示例#1
0
 public function getDeleteKey($keyID, $delete_all_info = false)
 {
     // Ensure that this user may access the data for $keyID
     if (!\Auth::isSuperUser()) {
         if (!in_array($keyID, Session::get('valid_keys'))) {
             App::abort(404);
         }
     }
     // Ensure the user is allowed to delete this key
     if (!\Auth::hasAccess('key_manager')) {
         App::abort(404);
     }
     // Get the full key and vCode
     $key = SeatKey::where('keyID', $keyID)->first();
     if (!$key) {
         App::abort(404);
     }
     // Based on delete_all_info, we will either just delete the key,
     // or all of the information associated with it
     switch ((bool) $delete_all_info) {
         case true:
             // Check if we can determine if this is a corporation or account/char key.
             $type = \EveAccountAPIKeyInfo::where('keyID', $keyID)->pluck('type');
             // Check if the type is set
             if ($type) {
                 // For corporation keys, we will delete corporation stuff, duhr
                 if ($type == "Corporation") {
                     // Most of the data for corporations is stored with the corporationID
                     // as key. To get this ID, we need to find the character attached to
                     // this key, and then the corporation for that character
                     $characters = BaseApi::findKeyCharacters($keyID);
                     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
                     // With the corporationID now known, go ahead and cleanup the database
                     \EveCorporationAccountBalance::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetList::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListContents::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListLocations::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListAlliance::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListCorporate::where('corporationID', $corporationID)->delete();
                     \EveCorporationContracts::where('corporationID', $corporationID)->delete();
                     \EveCorporationContractsItems::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheet::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetWalletDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationIndustryJobs::where('corporationID', $corporationID)->delete();
                     \EveCorporationMarketOrders::where('corporationID', $corporationID)->delete();
                     \EveCorporationMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityLog::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityTitles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberTracking::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCharacters::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsAgents::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsFactions::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsNPCCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseDetail::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseList::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletJournal::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletTransactions::where('corporationID', $corporationID)->delete();
                 } else {
                     // And for character stuff, we delete character stuff
                     // Here we need to be careful now. It may happen that we have more than 1 key
                     // for a character, so we have to be aware of this. It adds a factor of
                     // complexity to the whole thing.
                     $characters = BaseApi::findKeyCharacters($keyID);
                     // Now that we know about all of the characters, we will loop over them and check
                     // that we only have 1 key for them. If more than one keys have this character, we will
                     // simply ignore the cleanup and add a message about it
                     foreach ($characters as $id => $character) {
                         // Check how many keys know about this character
                         if (\EveAccountAPIKeyInfoCharacters::where('characterID', $character)->count() > 1) {
                             // Write a log entry about this
                             \Log::warning('Character ' . $character . ' is recorded on another key and will not been cleaned up');
                             // Remove this character from $characters
                             unset($characters[$id]);
                         }
                     }
                     // So we now have an array of characterID's that can be cleaned up. Lets do that
                     if (count($characters) > 0) {
                         \EveCharacterAccountBalance::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetList::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetListContents::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheet::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheetSkills::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactList::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListAlliance::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListCorporate::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactNotifications::whereIn('characterID', $characters)->delete();
                         \EveCharacterContracts::whereIn('characterID', $characters)->delete();
                         \EveCharacterContractsItems::whereIn('characterID', $characters)->delete();
                         \EveCharacterIndustryJobs::whereIn('characterID', $characters)->delete();
                         // Intentionally ignoring the mail related information as this has a lot of overlap
                         // and is almost always usefull
                         \EveCharacterMarketOrders::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryColonies::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryLinks::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryPins::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryRoutes::whereIn('characterID', $characters)->delete();
                         \EveCharacterResearch::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillInTraining::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillQueue::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsAgents::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsFactions::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsNPCCorporations::whereIn('characterID', $characters)->delete();
                         \EveCharacterUpcomingCalendarEvents::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletJournal::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletTransactions::whereIn('characterID', $characters)->delete();
                     }
                 }
                 // Finally, delete the key and redirect
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             } else {
                 // So, we are unable to determine the key type, so maybe this is
                 // a invalid one or whatever. Just get rid of it.
                 // Delete the API Key
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             }
             break;
         case false:
             // Delete the API Key
             $key->delete();
             // Delete the information that we have for this key too
             \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
             \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
             return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             break;
     }
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'MemberSecurity';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $member_security = $pheal->corpScope->MemberSecurity(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $member_security->cached_until, $corporationID)) {
         foreach ($member_security->members as $security) {
             // Update order:
             // a) roles
             // b) grantableRoles
             // c) rolesAtHQ
             // d) grantableRolesAtHQ
             // e) rolesAtBase
             // f) grantableRolesAtBase
             // g) rolesAtOther
             // h) grantableRolesAtOther
             // i) titles
             //
             // The roles get deleted, and re-inserted based on the API response. Pretty shit way of
             // doing it I guess :<
             // a) Roles Update
             \EveCorporationMemberSecurityRoles::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->roles as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRoles();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // b) grantableRoles Update
             \EveCorporationMemberSecurityGrantableRoles::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRoles as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRoles();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // c) rolesAtHQ Update
             \EveCorporationMemberSecurityRolesAtHQ::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtHQ as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtHQ();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // d) grantableRolesAtHQ Update
             \EveCorporationMemberSecurityGrantableRolesAtHQ::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtHQ as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtHQ();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // e) rolesAtBase Update
             \EveCorporationMemberSecurityRolesAtBase::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtBase as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtBase();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // f) grantableRolesAtBase Update
             \EveCorporationMemberSecurityGrantableRolesAtBase::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtBase as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtBase();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // g) rolesAtOther Update
             \EveCorporationMemberSecurityRolesAtOther::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtOther as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtOther();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // h) grantableRolesAtOther Update
             \EveCorporationMemberSecurityGrantableRolesAtOther::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtOther as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtOther();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // i) titles Update
             // DUST characters seem to not have the titles attributes in their XML's coming
             // from the eveapi. So lets first check if the element exists before we attempt
             // to update it with the new data
             if (isset($security->titles)) {
                 \EveCorporationMemberSecurityTitles::where('characterID', '=', $security->characterID)->delete();
                 foreach ($security->titles as $role) {
                     $roles_data = new \EveCorporationMemberSecurityTitles();
                     $roles_data->characterID = $security->characterID;
                     $roles_data->corporationID = $corporationID;
                     $roles_data->name = $security->name;
                     $roles_data->titleID = $role->titleID;
                     $roles_data->titleName = $role->titleName;
                     $roles_data->save();
                 }
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $member_security->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $member_security;
 }