$gameserver = new Gameserver($_POST['gameserverid']);
                                        if ($gameserver->getData("status") != GAMESERVER_STATUS_DISABLED) {
                                            $error[] = "The given gameserver isn't disabled.";
                                        }
                                    }
                                }
                                if (count($error) == 0) {
                                    $page->assign("t_Report", Reporting::success("The gameserver will be enabled soon."));
                                    $gameserver->enable();
                                    // Log
                                    $local = UserManager::getLocalUser();
                                    $localUsername = $local->getData("username");
                                    $localID = $local->getData("id");
                                    $gameName = $gameserver->getTemplate()->getData("gameName");
                                    $ip = $gameserver->getServer()->getData("ip");
                                    $user = $gameserver->getUser();
                                    $username = $user->getData("username");
                                    $userID = $user->getData("id");
                                    $serverPort = $gameserver->getData("port");
                                    Core::addToAdminLog("Admin {$localUsername} ({$localID}) has enabled a gameserver ({$gameName} [{$ip}:{$serverPort}]) (Owner: {$username} #{$userID})");
                                } else {
                                    $page->assign("t_Report", Reporting::error(Utils::buildErrorString($error)));
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}