public function executeJoin(sfWebRequest $request) { $user = UserPeer::retrieveByPk($request->getParameter('username')); if (!$user) { $arr = array(); $arr["result"] = false; $arr["message"] = "Invalid username"; $this->renderText(json_encode($arr)); return sfView::NONE; } if ($user->getCurrentGameId()) { $arr = array(); $arr["result"] = false; $arr["message"] = "You are already in a game"; $this->renderText(json_encode($arr)); return sfView::NONE; } $this->updateUserLocation($user, $request); if (!$request->getParameter('game_id')) { $arr = array(); $arr["result"] = false; $arr["message"] = "Invalid game number"; $this->renderText(json_encode($arr)); return sfView::NONE; } $game = GamePeer::retrieveByPk($request->getParameter('game_id')); if (!$game) { $arr = array(); $arr["result"] = false; $arr["message"] = "Invalid game number"; $this->renderText(json_encode($arr)); return sfView::NONE; } if (GameMemberPeer::userHasPlayedGame($user->getId(), $game->getId())) { $arr = array(); $arr["result"] = false; $arr["message"] = "You have already played in this game, start or join a different one!"; $this->renderText(json_encode($arr)); return sfView::NONE; } $gameMember = new GameMember(); $gameMember->setUserId($user->getId()); $gameMember->setGameId($game->getId()); $gameMember->setIsActive(true); $gameMember->save(); $user->setCurrentGameId($game->getId()); $user->save(); $arr = array(); $arr["result"] = true; $arr["message"] = "You have joined game " . $game->getId(); $this->renderText(json_encode($arr)); return sfView::NONE; }
/** * Adds an object to the instance pool. * * Propel keeps cached copies of objects in an instance pool when they are retrieved * from the database. In some cases -- especially when you override doSelect*() * methods in your stub classes -- you may need to explicitly add objects * to the cache in order to ensure that the same objects are always returned by doSelect*() * and retrieveByPK*() calls. * * @param GameMember $value A GameMember object. * @param string $key (optional) key to use for instance map (for performance boost if key was already calculated externally). */ public static function addInstanceToPool(GameMember $obj, $key = null) { if (Propel::isInstancePoolingEnabled()) { if ($key === null) { $key = (string) $obj->getId(); } // if key === null self::$instances[$key] = $obj; } }