public static function updateXP(GameUsers $user, GameUsers $opponent, $roomGroupId, $action, $gameId = null, $double = 0, $normal = true, $type = null, $time = null) { $result = new FunctionResult(); $result->success = false; if (!empty($user) && !empty($action)) { $gain = 0; $xp = $user->getUserXP(); if ($action == GameUtils::$GAME_RESULT_ACTION_WIN) { $gain = (int) GameConstantUtil::getConstant(GameUtils::$CONSTANT_WIN_XP_GAIN); if (!$normal) { $gain = $gain * 2; } } else { if ($action == GameUtils::$GAME_RESULT_ACTION_LOST) { if ($type == GameUtils::$GAME_RESULT_ACTION_TYPE_QUIT) { $gain = (int) GameConstantUtil::getConstant(GameUtils::$CONSTANT_QUIT_XP_GAIN); } else { if ($type == GameUtils::$GAME_RESULT_ACTION_TYPE_LEFT || $type == GameUtils::$GAME_RESULT_ACTION_TYPE_TIMESUP) { $gain = (int) GameConstantUtil::getConstant(GameUtils::$CONSTANT_CONN_LOST_XP_GAIN); } else { $gain = (int) GameConstantUtil::getConstant(GameUtils::$CONSTANT_LOSE_XP_GAIN); } } } else { $xp = -1; } } if ($xp >= 0) { $gameResult = $action . "_" . $normal . "_" . $double . "_" . $type; $oppId = null; if (!empty($opponent)) { $oppId = $opponent->getUserId(); } if (empty($time)) { $time = time(); } Queue::addUserXPLog($user->userId, $gain, $time, GameUserXpLog::$CONSTANT_LOG_TYPE_GAME, $gameId, $gameResult, $oppId); $xp = $xp + $gain; $user->setUserXP($xp); $userLevel = GameUserLevel::getUserLevel($xp); $user->userLevel = $userLevel; if (!empty($userLevel) && !empty($userLevel->levelNumber)) { $user->setUserLevelNumber($userLevel->levelNumber); } $result->success = true; } else { $result->success = false; $result->result = "Action unknown"; } } return $result; }