示例#1
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(0, 0, 0));
$light1 = $world->createLight('Light', array(-300, 0, -300));
$light1->setColor(new Image_3D_Color(252, 175, 62));
$light2 = $world->createLight('Light', array(300, -300, -300));
$light2->setColor(new Image_3D_Color(164, 0, 0));
$count = 3;
$size = 20;
$offset = 10;
for ($x = -($count - 1) / 2; $x <= ($count - 1) / 2; ++$x) {
    for ($y = -($count - 1) / 2; $y <= ($count - 1) / 2; ++$y) {
        for ($z = -($count - 1) / 2; $z <= ($count - 1) / 2; ++$z) {
            //        	if (max(abs($x), abs($y), abs($z)) < ($count - 1) / 2) continue;
            if (max($x, $y, $z) <= 0) {
                continue;
            }
            $cube = $world->createObject('quadcube', array($size, $size, $size));
            $cube->setColor(new Image_3D_Color(255, 255, 255, 75));
            $cube->transform($world->createMatrix('Move', array($x * ($size + $offset), $y * ($size + $offset), $z * ($size + $offset))));
        }
    }
}
$world->transform($world->createMatrix('Rotation', array(220, 50, 0)));
$world->transform($world->createMatrix('Scale', array(2, 2, 2)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, true);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
示例#2
0
<?php

$images = 'php://output';
$iterations = 50;
set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(0, 0, 0));
$light1 = $world->createLight('Light', array(-500, -500, -500));
$light1->setColor(new Image_3D_Color(255, 255, 255));
$light2 = $world->createLight('Light', array(0, 500, -550));
$light2->setColor(new Image_3D_Color(0, 255, 0));
$p1 = $world->createObject('cube', array(80, 80, 80));
$p1->setColor(new Image_3D_Color(200, 200, 200));
$p1->transform($world->createMatrix('Rotation', array(45, 45, 0)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$rotation = $world->createMatrix('Rotation', array(2, 5, 0));
$renderer = $world->createRenderer('perspectively');
$driver = $world->createDriver('ASCII');
$world->render(2 * 80, 6 * 30, $images);
$start = microtime(true);
$i = 0;
while ($i++ < $iterations) {
    $p1->transform($rotation);
    $driver->reset();
    $renderer->render($images);
}
$time = microtime(true) - $start;
printf("%2.2f fps\n", $iterations / $time);
示例#3
0
<?php

require_once __DIR__ . '/../../vendor/autoload.php';
// resize image according to this factor
$factor = 5;
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(-4 * $factor, -4 * $factor, 0));
$light->setColor(new Image_3D_Color(255, 255, 255, 100));
$lightSphere = $world->createObject('sphere', array('r' => $factor, 'detail' => 0));
$lightSphere->transform($world->createMatrix('Move', array(-4 * $factor, -4 * $factor, 0)));
$lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100));
$light = $world->createLight('Light', array(4 * $factor, -4 * $factor, 0));
$light->setColor(new Image_3D_Color(255, 255, 255, 100));
$lightSphere = $world->createObject('sphere', array('r' => $factor, 'detail' => 0));
$lightSphere->transform($world->createMatrix('Move', array(4 * $factor, -4 * $factor, 0)));
$lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100));
$p = array();
$bottom = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 3 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, 5 * $factor)));
$bottom->setColor(new Image_3D_Color(200, 200, 200, 0, 0.6));
$top = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, -5 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, -5 * $factor, 5 * $factor)));
$top->setColor(new Image_3D_Color(200, 200, 200, 0, 0.5));
$redPlane = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(-5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, 2 * $factor)));
$redPlane->setColor(new Image_3D_Color(255, 0, 0, 100, 0));
$bluePlane = $world->createObject('polygon', array(new Image_3D_Point(5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, 2 * $factor)));
$bluePlane->setColor(new Image_3D_Color(100, 100, 255, 0, 0));
$world->transform($world->createMatrix('Rotation', array(10, 0, 0)));
if (!@$argv[1]) {
    // Create normal GD picture with projection
    echo "Render with projection.\n";
    $renderer = $world->createRenderer('perspectively');
示例#4
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(-2000, -2000, -2000));
$light->setColor(new Image_3D_Color(255, 255, 255));
$redLight = $world->createLight('Light', array(90, 0, 50));
$redLight->setColor(new Image_3D_Color(255, 0, 0));
$sphere = $world->createObject('sphere', array('r' => 150, 'detail' => 4));
$sphere->setColor(new Image_3D_Color(150, 150, 150));
$renderer = $world->createRenderer('perspectively');
$world->createDriver('GD');
$world->render(400, 400, 'example.png');
echo $world->stats();
示例#5
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(-2000, -2000, -2000));
$light->setColor(new Image_3D_Color(255, 255, 255));
$redSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(0, -25, 0), 'angle' => 30, 'float' => 2));
$redSpot->setColor(new Image_3D_Color(255, 0, 0));
$blueSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(-35, 25, 0), 'angle' => 30, 'float' => 2));
$blueSpot->setColor(new Image_3D_Color(0, 0, 255));
$greenSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(35, 25, 0), 'angle' => 30, 'float' => 2));
$greenSpot->setColor(new Image_3D_Color(0, 255, 0));
$map = $world->createObject('map');
$detail = 80;
$size = 200;
$height = 40;
$raster = 1 / $detail;
for ($x = -1; $x <= 1; $x += $raster) {
    $row = array();
    for ($y = -1; $y <= 1; $y += $raster) {
        $row[] = new Image_3D_Point($x * $size, $y * $size, sin($x * pi()) * sin($y * 2 * pi()) * $height);
    }
    $map->addRow($row);
}
$map->setColor(new Image_3D_Color(150, 150, 150, 0));
$world->transform($world->createMatrix('Rotation', array(-20, 10, -10)));
$world->createRenderer('perspectively');
$world->createDriver('GD');
$world->render(400, 400, 'Image_3D_Spotlights.png');
示例#6
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light1 = $world->createLight('Light', array(-20, -20, -20));
$light1->setColor(new Image_3D_Color(255, 255, 255));
$light2 = $world->createLight('Light', array(20, 20, -20));
$light2->setColor(new Image_3D_Color(0, 200, 0));
$map = $world->createObject('map');
$detail = 30;
$size = 150;
$height = 40;
$raster = 1 / $detail;
for ($x = -1; $x <= 1; $x += $raster) {
    $row = array();
    for ($y = -1; $y <= 1; $y += $raster) {
        $row[] = new Image_3D_Point($x * $size, $y * $size, sin($x * pi()) * sin($y * 2 * pi()) * $height);
    }
    $map->addRow($row);
}
$map->setColor(new Image_3D_Color(150, 150, 150, 0));
$map->transform($world->createMatrix('Rotation', array(-40, 20, -10)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('GD');
$world->render(400, 400, 'Image_3D_Object_Map.png');
echo $world->stats();
示例#7
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(-2000, -2000, -2000));
$light->setColor(new Image_3D_Color(255, 255, 255));
$redLight = $world->createLight('Light', array(90, 0, 50));
$redLight->setColor(new Image_3D_Color(255, 0, 0));
$torus = $world->createObject('torus', array('inner_radius' => 110, 'outer_radius' => 170, 'detail_1' => 60, 'detail_2' => 30));
$torus->setColor(new Image_3D_Color(150, 150, 150));
$torus->transform($world->createMatrix('Rotation', array(60, -10, 0)));
$renderer = $world->createRenderer('perspectively');
$world->createDriver('GD');
$world->render(500, 500, 'Image_3D_Object_Torus.png');
echo $world->stats();
示例#8
0
<?php

require_once __DIR__ . '/../../vendor/autoload.php';
// Erstellen der Welt
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
// Erstellung einer globalen Lichtquelle
$light = $world->createLight('Light', array(-2000, -2000, -2000));
$light->setColor(new Image_3D_Color(155, 155, 155));
// Eines Punktuellen Lichtes mit distancefalloff
$light = $world->createLight('Point', array(0, -100, 0, 'distance' => 200, 'falloff' => 2));
$light->setColor(new Image_3D_Color(255, 0, 0));
// Eines Spotlights
$light = $world->createLight('Spotlight', array(500, -500, -300, 'aim' => array(50, 30, 0), 'angle' => 10, 'float' => 2));
$light->setColor(new Image_3D_Color(0, 255, 0, 100));
// Erstellen einer Kugel
$sphere = $world->createObject('sphere', array('r' => 120, 'detail' => 5));
$sphere->setColor(new Image_3D_Color(200, 200, 200));
$sphere->transform($world->createMatrix('Move', array(70, 40, 0)));
// Import eines 3ds-Objekts (Schriftzug "Image 3D")
$text = $world->createObject('3ds', __DIR__ . '/models/Image_3D.3ds');
$text->setColor(new Image_3D_Color(255, 255, 255, 180));
$text->transform($world->createMatrix('Rotation', array(90, 0, 0)));
$text->transform($world->createMatrix('Scale', array(5, 5, 5)));
$text->transform($world->createMatrix('Move', array(0, -40, 0)));
// Transformationen auf alle Objecte anwenden
$text->transform($world->createMatrix('Scale', array(2, 2, 2)));
// Erzeugen des gewuenschten Renderers
$world->createRenderer('perspectively');
// Erzeugen des gewuenschten Ausgabetreibers
$world->createDriver('SVG');
示例#9
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(-2000, -2000, -2000));
$light->setColor(new Image_3D_Color(0, 0, 255));
$cone = $world->createObject('cone', array('detail' => 1));
$cone->setColor(new Image_3D_Color(255, 255, 255, 200));
$cone->transform($world->createMatrix('Scale', array(100, 400, 100)));
$cone->transform($world->createMatrix('Move', array(0, -80, 0))->multiply($world->createMatrix('Rotation', array(150, 30, 30))));
$world->createRenderer('perspectively');
$world->createDriver('SVG');
$world->render(400, 400, 'Image_3D_Object_Cone_2.svg');
echo $world->stats();
示例#10
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(240, 240, 240));
$light = $world->createLight('Light', array(-20, -20, -20));
$light->setColor(new Image_3D_Color(100, 100, 255));
$text = $world->createObject('text', 'Image_3D_Object_Text');
$text->setColor(new Image_3D_Color(150, 150, 150));
$text->transform($world->createMatrix('Rotation', array(0, 10, 0)));
$text->transform($world->createMatrix('Move', array(-50, 0, 20)));
$text->transform($world->createMatrix('Scale', array(3, 3, 3)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('GD');
$world->render(400, 50, 'Image_3D_Object_Text.png');
echo $world->stats();
示例#11
0
<?php

$iterations = 40;
$images = 'php://output';
set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(0, 0, 0));
$light1 = $world->createLight('Light', array(-500, 0, -500));
$light1->setColor(new Image_3D_Color(255, 50, 50));
$light2 = $world->createLight('Light', array(500, 0, -500));
$light2->setColor(new Image_3D_Color(50, 50, 255));
$p1 = $world->createObject('torus', array('inner_radius' => 50, 'outer_radius' => 90, 'detail_1' => 10, 'detail_2' => 1));
$p1->setColor(new Image_3D_Color(255, 255, 255));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$rotation = $world->createMatrix('Rotation', array(0, 0, 15));
$Xrotation = $world->createMatrix('Rotation', array(10, 2, 0));
$move = $world->createMatrix('Move', array(0, 0, -10));
$renderer = $world->createRenderer('perspectively');
$driver = $world->createDriver('ASCII');
$world->render(2 * 100, 6 * 50, $images);
$start = microtime(true);
$i = 0;
while ($i++ < $iterations) {
    $light1->transform($rotation);
    $light2->transform($rotation);
    $p1->setColor(new Image_3D_Color(255, 255, 255));
    $p1->transform($Xrotation);
    $driver->reset();
    $renderer->render($images);
示例#12
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(50, 50, 50));
$light1 = $world->createLight('Light', array(-20, -20, -20));
$light1->setColor(new Image_3D_Color(255, 255, 255));
$light2 = $world->createLight('Light', array(20, 20, -20));
$light2->setColor(new Image_3D_Color(0, 200, 0));
$p1 = $world->createObject('polygon', array(new Image_3D_Point(-30, 100, 0), new Image_3D_Point(-30, -150, 0), new Image_3D_Point(80, 0, 30)));
$p1->setColor(new Image_3D_Color(100, 200, 100));
$p2 = $world->createObject('polygon', array(new Image_3D_Point(-100, 50, 30), new Image_3D_Point(-70, -100, -20), new Image_3D_Point(150, 90, 0)));
$p2->setColor(new Image_3D_Color(100, 100, 200));
$p2 = $world->createObject('polygon', array(new Image_3D_Point(-30, 20, -50), new Image_3D_Point(-50, -30, -80), new Image_3D_Point(50, 30, 40)));
$p2->setColor(new Image_3D_Color(200, 100, 100, 100));
$world->transform($world->createMatrix('Rotation', array(90, 90, 0)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('ZBuffer');
$world->render(400, 400, 'Image_3D_ZBuffer.png');
echo $world->stats();
示例#13
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(0, 1000, 1000));
$light->setColor(new Image_3D_Color(255, 255, 255));
$pie = $world->createObject('pie', array('start' => 0, 'end' => 120, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(0, 0, 255));
$pie = $world->createObject('pie', array('start' => 120, 'end' => 165, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(255, 0, 0));
$pie = $world->createObject('pie', array('start' => 165, 'end' => 240, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(255, 255, 0));
$pie = $world->createObject('pie', array('start' => 240, 'end' => 360, 'detail' => 20, 'outside' => 150));
$pie->setColor(new Image_3D_Color(0, 255, 0));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->transform($world->createMatrix('Scale', array(1, 1, 10)));
$world->transform($world->createMatrix('Rotation', array(-60, 0, 0)));
$world->createRenderer('perspectively');
$world->createDriver('ZBuffer');
$world->render(400, 400, 'Image_3D_Object_Pie.png');
echo $world->stats();
示例#14
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(250, 250, 250));
$light = $world->createLight('Point', array(0, -200, 0, 'distance' => 300, 'falloff' => 2));
$light->setColor(new Image_3D_Color(150, 150, 255));
$steps = 10;
$step = 20;
for ($i = 0; $i < $steps; ++$i) {
    $y = $steps * $step / -2 + $i * $step;
    $p = $world->createObject('polygon', array(new Image_3D_Point(-100, $y, -30), new Image_3D_Point(-100, $y, 50), new Image_3D_Point(100, $y, 40)));
    $p->setColor(new Image_3D_Color(255, 255, 255));
}
$world->transform($world->createMatrix('Rotation', array(20, 0, 0)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('ZBuffer');
$world->render(400, 400, 'Image_3D_Pointlight.png');
echo $world->stats();
示例#15
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(80, 80, 80));
$light = $world->createLight('Light', array(-1000, -1000, -1000));
$light->setColor(new Image_3D_Color(255, 255, 255));
$redSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(0, -25, 0), 'angle' => 30, 'float' => 2));
$redSpot->setColor(new Image_3D_Color(255, 0, 0));
$blueSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(-35, 25, 0), 'angle' => 30, 'float' => 2));
$blueSpot->setColor(new Image_3D_Color(0, 0, 255));
$greenSpot = $world->createLight('Spotlight', array(0, 0, -200, 'aim' => array(35, 25, 0), 'angle' => 30, 'float' => 2));
$greenSpot->setColor(new Image_3D_Color(0, 255, 0));
$bezier = $world->createObject('bezier', array('x_detail' => 120, 'y_detail' => 120, 'points' => array(array(array(200, -150, -200), array(-100, 150, 600), array(-300, 150, -600), array(200, -150, 200)), array(array(0, -200, -100), array(0, 100, 250), array(0, 200, -250), array(0, -100, 100)), array(array(-150, -150, -200), array(200, 150, 300), array(200, 200, -300), array(-150, -150, 200)))));
$bezier->setColor(new Image_3D_Color(250, 250, 250));
$bezier->transform($world->createMatrix('Rotation', array(0, 120, 180)));
$renderer = $world->createRenderer('perspectively');
$world->createDriver('ZBuffer');
$world->render(400, 400, 'example.png');
echo $world->stats();
示例#16
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(240, 240, 240));
$light = $world->createLight('Light', array(0, 0, -500));
$light->setColor(new Image_3D_Color(255, 255, 255));
$cube = $world->createObject('quadcube', array(150, 150, 150));
$cube->setColor(new Image_3D_Color(50, 50, 250, 200));
$cube_s1 = $world->createObject('quadcube', array(150, 150, 150));
$cube_s1->subdivideSurfaces(1);
$cube_s1->setColor(new Image_3D_Color(50, 50, 250, 170));
$cube_s2 = $world->createObject('quadcube', array(150, 150, 150));
$cube_s2->subdivideSurfaces(2);
$cube_s2->setColor(new Image_3D_Color(50, 50, 250, 50));
$world->transform($world->createMatrix('Rotation', array(15, 15, 0)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, true);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('GD');
$world->render(400, 400, 'Image_3D_Quadcube.png');
echo $world->stats();