function getSavePack() { $savePack = parent::getSavePack(); $savePack['skillType'] = $this->skillType; $savePack['prefix'] = $this->prefix; $savePack['baseValue'] = $this->baseValue; $savePack['morphMod'] = $this->morphMod; $savePack['traitMod'] = $this->traitMod; $savePack['backgroundMod'] = $this->backgroundMod; $savePack['factionMod'] = $this->factionMod; $savePack['softgearMod'] = $this->softgearMod; $savePack['psyMod'] = $this->psyMod; $savePack['defaultable'] = $this->defaultable; $savePack['tempSkill'] = $this->tempSkill; $savePack['specialization'] = $this->specialization; $savePack['isNativeTongue'] = $this->isNativeTongue; $savePack['nativeTongueBonus'] = $this->nativeTongueBonus; $groupsArray = array(); if (!empty($this->groups)) { foreach ($this->groups as $m) { array_push($groupsArray, $m); } } $savePack['groupsArray'] = $groupsArray; $savePack['maxValue'] = $this->maxValue; $savePack['maxValueMorphMod'] = $this->maxValueMorphMod; $savePack['maxValueTraitMod'] = $this->maxValueTraitMod; $savePack['maxValueFactionMod'] = $this->maxValueFactionMod; $savePack['maxValueBackgroundMod'] = $this->maxValueBackgroundMod; $savePack['maxValuePsyMod'] = $this->maxValuePsyMod; $savePack['maxValueSoftgearMod'] = $this->maxValueSoftgearMod; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['backgroundType'] = $this->backgroundType; $bmSavePacks = array(); foreach ($this->bonusMalus as $m) { array_push($bmSavePacks, $m->getSavePack()); } $savePack['bmSavePacks'] = $bmSavePacks; $traitsSavePacks = array(); foreach ($this->traits as $m) { array_push($traitsSavePacks, $m->getSavePack()); } $savePack['traitSavePacks'] = $traitsSavePacks; $limitationsArray = array(); foreach ($this->limitations as $m) { array_push($limitationsArray, $m); } $savePack['limitationsArray'] = $limitationsArray; $obligationsArray = array(); foreach ($this->obligations as $m) { array_push($obligationsArray, $m); } $savePack['obligationsArray'] = $obligationsArray; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $aptitudesSavePacks = array(); foreach ($this->aptitudes as $m) { array_push($aptitudesSavePacks, $m->getSavePack()); } $savePack['aptitudesSavePacks'] = $aptitudesSavePacks; $skillsSavesPacks = array(); foreach ($this->skills as $m) { array_push($skillsSavesPacks, $m->getSavePack()); } $savePack['skillsSavePacks'] = $skillsSavesPacks; $statsSavePacks = array(); foreach ($this->stats as $m) { array_push($statsSavePacks, $m->getSavePack()); } $savePack['statsSavePacks'] = $statsSavePacks; $bmSavePacks = array(); foreach ($this->bonusMalus as $m) { array_push($bmSavePacks, $m->getSavePack()); } $savePack['bmSavePacks'] = $bmSavePacks; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['value'] = $this->value; $savePack['morphMod'] = $this->morphMod; $savePack['traitMod'] = $this->traitMod; $savePack['backgroundMod'] = $this->backgroundMod; $savePack['factionMod'] = $this->factionMod; $savePack['softgearMod'] = $this->softgearMod; $savePack['psyMod'] = $this->psyMod; $savePack['maxValue'] = $this->maxValue; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['canUse'] = $this->canUse; $savePack['mandatory'] = $this->mandatory; $savePack['traitPosNeg'] = $this->traitPosNeg; $savePack['traitEgoMorph'] = $this->traitEgoMorph; $savePack['cpCost'] = $this->cpCost; $savePack['level'] = $this->level; $bmSavePacks = array(); foreach ($this->bonusMalus as $m) { array_push($bmSavePacks, $m->getSavePack()); } $savePack['bmSavePacks'] = $bmSavePacks; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['bonusMalusType'] = $this->bonusMalusType; $savePack['forTargetNamed'] = $this->forTargetNamed; $savePack['value'] = $this->value; $savePack['targetForChoice'] = $this->targetForChoice; $savePack['typeTarget'] = $this->typeTarget; $savePack['onCost'] = $this->onCost; $savePack['multi_occurence'] = $this->multi_occurence; $savePack['selected'] = $this->selected; $bmSavePacks = array(); foreach ($this->bonusMalusTypes as $m) { array_push($bmSavePacks, $m->getSavePack()); } $savePack['bonusMalusTypes'] = $bmSavePacks; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['psyType'] = $this->psyType; $savePack['range'] = $this->range; $savePack['duration'] = $this->duration; $savePack['action'] = $this->action; $savePack['strainMod'] = $this->strainMod; $savePack['isActif'] = $this->isActif; $savePack['psyLevel'] = $this->psyLevel; $savePack['skillNeeded'] = $this->skillNeeded; $savePack['buyInCreationMode'] = $this->buyInCreationMode; $bmSavePacks = array(); foreach ($this->bonusMalus as $m) { array_push($bmSavePacks, $m->getSavePack()); } $savePack['bmSavePacks'] = $bmSavePacks; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['abbreviation'] = $this->abbreviation; $savePack['value'] = $this->value; $savePack['morphMod'] = $this->morphMod; $savePack['traitMod'] = $this->traitMod; $savePack['factionMod'] = $this->factionMod; $savePack['backgroundMod'] = $this->backgroundMod; $savePack['softgearMod'] = $this->softgearMod; $savePack['gearMod'] = $this->gearMod; $savePack['psyMod'] = $this->psyMod; $savePack['multiMorphMod'] = $this->multiMorphMod; $savePack['multiTraitMod'] = $this->multiTraitMod; $savePack['multiFactionMod'] = $this->multiFactionMod; $savePack['multiBackgroundMod'] = $this->multiBackgroundMod; $savePack['multiSoftgearMod'] = $this->multiSoftgearMod; $savePack['multiGearMod'] = $this->multiGearMod; $savePack['multiPsyMod'] = $this->multiPsyMod; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['armorEnergy'] = $this->armorEnergy; $savePack['armorKinetic'] = $this->armorKinetic; $savePack['degat'] = $this->degat; $savePack['armorPenetration'] = $this->armorPenetration; $savePack['gearType'] = $this->gearType; $savePack['gearRestriction'] = $this->gearRestriction; $savePack['armorPenetrationMorphMod'] = $this->armorPenetrationMorphMod; $savePack['degatMorphMod'] = $this->degatMorphMod; $savePack['armorEnergyMorphMod'] = $this->armorEnergyMorphMod; $savePack['armorKineticMorphMod'] = $this->armorKineticMorphMod; $savePack['armorPenetrationTraitMod'] = $this->armorPenetrationTraitMod; $savePack['degatTraitMod'] = $this->degatTraitMod; $savePack['armorEnergyTraitMod'] = $this->armorEnergyTraitMod; $savePack['armorKineticTraitMod'] = $this->armorKineticTraitMod; $savePack['armorPenetrationBackgroundMod'] = $this->armorPenetrationBackgroundMod; $savePack['degatBackgroundMod'] = $this->degatBackgroundMod; $savePack['armorEnergyBackgroundMod'] = $this->armorEnergyBackgroundMod; $savePack['armorKineticBackgroundMod'] = $this->armorKineticBackgroundMod; $savePack['armorPenetrationFactionMod'] = $this->armorPenetrationFactionMod; $savePack['degatFactionMod'] = $this->degatFactionMod; $savePack['armorEnergyFactionMod'] = $this->armorEnergyFactionMod; $savePack['armorKineticFactionMod'] = $this->armorKineticFactionMod; $savePack['armorPenetrationSoftgearMod'] = $this->armorPenetrationSoftgearMod; $savePack['degatSoftgearMod'] = $this->degatSoftgearMod; $savePack['armorEnergySoftgearMod'] = $this->armorEnergySoftgearMod; $savePack['armorKineticSoftgearMod'] = $this->armorKineticSoftgearMod; $savePack['armorPenetrationPsyMod'] = $this->armorPenetrationPsyMod; $savePack['degatPsyMod'] = $this->degatPsyMod; $savePack['armorEnergyPsyMod'] = $this->armorEnergyPsyMod; $savePack['armorKineticPsyMod'] = $this->armorKineticPsyMod; $bmSavePacks = array(); foreach ($this->bonusMalus as $m) { array_push($bmSavePacks, $m->getSavePack()); } $savePack['bmSavePacks'] = $bmSavePacks; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['morphType'] = $this->morphType; $savePack['age'] = $this->age; $savePack['gender'] = $this->gender; $savePack['maxApptitude'] = $this->maxApptitude; $savePack['durability'] = $this->durability; $savePack['nickname'] = $this->nickname; $savePack['location'] = $this->location; $savePack['cpCost'] = $this->cpCost; $savePack['buyInCreationMode'] = $this->buyInCreationMode; $traitsSavePacks = array(); foreach ($this->traits as $m) { array_push($traitsSavePacks, $m->getSavePack()); } $savePack['traitsSavePacks'] = $traitsSavePacks; $additionalTraitsSavePacks = array(); foreach ($this->additionalTraits as $m) { array_push($additionalTraitsSavePacks, $m->getSavePack()); } $savePack['additionalTraitsSavePacks'] = $additionalTraitsSavePacks; $gearsSavePacks = array(); foreach ($this->gears as $m) { array_push($gearsSavePacks, $m->getSavePack()); } $savePack['gearSavePacks'] = $gearsSavePacks; $addGearsSavePacks = array(); foreach ($this->additionalGears as $m) { array_push($addGearsSavePacks, $m->getSavePack()); } $savePack['addGearSavePacks'] = $addGearsSavePacks; $bmSavePacks = array(); foreach ($this->bonusMalus as $m) { array_push($bmSavePacks, $m->getSavePack()); } $savePack['bmSavePacks'] = $bmSavePacks; return $savePack; }
function getSavePack() { $savePack = parent::getSavePack(); $savePack['abbreviation'] = $this->abbreviation; $savePack['value'] = $this->value; $savePack['maxValue'] = $this->maxValue; $savePack['minValue'] = $this->minValue; $savePack['morphMod'] = $this->morphMod; $savePack['traitMod'] = $this->traitMod; $savePack['backgroundMod'] = $this->backgroundMod; $savePack['factionMod'] = $this->factionMod; $savePack['softgearMod'] = $this->softgearMod; $savePack['psyMod'] = $this->psyMod; $savePack['activMorph'] = $this->activMorph; $savePack['absoluteMaxValue'] = $this->absoluteMaxValue; return $savePack; }