check email of challenge if( $knight_setting = KnightsSettings::model()->findByPk( $rival_id ) ){ if( $knight_setting->emailToFinishedCombat ){ //Check email if( $rival_id == $combat->fromKnight->id ){ $knight_user = Users::model()->findByPk( $combat->fromKnight->users_id ); }else{ $knight_user = Users::model()->findByPk( $combat->toKnight->users_id ); } if( $knight_user ){ Yii::trace( '[CHARACTER][actionSetCombatPoints] Yes, we send email to: '.$knight_user->email ); //cargamos la plantilla $message = Yii::app()->controller->renderFile( Yii::app()->basePath.Yii::app()->params['email_templates_path'] . 'finishedCombat.tpl', array(), true ); // To send HTML mail, the Content-type header must be set $headers = 'MIME-Version: 1.0' . "\r\n"; $headers .= 'Content-type: text/html; charset=utf-8' . "\r\n"; // Additional headers $headers .= 'To: '.$knight_user->email. "\r\n"; $headers .= 'From: <'.Yii::app()->params['adminEmail'].'>' . "\r\n"; $email = new Emails(); $email->attributes = array( 'destination'=> $knight_user->email, 'headers'=>$headers, 'title'=> Yii::app()->name.': combate terminado.', 'body'=> $message, 'status'=>Emails::STATUS_PENDING, 'date'=>date('Y-m-d H:i:s') ); if( !$email->save() ){ Yii::trace( '[CHARACTER][actionSetCombatPoints] No se ha podido guardar el email', 'error'); } }else{ Yii::trace( '[CHARACTER][actionSetCombatPoints] No se ha encontrado usuario del caballero '.$this->knight->id, 'error'); } } }else{ Yii::trace( '[CHARACTER][actionSetCombatPoints]No se ha encontrado setting del caballero '.$this->knight->id, 'error'); } */ } else { //Combat is not finished. Create a new round. Yii::trace('[CHARACTER][actionSetCombatPoints] CREATE NEXT ROUND'); $nextRound = new Rounds(); $nextRound->attributes = array('combats_id' => $combat->id, 'number' => count($combat->rounds) + 1, 'status' => Rounds::STATUS_PENDING); if (!$nextRound->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints]actionSetCombatPoints', 'error'); } } /* * UPDATE KNIGHTS */ Yii::trace('[CHARACTER][actionSetCombatPoints] UPDATE KNIGHTS'); if (!$from_knight->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] FROM KNIGHT SAVE FAIL', 'error'); Yii::trace('[CHARACTER][actionSetCombatPoints] FROM KNIGHT SAVE FAIL'); } else { Yii::app()->cache->set(Yii::app()->params['cacheKeys']['knights'] . $from_knight->id, $from_knight, Yii::app()->params['cachetime']['knight']); Yii::app()->cache->set(Yii::app()->params['cacheKeys']['knights_by_name'] . $from_knight->name, $from_knight, Yii::app()->params['cachetime']['knight']); } if (!$to_knight->save()) { Yii::trace('[CHARACTER][actionSetCombatPoints] TO KNIGHT SAVE FAIL', 'error'); Yii::trace('[CHARACTER][actionSetCombatPoints] TO KNIGHT SAVE FAIL'); } else { Yii::app()->cache->set(Yii::app()->params['cacheKeys']['knights'] . $to_knight->id, $to_knight, Yii::app()->params['cachetime']['knight']); Yii::app()->cache->set(Yii::app()->params['cacheKeys']['knights_by_name'] . $to_knight->name, $to_knight, Yii::app()->params['cachetime']['knight']); } /* * SHOW DIALOG FOR USER */ /* $data = array( 'from_knight_round_data'=>$from_knight_round_data, 'from_knight'=>$from_knight, 'from_knight_total_damage'=>$from_knight_total_damage, 'to_knight_round_data'=>$to_knight_round_data, 'to_knight'=>$to_knight, 'to_knight_total_damage'=>$to_knight_total_damage, 'injuryType'=> Constants::getLabelsTypeInjuries(), 'modifiers'=>''//under development );*/ $data = array('from_knight_round_data' => $from_knight_round_data, 'from_knight' => $combat->fromKnight, 'from_knight_total_damage' => $from_knight_round_data['defended_damage'] >= $from_knight_round_data['received_damage'] ? 0 : $from_knight_round_data['received_damage'] - $from_knight_round_data['defended_damage'], 'from_knight_equipment' => array('spear' => Spears::model()->findByPk($from_knight_round_data->spears_id), 'shield' => Armours::model()->findByPk($from_knight_round_data->shield_id), 'armour' => Armours::model()->findByPk($from_knight_round_data->armour_id)), 'from_knight_pain_value' => $from_knight_round_data->is_pain_throw_pass ? 0 : $from_knight_round_data->knights_pain, 'to_knight_round_data' => $to_knight_round_data, 'to_knight' => $combat->toKnight, 'to_knight_total_damage' => $to_knight_round_data['defended_damage'] >= $to_knight_round_data['received_damage'] ? 0 : $to_knight_round_data['received_damage'] - $to_knight_round_data['defended_damage'], 'to_knight_equipment' => array('spear' => Spears::model()->findByPk($to_knight_round_data->spears_id), 'shield' => Armours::model()->findByPk($to_knight_round_data->shield_id), 'armour' => Armours::model()->findByPk($to_knight_round_data->armour_id)), 'to_knight_pain_value' => $to_knight_round_data->is_pain_throw_pass ? 0 : $to_knight_round_data->knights_pain, 'injuryType' => Constants::getLabelsTypeInjuries(), 'modifiers' => ''); $output['html'] = $this->renderFile(Yii::app()->basePath . '/views/character/dialog_round_result.php', $data, true); $output['errno'] = 0; } else { $output['html'] = '<p>Se ha producido un error al calcular el punto de ataque del adversario.</p>'; } } else { //Salvamos el round data if ($roundData->save()) { $output['errno'] = 0; $output['html'] = $this->renderFile(Yii::app()->basePath . '/views/character/dialog_round_waiting_for_rival.php', array('desqualifyTime' => Yii::app()->params['desqualifyTime']), true); } else { $output['html'] = '<p>Se ha producido un error al guardar tu ataque y defensa.</p>'; } } } else { $output['html'] = ''; if ($user_knight_equipment['spear_object'] == null) { $output['html'] .= '<p>Debes llevar la lanza al combate.</p>'; } if ($user_knight_equipment['shield_object'] == null) { $output['html'] .= '<p>Debes llevar el escudo al combate.</p>'; } if ($user_knight_equipment['armour_object'] == null) { $output['html'] .= '<p>Debes llevar la armadura completa al combate.</p>'; } } } else { $output['html'] = '<p>Ya has seleccionado los puntos de ataque y defensa para esta ronda. Falta tu adversario.</p>'; } } else { $output['html'] = '<p>El round no está pendiente.</p>'; } } else { $output['html'] = '<p>No puedes toquetear cositas de otros caballeros.</p>'; } } else { $output['html'] = '<p>El combate no está en curso.</p>'; } } else { $output['html'] = '<p>No se ha encontrado el combate.</p>'; } } else { $output['html'] = '<p>Los datos de entrada no son válidos.</p>'; } } else { $output['html'] = '<p>Sólo puedes toquetear tu caballero.</p>'; } } else { $output['html'] = '<p>Tu sesión ha expirado. Tienes que volver a hacer login.</p>'; } echo CJSON::encode($output); }