示例#1
0
    $defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
    $quantity = $divisionArr[4];
    $ownerId = $divisionArr[1];
    if ($battle->getDefenderId() != $ownerId && $player->getId() != $battle->getDefenderId() && $player->getId() != $ownerId) {
        $isPlayerInvolved = false;
        $attackingPlayer = $allPlayers[$ownerId];
        break;
    }
    if ($quantity > 0) {
        $division = new Division($divisionArr[0], $ownerId, $divisionArr[3], $quantity, 0, $divisionArr[5]);
        //Again, absurd redundance: i'm running out of time
        $division->setUnit($allUnits[$division->getUnitId()]);
        $isDivisionOwned = $division->getOwnerId() == $player->getId();
        if ($isPlayerDefending xor $isDivisionOwned) {
            $attackingDivisions[] = $division;
        } else {
            $defendingDivisions[] = $division;
        }
    }
}
if (count($defendingDivisions) > 0) {
    $sectorBuildingsArr = $sectorConn->getSectorBuildings($sector->getId());
    foreach ($sectorBuildingsArr as $sectorBuildingArr) {
        $building = clone $allBuildings[$sectorBuildingArr[1]];
        $building->setLevel($sectorBuildingArr[3]);
        $building->setDateStarted($sectorBuildingArr[4]);
        $building->setDateStopped($sectorBuildingArr[5]);
}
echo "^_^" . $percent . "^_^" . $auxUnits . "^_^" . $auxTimes . "^_^" . implode(",", $availableUnits) . "^_^" . implode(",", $speeds) . "^_^";
$queuedNumbers = array();
foreach ($player->getAvailableUnits() as $unit) {
    $queuedNumbers[$unit->getId()] = 0;
}
if ($unitQueueListArr) {
    foreach ($queuedUnits as $queuedUnit) {
        $queuedNumbers[$queuedUnit]++;
    }
}
$divisionsArr = $divisionConn->getOwnDivisionsBySector($coordinateX, $coordinateY);
$divisions = array();
foreach ($divisionsArr as $divisionArr) {
    $division = new Division($divisionArr[0], $divisionArr[1], $divisionArr[3], $divisionArr[4]);
    $divisions[$division->getUnitId()] = $division;
}
$player->setVisibleSectors(Sector::indexByCoordinate($player->getVisibleSectors()));
$reachableSectors = array();
$startX = $sector->getCoordinateX();
$startY = $sector->getCoordinateY();
Sector::getReachables($player->getVisibleSectors(), $sector->getCoordinateX(), $sector->getCoordinateY(), 0);
$reachableSectors = Sector::sortByCoordinate($reachableSectors);
$player->setReachableSectors($reachableSectors);
$distances = array();
foreach ($player->getReachableSectors() as $reachableSector) {
    $distances[] = $reachableSector->getDistance();
}
echo implode(",", $distances) . "^_^";
$detailType = 'units';
require "../../views/detailBox/unitsDetailsView.php";
    $defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
    $quantity = $divisionArr[4];
    $ownerId = $divisionArr[1];
    //echo "num   ,";
    if ($defendingPlayer->getId() != $ownerId && $player->getId() != $defendingPlayer->getId() && $player->getId() != $ownerId) {
        $isPlayerInvolved = false;
        $attackingPlayer = $allPlayers[$ownerId];
        break;
    }
    if ($quantity > 0) {
        $division = new Division($divisionArr[0], $ownerId, $divisionArr[3], $quantity, 0, $divisionArr[5]);
        $division->setUnit($allUnits[$division->getUnitId()]);
        $isDivisionOwned = $division->getOwnerId() == $player->getId();
        if ($isPlayerDefending xor $isDivisionOwned) {
            $attackingDivisions[] = $division;
        } else {
            $defendingDivisions[] = $division;
        }
    }
}
if ($isPlayerInvolved) {
    $sectorOwnerId = $sector->getOwner();
    $isSectorOwned = $sectorOwnerId == $player->getId();
    if ($isSectorOwned) {
        $colors = array("red", "green");
    } else {
        $colors = array("green", "red");