protected function _exec()
 {
     $characteruid = $this->getParam('characteruid', 'string');
     $result = array();
     //item 信息
     $item_mgr = new UserGameItemManager($characteruid);
     $items = $item_mgr->getItemList();
     $heroInfo['items'] = $items;
     //vip
     $vip_mgr = new CharacterAccountManager();
     $vipInfo = $vip_mgr->getVipCache($characteruid);
     $heroInfo['vipData'] = $vipInfo;
     //rate
     $rate_mgr = new RatingHeroManager();
     $heroInfo['heroRate'] = $rate_mgr->getHeroRate($characteruid);
     $result['topHeroRate'] = $rate_mgr->getTop();
     $heroInfo['heroRateTime'] = $rate_mgr->getRatingRewardTime($characteruid);
     $clan_rate_mgr = new RatingClanManager();
     $result['topClanRate'] = $clan_rate_mgr->getTop();
     $heroInfo['clanRateTime'] = $clan_rate_mgr->getRatingRewardTime($characteruid);
     $bossMgr = new ClanBossManager();
     $heroInfo['bossData'] = $bossMgr->getCurClanBoss();
     //clan
     $user_clan_mgr = new UserClanManager();
     $user_clan_info = $user_clan_mgr->getUserClanInfo($characteruid);
     if (!empty($user_clan_info)) {
         require_once GAMELIB . '/model/ClanManager.class.php';
         $clan_mgr = new ClanManager();
         $clan_info = $clan_mgr->getClanInfo($user_clan_info['clan_id']);
         $membersArr = array();
         $clanmembers = explode(",", $clan_info['members']);
         foreach ($clanmembers as $memberId) {
             $simclaninfo = $user_clan_mgr->getUserClanInfo($memberId);
             if (!empty($simclaninfo)) {
                 array_push($membersArr, $simclaninfo);
             }
         }
         array_push($membersArr, $user_clan_mgr->getUserClanInfo($clan_info['adminId']));
         $clan_info['membersArr'] = $membersArr;
         $clanTalk = $clan_mgr->getClanTalk($user_clan_info['clan_id']);
         if (!empty($clanTalk)) {
             $clan_info['talk'] = $clanTalk;
         }
         $heroInfo['clanRate'] = $clan_rate_mgr->getClanRate($user_clan_info['clan_id']);
         $clan_info['clanUser'] = $user_clan_info;
         $heroInfo['clan'] = $clan_info;
     }
     $result['hero_info'] = $heroInfo;
     return $result;
 }
 protected function _exec()
 {
     $enemyId = $this->getParam('enemyId', 'string');
     $characterId = $this->getParam('heroid', 'int');
     $hero_mgr = new CharacterAccountManager();
     $hero_info = $hero_mgr->getCharacterAccount($characterId);
     $vipLevel = StaticFunction::expToVip($hero_info['vip']);
     $vipDATA = StaticFunction::$VipList[$vipLevel];
     $maxPkCOUNT = $vipDATA['pkAddCount'];
     $cacheInfo = $hero_mgr->getVipCache($characterId);
     $usedCount = 0;
     if (!empty($cacheInfo) && $cacheInfo['time'] > time()) {
         $usedCount = $cacheInfo['pkAddCount'];
         $newCacheInfo = $cacheInfo;
     } else {
         $newCacheInfo['time'] = strtotime(date("Y-m-d", strtotime("+1 day")));
     }
     $newCacheInfo['pkAddCount'] = $usedCount + 1;
     if ($maxPkCOUNT <= $usedCount) {
         $this->throwException("pk too much used {$usedCount} , total = {$maxPkCOUNT}");
     } else {
         $new_hero_info = StaticFunction::resetCurPower($hero_info);
         $cur_power = $new_hero_info['power'];
         if ($cur_power < StaticFunction::$power_battle_cost) {
             $this->throwException("power is not enough ,cur power = {$cur_power} ");
         } else {
             $heroChange = array('power' => $cur_power - StaticFunction::$power_battle_cost, 'powertime' => $new_hero_info['powertime']);
             $hero_mgr->updateUserStatus($characterId, $heroChange);
             $hero_mgr->setVipCache($characterId, $newCacheInfo);
             $battleMgr = new BattleManager();
             $battleMgr->setBattleCache($characterId, $enemyId, 2, 0);
             $heroChange['vipCache'] = $newCacheInfo;
             return $heroChange;
         }
     }
 }