public function getModelInfo($spellId = 0, $effIdx = 0) { $displays = [0 => []]; foreach ($this->iterate() as $id => $__) { if ($spellId && $spellId != $id) { continue; } for ($i = 1; $i < 4; $i++) { $effMV = $this->curTpl['effect' . $i . 'MiscValue']; if (!$effMV) { continue; } // GO Model from MiscVal if (in_array($this->curTpl['effect' . $i . 'Id'], [50, 76, 104, 105, 106, 107])) { if (isset($displays[TYPE_OBJECT][$id])) { $displays[TYPE_OBJECT][$id][0][] = $i; } else { $displays[TYPE_OBJECT][$id] = [[$i], $effMV]; } } else { if (in_array($this->curTpl['effect' . $i . 'Id'], [28, 90, 134]) || in_array($this->curTpl['effect' . $i . 'AuraId'], [56, 78])) { if (isset($displays[TYPE_NPC][$id])) { $displays[TYPE_NPC][$id][0][] = $i; } else { $displays[TYPE_NPC][$id] = [[$i], $effMV]; } } else { if ($this->curTpl['effect' . $i . 'AuraId'] == 36) { $subForms = array(892 => [892, 29407, 29406, 29408, 29405], 8571 => [8571, 29410, 29411, 29412], 2281 => [2281, 29413, 29414, 29416, 29417], 2289 => [2289, 29415, 29418, 29419, 29420, 29421]); if ($st = DB::Aowow()->selectRow('SELECT *, displayIdA as model1, displayIdH as model2 FROM ?_shapeshiftforms WHERE id = ?d', $effMV)) { foreach ([1, 2] as $j) { if (isset($subForms[$st['model' . $j]])) { $st['model' . $j] = $subForms[$st['model' . $j]][array_rand($subForms[$st['model' . $j]])]; } } $displays[0][$id][$i] = array('typeId' => 0, 'displayId' => $st['model2'] ? $st['model' . rand(1, 2)] : $st['model1'], 'creatureType' => $st['creatureType'], 'displayName' => Util::localizedString($st, 'name')); } } } } } } $results = $displays[0]; if (!empty($displays[TYPE_NPC])) { $nModels = new CreatureList(array(['id', array_column($displays[TYPE_NPC], 1)])); foreach ($nModels->iterate() as $nId => $__) { $srcId = 0; foreach ($displays[TYPE_NPC] as $srcId => $set) { if ($set[1] == $nId) { break; } } foreach ($set[0] as $idx) { $results[$srcId][$idx] = array('typeId' => $nId, 'displayId' => $nModels->getRandomModelId(), 'displayName' => $nModels->getField('name', true)); } } } if (!empty($displays[TYPE_OBJECT])) { $oModels = new GameObjectList(array(['id', array_column($displays[TYPE_OBJECT], 1)])); foreach ($oModels->iterate() as $oId => $__) { $srcId = 0; foreach ($displays[TYPE_OBJECT] as $srcId => $set) { if ($set[1] == $oId) { break; } } foreach ($set[0] as $idx) { $results[$srcId][$idx] = array('typeId' => $oId, 'displayId' => $oModels->getField('displayId'), 'displayName' => $oModels->getField('name', true)); } } } if ($spellId && $effIdx) { return !empty($results[$spellId][$effIdx]) ? $results[$spellId][$effIdx] : 0; } return $results; }
public function getByItem($entry, $maxResults = CFG_SQL_LIMIT_DEFAULT, $lootTableList = []) { $this->entry = intVal($entry); if (!$this->entry) { return false; } // [fileName, tabData, tabName, tabId, extraCols, hiddenCols, visibleCols] $tabsFinal = array(['item', [], '$LANG.tab_containedin', 'contained-in-item', [], [], []], ['item', [], '$LANG.tab_disenchantedfrom', 'disenchanted-from', [], [], []], ['item', [], '$LANG.tab_prospectedfrom', 'prospected-from', [], [], []], ['item', [], '$LANG.tab_milledfrom', 'milled-from', [], [], []], ['creature', [], '$LANG.tab_droppedby', 'dropped-by', [], [], []], ['creature', [], '$LANG.tab_pickpocketedfrom', 'pickpocketed-from', [], [], []], ['creature', [], '$LANG.tab_skinnedfrom', 'skinned-from', [], [], []], ['creature', [], '$LANG.tab_minedfromnpc', 'mined-from-npc', [], [], []], ['creature', [], '$LANG.tab_salvagedfrom', 'salvaged-from', [], [], []], ['creature', [], '$LANG.tab_gatheredfromnpc', 'gathered-from-npc', [], [], []], ['quest', [], '$LANG.tab_rewardfrom', 'reward-from-quest', [], [], []], ['zone', [], '$LANG.tab_fishedin', 'fished-in-zone', [], [], []], ['object', [], '$LANG.tab_containedin', 'contained-in-object', [], [], []], ['object', [], '$LANG.tab_minedfrom', 'mined-from-object', [], [], []], ['object', [], '$LANG.tab_gatheredfrom', 'gathered-from-object', [], [], []], ['object', [], '$LANG.tab_fishedin', 'fished-in-object', [], [], []], ['spell', [], '$LANG.tab_createdby', 'created-by', [], [], []], ['achievement', [], '$LANG.tab_rewardfrom', 'reward-from-achievement', [], [], []]); $refResults = []; $chanceMods = []; $query = 'SELECT lt1.entry AS ARRAY_KEY, IF(lt1.reference = 0, lt1.item, lt1.reference) AS item, lt1.chance, SUM(IF(lt2.chance = 0, 1, 0)) AS nZeroItems, SUM(lt2.chance) AS sumChance, IF(lt1.groupid > 0, 1, 0) AS isGrouped, IF(lt1.reference = 0, lt1.mincount, 1) AS min, IF(lt1.reference = 0, lt1.maxcount, 1) AS max, IF(lt1.reference > 0, lt1.maxcount, 1) AS multiplier FROM ?# lt1 LEFT JOIN ?# lt2 ON lt1.entry = lt2.entry AND lt1.groupid = lt2.groupid WHERE %s GROUP BY lt2.entry, lt2.groupid'; $calcChance = function ($refs, $parents = []) use(&$chanceMods) { $retData = []; $retKeys = []; foreach ($refs as $rId => $ref) { // check for possible database inconsistencies if (!$ref['chance'] && !$ref['isGrouped']) { Util::addNote(U_GROUP_EMPLOYEE, 'Loot by Item: ungrouped Item/Ref ' . $ref['item'] . ' has 0% chance assigned!'); } if ($ref['isGrouped'] && $ref['sumChance'] > 100) { Util::addNote(U_GROUP_EMPLOYEE, 'Loot by Item: group with Item/Ref ' . $ref['item'] . ' has ' . number_format($ref['sumChance'], 2) . '% total chance! Some items cannot drop!'); } if ($ref['isGrouped'] && $ref['sumChance'] >= 100 && !$ref['chance']) { Util::addNote(U_GROUP_EMPLOYEE, 'Loot by Item: Item/Ref ' . $ref['item'] . ' with adaptive chance cannot drop. Group already at 100%!'); } $chance = abs($ref['chance'] ?: (100 - $ref['sumChance']) / $ref['nZeroItems']) / 100; // apply inherited chanceMods if (isset($chanceMods[$ref['item']])) { $chance *= $chanceMods[$ref['item']][0]; $chance = 1 - pow(1 - $chance, $chanceMods[$ref['item']][1]); } // save chance for parent-ref $chanceMods[$rId] = [$chance, $ref['multiplier']]; // refTemplate doesn't point to a new ref -> we are done if (!in_array($rId, $parents)) { $data = array('percent' => $chance, 'stack' => [$ref['min'], $ref['max']], 'count' => 1); if ($_ = self::createStack($ref)) { $data['pctstack'] = $_; } // sort highest chances first $i = 0; for (; $i < count($retData); $i++) { if ($retData[$i]['percent'] < $data['percent']) { break; } } array_splice($retData, $i, 0, [$data]); array_splice($retKeys, $i, 0, [$rId]); } } return array_combine($retKeys, $retData); }; /* get references containing the item */ $newRefs = DB::World()->select(sprintf($query, 'lt1.item = ?d AND lt1.reference = 0'), LOOT_REFERENCE, LOOT_REFERENCE, $this->entry); while ($newRefs) { $curRefs = $newRefs; $newRefs = DB::World()->select(sprintf($query, 'lt1.reference IN (?a)'), LOOT_REFERENCE, LOOT_REFERENCE, array_keys($curRefs)); $refResults += $calcChance($curRefs, array_column($newRefs, 'item')); } /* search the real loot-templates for the itemId and gathered refds */ for ($i = 1; $i < count($this->lootTemplates); $i++) { if ($lootTableList && !in_array($this->lootTemplates[$i], $lootTableList)) { continue; } $result = $calcChance(DB::World()->select(sprintf($query, '{lt1.reference IN (?a) OR }(lt1.reference = 0 AND lt1.item = ?d)'), $this->lootTemplates[$i], $this->lootTemplates[$i], $refResults ? array_keys($refResults) : DBSIMPLE_SKIP, $this->entry)); // do not skip here if $result is empty. Additional loot for spells and quest is added separately // format for actual use foreach ($result as $k => $v) { unset($result[$k]); $v['percent'] = round($v['percent'] * 100, 3); $result[abs($k)] = $v; } // cap fetched entries to the sql-limit to guarantee, that the highest chance items get selected first // screws with GO-loot and skinnig-loot as these templates are shared for several tabs (fish, herb, ore) (herb, ore, leather) $ids = array_slice(array_keys($result), 0, $maxResults); switch ($this->lootTemplates[$i]) { case LOOT_CREATURE: $field = 'lootId'; $tabId = 4; break; case LOOT_PICKPOCKET: $field = 'pickpocketLootId'; $tabId = 5; break; case LOOT_SKINNING: $field = 'skinLootId'; $tabId = -6; break; // assigned later // assigned later case LOOT_PROSPECTING: $field = 'id'; $tabId = 2; break; case LOOT_MILLING: $field = 'id'; $tabId = 3; break; case LOOT_ITEM: $field = 'id'; $tabId = 0; break; case LOOT_DISENCHANT: $field = 'disenchantId'; $tabId = 1; break; case LOOT_FISHING: $field = 'id'; $tabId = 11; break; // subAreas are currently ignored // subAreas are currently ignored case LOOT_GAMEOBJECT: if (!$ids) { continue 2; } $srcObj = new GameObjectList(array(['lootId', $ids])); if ($srcObj->error) { continue 2; } $srcData = $srcObj->getListviewData(); foreach ($srcObj->iterate() as $__id => $curTpl) { switch ($curTpl['typeCat']) { case 25: $tabId = 15; break; // fishing node // fishing node case -3: $tabId = 14; break; // herb // herb case -4: $tabId = 13; break; // vein // vein default: $tabId = 12; break; // general chest loot } $tabsFinal[$tabId][1][] = array_merge($srcData[$srcObj->id], $result[$srcObj->getField('lootId')]); $tabsFinal[$tabId][4][] = 'Listview.extraCols.percent'; if ($tabId != 15) { $tabsFinal[$tabId][6][] = 'skill'; } } continue 2; case LOOT_MAIL: // quest part $conditions = array(['rewardChoiceItemId1', $this->entry], ['rewardChoiceItemId2', $this->entry], ['rewardChoiceItemId3', $this->entry], ['rewardChoiceItemId4', $this->entry], ['rewardChoiceItemId5', $this->entry], ['rewardChoiceItemId6', $this->entry], ['rewardItemId1', $this->entry], ['rewardItemId2', $this->entry], ['rewardItemId3', $this->entry], ['rewardItemId4', $this->entry], 'OR'); if ($ids) { $conditions[] = ['rewardMailTemplateId', $ids]; } $srcObj = new QuestList($conditions); if (!$srcObj->error) { self::storeJSGlobals($srcObj->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_REWARDS)); $srcData = $srcObj->getListviewData(); foreach ($srcObj->iterate() as $_) { $tabsFinal[10][1][] = array_merge($srcData[$srcObj->id], empty($result[$srcObj->id]) ? ['percent' => -1] : $result[$srcObj->id]); } } // achievement part $conditions = array(['itemExtra', $this->entry]); if ($ar = DB::World()->selectCol('SELECT entry FROM achievement_reward WHERE item = ?d{ OR mailTemplate IN (?a)}', $this->entry, $ids ?: DBSIMPLE_SKIP)) { array_push($conditions, ['id', $ar], 'OR'); } $srcObj = new AchievementList($conditions); if (!$srcObj->error) { self::storeJSGlobals($srcObj->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_REWARDS)); $srcData = $srcObj->getListviewData(); foreach ($srcObj->iterate() as $_) { $tabsFinal[17][1][] = array_merge($srcData[$srcObj->id], empty($result[$srcObj->id]) ? ['percent' => -1] : $result[$srcObj->id]); } $tabsFinal[17][5][] = 'rewards'; $tabsFinal[17][6][] = 'category'; } continue 2; case LOOT_SPELL: $conditions = array('OR', ['AND', ['effect1CreateItemId', $this->entry], ['OR', ['effect1Id', SpellList::$effects['itemCreate']], ['effect1AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect2CreateItemId', $this->entry], ['OR', ['effect2Id', SpellList::$effects['itemCreate']], ['effect2AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect3CreateItemId', $this->entry], ['OR', ['effect3Id', SpellList::$effects['itemCreate']], ['effect3AuraId', SpellList::$auras['itemCreate']]]]); if ($ids) { $conditions[] = ['id', $ids]; } $srcObj = new SpellList($conditions); if (!$srcObj->error) { self::storeJSGlobals($srcObj->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $srcData = $srcObj->getListviewData(); if (!empty($result)) { $tabsFinal[16][4][] = 'Listview.extraCols.percent'; } if ($srcObj->hasSetFields(['reagent1'])) { $tabsFinal[16][6][] = 'reagents'; } foreach ($srcObj->iterate() as $_) { $tabsFinal[16][1][] = array_merge($srcData[$srcObj->id], empty($result[$srcObj->id]) ? ['percent' => -1] : $result[$srcObj->id]); } } continue 2; } if (!$ids) { continue; } switch ($tabsFinal[abs($tabId)][0]) { case 'creature': // new CreatureList // new CreatureList case 'item': // new ItemList // new ItemList case 'zone': // new ZoneList $oName = ucFirst($tabsFinal[abs($tabId)][0]) . 'List'; $srcObj = new $oName(array([$field, $ids])); if (!$srcObj->error) { $srcData = $srcObj->getListviewData(); self::storeJSGlobals($srcObj->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); foreach ($srcObj->iterate() as $curTpl) { if ($tabId < 0 && $curTpl['typeFlags'] & NPC_TYPEFLAG_HERBLOOT) { $tabId = 9; } else { if ($tabId < 0 && $curTpl['typeFlags'] & NPC_TYPEFLAG_ENGINEERLOOT) { $tabId = 8; } else { if ($tabId < 0 && $curTpl['typeFlags'] & NPC_TYPEFLAG_MININGLOOT) { $tabId = 7; } else { if ($tabId < 0) { $tabId = abs($tabId); } } } } // general case (skinning) $tabsFinal[$tabId][1][] = array_merge($srcData[$srcObj->id], $result[$srcObj->getField($field)]); $tabsFinal[$tabId][4][] = 'Listview.extraCols.percent'; } } break; } } $this->results = $tabsFinal; return true; }