示例#1
0
 public function executeJoin(sfWebRequest $request)
 {
     $user = UserPeer::retrieveByPk($request->getParameter('username'));
     if (!$user) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "Invalid username";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     if ($user->getCurrentGameId()) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "You are already in a game";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     $this->updateUserLocation($user, $request);
     if (!$request->getParameter('game_id')) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "Invalid game number";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     $game = GamePeer::retrieveByPk($request->getParameter('game_id'));
     if (!$game) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "Invalid game number";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     if (GameMemberPeer::userHasPlayedGame($user->getId(), $game->getId())) {
         $arr = array();
         $arr["result"] = false;
         $arr["message"] = "You have already played in this game, start or join a different one!";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     $gameMember = new GameMember();
     $gameMember->setUserId($user->getId());
     $gameMember->setGameId($game->getId());
     $gameMember->setIsActive(true);
     $gameMember->save();
     $user->setCurrentGameId($game->getId());
     $user->save();
     $arr = array();
     $arr["result"] = true;
     $arr["message"] = "You have joined game " . $game->getId();
     $this->renderText(json_encode($arr));
     return sfView::NONE;
 }
示例#2
0
 /**
  * Adds an object to the instance pool.
  *
  * Propel keeps cached copies of objects in an instance pool when they are retrieved
  * from the database.  In some cases -- especially when you override doSelect*()
  * methods in your stub classes -- you may need to explicitly add objects
  * to the cache in order to ensure that the same objects are always returned by doSelect*()
  * and retrieveByPK*() calls.
  *
  * @param      GameMember $value A GameMember object.
  * @param      string $key (optional) key to use for instance map (for performance boost if key was already calculated externally).
  */
 public static function addInstanceToPool(GameMember $obj, $key = null)
 {
     if (Propel::isInstancePoolingEnabled()) {
         if ($key === null) {
             $key = (string) $obj->getId();
         }
         // if key === null
         self::$instances[$key] = $obj;
     }
 }